1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __SimpleSpline_H__ |
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31 | #define __SimpleSpline_H__ |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreVector3.h" |
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35 | #include "OgreMatrix4.h" |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | |
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40 | /** A very simple spline class which implements the Catmull-Rom class of splines. |
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41 | @remarks |
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42 | Splines are bendy lines. You define a series of points, and the spline forms |
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43 | a smoother line between the points to eliminate the sharp angles. |
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44 | @par |
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45 | Catmull-Rom splines are a specialisation of the general Hermite spline. With |
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46 | a Hermite spline, you define the start and end point of the line, and 2 tangents, |
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47 | one at the start of the line and one at the end. The Catmull-Rom spline simplifies |
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48 | this by just asking you to define a series of points, and the tangents are |
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49 | created for you. |
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50 | */ |
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51 | class _OgreExport SimpleSpline |
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52 | { |
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53 | public: |
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54 | SimpleSpline(); |
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55 | ~SimpleSpline(); |
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56 | |
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57 | /** Adds a control point to the end of the spline. */ |
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58 | void addPoint(const Vector3& p); |
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59 | |
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60 | /** Gets the detail of one of the control points of the spline. */ |
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61 | const Vector3& getPoint(unsigned short index) const; |
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62 | |
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63 | /** Gets the number of control points in the spline. */ |
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64 | unsigned short getNumPoints(void) const; |
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65 | |
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66 | /** Clears all the points in the spline. */ |
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67 | void clear(void); |
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68 | |
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69 | /** Updates a single point in the spline. |
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70 | @remarks |
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71 | This point must already exist in the spline. |
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72 | */ |
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73 | void updatePoint(unsigned short index, const Vector3& value); |
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74 | |
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75 | /** Returns an interpolated point based on a parametric value over the whole series. |
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76 | @remarks |
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77 | Given a t value between 0 and 1 representing the parametric distance along the |
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78 | whole length of the spline, this method returns an interpolated point. |
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79 | @param t Parametric value. |
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80 | */ |
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81 | Vector3 interpolate(Real t); |
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82 | |
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83 | /** Interpolates a single segment of the spline given a parametric value. |
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84 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1 |
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85 | @param t Parametric value |
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86 | */ |
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87 | Vector3 interpolate(unsigned int fromIndex, Real t); |
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88 | |
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89 | |
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90 | /** Tells the spline whether it should automatically calculate tangents on demand |
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91 | as points are added. |
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92 | @remarks |
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93 | The spline calculates tangents at each point automatically based on the input points. |
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94 | Normally it does this every time a point changes. However, if you have a lot of points |
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95 | to add in one go, you probably don't want to incur this overhead and would prefer to |
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96 | defer the calculation until you are finished setting all the points. You can do this |
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97 | by calling this method with a parameter of 'false'. Just remember to manually call |
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98 | the recalcTangents method when you are done. |
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99 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false, |
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100 | you must call reclacTangents to recalculate them when it best suits. |
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101 | */ |
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102 | void setAutoCalculate(bool autoCalc); |
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103 | |
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104 | /** Recalculates the tangents associated with this spline. |
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105 | @remarks |
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106 | If you tell the spline not to update on demand by calling setAutoCalculate(false) |
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107 | then you must call this after completing your updates to the spline points. |
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108 | */ |
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109 | void recalcTangents(void); |
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110 | |
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111 | protected: |
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112 | |
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113 | bool mAutoCalc; |
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114 | |
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115 | std::vector<Vector3> mPoints; |
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116 | std::vector<Vector3> mTangents; |
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117 | |
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118 | /// Matrix of coefficients |
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119 | Matrix4 mCoeffs; |
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120 | |
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121 | |
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122 | |
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123 | }; |
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124 | |
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125 | |
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126 | } |
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127 | |
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128 | |
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129 | #endif |
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130 | |
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