1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | |
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31 | #include "OgreAutoParamDataSource.h" |
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32 | #include "OgreRenderable.h" |
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33 | #include "OgreCamera.h" |
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34 | #include "OgreRenderTarget.h" |
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35 | #include "OgreControllerManager.h" |
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36 | #include "OgreMath.h" |
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37 | #include "OgreRoot.h" |
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38 | #include "OgreRenderSystem.h" |
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39 | |
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40 | namespace Ogre { |
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41 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE( |
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42 | 0.5, 0, 0, 0.5, |
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43 | 0, -0.5, 0, 0.5, |
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44 | 0, 0, 1, 0, |
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45 | 0, 0, 0, 1); |
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46 | |
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47 | //----------------------------------------------------------------------------- |
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48 | AutoParamDataSource::AutoParamDataSource() |
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49 | : mWorldMatrixDirty(true), |
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50 | mViewMatrixDirty(true), |
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51 | mProjMatrixDirty(true), |
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52 | mWorldViewMatrixDirty(true), |
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53 | mViewProjMatrixDirty(true), |
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54 | mWorldViewProjMatrixDirty(true), |
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55 | mInverseWorldMatrixDirty(true), |
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56 | mInverseWorldViewMatrixDirty(true), |
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57 | mInverseViewMatrixDirty(true), |
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58 | mInverseTransposeWorldMatrixDirty(true), |
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59 | mInverseTransposeWorldViewMatrixDirty(true), |
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60 | mCameraPositionObjectSpaceDirty(true), |
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61 | mCameraPositionDirty(true), |
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62 | mSceneDepthRangeDirty(true), |
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63 | mShadowCamDepthRangesDirty(true), |
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64 | mCurrentRenderable(0), |
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65 | mCurrentCamera(0), |
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66 | mCurrentRenderTarget(0), |
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67 | mCurrentViewport(0), |
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68 | mCurrentSceneManager(0), |
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69 | mMainCamBoundsInfo(0), |
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70 | mCurrentPass(0) |
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71 | { |
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72 | mBlankLight.setDiffuseColour(ColourValue::Black); |
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73 | mBlankLight.setSpecularColour(ColourValue::Black); |
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74 | mBlankLight.setAttenuation(0,1,0,0); |
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75 | for(size_t i = 0; i < OGRE_MAX_SIMULTANEOUS_LIGHTS; ++i) |
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76 | { |
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77 | mTextureViewProjMatrixDirty[i] = true; |
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78 | mCurrentTextureProjector[i] = 0; |
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79 | } |
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80 | |
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81 | } |
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82 | //----------------------------------------------------------------------------- |
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83 | AutoParamDataSource::~AutoParamDataSource() |
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84 | { |
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85 | } |
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86 | //----------------------------------------------------------------------------- |
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87 | void AutoParamDataSource::setCurrentRenderable(const Renderable* rend) |
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88 | { |
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89 | mCurrentRenderable = rend; |
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90 | mWorldMatrixDirty = true; |
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91 | mViewMatrixDirty = true; |
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92 | mProjMatrixDirty = true; |
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93 | mWorldViewMatrixDirty = true; |
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94 | mViewProjMatrixDirty = true; |
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95 | mWorldViewProjMatrixDirty = true; |
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96 | mInverseWorldMatrixDirty = true; |
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97 | mInverseViewMatrixDirty = true; |
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98 | mInverseWorldViewMatrixDirty = true; |
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99 | mInverseTransposeWorldMatrixDirty = true; |
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100 | mInverseTransposeWorldViewMatrixDirty = true; |
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101 | mCameraPositionObjectSpaceDirty = true; |
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102 | } |
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103 | //----------------------------------------------------------------------------- |
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104 | void AutoParamDataSource::setCurrentCamera(const Camera* cam) |
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105 | { |
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106 | mCurrentCamera = cam; |
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107 | mViewMatrixDirty = true; |
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108 | mProjMatrixDirty = true; |
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109 | mWorldViewMatrixDirty = true; |
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110 | mViewProjMatrixDirty = true; |
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111 | mWorldViewProjMatrixDirty = true; |
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112 | mInverseViewMatrixDirty = true; |
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113 | mInverseWorldViewMatrixDirty = true; |
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114 | mInverseTransposeWorldViewMatrixDirty = true; |
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115 | mCameraPositionObjectSpaceDirty = true; |
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116 | mCameraPositionDirty = true; |
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117 | } |
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118 | //----------------------------------------------------------------------------- |
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119 | void AutoParamDataSource::setCurrentLightList(const LightList* ll) |
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120 | { |
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121 | mCurrentLightList = ll; |
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122 | mShadowCamDepthRangesDirty = true; |
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123 | } |
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124 | //----------------------------------------------------------------------------- |
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125 | void AutoParamDataSource::setMainCamBoundsInfo(VisibleObjectsBoundsInfo* info) |
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126 | { |
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127 | mMainCamBoundsInfo = info; |
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128 | mSceneDepthRangeDirty = true; |
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129 | } |
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130 | //----------------------------------------------------------------------------- |
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131 | void AutoParamDataSource::setCurrentSceneManager(const SceneManager* sm) |
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132 | { |
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133 | mCurrentSceneManager = sm; |
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134 | } |
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135 | //----------------------------------------------------------------------------- |
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136 | void AutoParamDataSource::setWorldMatrices(const Matrix4* m, size_t count) |
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137 | { |
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138 | mWorldMatrixArray = m; |
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139 | mWorldMatrixCount = count; |
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140 | mWorldMatrixDirty = false; |
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141 | } |
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142 | //----------------------------------------------------------------------------- |
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143 | const Matrix4& AutoParamDataSource::getWorldMatrix(void) const |
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144 | { |
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145 | if (mWorldMatrixDirty) |
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146 | { |
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147 | mWorldMatrixArray = mWorldMatrix; |
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148 | mCurrentRenderable->getWorldTransforms(mWorldMatrix); |
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149 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms(); |
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150 | mWorldMatrixDirty = false; |
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151 | } |
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152 | return mWorldMatrixArray[0]; |
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153 | } |
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154 | //----------------------------------------------------------------------------- |
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155 | size_t AutoParamDataSource::getWorldMatrixCount(void) const |
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156 | { |
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157 | if (mWorldMatrixDirty) |
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158 | { |
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159 | mWorldMatrixArray = mWorldMatrix; |
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160 | mCurrentRenderable->getWorldTransforms(mWorldMatrix); |
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161 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms(); |
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162 | mWorldMatrixDirty = false; |
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163 | } |
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164 | return mWorldMatrixCount; |
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165 | } |
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166 | //----------------------------------------------------------------------------- |
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167 | const Matrix4* AutoParamDataSource::getWorldMatrixArray(void) const |
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168 | { |
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169 | if (mWorldMatrixDirty) |
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170 | { |
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171 | mWorldMatrixArray = mWorldMatrix; |
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172 | mCurrentRenderable->getWorldTransforms(mWorldMatrix); |
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173 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms(); |
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174 | mWorldMatrixDirty = false; |
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175 | } |
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176 | return mWorldMatrixArray; |
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177 | } |
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178 | //----------------------------------------------------------------------------- |
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179 | const Matrix4& AutoParamDataSource::getViewMatrix(void) const |
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180 | { |
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181 | if (mViewMatrixDirty) |
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182 | { |
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183 | if (mCurrentRenderable && mCurrentRenderable->getUseIdentityView()) |
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184 | mViewMatrix = Matrix4::IDENTITY; |
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185 | else |
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186 | mViewMatrix = mCurrentCamera->getViewMatrix(true); |
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187 | mViewMatrixDirty = false; |
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188 | } |
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189 | return mViewMatrix; |
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190 | } |
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191 | //----------------------------------------------------------------------------- |
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192 | const Matrix4& AutoParamDataSource::getViewProjectionMatrix(void) const |
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193 | { |
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194 | if (mViewProjMatrixDirty) |
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195 | { |
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196 | mViewProjMatrix = getProjectionMatrix() * getViewMatrix(); |
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197 | mViewProjMatrixDirty = false; |
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198 | } |
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199 | return mViewProjMatrix; |
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200 | } |
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201 | //----------------------------------------------------------------------------- |
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202 | const Matrix4& AutoParamDataSource::getProjectionMatrix(void) const |
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203 | { |
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204 | if (mProjMatrixDirty) |
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205 | { |
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206 | // NB use API-independent projection matrix since GPU programs |
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207 | // bypass the API-specific handedness and use right-handed coords |
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208 | if (mCurrentRenderable && mCurrentRenderable->getUseIdentityProjection()) |
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209 | { |
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210 | // Use identity projection matrix, still need to take RS depth into account. |
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211 | RenderSystem* rs = Root::getSingleton().getRenderSystem(); |
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212 | rs->_convertProjectionMatrix(Matrix4::IDENTITY, mProjectionMatrix, true); |
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213 | } |
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214 | else |
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215 | { |
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216 | mProjectionMatrix = mCurrentCamera->getProjectionMatrixWithRSDepth(); |
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217 | } |
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218 | if (mCurrentRenderTarget && mCurrentRenderTarget->requiresTextureFlipping()) |
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219 | { |
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220 | // Because we're not using setProjectionMatrix, this needs to be done here |
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221 | // Invert transformed y |
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222 | mProjectionMatrix[1][0] = -mProjectionMatrix[1][0]; |
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223 | mProjectionMatrix[1][1] = -mProjectionMatrix[1][1]; |
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224 | mProjectionMatrix[1][2] = -mProjectionMatrix[1][2]; |
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225 | mProjectionMatrix[1][3] = -mProjectionMatrix[1][3]; |
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226 | } |
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227 | mProjMatrixDirty = false; |
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228 | } |
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229 | return mProjectionMatrix; |
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230 | } |
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231 | //----------------------------------------------------------------------------- |
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232 | const Matrix4& AutoParamDataSource::getWorldViewMatrix(void) const |
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233 | { |
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234 | if (mWorldViewMatrixDirty) |
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235 | { |
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236 | mWorldViewMatrix = getViewMatrix().concatenateAffine(getWorldMatrix()); |
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237 | mWorldViewMatrixDirty = false; |
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238 | } |
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239 | return mWorldViewMatrix; |
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240 | } |
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241 | //----------------------------------------------------------------------------- |
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242 | const Matrix4& AutoParamDataSource::getWorldViewProjMatrix(void) const |
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243 | { |
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244 | if (mWorldViewProjMatrixDirty) |
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245 | { |
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246 | mWorldViewProjMatrix = getProjectionMatrix() * getWorldViewMatrix(); |
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247 | mWorldViewProjMatrixDirty = false; |
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248 | } |
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249 | return mWorldViewProjMatrix; |
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250 | } |
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251 | //----------------------------------------------------------------------------- |
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252 | const Matrix4& AutoParamDataSource::getInverseWorldMatrix(void) const |
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253 | { |
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254 | if (mInverseWorldMatrixDirty) |
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255 | { |
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256 | mInverseWorldMatrix = getWorldMatrix().inverseAffine(); |
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257 | mInverseWorldMatrixDirty = false; |
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258 | } |
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259 | return mInverseWorldMatrix; |
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260 | } |
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261 | //----------------------------------------------------------------------------- |
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262 | const Matrix4& AutoParamDataSource::getInverseWorldViewMatrix(void) const |
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263 | { |
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264 | if (mInverseWorldViewMatrixDirty) |
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265 | { |
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266 | mInverseWorldViewMatrix = getWorldViewMatrix().inverseAffine(); |
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267 | mInverseWorldViewMatrixDirty = false; |
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268 | } |
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269 | return mInverseWorldViewMatrix; |
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270 | } |
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271 | //----------------------------------------------------------------------------- |
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272 | const Matrix4& AutoParamDataSource::getInverseViewMatrix(void) const |
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273 | { |
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274 | if (mInverseViewMatrixDirty) |
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275 | { |
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276 | mInverseViewMatrix = getViewMatrix().inverseAffine(); |
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277 | mInverseViewMatrixDirty = false; |
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278 | } |
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279 | return mInverseViewMatrix; |
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280 | } |
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281 | //----------------------------------------------------------------------------- |
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282 | const Matrix4& AutoParamDataSource::getInverseTransposeWorldMatrix(void) const |
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283 | { |
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284 | if (mInverseTransposeWorldMatrixDirty) |
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285 | { |
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286 | mInverseTransposeWorldMatrix = getInverseWorldMatrix().transpose(); |
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287 | mInverseTransposeWorldMatrixDirty = false; |
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288 | } |
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289 | return mInverseTransposeWorldMatrix; |
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290 | } |
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291 | //----------------------------------------------------------------------------- |
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292 | const Matrix4& AutoParamDataSource::getInverseTransposeWorldViewMatrix(void) const |
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293 | { |
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294 | if (mInverseTransposeWorldViewMatrixDirty) |
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295 | { |
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296 | mInverseTransposeWorldViewMatrix = getInverseWorldViewMatrix().transpose(); |
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297 | mInverseTransposeWorldViewMatrixDirty = false; |
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298 | } |
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299 | return mInverseTransposeWorldViewMatrix; |
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300 | } |
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301 | //----------------------------------------------------------------------------- |
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302 | const Vector4& AutoParamDataSource::getCameraPosition(void) const |
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303 | { |
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304 | if(mCameraPositionDirty) |
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305 | { |
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306 | Vector3 vec3 = mCurrentCamera->getDerivedPosition(); |
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307 | mCameraPosition[0] = vec3[0]; |
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308 | mCameraPosition[1] = vec3[1]; |
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309 | mCameraPosition[2] = vec3[2]; |
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310 | mCameraPosition[3] = 1.0; |
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311 | mCameraPositionDirty = false; |
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312 | } |
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313 | return mCameraPosition; |
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314 | } |
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315 | //----------------------------------------------------------------------------- |
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316 | const Vector4& AutoParamDataSource::getCameraPositionObjectSpace(void) const |
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317 | { |
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318 | if (mCameraPositionObjectSpaceDirty) |
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319 | { |
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320 | mCameraPositionObjectSpace = |
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321 | getInverseWorldMatrix().transformAffine(mCurrentCamera->getDerivedPosition()); |
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322 | mCameraPositionObjectSpaceDirty = false; |
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323 | } |
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324 | return mCameraPositionObjectSpace; |
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325 | } |
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326 | //----------------------------------------------------------------------------- |
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327 | const Light& AutoParamDataSource::getLight(size_t index) const |
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328 | { |
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329 | // If outside light range, return a blank light to ensure zeroised for program |
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330 | if (mCurrentLightList->size() <= index) |
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331 | { |
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332 | return mBlankLight; |
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333 | } |
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334 | else |
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335 | { |
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336 | return *((*mCurrentLightList)[index]); |
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337 | } |
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338 | } |
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339 | //----------------------------------------------------------------------------- |
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340 | void AutoParamDataSource::setAmbientLightColour(const ColourValue& ambient) |
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341 | { |
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342 | mAmbientLight = ambient; |
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343 | } |
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344 | //----------------------------------------------------------------------------- |
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345 | const ColourValue& AutoParamDataSource::getAmbientLightColour(void) const |
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346 | { |
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347 | return mAmbientLight; |
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348 | |
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349 | } |
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350 | //----------------------------------------------------------------------------- |
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351 | void AutoParamDataSource::setCurrentPass(const Pass* pass) |
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352 | { |
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353 | mCurrentPass = pass; |
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354 | } |
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355 | //----------------------------------------------------------------------------- |
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356 | const Pass* AutoParamDataSource::getCurrentPass(void) const |
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357 | { |
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358 | return mCurrentPass; |
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359 | } |
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360 | //----------------------------------------------------------------------------- |
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361 | Vector4 AutoParamDataSource::getTextureSize(size_t index) const |
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362 | { |
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363 | Vector4 size = Vector4(1,1,1,1); |
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364 | |
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365 | if (index < mCurrentPass->getNumTextureUnitStates()) |
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366 | { |
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367 | const TexturePtr& tex = mCurrentPass->getTextureUnitState( |
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368 | static_cast<unsigned short>(index))->_getTexturePtr(); |
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369 | if (!tex.isNull()) |
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370 | { |
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371 | size.x = tex->getWidth(); |
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372 | size.y = tex->getHeight(); |
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373 | size.z = tex->getDepth(); |
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374 | } |
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375 | } |
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376 | |
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377 | return size; |
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378 | } |
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379 | //----------------------------------------------------------------------------- |
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380 | Vector4 AutoParamDataSource::getInverseTextureSize(size_t index) const |
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381 | { |
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382 | Vector4 size = getTextureSize(index); |
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383 | return 1 / size; |
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384 | } |
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385 | //----------------------------------------------------------------------------- |
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386 | Vector4 AutoParamDataSource::getPackedTextureSize(size_t index) const |
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387 | { |
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388 | Vector4 size = getTextureSize(index); |
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389 | return Vector4(size.x, size.y, 1 / size.x, 1 / size.y); |
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390 | } |
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391 | //----------------------------------------------------------------------------- |
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392 | const ColourValue& AutoParamDataSource::getSurfaceAmbientColour(void) const |
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393 | { |
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394 | return mCurrentPass->getAmbient(); |
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395 | } |
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396 | //----------------------------------------------------------------------------- |
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397 | const ColourValue& AutoParamDataSource::getSurfaceDiffuseColour(void) const |
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398 | { |
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399 | return mCurrentPass->getDiffuse(); |
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400 | } |
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401 | //----------------------------------------------------------------------------- |
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402 | const ColourValue& AutoParamDataSource::getSurfaceSpecularColour(void) const |
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403 | { |
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404 | return mCurrentPass->getSpecular(); |
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405 | } |
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406 | //----------------------------------------------------------------------------- |
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407 | const ColourValue& AutoParamDataSource::getSurfaceEmissiveColour(void) const |
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408 | { |
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409 | return mCurrentPass->getSelfIllumination(); |
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410 | } |
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411 | //----------------------------------------------------------------------------- |
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412 | Real AutoParamDataSource::getSurfaceShininess(void) const |
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413 | { |
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414 | return mCurrentPass->getShininess(); |
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415 | } |
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416 | //----------------------------------------------------------------------------- |
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417 | ColourValue AutoParamDataSource::getDerivedAmbientLightColour(void) const |
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418 | { |
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419 | return getAmbientLightColour() * getSurfaceAmbientColour(); |
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420 | } |
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421 | //----------------------------------------------------------------------------- |
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422 | ColourValue AutoParamDataSource::getDerivedSceneColour(void) const |
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423 | { |
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424 | ColourValue result = getDerivedAmbientLightColour() + getSurfaceEmissiveColour(); |
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425 | result.a = getSurfaceDiffuseColour().a; |
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426 | return result; |
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427 | } |
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428 | //----------------------------------------------------------------------------- |
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429 | void AutoParamDataSource::setFog(FogMode mode, const ColourValue& colour, |
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430 | Real expDensity, Real linearStart, Real linearEnd) |
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431 | { |
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432 | (void)mode; // ignored |
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433 | mFogColour = colour; |
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434 | mFogParams.x = expDensity; |
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435 | mFogParams.y = linearStart; |
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436 | mFogParams.z = linearEnd; |
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437 | mFogParams.w = linearEnd != linearStart ? 1 / (linearEnd - linearStart) : 0; |
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438 | } |
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439 | //----------------------------------------------------------------------------- |
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440 | const ColourValue& AutoParamDataSource::getFogColour(void) const |
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441 | { |
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442 | return mFogColour; |
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443 | } |
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444 | //----------------------------------------------------------------------------- |
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445 | const Vector4& AutoParamDataSource::getFogParams(void) const |
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446 | { |
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447 | return mFogParams; |
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448 | } |
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449 | //----------------------------------------------------------------------------- |
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450 | void AutoParamDataSource::setTextureProjector(const Frustum* frust, size_t index = 0) |
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451 | { |
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452 | mCurrentTextureProjector[index] = frust; |
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453 | mTextureViewProjMatrixDirty[index] = true; |
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454 | |
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455 | } |
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456 | //----------------------------------------------------------------------------- |
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457 | const Matrix4& AutoParamDataSource::getTextureViewProjMatrix(size_t index) const |
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458 | { |
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459 | if (mTextureViewProjMatrixDirty[index] && mCurrentTextureProjector[index]) |
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460 | { |
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461 | mTextureViewProjMatrix[index] = |
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462 | PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE * |
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463 | mCurrentTextureProjector[index]->getProjectionMatrixWithRSDepth() * |
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464 | mCurrentTextureProjector[index]->getViewMatrix(); |
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465 | mTextureViewProjMatrixDirty[index] = false; |
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466 | } |
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467 | return mTextureViewProjMatrix[index]; |
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468 | } |
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469 | //----------------------------------------------------------------------------- |
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470 | void AutoParamDataSource::setCurrentRenderTarget(const RenderTarget* target) |
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471 | { |
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472 | mCurrentRenderTarget = target; |
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473 | } |
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474 | //----------------------------------------------------------------------------- |
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475 | const RenderTarget* AutoParamDataSource::getCurrentRenderTarget(void) const |
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476 | { |
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477 | return mCurrentRenderTarget; |
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478 | } |
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479 | //----------------------------------------------------------------------------- |
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480 | void AutoParamDataSource::setCurrentViewport(const Viewport* viewport) |
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481 | { |
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482 | mCurrentViewport = viewport; |
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483 | } |
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484 | //----------------------------------------------------------------------------- |
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485 | void AutoParamDataSource::setShadowDirLightExtrusionDistance(Real dist) |
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486 | { |
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487 | mDirLightExtrusionDistance = dist; |
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488 | } |
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489 | //----------------------------------------------------------------------------- |
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490 | Real AutoParamDataSource::getShadowExtrusionDistance(void) const |
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491 | { |
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492 | const Light& l = getLight(0); // only ever applies to one light at once |
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493 | if (l.getType() == Light::LT_DIRECTIONAL) |
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494 | { |
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495 | // use constant |
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496 | return mDirLightExtrusionDistance; |
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497 | } |
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498 | else |
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499 | { |
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500 | // Calculate based on object space light distance |
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501 | // compared to light attenuation range |
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502 | Vector3 objPos = getInverseWorldMatrix().transformAffine(l.getDerivedPosition()); |
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503 | return l.getAttenuationRange() - objPos.length(); |
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504 | } |
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505 | } |
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506 | //----------------------------------------------------------------------------- |
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507 | const Renderable* AutoParamDataSource::getCurrentRenderable(void) const |
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508 | { |
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509 | return mCurrentRenderable; |
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510 | } |
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511 | //----------------------------------------------------------------------------- |
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512 | Matrix4 AutoParamDataSource::getInverseViewProjMatrix(void) const |
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513 | { |
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514 | return this->getViewProjectionMatrix().inverse(); |
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515 | } |
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516 | //----------------------------------------------------------------------------- |
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517 | Matrix4 AutoParamDataSource::getInverseTransposeViewProjMatrix(void) const |
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518 | { |
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519 | return this->getInverseViewProjMatrix().transpose(); |
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520 | } |
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521 | //----------------------------------------------------------------------------- |
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522 | Matrix4 AutoParamDataSource::getTransposeViewProjMatrix(void) const |
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523 | { |
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524 | return this->getViewProjectionMatrix().transpose(); |
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525 | } |
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526 | //----------------------------------------------------------------------------- |
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527 | Matrix4 AutoParamDataSource::getTransposeViewMatrix(void) const |
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528 | { |
---|
529 | return this->getViewMatrix().transpose(); |
---|
530 | } |
---|
531 | //----------------------------------------------------------------------------- |
---|
532 | Matrix4 AutoParamDataSource::getInverseTransposeViewMatrix(void) const |
---|
533 | { |
---|
534 | return this->getInverseViewMatrix().transpose(); |
---|
535 | } |
---|
536 | //----------------------------------------------------------------------------- |
---|
537 | Matrix4 AutoParamDataSource::getTransposeProjectionMatrix(void) const |
---|
538 | { |
---|
539 | return this->getProjectionMatrix().transpose(); |
---|
540 | } |
---|
541 | //----------------------------------------------------------------------------- |
---|
542 | Matrix4 AutoParamDataSource::getInverseProjectionMatrix(void) const |
---|
543 | { |
---|
544 | return this->getProjectionMatrix().inverse(); |
---|
545 | } |
---|
546 | //----------------------------------------------------------------------------- |
---|
547 | Matrix4 AutoParamDataSource::getInverseTransposeProjectionMatrix(void) const |
---|
548 | { |
---|
549 | return this->getInverseProjectionMatrix().transpose(); |
---|
550 | } |
---|
551 | //----------------------------------------------------------------------------- |
---|
552 | Matrix4 AutoParamDataSource::getTransposeWorldViewProjMatrix(void) const |
---|
553 | { |
---|
554 | return this->getWorldViewProjMatrix().transpose(); |
---|
555 | } |
---|
556 | //----------------------------------------------------------------------------- |
---|
557 | Matrix4 AutoParamDataSource::getInverseWorldViewProjMatrix(void) const |
---|
558 | { |
---|
559 | return this->getWorldViewProjMatrix().inverse(); |
---|
560 | } |
---|
561 | //----------------------------------------------------------------------------- |
---|
562 | Matrix4 AutoParamDataSource::getInverseTransposeWorldViewProjMatrix(void) const |
---|
563 | { |
---|
564 | return this->getInverseWorldViewProjMatrix().transpose(); |
---|
565 | } |
---|
566 | //----------------------------------------------------------------------------- |
---|
567 | Matrix4 AutoParamDataSource::getTransposeWorldViewMatrix(void) const |
---|
568 | { |
---|
569 | return this->getWorldViewMatrix().transpose(); |
---|
570 | } |
---|
571 | //----------------------------------------------------------------------------- |
---|
572 | Matrix4 AutoParamDataSource::getTransposeWorldMatrix(void) const |
---|
573 | { |
---|
574 | return this->getWorldMatrix().transpose(); |
---|
575 | } |
---|
576 | //----------------------------------------------------------------------------- |
---|
577 | Real AutoParamDataSource::getTime(void) const |
---|
578 | { |
---|
579 | return ControllerManager::getSingleton().getElapsedTime(); |
---|
580 | } |
---|
581 | //----------------------------------------------------------------------------- |
---|
582 | Real AutoParamDataSource::getTime_0_X(Real x) const |
---|
583 | { |
---|
584 | return fmod(this->getTime(), x); |
---|
585 | } |
---|
586 | //----------------------------------------------------------------------------- |
---|
587 | Real AutoParamDataSource::getCosTime_0_X(Real x) const |
---|
588 | { |
---|
589 | return cos(this->getTime_0_X(x)); |
---|
590 | } |
---|
591 | //----------------------------------------------------------------------------- |
---|
592 | Real AutoParamDataSource::getSinTime_0_X(Real x) const |
---|
593 | { |
---|
594 | return sin(this->getTime_0_X(x)); |
---|
595 | } |
---|
596 | //----------------------------------------------------------------------------- |
---|
597 | Real AutoParamDataSource::getTanTime_0_X(Real x) const |
---|
598 | { |
---|
599 | return tan(this->getTime_0_X(x)); |
---|
600 | } |
---|
601 | //----------------------------------------------------------------------------- |
---|
602 | Vector4 AutoParamDataSource::getTime_0_X_packed(Real x) const |
---|
603 | { |
---|
604 | Real t = this->getTime_0_X(x); |
---|
605 | return Vector4(t, sin(t), cos(t), tan(t)); |
---|
606 | } |
---|
607 | //----------------------------------------------------------------------------- |
---|
608 | Real AutoParamDataSource::getTime_0_1(Real x) const |
---|
609 | { |
---|
610 | return this->getTime_0_X(x)/x; |
---|
611 | } |
---|
612 | //----------------------------------------------------------------------------- |
---|
613 | Real AutoParamDataSource::getCosTime_0_1(Real x) const |
---|
614 | { |
---|
615 | return cos(this->getTime_0_1(x)); |
---|
616 | } |
---|
617 | //----------------------------------------------------------------------------- |
---|
618 | Real AutoParamDataSource::getSinTime_0_1(Real x) const |
---|
619 | { |
---|
620 | return sin(this->getTime_0_1(x)); |
---|
621 | } |
---|
622 | //----------------------------------------------------------------------------- |
---|
623 | Real AutoParamDataSource::getTanTime_0_1(Real x) const |
---|
624 | { |
---|
625 | return tan(this->getTime_0_1(x)); |
---|
626 | } |
---|
627 | //----------------------------------------------------------------------------- |
---|
628 | Vector4 AutoParamDataSource::getTime_0_1_packed(Real x) const |
---|
629 | { |
---|
630 | Real t = this->getTime_0_1(x); |
---|
631 | return Vector4(t, sin(t), cos(t), tan(t)); |
---|
632 | } |
---|
633 | //----------------------------------------------------------------------------- |
---|
634 | Real AutoParamDataSource::getTime_0_2Pi(Real x) const |
---|
635 | { |
---|
636 | return this->getTime_0_X(x)/x*2*Math::PI; |
---|
637 | } |
---|
638 | //----------------------------------------------------------------------------- |
---|
639 | Real AutoParamDataSource::getCosTime_0_2Pi(Real x) const |
---|
640 | { |
---|
641 | return cos(this->getTime_0_2Pi(x)); |
---|
642 | } |
---|
643 | //----------------------------------------------------------------------------- |
---|
644 | Real AutoParamDataSource::getSinTime_0_2Pi(Real x) const |
---|
645 | { |
---|
646 | return sin(this->getTime_0_2Pi(x)); |
---|
647 | } |
---|
648 | //----------------------------------------------------------------------------- |
---|
649 | Real AutoParamDataSource::getTanTime_0_2Pi(Real x) const |
---|
650 | { |
---|
651 | return tan(this->getTime_0_2Pi(x)); |
---|
652 | } |
---|
653 | //----------------------------------------------------------------------------- |
---|
654 | Vector4 AutoParamDataSource::getTime_0_2Pi_packed(Real x) const |
---|
655 | { |
---|
656 | Real t = this->getTime_0_2Pi(x); |
---|
657 | return Vector4(t, sin(t), cos(t), tan(t)); |
---|
658 | } |
---|
659 | //----------------------------------------------------------------------------- |
---|
660 | Real AutoParamDataSource::getFrameTime(void) const |
---|
661 | { |
---|
662 | return ControllerManager::getSingleton().getFrameTimeSource()->getValue(); |
---|
663 | } |
---|
664 | //----------------------------------------------------------------------------- |
---|
665 | Real AutoParamDataSource::getFPS() const |
---|
666 | { |
---|
667 | return mCurrentRenderTarget->getLastFPS(); |
---|
668 | } |
---|
669 | //----------------------------------------------------------------------------- |
---|
670 | Real AutoParamDataSource::getViewportWidth() const |
---|
671 | { |
---|
672 | return mCurrentViewport->getActualWidth(); |
---|
673 | } |
---|
674 | //----------------------------------------------------------------------------- |
---|
675 | Real AutoParamDataSource::getViewportHeight() const |
---|
676 | { |
---|
677 | return mCurrentViewport->getActualHeight(); |
---|
678 | } |
---|
679 | //----------------------------------------------------------------------------- |
---|
680 | Real AutoParamDataSource::getInverseViewportWidth() const |
---|
681 | { |
---|
682 | return 1.0f/mCurrentViewport->getActualWidth(); |
---|
683 | } |
---|
684 | //----------------------------------------------------------------------------- |
---|
685 | Real AutoParamDataSource::getInverseViewportHeight() const |
---|
686 | { |
---|
687 | return 1.0f/mCurrentViewport->getActualHeight(); |
---|
688 | } |
---|
689 | //----------------------------------------------------------------------------- |
---|
690 | Vector3 AutoParamDataSource::getViewDirection() const |
---|
691 | { |
---|
692 | return mCurrentCamera->getDerivedDirection(); |
---|
693 | } |
---|
694 | //----------------------------------------------------------------------------- |
---|
695 | Vector3 AutoParamDataSource::getViewSideVector() const |
---|
696 | { |
---|
697 | return mCurrentCamera->getDerivedRight(); |
---|
698 | } |
---|
699 | //----------------------------------------------------------------------------- |
---|
700 | Vector3 AutoParamDataSource::getViewUpVector() const |
---|
701 | { |
---|
702 | return mCurrentCamera->getDerivedUp(); |
---|
703 | } |
---|
704 | //----------------------------------------------------------------------------- |
---|
705 | Real AutoParamDataSource::getFOV() const |
---|
706 | { |
---|
707 | return mCurrentCamera->getFOVy().valueRadians(); |
---|
708 | } |
---|
709 | //----------------------------------------------------------------------------- |
---|
710 | Real AutoParamDataSource::getNearClipDistance() const |
---|
711 | { |
---|
712 | return mCurrentCamera->getNearClipDistance(); |
---|
713 | } |
---|
714 | //----------------------------------------------------------------------------- |
---|
715 | Real AutoParamDataSource::getFarClipDistance() const |
---|
716 | { |
---|
717 | return mCurrentCamera->getFarClipDistance(); |
---|
718 | } |
---|
719 | //----------------------------------------------------------------------------- |
---|
720 | int AutoParamDataSource::getPassNumber(void) const |
---|
721 | { |
---|
722 | return mPassNumber; |
---|
723 | } |
---|
724 | //----------------------------------------------------------------------------- |
---|
725 | void AutoParamDataSource::setPassNumber(const int passNumber) |
---|
726 | { |
---|
727 | mPassNumber = passNumber; |
---|
728 | } |
---|
729 | //----------------------------------------------------------------------------- |
---|
730 | void AutoParamDataSource::incPassNumber(void) |
---|
731 | { |
---|
732 | ++mPassNumber; |
---|
733 | } |
---|
734 | //----------------------------------------------------------------------------- |
---|
735 | const Vector4& AutoParamDataSource::getSceneDepthRange() const |
---|
736 | { |
---|
737 | if (mSceneDepthRangeDirty) |
---|
738 | { |
---|
739 | // calculate depth information |
---|
740 | mSceneDepthRange.x = mMainCamBoundsInfo->minDistance; |
---|
741 | mSceneDepthRange.y = mMainCamBoundsInfo->maxDistance; |
---|
742 | mSceneDepthRange.z = mMainCamBoundsInfo->maxDistance - mMainCamBoundsInfo->minDistance; |
---|
743 | mSceneDepthRange.w = 1.0f / mSceneDepthRange.z; |
---|
744 | mSceneDepthRangeDirty = false; |
---|
745 | } |
---|
746 | |
---|
747 | return mSceneDepthRange; |
---|
748 | |
---|
749 | } |
---|
750 | //----------------------------------------------------------------------------- |
---|
751 | const Vector4& AutoParamDataSource::getShadowSceneDepthRange(size_t lightIndex) const |
---|
752 | { |
---|
753 | static Vector4 dummy(0, 100000, 100000, 1/100000); |
---|
754 | |
---|
755 | if (!mCurrentSceneManager->isShadowTechniqueTextureBased()) |
---|
756 | return dummy; |
---|
757 | |
---|
758 | if (mShadowCamDepthRangesDirty) |
---|
759 | { |
---|
760 | mShadowCamDepthRanges.clear(); |
---|
761 | for (LightList::const_iterator i = mCurrentLightList->begin(); |
---|
762 | i != mCurrentLightList->end(); ++i) |
---|
763 | { |
---|
764 | // Skip non shadow casting lights |
---|
765 | if (!(*i)->getCastShadows()) |
---|
766 | continue; |
---|
767 | |
---|
768 | const VisibleObjectsBoundsInfo& info = |
---|
769 | mCurrentSceneManager->getShadowCasterBoundsInfo(*i); |
---|
770 | |
---|
771 | mShadowCamDepthRanges.push_back(Vector4( |
---|
772 | info.minDistance, |
---|
773 | info.maxDistance, |
---|
774 | info.maxDistance - info.minDistance, |
---|
775 | 1.0f / (info.maxDistance - info.minDistance))); |
---|
776 | } |
---|
777 | |
---|
778 | mShadowCamDepthRangesDirty = false; |
---|
779 | } |
---|
780 | |
---|
781 | if (lightIndex >= mShadowCamDepthRanges.size()) |
---|
782 | { |
---|
783 | return dummy; |
---|
784 | } |
---|
785 | else |
---|
786 | { |
---|
787 | return mShadowCamDepthRanges[lightIndex]; |
---|
788 | } |
---|
789 | |
---|
790 | } |
---|
791 | |
---|
792 | } |
---|
793 | |
---|