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source: downloads/ogre/OgreMain/include/OgreStaticFaceGroup.h @ 20

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __StaticFaceGroup_H__
30#define __StaticFaceGroup_H__
31
32#include "OgrePrerequisites.h"
33
34#include "OgrePlane.h"
35#include "OgrePatchSurface.h"
36
37namespace Ogre {
38
39    /** A type of face group, ie face list of procedural etc */
40    enum FaceGroupType {
41        FGT_FACE_LIST,
42        FGT_PATCH,
43        FGT_UNKNOWN
44    };
45
46    /** Collectes a group of static ie immovable faces together which have common
47        properties like the material they use, the plane they lie on.
48        @remarks
49            Whilst for discrete geometry (i.e. movable objects) groups of faces are
50            held in the SubMesh class, for immovable objects like scenery there
51            needs to ba little more flexibility in the grouping since the group is
52            likely to be a small part of a huge set of geometry. In addition, because
53            the faces are unmoving certain optimisations can be performed, e.g.
54            precalculating a world-coordinate bounding box and normal.
55        @par
56            Exactly how this class is used depends on the format of the large
57            static geometry used in the level. An example would be the use of this
58            class in the BspNode class for indoor levels.
59            For flexibility and efficiency, it is not assumed that this class holds
60            details of the vertices itself, or in fact that it holds the vertex indices
61            itself. Everything is manipulated via pointers so if you want this
62            class to point into a block of geometry data it can.
63    */
64    struct StaticFaceGroup {
65        // Type of face group.
66        FaceGroupType fType;
67
68        /// Is this a sky surface?
69        bool isSky;
70
71        /** Index into a buffer containing vertex definitions. Because we're
72            dealing with subsets of large levels this is likely to be part-way
73            through a huge vertex buffer. */
74        int vertexStart;
75
76        /** The range of vertices in the buffer this facegroup references.
77            This is really for copying purposes only, so that we know which
78            subset of vertices to copy from our large-level buffer into the rendering buffer.
79        */
80        int numVertices;
81
82        /** Index into a buffer containing vertex indices. This buffer
83            may be individual to this group or shared for memory allocation
84            efficiency.The vertex indexes are relative the the mVertexStart pointer,
85            not to the start of the large-level buffer, allowing simple reindexing
86            when copying data into rendering buffers.
87            This is only applicable to FGT_FACE_LIST face group types.
88        */
89        int elementStart;
90
91        /** The number of vertex indices.
92            This is only applicable to FGT_FACE_LIST face group types.
93        */
94        int numElements;
95
96        /** Handle to material used by this group.
97            Note the use of the material handle rather than the material
98            name - this is for efficiency since there will be many of these.
99        */
100        int materialHandle;
101
102        Plane plane;
103
104        /// Patch surface (only applicable when fType = FGT_PATCH)
105        PatchSurface* patchSurf;
106
107
108        _OgreExport friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s)
109        {
110            o << "StaticFaceGroup(";
111            if (s.fType == FGT_FACE_LIST)
112            {
113                o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart;
114                o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart;
115                o << ", normal=" << s.plane.normal;
116            }
117            else if (s.fType == FGT_PATCH)
118            {
119                o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart;
120                // TODO
121            }
122
123            o << ", materialHandle=" << s.materialHandle;
124            o << ")";
125
126            return o;
127        }
128
129
130    };
131
132} // namespace
133
134#endif
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