1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __ScriptLoader_H__ |
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30 | #define __ScriptLoader_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreDataStream.h" |
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34 | #include "OgreStringVector.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /** Abstract class defining the interface used by classes which wish |
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39 | to perform script loading to define instances of whatever they manage. |
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40 | @remarks |
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41 | Typically classes of this type wish to either parse individual script files |
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42 | on demand, or be called with a group of files matching a certain pattern |
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43 | at the appropriate time. Normally this will coincide with resource loading, |
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44 | although the script use does not necessarily have to be a ResourceManager |
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45 | (which subclasses from this class), it may be simply a script loader which |
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46 | manages non-resources but needs to be synchronised at the same loading points. |
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47 | @par |
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48 | Subclasses should add themselves to the ResourceGroupManager as a script loader |
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49 | if they wish to be called at the point a resource group is loaded, at which |
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50 | point the parseScript method will be called with each file which matches a |
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51 | the pattern returned from getScriptPatterns. |
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52 | */ |
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53 | class _OgreExport ScriptLoader |
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54 | { |
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55 | public: |
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56 | virtual ~ScriptLoader(); |
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57 | /** Gets the file patterns which should be used to find scripts for this |
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58 | class. |
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59 | @remarks |
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60 | This method is called when a resource group is loaded if you use |
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61 | ResourceGroupManager::_registerScriptLoader. |
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62 | @returns |
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63 | A list of file patterns, in the order they should be searched in. |
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64 | */ |
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65 | virtual const StringVector& getScriptPatterns(void) const = 0; |
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66 | |
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67 | /** Parse a script file. |
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68 | @param stream Weak reference to a data stream which is the source of the script |
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69 | @param groupName The name of a resource group which should be used if any resources |
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70 | are created during the parse of this script. |
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71 | */ |
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72 | virtual void parseScript(DataStreamPtr& stream, const String& groupName) = 0; |
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73 | |
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74 | /** Gets the relative loading order of scripts of this type. |
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75 | @remarks |
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76 | There are dependencies between some kinds of scripts, and to enforce |
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77 | this all implementors of this interface must define a loading order. |
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78 | @returns A value representing the relative loading order of these scripts |
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79 | compared to other script users, where higher values load later. |
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80 | */ |
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81 | virtual Real getLoadingOrder(void) const = 0; |
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82 | |
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83 | }; |
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84 | |
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85 | |
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86 | } |
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87 | |
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88 | |
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89 | #endif |
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