1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | #include "OgreCompositorChain.h" |
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31 | #include "OgreCompositionTechnique.h" |
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32 | #include "OgreCompositorInstance.h" |
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33 | #include "OgreCompositionTargetPass.h" |
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34 | #include "OgreCompositionPass.h" |
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35 | #include "OgreViewport.h" |
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36 | #include "OgreCamera.h" |
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37 | #include "OgreRenderTarget.h" |
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38 | #include "OgreLogManager.h" |
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39 | #include "OgreCompositorManager.h" |
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40 | #include "OgreSceneManager.h" |
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41 | #include "OgreRenderQueueInvocation.h" |
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42 | namespace Ogre { |
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43 | CompositorChain::CompositorChain(Viewport *vp): |
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44 | mViewport(vp), |
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45 | mOriginalScene(0), |
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46 | mDirty(true), |
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47 | mAnyCompositorsEnabled(false) |
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48 | { |
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49 | mOldClearEveryFrameBuffers = mViewport->getClearBuffers(); |
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50 | assert(mViewport); |
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51 | } |
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52 | //----------------------------------------------------------------------- |
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53 | CompositorChain::~CompositorChain() |
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54 | { |
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55 | destroyResources(); |
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56 | } |
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57 | //----------------------------------------------------------------------- |
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58 | void CompositorChain::destroyResources(void) |
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59 | { |
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60 | clearCompiledState(); |
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61 | |
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62 | if (mViewport) |
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63 | { |
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64 | removeAllCompositors(); |
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65 | mViewport->getTarget()->removeListener(this); |
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66 | /// Destroy "original scene" compositor instance |
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67 | if (mOriginalScene) |
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68 | { |
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69 | mOriginalScene->getTechnique()->destroyInstance(mOriginalScene); |
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70 | mOriginalScene = 0; |
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71 | } |
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72 | mViewport = 0; |
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73 | } |
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74 | } |
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75 | //----------------------------------------------------------------------- |
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76 | CompositorInstance* CompositorChain::addCompositor(CompositorPtr filter, size_t addPosition, size_t technique) |
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77 | { |
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78 | // Init on demand |
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79 | if (!mOriginalScene) |
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80 | { |
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81 | mViewport->getTarget()->addListener(this); |
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82 | |
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83 | /// Create base "original scene" compositor |
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84 | CompositorPtr base = CompositorManager::getSingleton().load("Ogre/Scene", |
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85 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME); |
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86 | mOriginalScene = base->getSupportedTechnique(0)->createInstance(this); |
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87 | } |
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88 | |
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89 | |
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90 | filter->touch(); |
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91 | if(technique >= filter->getNumSupportedTechniques()) |
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92 | { |
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93 | /// Warn user |
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94 | LogManager::getSingleton().logMessage( |
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95 | "CompositorChain: Compositor " + filter->getName() + " has no supported techniques.", LML_CRITICAL |
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96 | ); |
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97 | return 0; |
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98 | } |
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99 | CompositionTechnique *tech = filter->getSupportedTechnique(technique); |
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100 | CompositorInstance *t = tech->createInstance(this); |
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101 | |
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102 | if(addPosition == LAST) |
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103 | addPosition = mInstances.size(); |
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104 | else |
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105 | assert(addPosition <= mInstances.size() && "Index out of bounds."); |
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106 | mInstances.insert(mInstances.begin()+addPosition, t); |
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107 | |
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108 | mDirty = true; |
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109 | mAnyCompositorsEnabled = true; |
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110 | return t; |
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111 | } |
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112 | //----------------------------------------------------------------------- |
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113 | void CompositorChain::removeCompositor(size_t index) |
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114 | { |
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115 | assert (index < mInstances.size() && "Index out of bounds."); |
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116 | Instances::iterator i = mInstances.begin() + index; |
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117 | (*i)->getTechnique()->destroyInstance(*i); |
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118 | mInstances.erase(i); |
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119 | |
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120 | mDirty = true; |
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121 | } |
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122 | //----------------------------------------------------------------------- |
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123 | size_t CompositorChain::getNumCompositors() |
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124 | { |
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125 | return mInstances.size(); |
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126 | } |
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127 | //----------------------------------------------------------------------- |
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128 | void CompositorChain::removeAllCompositors() |
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129 | { |
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130 | Instances::iterator i, iend; |
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131 | iend = mInstances.end(); |
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132 | for (i = mInstances.begin(); i != iend; ++i) |
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133 | { |
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134 | (*i)->getTechnique()->destroyInstance(*i); |
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135 | } |
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136 | mInstances.clear(); |
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137 | |
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138 | mDirty = true; |
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139 | } |
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140 | //----------------------------------------------------------------------- |
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141 | void CompositorChain::_removeInstance(CompositorInstance *i) |
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142 | { |
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143 | mInstances.erase(std::find(mInstances.begin(), mInstances.end(), i)); |
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144 | i->getTechnique()->destroyInstance(i); |
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145 | } |
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146 | //----------------------------------------------------------------------- |
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147 | void CompositorChain::_queuedOperation(CompositorInstance::RenderSystemOperation* op) |
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148 | { |
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149 | mRenderSystemOperations.push_back(op); |
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150 | |
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151 | } |
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152 | //----------------------------------------------------------------------- |
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153 | CompositorInstance *CompositorChain::getCompositor(size_t index) |
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154 | { |
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155 | assert (index < mInstances.size() && "Index out of bounds."); |
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156 | return mInstances[index]; |
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157 | } |
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158 | |
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159 | //----------------------------------------------------------------------- |
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160 | CompositorChain::InstanceIterator CompositorChain::getCompositors() |
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161 | { |
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162 | return InstanceIterator(mInstances.begin(), mInstances.end()); |
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163 | } |
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164 | //----------------------------------------------------------------------- |
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165 | void CompositorChain::setCompositorEnabled(size_t position, bool state) |
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166 | { |
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167 | getCompositor(position)->setEnabled(state); |
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168 | } |
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169 | //----------------------------------------------------------------------- |
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170 | void CompositorChain::preRenderTargetUpdate(const RenderTargetEvent& evt) |
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171 | { |
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172 | /// Compile if state is dirty |
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173 | if(mDirty) |
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174 | _compile(); |
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175 | |
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176 | // Do nothing if no compositors enabled |
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177 | if (!mAnyCompositorsEnabled) |
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178 | { |
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179 | return; |
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180 | } |
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181 | |
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182 | |
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183 | /// Update dependent render targets; this is done in the preRenderTarget |
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184 | /// and not the preViewportUpdate for a reason: at this time, the |
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185 | /// target Rendertarget will not yet have been set as current. |
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186 | /// ( RenderSystem::setViewport(...) ) if it would have been, the rendering |
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187 | /// order would be screwed up and problems would arise with copying rendertextures. |
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188 | Camera *cam = mViewport->getCamera(); |
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189 | /// Iterate over compiled state |
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190 | CompositorInstance::CompiledState::iterator i; |
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191 | for(i=mCompiledState.begin(); i!=mCompiledState.end(); ++i) |
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192 | { |
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193 | /// Skip if this is a target that should only be initialised initially |
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194 | if(i->onlyInitial && i->hasBeenRendered) |
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195 | continue; |
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196 | i->hasBeenRendered = true; |
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197 | /// Setup and render |
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198 | preTargetOperation(*i, i->target->getViewport(0), cam); |
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199 | i->target->update(); |
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200 | postTargetOperation(*i, i->target->getViewport(0), cam); |
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201 | } |
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202 | } |
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203 | //----------------------------------------------------------------------- |
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204 | void CompositorChain::preViewportUpdate(const RenderTargetViewportEvent& evt) |
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205 | { |
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206 | // Only set up if there is at least one compositor enabled, and it's this viewport |
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207 | if(evt.source != mViewport || !mAnyCompositorsEnabled) |
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208 | return; |
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209 | |
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210 | // set original scene details from viewport |
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211 | CompositionPass* pass = mOriginalScene->getTechnique()->getOutputTargetPass()->getPass(0); |
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212 | CompositionTargetPass* passParent = pass->getParent(); |
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213 | if (pass->getClearBuffers() != mViewport->getClearBuffers() || |
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214 | pass->getClearColour() != mViewport->getBackgroundColour() || |
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215 | passParent->getVisibilityMask() != mViewport->getVisibilityMask() || |
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216 | passParent->getMaterialScheme() != mViewport->getMaterialScheme() || |
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217 | passParent->getShadowsEnabled() != mViewport->getShadowsEnabled()) |
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218 | { |
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219 | // recompile if viewport settings are different |
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220 | pass->setClearBuffers(mViewport->getClearBuffers()); |
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221 | pass->setClearColour(mViewport->getBackgroundColour()); |
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222 | passParent->setVisibilityMask(mViewport->getVisibilityMask()); |
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223 | passParent->setMaterialScheme(mViewport->getMaterialScheme()); |
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224 | passParent->setShadowsEnabled(mViewport->getShadowsEnabled()); |
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225 | _compile(); |
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226 | } |
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227 | |
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228 | Camera *cam = mViewport->getCamera(); |
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229 | /// Prepare for output operation |
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230 | preTargetOperation(mOutputOperation, mViewport, cam); |
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231 | } |
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232 | //----------------------------------------------------------------------- |
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233 | void CompositorChain::preTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam) |
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234 | { |
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235 | SceneManager *sm = cam->getSceneManager(); |
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236 | /// Set up render target listener |
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237 | mOurListener.setOperation(&op, sm, sm->getDestinationRenderSystem()); |
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238 | mOurListener.notifyViewport(vp); |
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239 | /// Register it |
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240 | sm->addRenderQueueListener(&mOurListener); |
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241 | /// Set visiblity mask |
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242 | mOldVisibilityMask = sm->getVisibilityMask(); |
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243 | sm->setVisibilityMask(op.visibilityMask); |
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244 | /// Set whether we find visibles |
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245 | mOldFindVisibleObjects = sm->getFindVisibleObjects(); |
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246 | sm->setFindVisibleObjects(op.findVisibleObjects); |
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247 | /// Set LOD bias level |
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248 | mOldLodBias = cam->getLodBias(); |
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249 | cam->setLodBias(cam->getLodBias() * op.lodBias); |
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250 | /// Set material scheme |
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251 | mOldMaterialScheme = vp->getMaterialScheme(); |
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252 | vp->setMaterialScheme(op.materialScheme); |
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253 | /// Set shadows enabled |
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254 | mOldShadowsEnabled = vp->getShadowsEnabled(); |
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255 | vp->setShadowsEnabled(op.shadowsEnabled); |
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256 | /// XXX TODO |
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257 | //vp->setClearEveryFrame( true ); |
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258 | //vp->setOverlaysEnabled( false ); |
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259 | //vp->setBackgroundColour( op.clearColour ); |
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260 | } |
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261 | //----------------------------------------------------------------------- |
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262 | void CompositorChain::postTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam) |
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263 | { |
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264 | SceneManager *sm = cam->getSceneManager(); |
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265 | /// Unregister our listener |
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266 | sm->removeRenderQueueListener(&mOurListener); |
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267 | /// Flush remaing operations |
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268 | mOurListener.flushUpTo((uint8)RENDER_QUEUE_COUNT); |
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269 | /// Restore default scene and camera settings |
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270 | sm->setVisibilityMask(mOldVisibilityMask); |
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271 | sm->setFindVisibleObjects(mOldFindVisibleObjects); |
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272 | cam->setLodBias(mOldLodBias); |
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273 | vp->setMaterialScheme(mOldMaterialScheme); |
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274 | vp->setShadowsEnabled(mOldShadowsEnabled); |
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275 | } |
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276 | //----------------------------------------------------------------------- |
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277 | void CompositorChain::postViewportUpdate(const RenderTargetViewportEvent& evt) |
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278 | { |
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279 | // Only tidy up if there is at least one compositor enabled, and it's this viewport |
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280 | if(evt.source != mViewport || !mAnyCompositorsEnabled) |
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281 | return; |
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282 | |
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283 | postTargetOperation(mOutputOperation, mViewport, mViewport->getCamera()); |
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284 | } |
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285 | //----------------------------------------------------------------------- |
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286 | void CompositorChain::viewportRemoved(const RenderTargetViewportEvent& evt) |
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287 | { |
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288 | // this chain is now orphaned |
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289 | // can't delete it since held from outside, but release all resources being used |
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290 | destroyResources(); |
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291 | |
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292 | } |
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293 | //----------------------------------------------------------------------- |
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294 | void CompositorChain::clearCompiledState() |
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295 | { |
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296 | for (RenderSystemOperations::iterator i = mRenderSystemOperations.begin(); |
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297 | i != mRenderSystemOperations.end(); ++i) |
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298 | { |
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299 | delete *i; |
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300 | } |
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301 | mRenderSystemOperations.clear(); |
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302 | |
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303 | /// Clear compiled state |
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304 | mCompiledState.clear(); |
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305 | mOutputOperation = CompositorInstance::TargetOperation(0); |
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306 | |
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307 | } |
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308 | //----------------------------------------------------------------------- |
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309 | void CompositorChain::_compile() |
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310 | { |
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311 | clearCompiledState(); |
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312 | |
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313 | bool compositorsEnabled = false; |
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314 | |
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315 | /// Set previous CompositorInstance for each compositor in the list |
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316 | CompositorInstance *lastComposition = mOriginalScene; |
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317 | mOriginalScene->mPreviousInstance = 0; |
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318 | CompositionPass* pass = mOriginalScene->getTechnique()->getOutputTargetPass()->getPass(0); |
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319 | pass->setClearBuffers(mViewport->getClearBuffers()); |
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320 | pass->setClearColour(mViewport->getBackgroundColour()); |
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321 | for(Instances::iterator i=mInstances.begin(); i!=mInstances.end(); ++i) |
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322 | { |
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323 | if((*i)->getEnabled()) |
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324 | { |
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325 | compositorsEnabled = true; |
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326 | (*i)->mPreviousInstance = lastComposition; |
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327 | lastComposition = (*i); |
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328 | } |
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329 | } |
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330 | |
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331 | |
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332 | /// Compile misc targets |
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333 | lastComposition->_compileTargetOperations(mCompiledState); |
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334 | |
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335 | /// Final target viewport (0) |
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336 | mOutputOperation.renderSystemOperations.clear(); |
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337 | lastComposition->_compileOutputOperation(mOutputOperation); |
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338 | |
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339 | // Deal with viewport settings |
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340 | if (compositorsEnabled != mAnyCompositorsEnabled) |
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341 | { |
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342 | mAnyCompositorsEnabled = compositorsEnabled; |
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343 | if (mAnyCompositorsEnabled) |
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344 | { |
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345 | // Save old viewport clearing options |
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346 | mOldClearEveryFrameBuffers = mViewport->getClearBuffers(); |
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347 | // Don't clear anything every frame since we have our own clear ops |
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348 | mViewport->setClearEveryFrame(false); |
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349 | } |
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350 | else |
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351 | { |
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352 | // Reset clearing options |
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353 | mViewport->setClearEveryFrame(mOldClearEveryFrameBuffers > 0, |
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354 | mOldClearEveryFrameBuffers); |
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355 | } |
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356 | } |
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357 | |
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358 | mDirty = false; |
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359 | } |
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360 | //----------------------------------------------------------------------- |
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361 | void CompositorChain::_markDirty() |
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362 | { |
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363 | mDirty = true; |
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364 | } |
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365 | //----------------------------------------------------------------------- |
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366 | Viewport *CompositorChain::getViewport() |
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367 | { |
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368 | return mViewport; |
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369 | } |
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370 | //----------------------------------------------------------------------- |
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371 | void CompositorChain::RQListener::renderQueueStarted(uint8 id, |
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372 | const String& invocation, bool& skipThisQueue) |
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373 | { |
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374 | // Skip when not matching viewport |
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375 | // shadows update is nested within main viewport update |
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376 | if (mSceneManager->getCurrentViewport() != mViewport) |
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377 | return; |
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378 | |
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379 | flushUpTo(id); |
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380 | /// If noone wants to render this queue, skip it |
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381 | /// Don't skip the OVERLAY queue because that's handled seperately |
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382 | if(!mOperation->renderQueues.test(id) && id!=RENDER_QUEUE_OVERLAY) |
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383 | { |
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384 | skipThisQueue = true; |
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385 | } |
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386 | } |
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387 | //----------------------------------------------------------------------- |
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388 | void CompositorChain::RQListener::renderQueueEnded(uint8 id, |
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389 | const String& invocation, bool& repeatThisQueue) |
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390 | { |
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391 | } |
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392 | //----------------------------------------------------------------------- |
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393 | void CompositorChain::RQListener::setOperation(CompositorInstance::TargetOperation *op,SceneManager *sm,RenderSystem *rs) |
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394 | { |
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395 | mOperation = op; |
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396 | mSceneManager = sm; |
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397 | mRenderSystem = rs; |
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398 | currentOp = op->renderSystemOperations.begin(); |
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399 | lastOp = op->renderSystemOperations.end(); |
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400 | } |
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401 | //----------------------------------------------------------------------- |
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402 | void CompositorChain::RQListener::flushUpTo(uint8 id) |
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403 | { |
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404 | /// Process all RenderSystemOperations up to and including render queue id. |
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405 | /// Including, because the operations for RenderQueueGroup x should be executed |
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406 | /// at the beginning of the RenderQueueGroup render for x. |
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407 | while(currentOp != lastOp && currentOp->first <= id) |
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408 | { |
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409 | currentOp->second->execute(mSceneManager, mRenderSystem); |
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410 | ++currentOp; |
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411 | } |
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412 | } |
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413 | //----------------------------------------------------------------------- |
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414 | } |
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