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source: downloads/ogre/OgreMain/include/OgreVertexBoneAssignment.h @ 11

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29
30#ifndef __VertexBoneAssignment_H__
31#define __VertexBoneAssignment_H__
32
33#include "OgrePrerequisites.h"
34
35
36namespace Ogre
37{
38   
39    /** Records the assignment of a single vertex to a single bone with the corresponding weight.
40    @remarks
41        This simple struct simply holds a vertex index, bone index and weight representing the
42        assignment of a vertex to a bone for skeletal animation. There may be many of these
43        per vertex if blended vertex assignments are allowed.
44    */
45    typedef struct VertexBoneAssignment_s
46    {
47        unsigned int vertexIndex;
48        unsigned short boneIndex;
49        Real weight;
50
51    } VertexBoneAssignment;
52
53
54}
55
56#endif
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