1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | |
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31 | #include "OgreBone.h" |
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32 | #include "OgreSkeleton.h" |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | //--------------------------------------------------------------------- |
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37 | Bone::Bone(unsigned short handle, Skeleton* creator) |
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38 | : Node(), mHandle(handle), mManuallyControlled(false), mCreator(creator) |
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39 | { |
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40 | } |
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41 | //--------------------------------------------------------------------- |
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42 | Bone::Bone(const String& name, unsigned short handle, Skeleton* creator) |
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43 | : Node(name), mHandle(handle), mManuallyControlled(false), mCreator(creator) |
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44 | { |
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45 | } |
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46 | //--------------------------------------------------------------------- |
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47 | Bone::~Bone() |
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48 | { |
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49 | } |
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50 | //--------------------------------------------------------------------- |
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51 | Bone* Bone::createChild(unsigned short handle, const Vector3& translate, |
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52 | const Quaternion& rotate) |
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53 | { |
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54 | Bone* retBone = mCreator->createBone(handle); |
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55 | retBone->translate(translate); |
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56 | retBone->rotate(rotate); |
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57 | this->addChild(retBone); |
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58 | return retBone; |
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59 | } |
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60 | //--------------------------------------------------------------------- |
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61 | Node* Bone::createChildImpl(void) |
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62 | { |
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63 | return mCreator->createBone(); |
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64 | } |
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65 | //--------------------------------------------------------------------- |
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66 | Node* Bone::createChildImpl(const String& name) |
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67 | { |
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68 | return mCreator->createBone(name); |
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69 | } |
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70 | //--------------------------------------------------------------------- |
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71 | void Bone::setBindingPose(void) |
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72 | { |
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73 | setInitialState(); |
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74 | |
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75 | // Save inverse derived position/scale/orientation, used for calculate offset transform later |
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76 | mBindDerivedInversePosition = - _getDerivedPosition(); |
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77 | mBindDerivedInverseScale = Vector3::UNIT_SCALE / _getDerivedScale(); |
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78 | mBindDerivedInverseOrientation = _getDerivedOrientation().Inverse(); |
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79 | } |
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80 | //--------------------------------------------------------------------- |
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81 | void Bone::reset(void) |
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82 | { |
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83 | resetToInitialState(); |
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84 | } |
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85 | //--------------------------------------------------------------------- |
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86 | void Bone::setManuallyControlled(bool manuallyControlled) |
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87 | { |
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88 | mManuallyControlled = manuallyControlled; |
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89 | mCreator->_notifyManualBoneStateChange(this); |
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90 | } |
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91 | //--------------------------------------------------------------------- |
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92 | bool Bone::isManuallyControlled() const { |
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93 | return mManuallyControlled; |
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94 | } |
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95 | //--------------------------------------------------------------------- |
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96 | void Bone::_getOffsetTransform(Matrix4& m) const |
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97 | { |
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98 | // Combine scale with binding pose inverse scale, |
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99 | // NB just combine as equivalent axes, no shearing |
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100 | Vector3 scale = _getDerivedScale() * mBindDerivedInverseScale; |
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101 | |
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102 | // Combine orientation with binding pose inverse orientation |
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103 | Quaternion rotate = _getDerivedOrientation() * mBindDerivedInverseOrientation; |
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104 | |
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105 | // Combine position with binding pose inverse position, |
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106 | // Note that translation is relative to scale & rotation, |
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107 | // so first reverse transform original derived position to |
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108 | // binding pose bone space, and then transform to current |
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109 | // derived bone space. |
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110 | Vector3 translate = _getDerivedPosition() + rotate * (scale * mBindDerivedInversePosition); |
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111 | |
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112 | m.makeTransform(translate, scale, rotate); |
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113 | } |
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114 | //--------------------------------------------------------------------- |
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115 | unsigned short Bone::getHandle(void) const |
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116 | { |
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117 | return mHandle; |
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118 | } |
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119 | //--------------------------------------------------------------------- |
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120 | void Bone::needUpdate(bool forceParentUpdate) |
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121 | { |
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122 | Node::needUpdate(forceParentUpdate); |
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123 | |
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124 | if (isManuallyControlled()) |
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125 | { |
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126 | // Dirty the skeleton if manually controlled so animation can be updated |
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127 | mCreator->_notifyManualBonesDirty(); |
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128 | } |
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129 | |
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130 | } |
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131 | |
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132 | |
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133 | |
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134 | |
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135 | |
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136 | } |
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137 | |
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