1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | |
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31 | #include "OgreMaterial.h" |
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32 | |
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33 | #include "OgreSceneManagerEnumerator.h" |
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34 | #include "OgreMaterialManager.h" |
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35 | #include "OgreIteratorWrappers.h" |
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36 | #include "OgreTechnique.h" |
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37 | #include "OgreLogManager.h" |
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38 | #include "OgreException.h" |
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39 | #include "OgreStringConverter.h" |
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40 | |
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41 | namespace Ogre { |
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42 | |
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43 | //----------------------------------------------------------------------- |
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44 | Material::Material(ResourceManager* creator, const String& name, ResourceHandle handle, |
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45 | const String& group, bool isManual, ManualResourceLoader* loader) |
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46 | :Resource(creator, name, handle, group, isManual, loader), |
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47 | mReceiveShadows(true), |
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48 | mTransparencyCastsShadows(false), |
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49 | mCompilationRequired(true) |
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50 | { |
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51 | // Override isManual, not applicable for Material (we always want to call loadImpl) |
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52 | if(isManual) |
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53 | { |
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54 | mIsManual = false; |
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55 | LogManager::getSingleton().logMessage("Material " + name + |
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56 | " was requested with isManual=true, but this is not applicable " |
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57 | "for materials; the flag has been reset to false"); |
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58 | } |
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59 | |
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60 | mLodDistances.push_back(0.0f); |
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61 | |
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62 | applyDefaults(); |
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63 | |
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64 | /* For consistency with StringInterface, but we don't add any parameters here |
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65 | That's because the Resource implementation of StringInterface is to |
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66 | list all the options that need to be set before loading, of which |
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67 | we have none as such. Full details can be set through scripts. |
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68 | */ |
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69 | createParamDictionary("Material"); |
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70 | } |
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71 | //----------------------------------------------------------------------- |
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72 | Material::~Material() |
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73 | { |
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74 | removeAllTechniques(); |
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75 | // have to call this here reather than in Resource destructor |
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76 | // since calling virtual methods in base destructors causes crash |
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77 | unload(); |
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78 | } |
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79 | //----------------------------------------------------------------------- |
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80 | Material& Material::operator=(const Material& rhs) |
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81 | { |
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82 | mName = rhs.mName; |
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83 | mGroup = rhs.mGroup; |
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84 | mCreator = rhs.mCreator; |
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85 | mIsManual = rhs.mIsManual; |
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86 | mLoader = rhs.mLoader; |
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87 | mHandle = rhs.mHandle; |
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88 | mSize = rhs.mSize; |
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89 | mReceiveShadows = rhs.mReceiveShadows; |
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90 | mTransparencyCastsShadows = rhs.mTransparencyCastsShadows; |
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91 | |
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92 | mLoadingState = rhs.mLoadingState; |
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93 | mIsBackgroundLoaded = rhs.mIsBackgroundLoaded; |
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94 | |
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95 | // Copy Techniques |
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96 | this->removeAllTechniques(); |
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97 | Techniques::const_iterator i, iend; |
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98 | iend = rhs.mTechniques.end(); |
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99 | for(i = rhs.mTechniques.begin(); i != iend; ++i) |
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100 | { |
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101 | Technique* t = this->createTechnique(); |
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102 | *t = *(*i); |
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103 | if ((*i)->isSupported()) |
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104 | { |
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105 | insertSupportedTechnique(t); |
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106 | } |
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107 | } |
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108 | |
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109 | // Also copy LOD information |
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110 | mLodDistances = rhs.mLodDistances; |
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111 | mCompilationRequired = rhs.mCompilationRequired; |
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112 | // illumination passes are not compiled right away so |
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113 | // mIsLoaded state should still be the same as the original material |
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114 | assert(isLoaded() == rhs.isLoaded()); |
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115 | |
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116 | return *this; |
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117 | } |
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118 | |
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119 | |
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120 | //----------------------------------------------------------------------- |
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121 | void Material::loadImpl(void) |
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122 | { |
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123 | // compile if required |
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124 | if (mCompilationRequired) |
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125 | compile(); |
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126 | |
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127 | // Load all supported techniques |
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128 | Techniques::iterator i, iend; |
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129 | iend = mSupportedTechniques.end(); |
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130 | for (i = mSupportedTechniques.begin(); i != iend; ++i) |
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131 | { |
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132 | (*i)->_load(); |
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133 | } |
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134 | |
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135 | } |
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136 | //----------------------------------------------------------------------- |
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137 | void Material::unloadImpl(void) |
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138 | { |
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139 | // Unload all supported techniques |
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140 | Techniques::iterator i, iend; |
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141 | iend = mSupportedTechniques.end(); |
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142 | for (i = mSupportedTechniques.begin(); i != iend; ++i) |
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143 | { |
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144 | (*i)->_unload(); |
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145 | } |
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146 | } |
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147 | //----------------------------------------------------------------------- |
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148 | MaterialPtr Material::clone(const String& newName, bool changeGroup, |
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149 | const String& newGroup) const |
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150 | { |
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151 | MaterialPtr newMat; |
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152 | if (changeGroup) |
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153 | { |
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154 | newMat = MaterialManager::getSingleton().create(newName, newGroup); |
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155 | } |
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156 | else |
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157 | { |
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158 | newMat = MaterialManager::getSingleton().create(newName, mGroup); |
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159 | } |
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160 | |
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161 | |
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162 | // Keep handle (see below, copy overrides everything) |
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163 | ResourceHandle newHandle = newMat->getHandle(); |
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164 | // Assign values from this |
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165 | *newMat = *this; |
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166 | // Restore new group if required, will have been overridden by operator |
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167 | if (changeGroup) |
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168 | { |
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169 | newMat->mGroup = newGroup; |
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170 | } |
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171 | |
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172 | // Correct the name & handle, they get copied too |
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173 | newMat->mName = newName; |
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174 | newMat->mHandle = newHandle; |
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175 | |
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176 | return newMat; |
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177 | |
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178 | |
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179 | |
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180 | } |
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181 | //----------------------------------------------------------------------- |
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182 | void Material::copyDetailsTo(MaterialPtr& mat) const |
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183 | { |
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184 | // Keep handle (see below, copy overrides everything) |
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185 | ResourceHandle savedHandle = mat->mHandle; |
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186 | String savedName = mat->mName; |
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187 | String savedGroup = mat->mGroup; |
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188 | ManualResourceLoader* savedLoader = mat->mLoader; |
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189 | bool savedManual = mat->mIsManual; |
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190 | // Assign values from this |
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191 | *mat = *this; |
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192 | // Correct the name & handle, they get copied too |
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193 | mat->mName = savedName; |
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194 | mat->mHandle = savedHandle; |
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195 | mat->mGroup = savedGroup; |
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196 | mat->mIsManual = savedManual; |
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197 | mat->mLoader = savedLoader; |
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198 | |
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199 | } |
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200 | //----------------------------------------------------------------------- |
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201 | void Material::applyDefaults(void) |
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202 | { |
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203 | MaterialPtr defaults = MaterialManager::getSingleton().getDefaultSettings(); |
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204 | |
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205 | if (!defaults.isNull()) |
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206 | { |
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207 | // save name & handle |
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208 | String savedName = mName; |
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209 | String savedGroup = mGroup; |
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210 | ResourceHandle savedHandle = mHandle; |
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211 | ManualResourceLoader *savedLoader = mLoader; |
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212 | bool savedManual = mIsManual; |
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213 | *this = *defaults; |
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214 | // restore name & handle |
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215 | mName = savedName; |
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216 | mHandle = savedHandle; |
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217 | mGroup = savedGroup; |
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218 | mLoader = savedLoader; |
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219 | mIsManual = savedManual; |
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220 | } |
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221 | mCompilationRequired = true; |
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222 | |
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223 | } |
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224 | //----------------------------------------------------------------------- |
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225 | Technique* Material::createTechnique(void) |
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226 | { |
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227 | Technique *t = new Technique(this); |
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228 | mTechniques.push_back(t); |
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229 | mCompilationRequired = true; |
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230 | return t; |
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231 | } |
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232 | //----------------------------------------------------------------------- |
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233 | Technique* Material::getTechnique(unsigned short index) |
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234 | { |
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235 | assert (index < mTechniques.size() && "Index out of bounds."); |
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236 | return mTechniques[index]; |
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237 | } |
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238 | //----------------------------------------------------------------------- |
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239 | Technique* Material::getTechnique(const String& name) |
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240 | { |
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241 | Techniques::iterator i = mTechniques.begin(); |
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242 | Techniques::iterator iend = mTechniques.end(); |
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243 | Technique* foundTechnique = 0; |
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244 | |
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245 | // iterate through techniques to find a match |
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246 | while (i != iend) |
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247 | { |
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248 | if ( (*i)->getName() == name ) |
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249 | { |
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250 | foundTechnique = (*i); |
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251 | break; |
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252 | } |
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253 | ++i; |
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254 | } |
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255 | |
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256 | return foundTechnique; |
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257 | } |
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258 | //----------------------------------------------------------------------- |
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259 | unsigned short Material::getNumTechniques(void) const |
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260 | { |
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261 | return static_cast<unsigned short>(mTechniques.size()); |
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262 | } |
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263 | //----------------------------------------------------------------------- |
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264 | Technique* Material::getSupportedTechnique(unsigned short index) |
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265 | { |
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266 | assert (index < mSupportedTechniques.size() && "Index out of bounds."); |
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267 | return mSupportedTechniques[index]; |
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268 | } |
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269 | //----------------------------------------------------------------------- |
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270 | unsigned short Material::getNumSupportedTechniques(void) const |
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271 | { |
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272 | return static_cast<unsigned short>(mSupportedTechniques.size()); |
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273 | } |
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274 | //----------------------------------------------------------------------- |
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275 | unsigned short Material::getNumLodLevels(unsigned short schemeIndex) const |
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276 | { |
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277 | // Safety check - empty list? |
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278 | if (mBestTechniquesBySchemeList.empty()) |
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279 | return 0; |
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280 | |
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281 | BestTechniquesBySchemeList::const_iterator i = |
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282 | mBestTechniquesBySchemeList.find(schemeIndex); |
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283 | if (i == mBestTechniquesBySchemeList.end()) |
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284 | { |
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285 | // get the first item, will be 0 (the default) if default |
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286 | // scheme techniques exist, otherwise the earliest defined |
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287 | i = mBestTechniquesBySchemeList.begin(); |
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288 | } |
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289 | |
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290 | return static_cast<unsigned short>(i->second->size()); |
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291 | } |
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292 | //----------------------------------------------------------------------- |
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293 | unsigned short Material::getNumLodLevels(const String& schemeName) const |
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294 | { |
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295 | return getNumLodLevels( |
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296 | MaterialManager::getSingleton()._getSchemeIndex(schemeName)); |
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297 | } |
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298 | //----------------------------------------------------------------------- |
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299 | void Material::insertSupportedTechnique(Technique* t) |
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300 | { |
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301 | mSupportedTechniques.push_back(t); |
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302 | // get scheme |
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303 | unsigned short schemeIndex = t->_getSchemeIndex(); |
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304 | BestTechniquesBySchemeList::iterator i = |
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305 | mBestTechniquesBySchemeList.find(schemeIndex); |
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306 | LodTechniques* lodtechs = 0; |
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307 | if (i == mBestTechniquesBySchemeList.end()) |
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308 | { |
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309 | lodtechs = new LodTechniques(); |
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310 | mBestTechniquesBySchemeList[schemeIndex] = lodtechs; |
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311 | } |
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312 | else |
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313 | { |
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314 | lodtechs = i->second; |
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315 | } |
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316 | |
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317 | // Insert won't replace if supported technique for this scheme/lod is |
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318 | // already there, which is what we want |
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319 | lodtechs->insert(LodTechniques::value_type(t->getLodIndex(), t)); |
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320 | |
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321 | } |
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322 | //----------------------------------------------------------------------------- |
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323 | Technique* Material::getBestTechnique(unsigned short lodIndex) |
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324 | { |
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325 | if (mSupportedTechniques.empty()) |
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326 | { |
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327 | return NULL; |
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328 | } |
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329 | else |
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330 | { |
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331 | Technique* ret = 0; |
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332 | // get scheme |
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333 | BestTechniquesBySchemeList::iterator si = |
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334 | mBestTechniquesBySchemeList.find( |
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335 | MaterialManager::getSingleton()._getActiveSchemeIndex()); |
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336 | // scheme not found? |
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337 | if (si == mBestTechniquesBySchemeList.end()) |
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338 | { |
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339 | // get the first item, will be 0 (the default) if default |
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340 | // scheme techniques exist, otherwise the earliest defined |
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341 | si = mBestTechniquesBySchemeList.begin(); |
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342 | } |
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343 | |
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344 | // get LOD |
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345 | LodTechniques::iterator li = si->second->find(lodIndex); |
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346 | // LOD not found? |
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347 | if (li == si->second->end()) |
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348 | { |
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349 | // Use the next LOD level up |
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350 | for (LodTechniques::reverse_iterator rli = si->second->rbegin(); |
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351 | rli != si->second->rend(); ++rli) |
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352 | { |
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353 | if (rli->second->getLodIndex() < lodIndex) |
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354 | { |
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355 | ret = rli->second; |
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356 | break; |
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357 | } |
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358 | |
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359 | } |
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360 | if (!ret) |
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361 | { |
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362 | // shouldn't ever hit this really, unless user defines no LOD 0 |
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363 | // pick the first LOD we have (must be at least one to have a scheme entry) |
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364 | ret = si->second->begin()->second; |
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365 | } |
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366 | |
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367 | } |
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368 | else |
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369 | { |
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370 | // LOD found |
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371 | ret = li->second; |
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372 | } |
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373 | |
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374 | return ret; |
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375 | |
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376 | } |
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377 | } |
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378 | //----------------------------------------------------------------------- |
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379 | void Material::removeTechnique(unsigned short index) |
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380 | { |
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381 | assert (index < mTechniques.size() && "Index out of bounds."); |
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382 | Techniques::iterator i = mTechniques.begin() + index; |
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383 | delete(*i); |
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384 | mTechniques.erase(i); |
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385 | mSupportedTechniques.clear(); |
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386 | clearBestTechniqueList(); |
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387 | mCompilationRequired = true; |
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388 | } |
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389 | //----------------------------------------------------------------------- |
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390 | void Material::removeAllTechniques(void) |
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391 | { |
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392 | Techniques::iterator i, iend; |
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393 | iend = mTechniques.end(); |
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394 | for (i = mTechniques.begin(); i != iend; ++i) |
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395 | { |
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396 | delete(*i); |
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397 | } |
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398 | mTechniques.clear(); |
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399 | mSupportedTechniques.clear(); |
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400 | clearBestTechniqueList(); |
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401 | mCompilationRequired = true; |
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402 | } |
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403 | //----------------------------------------------------------------------- |
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404 | Material::TechniqueIterator Material::getTechniqueIterator(void) |
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405 | { |
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406 | return TechniqueIterator(mTechniques.begin(), mTechniques.end()); |
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407 | } |
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408 | //----------------------------------------------------------------------- |
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409 | Material::TechniqueIterator Material::getSupportedTechniqueIterator(void) |
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410 | { |
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411 | return TechniqueIterator(mSupportedTechniques.begin(), mSupportedTechniques.end()); |
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412 | } |
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413 | //----------------------------------------------------------------------- |
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414 | bool Material::isTransparent(void) const |
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415 | { |
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416 | // Check each technique |
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417 | Techniques::const_iterator i, iend; |
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418 | iend = mTechniques.end(); |
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419 | for (i = mTechniques.begin(); i != iend; ++i) |
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420 | { |
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421 | if ( (*i)->isTransparent() ) |
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422 | return true; |
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423 | } |
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424 | return false; |
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425 | } |
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426 | //----------------------------------------------------------------------- |
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427 | void Material::compile(bool autoManageTextureUnits) |
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428 | { |
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429 | // Compile each technique, then add it to the list of supported techniques |
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430 | mSupportedTechniques.clear(); |
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431 | clearBestTechniqueList(); |
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432 | mUnsupportedReasons.clear(); |
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433 | |
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434 | |
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435 | Techniques::iterator i, iend; |
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436 | iend = mTechniques.end(); |
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437 | size_t techNo = 0; |
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438 | for (i = mTechniques.begin(); i != iend; ++i, ++techNo) |
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439 | { |
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440 | String compileMessages = (*i)->_compile(autoManageTextureUnits); |
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441 | if ( (*i)->isSupported() ) |
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442 | { |
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443 | insertSupportedTechnique(*i); |
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444 | } |
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445 | else |
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446 | { |
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447 | // Log informational |
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448 | StringUtil::StrStreamType str; |
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449 | str << "Material " << mName << " Technique " << techNo; |
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450 | if (!(*i)->getName().empty()) |
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451 | str << "(" << (*i)->getName() << ")"; |
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452 | str << " is not supported. " << compileMessages; |
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453 | LogManager::getSingleton().logMessage(str.str(), LML_TRIVIAL); |
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454 | mUnsupportedReasons += compileMessages; |
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455 | } |
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456 | } |
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457 | |
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458 | mCompilationRequired = false; |
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459 | |
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460 | // Did we find any? |
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461 | if (mSupportedTechniques.empty()) |
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462 | { |
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463 | StringUtil::StrStreamType str; |
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464 | str << "WARNING: material " << mName << " has no supportable " |
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465 | "Techniques and will be blank. Explanation: " << std::endl << mUnsupportedReasons; |
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466 | LogManager::getSingleton().logMessage(str.str()); |
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467 | } |
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468 | } |
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469 | //----------------------------------------------------------------------- |
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470 | void Material::clearBestTechniqueList(void) |
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471 | { |
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472 | for (BestTechniquesBySchemeList::iterator i = mBestTechniquesBySchemeList.begin(); |
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473 | i != mBestTechniquesBySchemeList.end(); ++i) |
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474 | { |
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475 | delete i->second; |
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476 | } |
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477 | mBestTechniquesBySchemeList.clear(); |
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478 | } |
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479 | //----------------------------------------------------------------------- |
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480 | void Material::setPointSize(Real ps) |
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481 | { |
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482 | Techniques::iterator i, iend; |
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483 | iend = mTechniques.end(); |
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484 | for (i = mTechniques.begin(); i != iend; ++i) |
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485 | { |
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486 | (*i)->setPointSize(ps); |
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487 | } |
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488 | |
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489 | } |
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490 | //----------------------------------------------------------------------- |
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491 | void Material::setAmbient(Real red, Real green, Real blue) |
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492 | { |
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493 | Techniques::iterator i, iend; |
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494 | iend = mTechniques.end(); |
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495 | for (i = mTechniques.begin(); i != iend; ++i) |
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496 | { |
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497 | (*i)->setAmbient(red, green, blue); |
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498 | } |
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499 | |
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500 | } |
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501 | //----------------------------------------------------------------------- |
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502 | void Material::setAmbient(const ColourValue& ambient) |
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503 | { |
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504 | setAmbient(ambient.r, ambient.g, ambient.b); |
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505 | } |
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506 | //----------------------------------------------------------------------- |
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507 | void Material::setDiffuse(Real red, Real green, Real blue, Real alpha) |
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508 | { |
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509 | Techniques::iterator i, iend; |
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510 | iend = mTechniques.end(); |
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511 | for (i = mTechniques.begin(); i != iend; ++i) |
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512 | { |
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513 | (*i)->setDiffuse(red, green, blue, alpha); |
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514 | } |
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515 | } |
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516 | //----------------------------------------------------------------------- |
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517 | void Material::setDiffuse(const ColourValue& diffuse) |
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518 | { |
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519 | setDiffuse(diffuse.r, diffuse.g, diffuse.b, diffuse.a); |
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520 | } |
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521 | //----------------------------------------------------------------------- |
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522 | void Material::setSpecular(Real red, Real green, Real blue, Real alpha) |
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523 | { |
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524 | Techniques::iterator i, iend; |
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525 | iend = mTechniques.end(); |
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526 | for (i = mTechniques.begin(); i != iend; ++i) |
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527 | { |
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528 | (*i)->setSpecular(red, green, blue, alpha); |
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529 | } |
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530 | } |
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531 | //----------------------------------------------------------------------- |
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532 | void Material::setSpecular(const ColourValue& specular) |
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533 | { |
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534 | setSpecular(specular.r, specular.g, specular.b, specular.a); |
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535 | } |
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536 | //----------------------------------------------------------------------- |
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537 | void Material::setShininess(Real val) |
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538 | { |
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539 | Techniques::iterator i, iend; |
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540 | iend = mTechniques.end(); |
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541 | for (i = mTechniques.begin(); i != iend; ++i) |
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542 | { |
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543 | (*i)->setShininess(val); |
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544 | } |
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545 | } |
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546 | //----------------------------------------------------------------------- |
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547 | void Material::setSelfIllumination(Real red, Real green, Real blue) |
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548 | { |
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549 | Techniques::iterator i, iend; |
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550 | iend = mTechniques.end(); |
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551 | for (i = mTechniques.begin(); i != iend; ++i) |
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552 | { |
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553 | (*i)->setSelfIllumination(red, green, blue); |
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554 | } |
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555 | } |
---|
556 | //----------------------------------------------------------------------- |
---|
557 | void Material::setSelfIllumination(const ColourValue& selfIllum) |
---|
558 | { |
---|
559 | setSelfIllumination(selfIllum.r, selfIllum.g, selfIllum.b); |
---|
560 | } |
---|
561 | //----------------------------------------------------------------------- |
---|
562 | void Material::setDepthCheckEnabled(bool enabled) |
---|
563 | { |
---|
564 | Techniques::iterator i, iend; |
---|
565 | iend = mTechniques.end(); |
---|
566 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
567 | { |
---|
568 | (*i)->setDepthCheckEnabled(enabled); |
---|
569 | } |
---|
570 | } |
---|
571 | //----------------------------------------------------------------------- |
---|
572 | void Material::setDepthWriteEnabled(bool enabled) |
---|
573 | { |
---|
574 | Techniques::iterator i, iend; |
---|
575 | iend = mTechniques.end(); |
---|
576 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
577 | { |
---|
578 | (*i)->setDepthWriteEnabled(enabled); |
---|
579 | } |
---|
580 | } |
---|
581 | //----------------------------------------------------------------------- |
---|
582 | void Material::setDepthFunction( CompareFunction func ) |
---|
583 | { |
---|
584 | Techniques::iterator i, iend; |
---|
585 | iend = mTechniques.end(); |
---|
586 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
587 | { |
---|
588 | (*i)->setDepthFunction(func); |
---|
589 | } |
---|
590 | } |
---|
591 | //----------------------------------------------------------------------- |
---|
592 | void Material::setColourWriteEnabled(bool enabled) |
---|
593 | { |
---|
594 | Techniques::iterator i, iend; |
---|
595 | iend = mTechniques.end(); |
---|
596 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
597 | { |
---|
598 | (*i)->setColourWriteEnabled(enabled); |
---|
599 | } |
---|
600 | } |
---|
601 | //----------------------------------------------------------------------- |
---|
602 | void Material::setCullingMode( CullingMode mode ) |
---|
603 | { |
---|
604 | Techniques::iterator i, iend; |
---|
605 | iend = mTechniques.end(); |
---|
606 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
607 | { |
---|
608 | (*i)->setCullingMode(mode); |
---|
609 | } |
---|
610 | } |
---|
611 | //----------------------------------------------------------------------- |
---|
612 | void Material::setManualCullingMode( ManualCullingMode mode ) |
---|
613 | { |
---|
614 | Techniques::iterator i, iend; |
---|
615 | iend = mTechniques.end(); |
---|
616 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
617 | { |
---|
618 | (*i)->setManualCullingMode(mode); |
---|
619 | } |
---|
620 | } |
---|
621 | //----------------------------------------------------------------------- |
---|
622 | void Material::setLightingEnabled(bool enabled) |
---|
623 | { |
---|
624 | Techniques::iterator i, iend; |
---|
625 | iend = mTechniques.end(); |
---|
626 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
627 | { |
---|
628 | (*i)->setLightingEnabled(enabled); |
---|
629 | } |
---|
630 | } |
---|
631 | //----------------------------------------------------------------------- |
---|
632 | void Material::setShadingMode( ShadeOptions mode ) |
---|
633 | { |
---|
634 | Techniques::iterator i, iend; |
---|
635 | iend = mTechniques.end(); |
---|
636 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
637 | { |
---|
638 | (*i)->setShadingMode(mode); |
---|
639 | } |
---|
640 | } |
---|
641 | //----------------------------------------------------------------------- |
---|
642 | void Material::setFog(bool overrideScene, FogMode mode, const ColourValue& colour, |
---|
643 | Real expDensity, Real linearStart, Real linearEnd) |
---|
644 | { |
---|
645 | Techniques::iterator i, iend; |
---|
646 | iend = mTechniques.end(); |
---|
647 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
648 | { |
---|
649 | (*i)->setFog(overrideScene, mode, colour, expDensity, linearStart, linearEnd); |
---|
650 | } |
---|
651 | } |
---|
652 | //----------------------------------------------------------------------- |
---|
653 | void Material::setDepthBias(float constantBias, float slopeScaleBias) |
---|
654 | { |
---|
655 | Techniques::iterator i, iend; |
---|
656 | iend = mTechniques.end(); |
---|
657 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
658 | { |
---|
659 | (*i)->setDepthBias(constantBias, slopeScaleBias); |
---|
660 | } |
---|
661 | } |
---|
662 | //----------------------------------------------------------------------- |
---|
663 | void Material::setTextureFiltering(TextureFilterOptions filterType) |
---|
664 | { |
---|
665 | Techniques::iterator i, iend; |
---|
666 | iend = mTechniques.end(); |
---|
667 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
668 | { |
---|
669 | (*i)->setTextureFiltering(filterType); |
---|
670 | } |
---|
671 | } |
---|
672 | // -------------------------------------------------------------------- |
---|
673 | void Material::setTextureAnisotropy(int maxAniso) |
---|
674 | { |
---|
675 | Techniques::iterator i, iend; |
---|
676 | iend = mTechniques.end(); |
---|
677 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
678 | { |
---|
679 | (*i)->setTextureAnisotropy(maxAniso); |
---|
680 | } |
---|
681 | } |
---|
682 | // -------------------------------------------------------------------- |
---|
683 | void Material::setSceneBlending( const SceneBlendType sbt ) |
---|
684 | { |
---|
685 | Techniques::iterator i, iend; |
---|
686 | iend = mTechniques.end(); |
---|
687 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
688 | { |
---|
689 | (*i)->setSceneBlending(sbt); |
---|
690 | } |
---|
691 | } |
---|
692 | // -------------------------------------------------------------------- |
---|
693 | void Material::setSceneBlending( const SceneBlendFactor sourceFactor, |
---|
694 | const SceneBlendFactor destFactor) |
---|
695 | { |
---|
696 | Techniques::iterator i, iend; |
---|
697 | iend = mTechniques.end(); |
---|
698 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
699 | { |
---|
700 | (*i)->setSceneBlending(sourceFactor, destFactor); |
---|
701 | } |
---|
702 | } |
---|
703 | // -------------------------------------------------------------------- |
---|
704 | void Material::_notifyNeedsRecompile(void) |
---|
705 | { |
---|
706 | mCompilationRequired = true; |
---|
707 | // Also need to unload to ensure we loaded any new items |
---|
708 | if (isLoaded()) // needed to stop this being called in 'loading' state |
---|
709 | unload(); |
---|
710 | } |
---|
711 | // -------------------------------------------------------------------- |
---|
712 | void Material::setLodLevels(const LodDistanceList& lodDistances) |
---|
713 | { |
---|
714 | // Square the distances for the internal list |
---|
715 | LodDistanceList::const_iterator i, iend; |
---|
716 | iend = lodDistances.end(); |
---|
717 | // First, clear and add single zero entry |
---|
718 | mLodDistances.clear(); |
---|
719 | mLodDistances.push_back(0.0f); |
---|
720 | for (i = lodDistances.begin(); i != iend; ++i) |
---|
721 | { |
---|
722 | mLodDistances.push_back((*i) * (*i)); |
---|
723 | } |
---|
724 | |
---|
725 | } |
---|
726 | // -------------------------------------------------------------------- |
---|
727 | unsigned short Material::getLodIndex(Real d) const |
---|
728 | { |
---|
729 | return getLodIndexSquaredDepth(d * d); |
---|
730 | } |
---|
731 | // -------------------------------------------------------------------- |
---|
732 | unsigned short Material::getLodIndexSquaredDepth(Real squaredDistance) const |
---|
733 | { |
---|
734 | LodDistanceList::const_iterator i, iend; |
---|
735 | iend = mLodDistances.end(); |
---|
736 | unsigned short index = 0; |
---|
737 | for (i = mLodDistances.begin(); i != iend; ++i, ++index) |
---|
738 | { |
---|
739 | if (*i > squaredDistance) |
---|
740 | { |
---|
741 | return index - 1; |
---|
742 | } |
---|
743 | } |
---|
744 | |
---|
745 | // If we fall all the way through, use the highest value |
---|
746 | return static_cast<ushort>(mLodDistances.size() - 1); |
---|
747 | } |
---|
748 | // -------------------------------------------------------------------- |
---|
749 | Material::LodDistanceIterator Material::getLodDistanceIterator(void) const |
---|
750 | { |
---|
751 | return LodDistanceIterator(mLodDistances.begin(), mLodDistances.end()); |
---|
752 | } |
---|
753 | |
---|
754 | //----------------------------------------------------------------------- |
---|
755 | bool Material::applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply) const |
---|
756 | { |
---|
757 | // iterate through all techniques and apply texture aliases |
---|
758 | Techniques::const_iterator i, iend; |
---|
759 | iend = mTechniques.end(); |
---|
760 | bool testResult = false; |
---|
761 | |
---|
762 | for (i = mTechniques.begin(); i != iend; ++i) |
---|
763 | { |
---|
764 | if ((*i)->applyTextureAliases(aliasList, apply)) |
---|
765 | testResult = true; |
---|
766 | } |
---|
767 | |
---|
768 | return testResult; |
---|
769 | } |
---|
770 | } |
---|