1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __VertexIndexData_H__ |
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30 | #define __VertexIndexData_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreHardwareVertexBuffer.h" |
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34 | #include "OgreHardwareIndexBuffer.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /// Define a list of usage flags |
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39 | typedef std::vector<HardwareBuffer::Usage> BufferUsageList; |
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40 | |
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41 | |
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42 | /** Summary class collecting together vertex source information. */ |
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43 | class _OgreExport VertexData |
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44 | { |
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45 | private: |
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46 | /// Protected copy constructor, to prevent misuse |
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47 | VertexData(const VertexData& rhs); /* do nothing, should not use */ |
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48 | /// Protected operator=, to prevent misuse |
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49 | VertexData& operator=(const VertexData& rhs); /* do not use */ |
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50 | public: |
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51 | VertexData(); |
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52 | ~VertexData(); |
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53 | |
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54 | /** Declaration of the vertex to be used in this operation. |
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55 | @remarks Note that this is created for you on construction. |
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56 | */ |
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57 | VertexDeclaration* vertexDeclaration; |
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58 | /** The vertex buffer bindings to be used. |
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59 | @remarks Note that this is created for you on construction. |
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60 | */ |
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61 | VertexBufferBinding* vertexBufferBinding; |
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62 | /// The base vertex index to start from |
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63 | size_t vertexStart; |
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64 | /// The number of vertices used in this operation |
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65 | size_t vertexCount; |
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66 | |
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67 | |
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68 | /// Struct used to hold hardware morph / pose vertex data information |
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69 | struct HardwareAnimationData |
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70 | { |
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71 | const VertexElement* targetVertexElement; |
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72 | Real parametric; |
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73 | }; |
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74 | typedef std::vector<HardwareAnimationData> HardwareAnimationDataList; |
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75 | /// VertexElements used for hardware morph / pose animation |
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76 | HardwareAnimationDataList hwAnimationDataList; |
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77 | /// Number of hardware animation data items used |
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78 | size_t hwAnimDataItemsUsed; |
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79 | |
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80 | /** Clones this vertex data, potentially including replicating any vertex buffers. |
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81 | @remarks The caller is expected to delete the returned pointer when ready |
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82 | */ |
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83 | VertexData* clone(bool copyData = true) const; |
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84 | |
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85 | /** Modifies the vertex data to be suitable for use for rendering shadow geometry. |
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86 | @remarks |
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87 | Preparing vertex data to generate a shadow volume involves firstly ensuring that the |
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88 | vertex buffer containing the positions is a standalone vertex buffer, |
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89 | with no other components in it. This method will therefore break apart any existing |
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90 | vertex buffers if position is sharing a vertex buffer. |
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91 | Secondly, it will double the size of this vertex buffer so that there are 2 copies of |
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92 | the position data for the mesh. The first half is used for the original, and the second |
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93 | half is used for the 'extruded' version. The vertex count used to render will remain |
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94 | the same though, so as not to add any overhead to regular rendering of the object. |
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95 | Both copies of the position are required in one buffer because shadow volumes stretch |
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96 | from the original mesh to the extruded version. |
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97 | @par |
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98 | It's important to appreciate that this method can fundamentally change the structure of your |
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99 | vertex buffers, although in reality they will be new buffers. As it happens, if other |
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100 | objects are using the original buffers then they will be unaffected because the reference |
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101 | counting will keep them intact. However, if you have made any assumptions about the |
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102 | structure of the vertex data in the buffers of this object, you may have to rethink them. |
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103 | */ |
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104 | void prepareForShadowVolume(void); |
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105 | |
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106 | /** Additional shadow volume vertex buffer storage. |
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107 | @remarks |
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108 | This additional buffer is only used where we have prepared this VertexData for |
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109 | use in shadow volume contruction, and where the current render system supports |
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110 | vertex programs. This buffer contains the 'w' vertex position component which will |
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111 | be used by that program to differentiate between extruded and non-extruded vertices. |
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112 | This 'w' component cannot be included in the original position buffer because |
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113 | DirectX does not allow 4-component positions in the fixed-function pipeline, and the original |
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114 | position buffer must still be usable for fixed-function rendering. |
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115 | @par |
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116 | Note that we don't store any vertex declaration or vertex buffer binding here becuase this |
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117 | can be reused in the shadow algorithm. |
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118 | */ |
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119 | HardwareVertexBufferSharedPtr hardwareShadowVolWBuffer; |
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120 | |
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121 | |
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122 | /** Reorganises the data in the vertex buffers according to the |
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123 | new vertex declaration passed in. Note that new vertex buffers |
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124 | are created and written to, so if the buffers being referenced |
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125 | by this vertex data object are also used by others, then the |
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126 | original buffers will not be damaged by this operation. |
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127 | Once this operation has completed, the new declaration |
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128 | passed in will overwrite the current one. |
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129 | @param newDeclaration The vertex declaration which will be used |
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130 | for the reorganised buffer state. Note that the new delcaration |
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131 | must not include any elements which do not already exist in the |
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132 | current declaration; you can drop elements by |
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133 | excluding them from the declaration if you wish, however. |
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134 | @param bufferUsages Vector of usage flags which indicate the usage options |
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135 | for each new vertex buffer created. The indexes of the entries must correspond |
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136 | to the buffer binding values referenced in the declaration. |
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137 | */ |
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138 | void reorganiseBuffers(VertexDeclaration* newDeclaration, const BufferUsageList& bufferUsage); |
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139 | |
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140 | /** Reorganises the data in the vertex buffers according to the |
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141 | new vertex declaration passed in. Note that new vertex buffers |
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142 | are created and written to, so if the buffers being referenced |
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143 | by this vertex data object are also used by others, then the |
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144 | original buffers will not be damaged by this operation. |
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145 | Once this operation has completed, the new declaration |
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146 | passed in will overwrite the current one. |
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147 | This version of the method derives the buffer usages from the existing |
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148 | buffers, by using the 'most flexible' usage from the equivalent sources. |
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149 | @param newDeclaration The vertex declaration which will be used |
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150 | for the reorganised buffer state. Note that the new delcaration |
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151 | must not include any elements which do not already exist in the |
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152 | current declaration; you can drop elements by |
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153 | excluding them from the declaration if you wish, however. |
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154 | */ |
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155 | void reorganiseBuffers(VertexDeclaration* newDeclaration); |
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156 | |
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157 | /** Remove any gaps in the vertex buffer bindings. |
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158 | @remarks |
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159 | This is useful if you've removed elements and buffers from this vertex |
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160 | data and want to remove any gaps in the vertex buffer bindings. This |
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161 | method is mainly useful when reorganising vertex data manually. |
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162 | @note |
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163 | This will cause binding index of the elements in the vertex declaration |
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164 | to be altered to new binding index. |
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165 | */ |
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166 | void closeGapsInBindings(void); |
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167 | |
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168 | /** Remove all vertex buffers that never used by the vertex declaration. |
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169 | @remarks |
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170 | This is useful if you've removed elements from the vertex declaration |
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171 | and want to unreference buffers that never used any more. This method |
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172 | is mainly useful when reorganising vertex data manually. |
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173 | @note |
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174 | This also remove any gaps in the vertex buffer bindings. |
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175 | */ |
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176 | void removeUnusedBuffers(void); |
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177 | |
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178 | /** Convert all packed colour values (VET_COLOUR_*) in buffers used to |
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179 | another type. |
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180 | @param srcType The source colour type to assume if the ambiguous VET_COLOUR |
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181 | is encountered. |
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182 | @param destType The destination colour type, must be VET_COLOUR_ABGR or |
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183 | VET_COLOUR_ARGB. |
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184 | */ |
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185 | void convertPackedColour(VertexElementType srcType, VertexElementType destType); |
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186 | |
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187 | |
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188 | /** Allocate elements to serve a holder of morph / pose target data |
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189 | for hardware morphing / pose blending. |
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190 | @remarks |
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191 | This method will allocate the given number of 3D texture coordinate |
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192 | sets for use as a morph target or target pose offset (3D position). |
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193 | These elements will be saved in hwAnimationDataList. |
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194 | It will also assume that the source of these new elements will be new |
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195 | buffers which are not bound at this time, so will start the sources to |
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196 | 1 higher than the current highest binding source. The caller is |
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197 | expected to bind these new buffers when appropriate. For morph animation |
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198 | the original position buffer will be the 'from' keyframe data, whilst |
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199 | for pose animation it will be the original vertex data. |
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200 | */ |
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201 | void allocateHardwareAnimationElements(ushort count); |
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202 | |
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203 | |
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204 | |
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205 | }; |
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206 | |
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207 | /** Summary class collecting together index data source information. */ |
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208 | class _OgreExport IndexData |
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209 | { |
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210 | protected: |
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211 | /// Protected copy constructor, to prevent misuse |
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212 | IndexData(const IndexData& rhs); /* do nothing, should not use */ |
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213 | /// Protected operator=, to prevent misuse |
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214 | IndexData& operator=(const IndexData& rhs); /* do not use */ |
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215 | public: |
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216 | IndexData(); |
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217 | ~IndexData(); |
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218 | /// pointer to the HardwareIndexBuffer to use, must be specified if useIndexes = true |
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219 | HardwareIndexBufferSharedPtr indexBuffer; |
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220 | |
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221 | /// index in the buffer to start from for this operation |
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222 | size_t indexStart; |
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223 | |
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224 | /// The number of indexes to use from the buffer |
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225 | size_t indexCount; |
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226 | |
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227 | /** Clones this index data, potentially including replicating the index buffer. |
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228 | @remarks The caller is expected to delete the returned pointer when finished |
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229 | */ |
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230 | IndexData* clone(bool copyData = true) const; |
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231 | |
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232 | /** Re-order the indexes in this index data structure to be more |
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233 | vertex cache friendly; that is to re-use the same vertices as close |
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234 | together as possible. |
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235 | @remarks |
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236 | Can only be used for index data which consists of triangle lists. |
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237 | It would in fact be pointless to use it on triangle strips or fans |
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238 | in any case. |
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239 | */ |
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240 | void optimiseVertexCacheTriList(void); |
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241 | |
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242 | }; |
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243 | |
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244 | /** Vertex cache profiler. |
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245 | @remarks |
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246 | Utility class for evaluating the effectiveness of the use of the vertex |
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247 | cache by a given index buffer. |
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248 | */ |
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249 | class _OgreExport VertexCacheProfiler |
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250 | { |
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251 | public: |
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252 | enum CacheType { |
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253 | FIFO, LRU |
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254 | }; |
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255 | |
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256 | VertexCacheProfiler(unsigned int cachesize = 16, CacheType cachetype = FIFO ) |
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257 | : size ( cachesize ), type ( cachetype ), tail (0), buffersize (0), hit (0), miss (0) |
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258 | { |
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259 | cache = new uint32[size]; |
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260 | }; |
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261 | |
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262 | ~VertexCacheProfiler() |
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263 | { |
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264 | delete[] cache; |
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265 | } |
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266 | |
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267 | void profile(const HardwareIndexBufferSharedPtr& indexBuffer); |
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268 | void reset() { hit = 0; miss = 0; tail = 0; buffersize = 0; }; |
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269 | void flush() { tail = 0; buffersize = 0; }; |
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270 | |
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271 | unsigned int getHits() { return hit; }; |
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272 | unsigned int getMisses() { return miss; }; |
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273 | unsigned int getSize() { return size; }; |
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274 | private: |
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275 | unsigned int size; |
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276 | uint32 *cache; |
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277 | CacheType type; |
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278 | |
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279 | unsigned int tail, buffersize; |
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280 | unsigned int hit, miss; |
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281 | |
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282 | bool inCache(unsigned int index); |
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283 | }; |
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284 | } |
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285 | #endif |
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286 | |
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