1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __Sphere_H_ |
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30 | #define __Sphere_H_ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | #include "OgreVector3.h" |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | |
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40 | /** A sphere primitive, mostly used for bounds checking. |
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41 | @remarks |
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42 | A sphere in math texts is normally represented by the function |
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43 | x^2 + y^2 + z^2 = r^2 (for sphere's centered on the origin). Ogre stores spheres |
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44 | simply as a center point and a radius. |
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45 | */ |
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46 | class _OgreExport Sphere |
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47 | { |
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48 | protected: |
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49 | Real mRadius; |
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50 | Vector3 mCenter; |
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51 | public: |
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52 | /** Standard constructor - creates a unit sphere around the origin.*/ |
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53 | Sphere() : mRadius(1.0), mCenter(Vector3::ZERO) {} |
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54 | /** Constructor allowing arbitrary spheres. |
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55 | @param center The center point of the sphere. |
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56 | @param radius The radius of the sphere. |
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57 | */ |
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58 | Sphere(const Vector3& center, Real radius) |
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59 | : mRadius(radius), mCenter(center) {} |
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60 | |
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61 | /** Returns the radius of the sphere. */ |
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62 | Real getRadius(void) const { return mRadius; } |
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63 | |
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64 | /** Sets the radius of the sphere. */ |
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65 | void setRadius(Real radius) { mRadius = radius; } |
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66 | |
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67 | /** Returns the center point of the sphere. */ |
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68 | const Vector3& getCenter(void) const { return mCenter; } |
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69 | |
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70 | /** Sets the center point of the sphere. */ |
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71 | void setCenter(const Vector3& center) { mCenter = center; } |
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72 | |
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73 | /** Returns whether or not this sphere interects another sphere. */ |
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74 | bool intersects(const Sphere& s) const |
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75 | { |
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76 | return (s.mCenter - mCenter).squaredLength() <= |
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77 | Math::Sqr(s.mRadius + mRadius); |
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78 | } |
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79 | /** Returns whether or not this sphere interects a box. */ |
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80 | bool intersects(const AxisAlignedBox& box) const |
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81 | { |
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82 | return Math::intersects(*this, box); |
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83 | } |
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84 | /** Returns whether or not this sphere interects a plane. */ |
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85 | bool intersects(const Plane& plane) const |
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86 | { |
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87 | return Math::intersects(*this, plane); |
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88 | } |
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89 | /** Returns whether or not this sphere interects a point. */ |
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90 | bool intersects(const Vector3& v) const |
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91 | { |
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92 | return ((v - mCenter).squaredLength() <= Math::Sqr(mRadius)); |
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93 | } |
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94 | |
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95 | |
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96 | }; |
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97 | |
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98 | } |
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99 | |
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100 | #endif |
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101 | |
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