1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | |
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31 | #include "OgreOptimisedUtil.h" |
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32 | #include "OgrePlatformInformation.h" |
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33 | |
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34 | #if __OGRE_HAVE_SSE |
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35 | |
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36 | #include "OgreMatrix4.h" |
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37 | |
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38 | // Should keep this includes at latest to avoid potential "xmmintrin.h" included by |
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39 | // other header file on some platform for some reason. |
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40 | #include "OgreSIMDHelper.h" |
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41 | |
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42 | // I'd like to merge this file with OgreOptimisedUtil.cpp, but it's |
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43 | // impossible when compile with gcc, due SSE instructions can only |
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44 | // enable/disable at file level. |
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45 | |
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46 | //------------------------------------------------------------------------- |
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47 | // |
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48 | // The routines implemented in this file are performance oriented, |
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49 | // which means saving every penny as possible. This requirement might |
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50 | // break some C++/STL-rules. |
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51 | // |
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52 | // |
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53 | // Some rules I'd like to respects: |
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54 | // |
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55 | // 1. Had better use unpacklo/hi, movelh/hl instead of shuffle because |
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56 | // it can saving one byte of binary code :) |
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57 | // 2. Use add/sub instead of mul. |
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58 | // 3. Eliminate prolog code of function call. |
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59 | // |
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60 | // The last, anything recommended by Intel Optimization Reference Manual. |
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61 | // |
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62 | //------------------------------------------------------------------------- |
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63 | |
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64 | // Use unrolled SSE version when vertices exceeds this limit |
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65 | #define OGRE_SSE_SKINNING_UNROLL_VERTICES 16 |
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66 | |
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67 | namespace Ogre { |
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68 | |
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69 | //------------------------------------------------------------------------- |
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70 | // Local classes |
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71 | //------------------------------------------------------------------------- |
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72 | |
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73 | /** SSE implementation of OptimisedUtil. |
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74 | @note |
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75 | Don't use this class directly, use OptimisedUtil instead. |
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76 | */ |
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77 | class _OgrePrivate OptimisedUtilSSE : public OptimisedUtil |
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78 | { |
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79 | protected: |
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80 | /// Does we prefer use general SSE version for position/normals shared buffers? |
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81 | bool mPreferGeneralVersionForSharedBuffers; |
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82 | |
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83 | public: |
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84 | /// Constructor |
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85 | OptimisedUtilSSE(void); |
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86 | |
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87 | /// @copydoc OptimisedUtil::softwareVertexSkinning |
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88 | virtual void softwareVertexSkinning( |
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89 | const float *srcPosPtr, float *destPosPtr, |
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90 | const float *srcNormPtr, float *destNormPtr, |
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91 | const float *blendWeightPtr, const unsigned char* blendIndexPtr, |
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92 | const Matrix4* const* blendMatrices, |
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93 | size_t srcPosStride, size_t destPosStride, |
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94 | size_t srcNormStride, size_t destNormStride, |
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95 | size_t blendWeightStride, size_t blendIndexStride, |
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96 | size_t numWeightsPerVertex, |
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97 | size_t numVertices); |
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98 | |
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99 | /// @copydoc OptimisedUtil::softwareVertexMorph |
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100 | virtual void softwareVertexMorph( |
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101 | Real t, |
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102 | const float *srcPos1, const float *srcPos2, |
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103 | float *dstPos, |
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104 | size_t numVertices); |
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105 | |
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106 | /// @copydoc OptimisedUtil::concatenateAffineMatrices |
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107 | virtual void concatenateAffineMatrices( |
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108 | const Matrix4& baseMatrix, |
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109 | const Matrix4* srcMatrices, |
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110 | Matrix4* dstMatrices, |
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111 | size_t numMatrices); |
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112 | |
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113 | /// @copydoc OptimisedUtil::calculateFaceNormals |
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114 | virtual void calculateFaceNormals( |
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115 | const float *positions, |
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116 | const EdgeData::Triangle *triangles, |
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117 | Vector4 *faceNormals, |
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118 | size_t numTriangles); |
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119 | |
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120 | /// @copydoc OptimisedUtil::calculateLightFacing |
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121 | virtual void calculateLightFacing( |
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122 | const Vector4& lightPos, |
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123 | const Vector4* faceNormals, |
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124 | char* lightFacings, |
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125 | size_t numFaces); |
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126 | |
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127 | /// @copydoc OptimisedUtil::extrudeVertices |
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128 | virtual void extrudeVertices( |
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129 | const Vector4& lightPos, |
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130 | Real extrudeDist, |
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131 | const float* srcPositions, |
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132 | float* destPositions, |
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133 | size_t numVertices); |
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134 | }; |
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135 | |
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136 | #if defined(__OGRE_SIMD_ALIGN_STACK) |
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137 | /** Stack-align implementation of OptimisedUtil. |
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138 | @remarks |
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139 | User code compiled by icc and gcc might not align stack |
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140 | properly, we need ensure stack align to a 16-bytes boundary |
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141 | when execute SSE function. |
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142 | @par |
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143 | We implemeted as align stack following a virtual function call, |
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144 | then should guarantee call instruction are used instead of inline |
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145 | underlying function body here (which might causing problem). |
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146 | @note |
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147 | Don't use this class directly, use OptimisedUtil instead. |
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148 | */ |
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149 | class _OgrePrivate OptimisedUtilWithStackAlign : public OptimisedUtil |
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150 | { |
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151 | protected: |
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152 | /// The actual implementation |
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153 | OptimisedUtil* mImpl; |
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154 | |
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155 | public: |
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156 | /// Constructor |
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157 | OptimisedUtilWithStackAlign(OptimisedUtil* impl) |
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158 | : mImpl(impl) |
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159 | { |
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160 | } |
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161 | |
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162 | /// @copydoc OptimisedUtil::softwareVertexSkinning |
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163 | virtual void softwareVertexSkinning( |
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164 | const float *srcPosPtr, float *destPosPtr, |
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165 | const float *srcNormPtr, float *destNormPtr, |
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166 | const float *blendWeightPtr, const unsigned char* blendIndexPtr, |
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167 | const Matrix4* const* blendMatrices, |
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168 | size_t srcPosStride, size_t destPosStride, |
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169 | size_t srcNormStride, size_t destNormStride, |
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170 | size_t blendWeightStride, size_t blendIndexStride, |
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171 | size_t numWeightsPerVertex, |
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172 | size_t numVertices) |
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173 | { |
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174 | __OGRE_SIMD_ALIGN_STACK(); |
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175 | |
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176 | mImpl->softwareVertexSkinning( |
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177 | srcPosPtr, destPosPtr, |
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178 | srcNormPtr, destNormPtr, |
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179 | blendWeightPtr, blendIndexPtr, |
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180 | blendMatrices, |
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181 | srcPosStride, destPosStride, |
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182 | srcNormStride, destNormStride, |
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183 | blendWeightStride, blendIndexStride, |
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184 | numWeightsPerVertex, |
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185 | numVertices); |
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186 | } |
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187 | |
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188 | /// @copydoc OptimisedUtil::softwareVertexMorph |
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189 | virtual void softwareVertexMorph( |
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190 | Real t, |
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191 | const float *srcPos1, const float *srcPos2, |
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192 | float *dstPos, |
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193 | size_t numVertices) |
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194 | { |
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195 | __OGRE_SIMD_ALIGN_STACK(); |
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196 | |
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197 | mImpl->softwareVertexMorph( |
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198 | t, |
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199 | srcPos1, srcPos2, |
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200 | dstPos, |
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201 | numVertices); |
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202 | } |
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203 | |
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204 | /// @copydoc OptimisedUtil::concatenateAffineMatrices |
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205 | virtual void concatenateAffineMatrices( |
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206 | const Matrix4& baseMatrix, |
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207 | const Matrix4* srcMatrices, |
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208 | Matrix4* dstMatrices, |
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209 | size_t numMatrices) |
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210 | { |
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211 | __OGRE_SIMD_ALIGN_STACK(); |
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212 | |
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213 | mImpl->concatenateAffineMatrices( |
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214 | baseMatrix, |
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215 | srcMatrices, |
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216 | dstMatrices, |
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217 | numMatrices); |
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218 | } |
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219 | |
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220 | /// @copydoc OptimisedUtil::calculateFaceNormals |
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221 | virtual void calculateFaceNormals( |
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222 | const float *positions, |
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223 | const EdgeData::Triangle *triangles, |
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224 | Vector4 *faceNormals, |
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225 | size_t numTriangles) |
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226 | { |
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227 | __OGRE_SIMD_ALIGN_STACK(); |
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228 | |
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229 | mImpl->calculateFaceNormals( |
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230 | positions, |
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231 | triangles, |
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232 | faceNormals, |
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233 | numTriangles); |
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234 | } |
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235 | |
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236 | /// @copydoc OptimisedUtil::calculateLightFacing |
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237 | virtual void calculateLightFacing( |
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238 | const Vector4& lightPos, |
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239 | const Vector4* faceNormals, |
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240 | char* lightFacings, |
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241 | size_t numFaces) |
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242 | { |
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243 | __OGRE_SIMD_ALIGN_STACK(); |
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244 | |
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245 | mImpl->calculateLightFacing( |
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246 | lightPos, |
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247 | faceNormals, |
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248 | lightFacings, |
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249 | numFaces); |
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250 | } |
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251 | |
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252 | /// @copydoc OptimisedUtil::extrudeVertices |
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253 | virtual void extrudeVertices( |
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254 | const Vector4& lightPos, |
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255 | Real extrudeDist, |
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256 | const float* srcPositions, |
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257 | float* destPositions, |
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258 | size_t numVertices) |
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259 | { |
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260 | __OGRE_SIMD_ALIGN_STACK(); |
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261 | |
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262 | mImpl->extrudeVertices( |
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263 | lightPos, |
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264 | extrudeDist, |
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265 | srcPositions, |
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266 | destPositions, |
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267 | numVertices); |
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268 | } |
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269 | }; |
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270 | #endif // !defined(__OGRE_SIMD_ALIGN_STACK) |
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271 | |
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272 | //--------------------------------------------------------------------- |
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273 | // Some useful macro for collapse matrices. |
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274 | //--------------------------------------------------------------------- |
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275 | |
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276 | #define __LOAD_MATRIX(row0, row1, row2, pMatrix) \ |
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277 | { \ |
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278 | row0 = __MM_LOAD_PS((*pMatrix)[0]); \ |
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279 | row1 = __MM_LOAD_PS((*pMatrix)[1]); \ |
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280 | row2 = __MM_LOAD_PS((*pMatrix)[2]); \ |
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281 | } |
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282 | |
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283 | #define __LERP_MATRIX(row0, row1, row2, weight, pMatrix) \ |
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284 | { \ |
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285 | row0 = __MM_LERP_PS(weight, row0, __MM_LOAD_PS((*pMatrix)[0])); \ |
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286 | row1 = __MM_LERP_PS(weight, row1, __MM_LOAD_PS((*pMatrix)[1])); \ |
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287 | row2 = __MM_LERP_PS(weight, row2, __MM_LOAD_PS((*pMatrix)[2])); \ |
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288 | } |
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289 | |
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290 | #define __LOAD_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix) \ |
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291 | { \ |
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292 | row0 = _mm_mul_ps(__MM_LOAD_PS((*pMatrix)[0]), weight); \ |
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293 | row1 = _mm_mul_ps(__MM_LOAD_PS((*pMatrix)[1]), weight); \ |
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294 | row2 = _mm_mul_ps(__MM_LOAD_PS((*pMatrix)[2]), weight); \ |
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295 | } |
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296 | |
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297 | #define __ACCUM_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix) \ |
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298 | { \ |
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299 | row0 = __MM_MADD_PS(__MM_LOAD_PS((*pMatrix)[0]), weight, row0); \ |
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300 | row1 = __MM_MADD_PS(__MM_LOAD_PS((*pMatrix)[1]), weight, row1); \ |
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301 | row2 = __MM_MADD_PS(__MM_LOAD_PS((*pMatrix)[2]), weight, row2); \ |
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302 | } |
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303 | |
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304 | //--------------------------------------------------------------------- |
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305 | // The following macros request variables declared by caller. |
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306 | // |
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307 | // :) Thank row-major matrix used in Ogre, it make we accessing affine matrix easy. |
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308 | //--------------------------------------------------------------------- |
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309 | |
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310 | /** Collapse one-weighted matrix. |
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311 | Eliminated multiply by weight since the weight should be equal to one always |
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312 | */ |
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313 | #define __COLLAPSE_MATRIX_W1(row0, row1, row2, ppMatrices, pIndices, pWeights) \ |
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314 | { \ |
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315 | pMatrix0 = blendMatrices[pIndices[0]]; \ |
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316 | __LOAD_MATRIX(row0, row1, row2, pMatrix0); \ |
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317 | } |
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318 | |
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319 | /** Collapse two-weighted matrix. |
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320 | Based on the fact that accumulated weights are equal to one, by use lerp, |
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321 | replaced two multiplies and one additive with one multiplie and two additives. |
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322 | */ |
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323 | #define __COLLAPSE_MATRIX_W2(row0, row1, row2, ppMatrices, pIndices, pWeights) \ |
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324 | { \ |
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325 | weight = _mm_load_ps1(pWeights + 1); \ |
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326 | pMatrix0 = ppMatrices[pIndices[0]]; \ |
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327 | __LOAD_MATRIX(row0, row1, row2, pMatrix0); \ |
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328 | pMatrix1 = ppMatrices[pIndices[1]]; \ |
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329 | __LERP_MATRIX(row0, row1, row2, weight, pMatrix1); \ |
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330 | } |
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331 | |
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332 | /** Collapse three-weighted matrix. |
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333 | */ |
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334 | #define __COLLAPSE_MATRIX_W3(row0, row1, row2, ppMatrices, pIndices, pWeights) \ |
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335 | { \ |
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336 | weight = _mm_load_ps1(pWeights + 0); \ |
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337 | pMatrix0 = ppMatrices[pIndices[0]]; \ |
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338 | __LOAD_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix0); \ |
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339 | weight = _mm_load_ps1(pWeights + 1); \ |
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340 | pMatrix1 = ppMatrices[pIndices[1]]; \ |
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341 | __ACCUM_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix1); \ |
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342 | weight = _mm_load_ps1(pWeights + 2); \ |
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343 | pMatrix2 = ppMatrices[pIndices[2]]; \ |
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344 | __ACCUM_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix2); \ |
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345 | } |
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346 | |
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347 | /** Collapse four-weighted matrix. |
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348 | */ |
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349 | #define __COLLAPSE_MATRIX_W4(row0, row1, row2, ppMatrices, pIndices, pWeights) \ |
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350 | { \ |
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351 | /* Load four blend weights at one time, they will be shuffled later */ \ |
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352 | weights = _mm_loadu_ps(pWeights); \ |
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353 | \ |
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354 | pMatrix0 = ppMatrices[pIndices[0]]; \ |
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355 | weight = __MM_SELECT(weights, 0); \ |
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356 | __LOAD_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix0); \ |
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357 | pMatrix1 = ppMatrices[pIndices[1]]; \ |
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358 | weight = __MM_SELECT(weights, 1); \ |
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359 | __ACCUM_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix1); \ |
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360 | pMatrix2 = ppMatrices[pIndices[2]]; \ |
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361 | weight = __MM_SELECT(weights, 2); \ |
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362 | __ACCUM_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix2); \ |
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363 | pMatrix3 = ppMatrices[pIndices[3]]; \ |
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364 | weight = __MM_SELECT(weights, 3); \ |
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365 | __ACCUM_WEIGHTED_MATRIX(row0, row1, row2, weight, pMatrix3); \ |
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366 | } |
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367 | |
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368 | |
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369 | |
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370 | //--------------------------------------------------------------------- |
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371 | // Collapse a matrix at one time. The collapsed matrix are weighted by |
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372 | // blend-weights, and then can use to transform corresponding vertex directly. |
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373 | // |
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374 | // I'd like use inline function instead of macro here, but I also want to |
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375 | // ensure compiler integrate this code into its callers (release build at |
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376 | // least), doesn't matter about specific compile options. Inline function |
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377 | // work fine for VC, but looks like gcc (3.4.4 here) generate function-call |
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378 | // when implemented as inline function, even if compile with "-O3" option. |
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379 | // |
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380 | #define _collapseOneMatrix( \ |
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381 | m00, m01, m02, \ |
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382 | pBlendWeight, pBlendIndex, \ |
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383 | blendMatrices, \ |
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384 | blendWeightStride, blendIndexStride, \ |
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385 | numWeightsPerVertex) \ |
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386 | { \ |
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387 | /* Important Note: If reuse pMatrixXXX frequently, M$ VC7.1 will */ \ |
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388 | /* generate wrong code here!!! */ \ |
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389 | const Matrix4* pMatrix0, *pMatrix1, *pMatrix2, *pMatrix3; \ |
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390 | __m128 weight, weights; \ |
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391 | \ |
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392 | switch (numWeightsPerVertex) \ |
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393 | { \ |
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394 | default: /* Just in case and make compiler happy */ \ |
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395 | case 1: \ |
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396 | __COLLAPSE_MATRIX_W1(m00, m01, m02, blendMatrices, \ |
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397 | rawOffsetPointer(pBlendIndex, 0 * blendIndexStride), \ |
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398 | rawOffsetPointer(pBlendWeight, 0 * blendWeightStride)); \ |
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399 | break; \ |
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400 | \ |
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401 | case 2: \ |
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402 | __COLLAPSE_MATRIX_W2(m00, m01, m02, blendMatrices, \ |
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403 | rawOffsetPointer(pBlendIndex, 0 * blendIndexStride), \ |
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404 | rawOffsetPointer(pBlendWeight, 0 * blendWeightStride)); \ |
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405 | break; \ |
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406 | \ |
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407 | case 3: \ |
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408 | __COLLAPSE_MATRIX_W3(m00, m01, m02, blendMatrices, \ |
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409 | rawOffsetPointer(pBlendIndex, 0 * blendIndexStride), \ |
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410 | rawOffsetPointer(pBlendWeight, 0 * blendWeightStride)); \ |
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411 | break; \ |
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412 | \ |
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413 | case 4: \ |
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414 | __COLLAPSE_MATRIX_W4(m00, m01, m02, blendMatrices, \ |
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415 | rawOffsetPointer(pBlendIndex, 0 * blendIndexStride), \ |
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416 | rawOffsetPointer(pBlendWeight, 0 * blendWeightStride)); \ |
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417 | break; \ |
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418 | } \ |
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419 | } |
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420 | |
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421 | //--------------------------------------------------------------------- |
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422 | // Collapse four matrices at one time. The collapsed matrix are weighted by |
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423 | // blend-weights, and then can use to transform corresponding vertex directly. |
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424 | // |
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425 | // I'd like use inline function instead of macro here, but I also want to |
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426 | // ensure compiler integrate this code into its callers (release build at |
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427 | // least), doesn't matter about specific compile options. Inline function |
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428 | // work fine for VC, but looks like gcc (3.4.4 here) generate function-call |
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429 | // when implemented as inline function, even if compile with "-O3" option. |
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430 | // |
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431 | #define _collapseFourMatrices( \ |
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432 | m00, m01, m02, \ |
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433 | m10, m11, m12, \ |
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434 | m20, m21, m22, \ |
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435 | m30, m31, m32, \ |
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436 | pBlendWeight, pBlendIndex, \ |
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437 | blendMatrices, \ |
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438 | blendWeightStride, blendIndexStride, \ |
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439 | numWeightsPerVertex) \ |
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440 | { \ |
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441 | /* Important Note: If reuse pMatrixXXX frequently, M$ VC7.1 will */ \ |
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442 | /* generate wrong code here!!! */ \ |
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443 | const Matrix4* pMatrix0, *pMatrix1, *pMatrix2, *pMatrix3; \ |
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444 | __m128 weight, weights; \ |
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445 | \ |
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446 | switch (numWeightsPerVertex) \ |
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447 | { \ |
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448 | default: /* Just in case and make compiler happy */ \ |
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449 | case 1: \ |
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450 | __COLLAPSE_MATRIX_W1(m00, m01, m02, blendMatrices, \ |
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451 | rawOffsetPointer(pBlendIndex, 0 * blendIndexStride), \ |
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452 | rawOffsetPointer(pBlendWeight, 0 * blendWeightStride)); \ |
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453 | __COLLAPSE_MATRIX_W1(m10, m11, m12, blendMatrices, \ |
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454 | rawOffsetPointer(pBlendIndex, 1 * blendIndexStride), \ |
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455 | rawOffsetPointer(pBlendWeight, 1 * blendWeightStride)); \ |
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456 | __COLLAPSE_MATRIX_W1(m20, m21, m22, blendMatrices, \ |
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457 | rawOffsetPointer(pBlendIndex, 2 * blendIndexStride), \ |
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458 | rawOffsetPointer(pBlendWeight, 2 * blendWeightStride)); \ |
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459 | __COLLAPSE_MATRIX_W1(m30, m31, m32, blendMatrices, \ |
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460 | rawOffsetPointer(pBlendIndex, 3 * blendIndexStride), \ |
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461 | rawOffsetPointer(pBlendWeight, 3 * blendWeightStride)); \ |
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462 | break; \ |
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463 | \ |
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464 | case 2: \ |
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465 | __COLLAPSE_MATRIX_W2(m00, m01, m02, blendMatrices, \ |
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466 | rawOffsetPointer(pBlendIndex, 0 * blendIndexStride), \ |
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467 | rawOffsetPointer(pBlendWeight, 0 * blendWeightStride)); \ |
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468 | __COLLAPSE_MATRIX_W2(m10, m11, m12, blendMatrices, \ |
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469 | rawOffsetPointer(pBlendIndex, 1 * blendIndexStride), \ |
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470 | rawOffsetPointer(pBlendWeight, 1 * blendWeightStride)); \ |
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471 | __COLLAPSE_MATRIX_W2(m20, m21, m22, blendMatrices, \ |
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472 | rawOffsetPointer(pBlendIndex, 2 * blendIndexStride), \ |
---|
473 | rawOffsetPointer(pBlendWeight, 2 * blendWeightStride)); \ |
---|
474 | __COLLAPSE_MATRIX_W2(m30, m31, m32, blendMatrices, \ |
---|
475 | rawOffsetPointer(pBlendIndex, 3 * blendIndexStride), \ |
---|
476 | rawOffsetPointer(pBlendWeight, 3 * blendWeightStride)); \ |
---|
477 | break; \ |
---|
478 | \ |
---|
479 | case 3: \ |
---|
480 | __COLLAPSE_MATRIX_W3(m00, m01, m02, blendMatrices, \ |
---|
481 | rawOffsetPointer(pBlendIndex, 0 * blendIndexStride), \ |
---|
482 | rawOffsetPointer(pBlendWeight, 0 * blendWeightStride)); \ |
---|
483 | __COLLAPSE_MATRIX_W3(m10, m11, m12, blendMatrices, \ |
---|
484 | rawOffsetPointer(pBlendIndex, 1 * blendIndexStride), \ |
---|
485 | rawOffsetPointer(pBlendWeight, 1 * blendWeightStride)); \ |
---|
486 | __COLLAPSE_MATRIX_W3(m20, m21, m22, blendMatrices, \ |
---|
487 | rawOffsetPointer(pBlendIndex, 2 * blendIndexStride), \ |
---|
488 | rawOffsetPointer(pBlendWeight, 2 * blendWeightStride)); \ |
---|
489 | __COLLAPSE_MATRIX_W3(m30, m31, m32, blendMatrices, \ |
---|
490 | rawOffsetPointer(pBlendIndex, 3 * blendIndexStride), \ |
---|
491 | rawOffsetPointer(pBlendWeight, 3 * blendWeightStride)); \ |
---|
492 | break; \ |
---|
493 | \ |
---|
494 | case 4: \ |
---|
495 | __COLLAPSE_MATRIX_W4(m00, m01, m02, blendMatrices, \ |
---|
496 | rawOffsetPointer(pBlendIndex, 0 * blendIndexStride), \ |
---|
497 | rawOffsetPointer(pBlendWeight, 0 * blendWeightStride)); \ |
---|
498 | __COLLAPSE_MATRIX_W4(m10, m11, m12, blendMatrices, \ |
---|
499 | rawOffsetPointer(pBlendIndex, 1 * blendIndexStride), \ |
---|
500 | rawOffsetPointer(pBlendWeight, 1 * blendWeightStride)); \ |
---|
501 | __COLLAPSE_MATRIX_W4(m20, m21, m22, blendMatrices, \ |
---|
502 | rawOffsetPointer(pBlendIndex, 2 * blendIndexStride), \ |
---|
503 | rawOffsetPointer(pBlendWeight, 2 * blendWeightStride)); \ |
---|
504 | __COLLAPSE_MATRIX_W4(m30, m31, m32, blendMatrices, \ |
---|
505 | rawOffsetPointer(pBlendIndex, 3 * blendIndexStride), \ |
---|
506 | rawOffsetPointer(pBlendWeight, 3 * blendWeightStride)); \ |
---|
507 | break; \ |
---|
508 | } \ |
---|
509 | } |
---|
510 | |
---|
511 | |
---|
512 | |
---|
513 | //--------------------------------------------------------------------- |
---|
514 | // General SSE version skinning positions, and optional skinning normals. |
---|
515 | static void softwareVertexSkinning_SSE_General( |
---|
516 | const float *pSrcPos, float *pDestPos, |
---|
517 | const float *pSrcNorm, float *pDestNorm, |
---|
518 | const float *pBlendWeight, const unsigned char* pBlendIndex, |
---|
519 | const Matrix4* const* blendMatrices, |
---|
520 | size_t srcPosStride, size_t destPosStride, |
---|
521 | size_t srcNormStride, size_t destNormStride, |
---|
522 | size_t blendWeightStride, size_t blendIndexStride, |
---|
523 | size_t numWeightsPerVertex, |
---|
524 | size_t numVertices) |
---|
525 | { |
---|
526 | for (size_t i = 0; i < numVertices; ++i) |
---|
527 | { |
---|
528 | // Collapse matrices |
---|
529 | __m128 m00, m01, m02; |
---|
530 | _collapseOneMatrix( |
---|
531 | m00, m01, m02, |
---|
532 | pBlendWeight, pBlendIndex, |
---|
533 | blendMatrices, |
---|
534 | blendWeightStride, blendIndexStride, |
---|
535 | numWeightsPerVertex); |
---|
536 | |
---|
537 | // Advance blend weight and index pointers |
---|
538 | advanceRawPointer(pBlendWeight, blendWeightStride); |
---|
539 | advanceRawPointer(pBlendIndex, blendIndexStride); |
---|
540 | |
---|
541 | //------------------------------------------------------------------ |
---|
542 | |
---|
543 | // Rearrange to column-major matrix with rows shuffled order to: Z 0 X Y |
---|
544 | __m128 m03 = _mm_setzero_ps(); |
---|
545 | __MM_TRANSPOSE4x4_PS(m02, m03, m00, m01); |
---|
546 | |
---|
547 | //------------------------------------------------------------------ |
---|
548 | // Transform position |
---|
549 | //------------------------------------------------------------------ |
---|
550 | |
---|
551 | __m128 s0, s1, s2; |
---|
552 | |
---|
553 | // Load source position |
---|
554 | s0 = _mm_load_ps1(pSrcPos + 0); |
---|
555 | s1 = _mm_load_ps1(pSrcPos + 1); |
---|
556 | s2 = _mm_load_ps1(pSrcPos + 2); |
---|
557 | |
---|
558 | // Transform by collapsed matrix |
---|
559 | __m128 accumPos = __MM_DOT4x3_PS(m02, m03, m00, m01, s0, s1, s2); // z 0 x y |
---|
560 | |
---|
561 | // Store blended position, no aligned requirement |
---|
562 | _mm_storeh_pi((__m64*)pDestPos, accumPos); |
---|
563 | _mm_store_ss(pDestPos+2, accumPos); |
---|
564 | |
---|
565 | // Advance source and target position pointers |
---|
566 | advanceRawPointer(pSrcPos, srcPosStride); |
---|
567 | advanceRawPointer(pDestPos, destPosStride); |
---|
568 | |
---|
569 | //------------------------------------------------------------------ |
---|
570 | // Optional blend normal |
---|
571 | //------------------------------------------------------------------ |
---|
572 | |
---|
573 | if (pSrcNorm) |
---|
574 | { |
---|
575 | // Load source normal |
---|
576 | s0 = _mm_load_ps1(pSrcNorm + 0); |
---|
577 | s1 = _mm_load_ps1(pSrcNorm + 1); |
---|
578 | s2 = _mm_load_ps1(pSrcNorm + 2); |
---|
579 | |
---|
580 | // Transform by collapsed matrix |
---|
581 | __m128 accumNorm = __MM_DOT3x3_PS(m02, m03, m00, s0, s1, s2); // z 0 x y |
---|
582 | |
---|
583 | // Normalise normal |
---|
584 | __m128 tmp = _mm_mul_ps(accumNorm, accumNorm); // z^2 0 x^2 y^2 |
---|
585 | tmp = __MM_ACCUM3_PS(tmp, |
---|
586 | _mm_shuffle_ps(tmp, tmp, _MM_SHUFFLE(0,3,1,2)), // x^2 0 y^2 z^2 |
---|
587 | _mm_shuffle_ps(tmp, tmp, _MM_SHUFFLE(2,0,1,3))); // y^2 0 z^2 x^2 |
---|
588 | // Note: zero divided here, but neglectable |
---|
589 | tmp = __MM_RSQRT_PS(tmp); |
---|
590 | accumNorm = _mm_mul_ps(accumNorm, tmp); |
---|
591 | |
---|
592 | // Store blended normal, no aligned requirement |
---|
593 | _mm_storeh_pi((__m64*)pDestNorm, accumNorm); |
---|
594 | _mm_store_ss(pDestNorm+2, accumNorm); |
---|
595 | |
---|
596 | // Advance source and target normal pointers |
---|
597 | advanceRawPointer(pSrcNorm, srcNormStride); |
---|
598 | advanceRawPointer(pDestNorm, destNormStride); |
---|
599 | } |
---|
600 | } |
---|
601 | } |
---|
602 | //--------------------------------------------------------------------- |
---|
603 | // Special SSE version skinning shared buffers of position and normal, |
---|
604 | // and the buffer are packed. |
---|
605 | template <bool srcAligned, bool destAligned> |
---|
606 | struct SoftwareVertexSkinning_SSE_PosNorm_Shared_Packed |
---|
607 | { |
---|
608 | static void apply( |
---|
609 | const float* pSrc, float* pDest, |
---|
610 | const float* pBlendWeight, const unsigned char* pBlendIndex, |
---|
611 | const Matrix4* const* blendMatrices, |
---|
612 | size_t blendWeightStride, size_t blendIndexStride, |
---|
613 | size_t numWeightsPerVertex, |
---|
614 | size_t numIterations) |
---|
615 | { |
---|
616 | typedef SSEMemoryAccessor<srcAligned> SrcAccessor; |
---|
617 | typedef SSEMemoryAccessor<destAligned> DestAccessor; |
---|
618 | |
---|
619 | // Blending 4 vertices per-iteration |
---|
620 | for (size_t i = 0; i < numIterations; ++i) |
---|
621 | { |
---|
622 | // Collapse matrices |
---|
623 | __m128 m00, m01, m02, m10, m11, m12, m20, m21, m22, m30, m31, m32; |
---|
624 | _collapseFourMatrices( |
---|
625 | m00, m01, m02, |
---|
626 | m10, m11, m12, |
---|
627 | m20, m21, m22, |
---|
628 | m30, m31, m32, |
---|
629 | pBlendWeight, pBlendIndex, |
---|
630 | blendMatrices, |
---|
631 | blendWeightStride, blendIndexStride, |
---|
632 | numWeightsPerVertex); |
---|
633 | |
---|
634 | // Advance 4 vertices |
---|
635 | advanceRawPointer(pBlendWeight, 4 * blendWeightStride); |
---|
636 | advanceRawPointer(pBlendIndex, 4 * blendIndexStride); |
---|
637 | |
---|
638 | //------------------------------------------------------------------ |
---|
639 | // Transform position/normals |
---|
640 | //------------------------------------------------------------------ |
---|
641 | |
---|
642 | __m128 s0, s1, s2, s3, s4, s5, d0, d1, d2, d3, d4, d5; |
---|
643 | __m128 t0, t1, t2, t3, t4, t5; |
---|
644 | |
---|
645 | // Load source position/normals |
---|
646 | s0 = SrcAccessor::load(pSrc + 0); // px0 py0 pz0 nx0 |
---|
647 | s1 = SrcAccessor::load(pSrc + 4); // ny0 nz0 px1 py1 |
---|
648 | s2 = SrcAccessor::load(pSrc + 8); // pz1 nx1 ny1 nz1 |
---|
649 | s3 = SrcAccessor::load(pSrc + 12); // px2 py2 pz2 nx2 |
---|
650 | s4 = SrcAccessor::load(pSrc + 16); // ny2 nz2 px3 py3 |
---|
651 | s5 = SrcAccessor::load(pSrc + 20); // pz3 nx3 ny3 nz3 |
---|
652 | |
---|
653 | // Rearrange to component-major for batches calculate. |
---|
654 | |
---|
655 | t0 = _mm_unpacklo_ps(s0, s3); // px0 px2 py0 py2 |
---|
656 | t1 = _mm_unpackhi_ps(s0, s3); // pz0 pz2 nx0 nx2 |
---|
657 | t2 = _mm_unpacklo_ps(s1, s4); // ny0 ny2 nz0 nz2 |
---|
658 | t3 = _mm_unpackhi_ps(s1, s4); // px1 px3 py1 py3 |
---|
659 | t4 = _mm_unpacklo_ps(s2, s5); // pz1 pz3 nx1 nx3 |
---|
660 | t5 = _mm_unpackhi_ps(s2, s5); // ny1 ny3 nz1 nz3 |
---|
661 | |
---|
662 | s0 = _mm_unpacklo_ps(t0, t3); // px0 px1 px2 px3 |
---|
663 | s1 = _mm_unpackhi_ps(t0, t3); // py0 py1 py2 py3 |
---|
664 | s2 = _mm_unpacklo_ps(t1, t4); // pz0 pz1 pz2 pz3 |
---|
665 | s3 = _mm_unpackhi_ps(t1, t4); // nx0 nx1 nx2 nx3 |
---|
666 | s4 = _mm_unpacklo_ps(t2, t5); // ny0 ny1 ny2 ny3 |
---|
667 | s5 = _mm_unpackhi_ps(t2, t5); // nz0 nz1 nz2 nz3 |
---|
668 | |
---|
669 | // Transform by collapsed matrix |
---|
670 | |
---|
671 | // Shuffle row 0 of four collapsed matrices for calculate X component |
---|
672 | __MM_TRANSPOSE4x4_PS(m00, m10, m20, m30); |
---|
673 | |
---|
674 | // Transform X components |
---|
675 | d0 = __MM_DOT4x3_PS(m00, m10, m20, m30, s0, s1, s2); // PX0 PX1 PX2 PX3 |
---|
676 | d3 = __MM_DOT3x3_PS(m00, m10, m20, s3, s4, s5); // NX0 NX1 NX2 NX3 |
---|
677 | |
---|
678 | // Shuffle row 1 of four collapsed matrices for calculate Y component |
---|
679 | __MM_TRANSPOSE4x4_PS(m01, m11, m21, m31); |
---|
680 | |
---|
681 | // Transform Y components |
---|
682 | d1 = __MM_DOT4x3_PS(m01, m11, m21, m31, s0, s1, s2); // PY0 PY1 PY2 PY3 |
---|
683 | d4 = __MM_DOT3x3_PS(m01, m11, m21, s3, s4, s5); // NY0 NY1 NY2 NY3 |
---|
684 | |
---|
685 | // Shuffle row 2 of four collapsed matrices for calculate Z component |
---|
686 | __MM_TRANSPOSE4x4_PS(m02, m12, m22, m32); |
---|
687 | |
---|
688 | // Transform Z components |
---|
689 | d2 = __MM_DOT4x3_PS(m02, m12, m22, m32, s0, s1, s2); // PZ0 PZ1 PZ2 PZ3 |
---|
690 | d5 = __MM_DOT3x3_PS(m02, m12, m22, s3, s4, s5); // NZ0 NZ1 NZ2 NZ3 |
---|
691 | |
---|
692 | // Normalise normals |
---|
693 | __m128 tmp = __MM_DOT3x3_PS(d3, d4, d5, d3, d4, d5); |
---|
694 | tmp = __MM_RSQRT_PS(tmp); |
---|
695 | d3 = _mm_mul_ps(d3, tmp); |
---|
696 | d4 = _mm_mul_ps(d4, tmp); |
---|
697 | d5 = _mm_mul_ps(d5, tmp); |
---|
698 | |
---|
699 | // Arrange back to continuous format for store results |
---|
700 | |
---|
701 | t0 = _mm_unpacklo_ps(d0, d1); // PX0 PY0 PX1 PY1 |
---|
702 | t1 = _mm_unpackhi_ps(d0, d1); // PX2 PY2 PX3 PY3 |
---|
703 | t2 = _mm_unpacklo_ps(d2, d3); // PZ0 NX0 PZ1 NX1 |
---|
704 | t3 = _mm_unpackhi_ps(d2, d3); // PZ2 NX2 PZ3 NX3 |
---|
705 | t4 = _mm_unpacklo_ps(d4, d5); // NY0 NZ0 NY1 NZ1 |
---|
706 | t5 = _mm_unpackhi_ps(d4, d5); // NY2 NZ2 NY3 NZ3 |
---|
707 | |
---|
708 | d0 = _mm_movelh_ps(t0, t2); // PX0 PY0 PZ0 NX0 |
---|
709 | d1 = _mm_shuffle_ps(t4, t0, _MM_SHUFFLE(3,2,1,0)); // NY0 NZ0 PX1 PY1 |
---|
710 | d2 = _mm_movehl_ps(t4, t2); // PZ1 NX1 NY1 NZ1 |
---|
711 | d3 = _mm_movelh_ps(t1, t3); // PX2 PY2 PZ2 NX2 |
---|
712 | d4 = _mm_shuffle_ps(t5, t1, _MM_SHUFFLE(3,2,1,0)); // NY2 NZ2 PX3 PY3 |
---|
713 | d5 = _mm_movehl_ps(t5, t3); // PZ3 NX3 NY3 NZ3 |
---|
714 | |
---|
715 | // Store blended position/normals |
---|
716 | DestAccessor::store(pDest + 0, d0); |
---|
717 | DestAccessor::store(pDest + 4, d1); |
---|
718 | DestAccessor::store(pDest + 8, d2); |
---|
719 | DestAccessor::store(pDest + 12, d3); |
---|
720 | DestAccessor::store(pDest + 16, d4); |
---|
721 | DestAccessor::store(pDest + 20, d5); |
---|
722 | |
---|
723 | // Advance 4 vertices |
---|
724 | pSrc += 4 * (3 + 3); |
---|
725 | pDest += 4 * (3 + 3); |
---|
726 | } |
---|
727 | } |
---|
728 | }; |
---|
729 | static FORCEINLINE void softwareVertexSkinning_SSE_PosNorm_Shared_Packed( |
---|
730 | const float* pSrcPos, float* pDestPos, |
---|
731 | const float* pBlendWeight, const unsigned char* pBlendIndex, |
---|
732 | const Matrix4* const* blendMatrices, |
---|
733 | size_t blendWeightStride, size_t blendIndexStride, |
---|
734 | size_t numWeightsPerVertex, |
---|
735 | size_t numIterations) |
---|
736 | { |
---|
737 | // pSrcPos might can't align to 16 bytes because 8 bytes alignment shift per-vertex |
---|
738 | |
---|
739 | // Instantiating two version only, since other alignement combination not that important. |
---|
740 | if (_isAlignedForSSE(pSrcPos) && _isAlignedForSSE(pDestPos)) |
---|
741 | { |
---|
742 | SoftwareVertexSkinning_SSE_PosNorm_Shared_Packed<true, true>::apply( |
---|
743 | pSrcPos, pDestPos, |
---|
744 | pBlendWeight, pBlendIndex, |
---|
745 | blendMatrices, |
---|
746 | blendWeightStride, blendIndexStride, |
---|
747 | numWeightsPerVertex, |
---|
748 | numIterations); |
---|
749 | } |
---|
750 | else |
---|
751 | { |
---|
752 | SoftwareVertexSkinning_SSE_PosNorm_Shared_Packed<false, false>::apply( |
---|
753 | pSrcPos, pDestPos, |
---|
754 | pBlendWeight, pBlendIndex, |
---|
755 | blendMatrices, |
---|
756 | blendWeightStride, blendIndexStride, |
---|
757 | numWeightsPerVertex, |
---|
758 | numIterations); |
---|
759 | } |
---|
760 | } |
---|
761 | //--------------------------------------------------------------------- |
---|
762 | // Special SSE version skinning separated buffers of position and normal, |
---|
763 | // both of position and normal buffer are packed. |
---|
764 | template <bool srcPosAligned, bool destPosAligned, bool srcNormAligned, bool destNormAligned> |
---|
765 | struct SoftwareVertexSkinning_SSE_PosNorm_Separated_Packed |
---|
766 | { |
---|
767 | static void apply( |
---|
768 | const float* pSrcPos, float* pDestPos, |
---|
769 | const float* pSrcNorm, float* pDestNorm, |
---|
770 | const float* pBlendWeight, const unsigned char* pBlendIndex, |
---|
771 | const Matrix4* const* blendMatrices, |
---|
772 | size_t blendWeightStride, size_t blendIndexStride, |
---|
773 | size_t numWeightsPerVertex, |
---|
774 | size_t numIterations) |
---|
775 | { |
---|
776 | typedef SSEMemoryAccessor<srcPosAligned> SrcPosAccessor; |
---|
777 | typedef SSEMemoryAccessor<destPosAligned> DestPosAccessor; |
---|
778 | typedef SSEMemoryAccessor<srcNormAligned> SrcNormAccessor; |
---|
779 | typedef SSEMemoryAccessor<destNormAligned> DestNormAccessor; |
---|
780 | |
---|
781 | // Blending 4 vertices per-iteration |
---|
782 | for (size_t i = 0; i < numIterations; ++i) |
---|
783 | { |
---|
784 | // Collapse matrices |
---|
785 | __m128 m00, m01, m02, m10, m11, m12, m20, m21, m22, m30, m31, m32; |
---|
786 | _collapseFourMatrices( |
---|
787 | m00, m01, m02, |
---|
788 | m10, m11, m12, |
---|
789 | m20, m21, m22, |
---|
790 | m30, m31, m32, |
---|
791 | pBlendWeight, pBlendIndex, |
---|
792 | blendMatrices, |
---|
793 | blendWeightStride, blendIndexStride, |
---|
794 | numWeightsPerVertex); |
---|
795 | |
---|
796 | // Advance 4 vertices |
---|
797 | advanceRawPointer(pBlendWeight, 4 * blendWeightStride); |
---|
798 | advanceRawPointer(pBlendIndex, 4 * blendIndexStride); |
---|
799 | |
---|
800 | //------------------------------------------------------------------ |
---|
801 | // Transform positions |
---|
802 | //------------------------------------------------------------------ |
---|
803 | |
---|
804 | __m128 s0, s1, s2, d0, d1, d2; |
---|
805 | |
---|
806 | // Load source positions |
---|
807 | s0 = SrcPosAccessor::load(pSrcPos + 0); // x0 y0 z0 x1 |
---|
808 | s1 = SrcPosAccessor::load(pSrcPos + 4); // y1 z1 x2 y2 |
---|
809 | s2 = SrcPosAccessor::load(pSrcPos + 8); // z2 x3 y3 z3 |
---|
810 | |
---|
811 | // Arrange to 3x4 component-major for batches calculate |
---|
812 | __MM_TRANSPOSE4x3_PS(s0, s1, s2); |
---|
813 | |
---|
814 | // Transform by collapsed matrix |
---|
815 | |
---|
816 | // Shuffle row 0 of four collapsed matrices for calculate X component |
---|
817 | __MM_TRANSPOSE4x4_PS(m00, m10, m20, m30); |
---|
818 | |
---|
819 | // Transform X components |
---|
820 | d0 = __MM_DOT4x3_PS(m00, m10, m20, m30, s0, s1, s2); // X0 X1 X2 X3 |
---|
821 | |
---|
822 | // Shuffle row 1 of four collapsed matrices for calculate Y component |
---|
823 | __MM_TRANSPOSE4x4_PS(m01, m11, m21, m31); |
---|
824 | |
---|
825 | // Transform Y components |
---|
826 | d1 = __MM_DOT4x3_PS(m01, m11, m21, m31, s0, s1, s2); // Y0 Y1 Y2 Y3 |
---|
827 | |
---|
828 | // Shuffle row 2 of four collapsed matrices for calculate Z component |
---|
829 | __MM_TRANSPOSE4x4_PS(m02, m12, m22, m32); |
---|
830 | |
---|
831 | // Transform Z components |
---|
832 | d2 = __MM_DOT4x3_PS(m02, m12, m22, m32, s0, s1, s2); // Z0 Z1 Z2 Z3 |
---|
833 | |
---|
834 | // Arrange back to 4x3 continuous format for store results |
---|
835 | __MM_TRANSPOSE3x4_PS(d0, d1, d2); |
---|
836 | |
---|
837 | // Store blended positions |
---|
838 | DestPosAccessor::store(pDestPos + 0, d0); |
---|
839 | DestPosAccessor::store(pDestPos + 4, d1); |
---|
840 | DestPosAccessor::store(pDestPos + 8, d2); |
---|
841 | |
---|
842 | // Advance 4 vertices |
---|
843 | pSrcPos += 4 * 3; |
---|
844 | pDestPos += 4 * 3; |
---|
845 | |
---|
846 | //------------------------------------------------------------------ |
---|
847 | // Transform normals |
---|
848 | //------------------------------------------------------------------ |
---|
849 | |
---|
850 | // Load source normals |
---|
851 | s0 = SrcNormAccessor::load(pSrcNorm + 0); // x0 y0 z0 x1 |
---|
852 | s1 = SrcNormAccessor::load(pSrcNorm + 4); // y1 z1 x2 y2 |
---|
853 | s2 = SrcNormAccessor::load(pSrcNorm + 8); // z2 x3 y3 z3 |
---|
854 | |
---|
855 | // Arrange to 3x4 component-major for batches calculate |
---|
856 | __MM_TRANSPOSE4x3_PS(s0, s1, s2); |
---|
857 | |
---|
858 | // Transform by collapsed and shuffled matrices |
---|
859 | d0 = __MM_DOT3x3_PS(m00, m10, m20, s0, s1, s2); // X0 X1 X2 X3 |
---|
860 | d1 = __MM_DOT3x3_PS(m01, m11, m21, s0, s1, s2); // Y0 Y1 Y2 Y3 |
---|
861 | d2 = __MM_DOT3x3_PS(m02, m12, m22, s0, s1, s2); // Z0 Z1 Z2 Z3 |
---|
862 | |
---|
863 | // Normalise normals |
---|
864 | __m128 tmp = __MM_DOT3x3_PS(d0, d1, d2, d0, d1, d2); |
---|
865 | tmp = __MM_RSQRT_PS(tmp); |
---|
866 | d0 = _mm_mul_ps(d0, tmp); |
---|
867 | d1 = _mm_mul_ps(d1, tmp); |
---|
868 | d2 = _mm_mul_ps(d2, tmp); |
---|
869 | |
---|
870 | // Arrange back to 4x3 continuous format for store results |
---|
871 | __MM_TRANSPOSE3x4_PS(d0, d1, d2); |
---|
872 | |
---|
873 | // Store blended normals |
---|
874 | DestNormAccessor::store(pDestNorm + 0, d0); |
---|
875 | DestNormAccessor::store(pDestNorm + 4, d1); |
---|
876 | DestNormAccessor::store(pDestNorm + 8, d2); |
---|
877 | |
---|
878 | // Advance 4 vertices |
---|
879 | pSrcNorm += 4 * 3; |
---|
880 | pDestNorm += 4 * 3; |
---|
881 | } |
---|
882 | } |
---|
883 | }; |
---|
884 | static FORCEINLINE void softwareVertexSkinning_SSE_PosNorm_Separated_Packed( |
---|
885 | const float* pSrcPos, float* pDestPos, |
---|
886 | const float* pSrcNorm, float* pDestNorm, |
---|
887 | const float* pBlendWeight, const unsigned char* pBlendIndex, |
---|
888 | const Matrix4* const* blendMatrices, |
---|
889 | size_t blendWeightStride, size_t blendIndexStride, |
---|
890 | size_t numWeightsPerVertex, |
---|
891 | size_t numIterations) |
---|
892 | { |
---|
893 | assert(_isAlignedForSSE(pSrcPos)); |
---|
894 | |
---|
895 | // Instantiating two version only, since other alignement combination not that important. |
---|
896 | if (_isAlignedForSSE(pSrcNorm) && _isAlignedForSSE(pDestPos) && _isAlignedForSSE(pDestNorm)) |
---|
897 | { |
---|
898 | SoftwareVertexSkinning_SSE_PosNorm_Separated_Packed<true, true, true, true>::apply( |
---|
899 | pSrcPos, pDestPos, |
---|
900 | pSrcNorm, pDestNorm, |
---|
901 | pBlendWeight, pBlendIndex, |
---|
902 | blendMatrices, |
---|
903 | blendWeightStride, blendIndexStride, |
---|
904 | numWeightsPerVertex, |
---|
905 | numIterations); |
---|
906 | } |
---|
907 | else |
---|
908 | { |
---|
909 | SoftwareVertexSkinning_SSE_PosNorm_Separated_Packed<true, false, false, false>::apply( |
---|
910 | pSrcPos, pDestPos, |
---|
911 | pSrcNorm, pDestNorm, |
---|
912 | pBlendWeight, pBlendIndex, |
---|
913 | blendMatrices, |
---|
914 | blendWeightStride, blendIndexStride, |
---|
915 | numWeightsPerVertex, |
---|
916 | numIterations); |
---|
917 | } |
---|
918 | } |
---|
919 | //--------------------------------------------------------------------- |
---|
920 | // Special SSE version skinning position only, the position buffer are |
---|
921 | // packed. |
---|
922 | template <bool srcPosAligned, bool destPosAligned> |
---|
923 | struct SoftwareVertexSkinning_SSE_PosOnly_Packed |
---|
924 | { |
---|
925 | static void apply( |
---|
926 | const float* pSrcPos, float* pDestPos, |
---|
927 | const float* pBlendWeight, const unsigned char* pBlendIndex, |
---|
928 | const Matrix4* const* blendMatrices, |
---|
929 | size_t blendWeightStride, size_t blendIndexStride, |
---|
930 | size_t numWeightsPerVertex, |
---|
931 | size_t numIterations) |
---|
932 | { |
---|
933 | typedef SSEMemoryAccessor<srcPosAligned> SrcPosAccessor; |
---|
934 | typedef SSEMemoryAccessor<destPosAligned> DestPosAccessor; |
---|
935 | |
---|
936 | // Blending 4 vertices per-iteration |
---|
937 | for (size_t i = 0; i < numIterations; ++i) |
---|
938 | { |
---|
939 | // Collapse matrices |
---|
940 | __m128 m00, m01, m02, m10, m11, m12, m20, m21, m22, m30, m31, m32; |
---|
941 | _collapseFourMatrices( |
---|
942 | m00, m01, m02, |
---|
943 | m10, m11, m12, |
---|
944 | m20, m21, m22, |
---|
945 | m30, m31, m32, |
---|
946 | pBlendWeight, pBlendIndex, |
---|
947 | blendMatrices, |
---|
948 | blendWeightStride, blendIndexStride, |
---|
949 | numWeightsPerVertex); |
---|
950 | |
---|
951 | // Advance 4 vertices |
---|
952 | advanceRawPointer(pBlendWeight, 4 * blendWeightStride); |
---|
953 | advanceRawPointer(pBlendIndex, 4 * blendIndexStride); |
---|
954 | |
---|
955 | //------------------------------------------------------------------ |
---|
956 | // Transform positions |
---|
957 | //------------------------------------------------------------------ |
---|
958 | |
---|
959 | __m128 s0, s1, s2, d0, d1, d2; |
---|
960 | |
---|
961 | // Load source positions |
---|
962 | s0 = SrcPosAccessor::load(pSrcPos + 0); // x0 y0 z0 x1 |
---|
963 | s1 = SrcPosAccessor::load(pSrcPos + 4); // y1 z1 x2 y2 |
---|
964 | s2 = SrcPosAccessor::load(pSrcPos + 8); // z2 x3 y3 z3 |
---|
965 | |
---|
966 | // Arrange to 3x4 component-major for batches calculate |
---|
967 | __MM_TRANSPOSE4x3_PS(s0, s1, s2); |
---|
968 | |
---|
969 | // Transform by collapsed matrix |
---|
970 | |
---|
971 | // Shuffle row 0 of four collapsed matrices for calculate X component |
---|
972 | __MM_TRANSPOSE4x4_PS(m00, m10, m20, m30); |
---|
973 | |
---|
974 | // Transform X components |
---|
975 | d0 = __MM_DOT4x3_PS(m00, m10, m20, m30, s0, s1, s2); // X0 X1 X2 X3 |
---|
976 | |
---|
977 | // Shuffle row 1 of four collapsed matrices for calculate Y component |
---|
978 | __MM_TRANSPOSE4x4_PS(m01, m11, m21, m31); |
---|
979 | |
---|
980 | // Transform Y components |
---|
981 | d1 = __MM_DOT4x3_PS(m01, m11, m21, m31, s0, s1, s2); // Y0 Y1 Y2 Y3 |
---|
982 | |
---|
983 | // Shuffle row 2 of four collapsed matrices for calculate Z component |
---|
984 | __MM_TRANSPOSE4x4_PS(m02, m12, m22, m32); |
---|
985 | |
---|
986 | // Transform Z components |
---|
987 | d2 = __MM_DOT4x3_PS(m02, m12, m22, m32, s0, s1, s2); // Z0 Z1 Z2 Z3 |
---|
988 | |
---|
989 | // Arrange back to 4x3 continuous format for store results |
---|
990 | __MM_TRANSPOSE3x4_PS(d0, d1, d2); |
---|
991 | |
---|
992 | // Store blended positions |
---|
993 | DestPosAccessor::store(pDestPos + 0, d0); |
---|
994 | DestPosAccessor::store(pDestPos + 4, d1); |
---|
995 | DestPosAccessor::store(pDestPos + 8, d2); |
---|
996 | |
---|
997 | // Advance 4 vertices |
---|
998 | pSrcPos += 4 * 3; |
---|
999 | pDestPos += 4 * 3; |
---|
1000 | } |
---|
1001 | } |
---|
1002 | }; |
---|
1003 | static FORCEINLINE void softwareVertexSkinning_SSE_PosOnly_Packed( |
---|
1004 | const float* pSrcPos, float* pDestPos, |
---|
1005 | const float* pBlendWeight, const unsigned char* pBlendIndex, |
---|
1006 | const Matrix4* const* blendMatrices, |
---|
1007 | size_t blendWeightStride, size_t blendIndexStride, |
---|
1008 | size_t numWeightsPerVertex, |
---|
1009 | size_t numIterations) |
---|
1010 | { |
---|
1011 | assert(_isAlignedForSSE(pSrcPos)); |
---|
1012 | |
---|
1013 | // Instantiating two version only, since other alignement combination not that important. |
---|
1014 | if (_isAlignedForSSE(pDestPos)) |
---|
1015 | { |
---|
1016 | SoftwareVertexSkinning_SSE_PosOnly_Packed<true, true>::apply( |
---|
1017 | pSrcPos, pDestPos, |
---|
1018 | pBlendWeight, pBlendIndex, |
---|
1019 | blendMatrices, |
---|
1020 | blendWeightStride, blendIndexStride, |
---|
1021 | numWeightsPerVertex, |
---|
1022 | numIterations); |
---|
1023 | } |
---|
1024 | else |
---|
1025 | { |
---|
1026 | SoftwareVertexSkinning_SSE_PosOnly_Packed<true, false>::apply( |
---|
1027 | pSrcPos, pDestPos, |
---|
1028 | pBlendWeight, pBlendIndex, |
---|
1029 | blendMatrices, |
---|
1030 | blendWeightStride, blendIndexStride, |
---|
1031 | numWeightsPerVertex, |
---|
1032 | numIterations); |
---|
1033 | } |
---|
1034 | } |
---|
1035 | //--------------------------------------------------------------------- |
---|
1036 | //--------------------------------------------------------------------- |
---|
1037 | //--------------------------------------------------------------------- |
---|
1038 | OptimisedUtilSSE::OptimisedUtilSSE(void) |
---|
1039 | : mPreferGeneralVersionForSharedBuffers(false) |
---|
1040 | { |
---|
1041 | // For AMD Athlon XP (but not that for Althon 64), it's prefer to never use |
---|
1042 | // unrolled version for shared buffers at all, I guess because that version |
---|
1043 | // run out of usable CPU registers, or L1/L2 cache related problem, causing |
---|
1044 | // slight performance loss than general version. |
---|
1045 | // |
---|
1046 | |
---|
1047 | if (PlatformInformation::getCpuIdentifier().find("AuthenticAMD") != String::npos) |
---|
1048 | { |
---|
1049 | // How can I check it's an Athlon XP but not Althon 64? |
---|
1050 | // Ok, just test whether supports SSE2/SSE3 or not, if not, |
---|
1051 | // assume general version faster than unrolled version :) |
---|
1052 | // |
---|
1053 | if (!(PlatformInformation::getCpuFeatures() & |
---|
1054 | (PlatformInformation::CPU_FEATURE_SSE2 | PlatformInformation::CPU_FEATURE_SSE3))) |
---|
1055 | { |
---|
1056 | mPreferGeneralVersionForSharedBuffers = true; |
---|
1057 | } |
---|
1058 | } |
---|
1059 | } |
---|
1060 | //--------------------------------------------------------------------- |
---|
1061 | void OptimisedUtilSSE::softwareVertexSkinning( |
---|
1062 | const float *pSrcPos, float *pDestPos, |
---|
1063 | const float *pSrcNorm, float *pDestNorm, |
---|
1064 | const float *pBlendWeight, const unsigned char* pBlendIndex, |
---|
1065 | const Matrix4* const* blendMatrices, |
---|
1066 | size_t srcPosStride, size_t destPosStride, |
---|
1067 | size_t srcNormStride, size_t destNormStride, |
---|
1068 | size_t blendWeightStride, size_t blendIndexStride, |
---|
1069 | size_t numWeightsPerVertex, |
---|
1070 | size_t numVertices) |
---|
1071 | { |
---|
1072 | __OGRE_CHECK_STACK_ALIGNED_FOR_SSE(); |
---|
1073 | |
---|
1074 | // All position/normal pointers should be perfect aligned, but still check here |
---|
1075 | // for avoid hardware buffer which allocated by potential buggy driver doesn't |
---|
1076 | // support alignment properly. |
---|
1077 | // Because we are used meta-function technique here, the code is easy to maintenance |
---|
1078 | // and still provides all possible alignment combination. |
---|
1079 | // |
---|
1080 | |
---|
1081 | // Use unrolled routines only if there a lot of vertices |
---|
1082 | if (numVertices > OGRE_SSE_SKINNING_UNROLL_VERTICES) |
---|
1083 | { |
---|
1084 | if (pSrcNorm) |
---|
1085 | { |
---|
1086 | // Blend position and normal |
---|
1087 | |
---|
1088 | if (!mPreferGeneralVersionForSharedBuffers && |
---|
1089 | srcPosStride == sizeof(float) * (3 + 3) && destPosStride == sizeof(float) * (3 + 3) && |
---|
1090 | pSrcNorm == pSrcPos + 3 && pDestNorm == pDestPos + 3) |
---|
1091 | { |
---|
1092 | // Position and normal are sharing with packed buffer |
---|
1093 | |
---|
1094 | size_t srcPosAlign = (size_t)pSrcPos & 15; |
---|
1095 | assert((srcPosAlign & 3) == 0); |
---|
1096 | |
---|
1097 | // Blend unaligned vertices with general SIMD routine |
---|
1098 | if (srcPosAlign == 8) // Because 8 bytes alignment shift per-vertex |
---|
1099 | { |
---|
1100 | size_t count = srcPosAlign / 8; |
---|
1101 | numVertices -= count; |
---|
1102 | softwareVertexSkinning_SSE_General( |
---|
1103 | pSrcPos, pDestPos, |
---|
1104 | pSrcNorm, pDestNorm, |
---|
1105 | pBlendWeight, pBlendIndex, |
---|
1106 | blendMatrices, |
---|
1107 | srcPosStride, destPosStride, |
---|
1108 | srcNormStride, destNormStride, |
---|
1109 | blendWeightStride, blendIndexStride, |
---|
1110 | numWeightsPerVertex, |
---|
1111 | count); |
---|
1112 | |
---|
1113 | pSrcPos += count * (3 + 3); |
---|
1114 | pDestPos += count * (3 + 3); |
---|
1115 | pSrcNorm += count * (3 + 3); |
---|
1116 | pDestNorm += count * (3 + 3); |
---|
1117 | advanceRawPointer(pBlendWeight, count * blendWeightStride); |
---|
1118 | advanceRawPointer(pBlendIndex, count * blendIndexStride); |
---|
1119 | } |
---|
1120 | |
---|
1121 | // Blend vertices, four vertices per-iteration |
---|
1122 | size_t numIterations = numVertices / 4; |
---|
1123 | softwareVertexSkinning_SSE_PosNorm_Shared_Packed( |
---|
1124 | pSrcPos, pDestPos, |
---|
1125 | pBlendWeight, pBlendIndex, |
---|
1126 | blendMatrices, |
---|
1127 | blendWeightStride, blendIndexStride, |
---|
1128 | numWeightsPerVertex, |
---|
1129 | numIterations); |
---|
1130 | |
---|
1131 | // Advance pointers for remaining vertices |
---|
1132 | numVertices &= 3; |
---|
1133 | if (numVertices) |
---|
1134 | { |
---|
1135 | pSrcPos += numIterations * 4 * (3 + 3); |
---|
1136 | pDestPos += numIterations * 4 * (3 + 3); |
---|
1137 | pSrcNorm += numIterations * 4 * (3 + 3); |
---|
1138 | pDestNorm += numIterations * 4 * (3 + 3); |
---|
1139 | advanceRawPointer(pBlendWeight, numIterations * 4 * blendWeightStride); |
---|
1140 | advanceRawPointer(pBlendIndex, numIterations * 4 * blendIndexStride); |
---|
1141 | } |
---|
1142 | } |
---|
1143 | else if (srcPosStride == sizeof(float) * 3 && destPosStride == sizeof(float) * 3 && |
---|
1144 | srcNormStride == sizeof(float) * 3 && destNormStride == sizeof(float) * 3) |
---|
1145 | { |
---|
1146 | // Position and normal are separate buffers, and all of them are packed |
---|
1147 | |
---|
1148 | size_t srcPosAlign = (size_t)pSrcPos & 15; |
---|
1149 | assert((srcPosAlign & 3) == 0); |
---|
1150 | |
---|
1151 | // Blend unaligned vertices with general SIMD routine |
---|
1152 | if (srcPosAlign) |
---|
1153 | { |
---|
1154 | size_t count = srcPosAlign / 4; |
---|
1155 | numVertices -= count; |
---|
1156 | softwareVertexSkinning_SSE_General( |
---|
1157 | pSrcPos, pDestPos, |
---|
1158 | pSrcNorm, pDestNorm, |
---|
1159 | pBlendWeight, pBlendIndex, |
---|
1160 | blendMatrices, |
---|
1161 | srcPosStride, destPosStride, |
---|
1162 | srcNormStride, destNormStride, |
---|
1163 | blendWeightStride, blendIndexStride, |
---|
1164 | numWeightsPerVertex, |
---|
1165 | count); |
---|
1166 | |
---|
1167 | pSrcPos += count * 3; |
---|
1168 | pDestPos += count * 3; |
---|
1169 | pSrcNorm += count * 3; |
---|
1170 | pDestNorm += count * 3; |
---|
1171 | advanceRawPointer(pBlendWeight, count * blendWeightStride); |
---|
1172 | advanceRawPointer(pBlendIndex, count * blendIndexStride); |
---|
1173 | } |
---|
1174 | |
---|
1175 | // Blend vertices, four vertices per-iteration |
---|
1176 | size_t numIterations = numVertices / 4; |
---|
1177 | softwareVertexSkinning_SSE_PosNorm_Separated_Packed( |
---|
1178 | pSrcPos, pDestPos, |
---|
1179 | pSrcNorm, pDestNorm, |
---|
1180 | pBlendWeight, pBlendIndex, |
---|
1181 | blendMatrices, |
---|
1182 | blendWeightStride, blendIndexStride, |
---|
1183 | numWeightsPerVertex, |
---|
1184 | numIterations); |
---|
1185 | |
---|
1186 | // Advance pointers for remaining vertices |
---|
1187 | numVertices &= 3; |
---|
1188 | if (numVertices) |
---|
1189 | { |
---|
1190 | pSrcPos += numIterations * 4 * 3; |
---|
1191 | pDestPos += numIterations * 4 * 3; |
---|
1192 | pSrcNorm += numIterations * 4 * 3; |
---|
1193 | pDestNorm += numIterations * 4 * 3; |
---|
1194 | advanceRawPointer(pBlendWeight, numIterations * 4 * blendWeightStride); |
---|
1195 | advanceRawPointer(pBlendIndex, numIterations * 4 * blendIndexStride); |
---|
1196 | } |
---|
1197 | } |
---|
1198 | else // Not 'packed' form or wrong order between position and normal |
---|
1199 | { |
---|
1200 | // Should never occuring, do nothing here just in case |
---|
1201 | } |
---|
1202 | } |
---|
1203 | else // !pSrcNorm |
---|
1204 | { |
---|
1205 | // Blend position only |
---|
1206 | |
---|
1207 | if (srcPosStride == sizeof(float) * 3 && destPosStride == sizeof(float) * 3) |
---|
1208 | { |
---|
1209 | // All buffers are packed |
---|
1210 | |
---|
1211 | size_t srcPosAlign = (size_t)pSrcPos & 15; |
---|
1212 | assert((srcPosAlign & 3) == 0); |
---|
1213 | |
---|
1214 | // Blend unaligned vertices with general SIMD routine |
---|
1215 | if (srcPosAlign) |
---|
1216 | { |
---|
1217 | size_t count = srcPosAlign / 4; |
---|
1218 | numVertices -= count; |
---|
1219 | softwareVertexSkinning_SSE_General( |
---|
1220 | pSrcPos, pDestPos, |
---|
1221 | pSrcNorm, pDestNorm, |
---|
1222 | pBlendWeight, pBlendIndex, |
---|
1223 | blendMatrices, |
---|
1224 | srcPosStride, destPosStride, |
---|
1225 | srcNormStride, destNormStride, |
---|
1226 | blendWeightStride, blendIndexStride, |
---|
1227 | numWeightsPerVertex, |
---|
1228 | count); |
---|
1229 | |
---|
1230 | pSrcPos += count * 3; |
---|
1231 | pDestPos += count * 3; |
---|
1232 | advanceRawPointer(pBlendWeight, count * blendWeightStride); |
---|
1233 | advanceRawPointer(pBlendIndex, count * blendIndexStride); |
---|
1234 | } |
---|
1235 | |
---|
1236 | // Blend vertices, four vertices per-iteration |
---|
1237 | size_t numIterations = numVertices / 4; |
---|
1238 | softwareVertexSkinning_SSE_PosOnly_Packed( |
---|
1239 | pSrcPos, pDestPos, |
---|
1240 | pBlendWeight, pBlendIndex, |
---|
1241 | blendMatrices, |
---|
1242 | blendWeightStride, blendIndexStride, |
---|
1243 | numWeightsPerVertex, |
---|
1244 | numIterations); |
---|
1245 | |
---|
1246 | // Advance pointers for remaining vertices |
---|
1247 | numVertices &= 3; |
---|
1248 | if (numVertices) |
---|
1249 | { |
---|
1250 | pSrcPos += numIterations * 4 * 3; |
---|
1251 | pDestPos += numIterations * 4 * 3; |
---|
1252 | advanceRawPointer(pBlendWeight, numIterations * 4 * blendWeightStride); |
---|
1253 | advanceRawPointer(pBlendIndex, numIterations * 4 * blendIndexStride); |
---|
1254 | } |
---|
1255 | } |
---|
1256 | else // Not 'packed' form |
---|
1257 | { |
---|
1258 | // Might occuring only if user forced software blending position only |
---|
1259 | } |
---|
1260 | } |
---|
1261 | } |
---|
1262 | |
---|
1263 | // Blend remaining vertices, need to do it with SIMD for identical result, |
---|
1264 | // since mixing general floating-point and SIMD algorithm will causing |
---|
1265 | // floating-point error. |
---|
1266 | if (numVertices) |
---|
1267 | { |
---|
1268 | softwareVertexSkinning_SSE_General( |
---|
1269 | pSrcPos, pDestPos, |
---|
1270 | pSrcNorm, pDestNorm, |
---|
1271 | pBlendWeight, pBlendIndex, |
---|
1272 | blendMatrices, |
---|
1273 | srcPosStride, destPosStride, |
---|
1274 | srcNormStride, destNormStride, |
---|
1275 | blendWeightStride, blendIndexStride, |
---|
1276 | numWeightsPerVertex, |
---|
1277 | numVertices); |
---|
1278 | } |
---|
1279 | } |
---|
1280 | //--------------------------------------------------------------------- |
---|
1281 | void OptimisedUtilSSE::softwareVertexMorph( |
---|
1282 | Real t, |
---|
1283 | const float *pSrc1, const float *pSrc2, |
---|
1284 | float *pDst, |
---|
1285 | size_t numVertices) |
---|
1286 | { |
---|
1287 | __OGRE_CHECK_STACK_ALIGNED_FOR_SSE(); |
---|
1288 | |
---|
1289 | __m128 src01, src02, src11, src12, src21, src22; |
---|
1290 | __m128 dst0, dst1, dst2; |
---|
1291 | |
---|
1292 | __m128 t4 = _mm_load_ps1(&t); |
---|
1293 | |
---|
1294 | size_t numIterations = numVertices / 4; |
---|
1295 | numVertices &= 3; |
---|
1296 | |
---|
1297 | // Never use meta-function technique to accessing memory because looks like |
---|
1298 | // VC7.1 generate a bit inefficient binary code when put following code into |
---|
1299 | // inline function. |
---|
1300 | |
---|
1301 | if (_isAlignedForSSE(pSrc1) && _isAlignedForSSE(pSrc2) && _isAlignedForSSE(pDst)) |
---|
1302 | { |
---|
1303 | // All data aligned |
---|
1304 | |
---|
1305 | // Morph 4 vertices per-iteration. Special designed for use all |
---|
1306 | // available CPU registers as possible (7 registers used here), |
---|
1307 | // and avoid temporary values allocated in stack for suppress |
---|
1308 | // extra memory access. |
---|
1309 | for (size_t i = 0; i < numIterations; ++i) |
---|
1310 | { |
---|
1311 | // 12 floating-point values |
---|
1312 | src01 = __MM_LOAD_PS(pSrc1 + 0); |
---|
1313 | src02 = __MM_LOAD_PS(pSrc2 + 0); |
---|
1314 | src11 = __MM_LOAD_PS(pSrc1 + 4); |
---|
1315 | src12 = __MM_LOAD_PS(pSrc2 + 4); |
---|
1316 | src21 = __MM_LOAD_PS(pSrc1 + 8); |
---|
1317 | src22 = __MM_LOAD_PS(pSrc2 + 8); |
---|
1318 | pSrc1 += 12; pSrc2 += 12; |
---|
1319 | |
---|
1320 | dst0 = __MM_LERP_PS(t4, src01, src02); |
---|
1321 | dst1 = __MM_LERP_PS(t4, src11, src12); |
---|
1322 | dst2 = __MM_LERP_PS(t4, src21, src22); |
---|
1323 | |
---|
1324 | __MM_STORE_PS(pDst + 0, dst0); |
---|
1325 | __MM_STORE_PS(pDst + 4, dst1); |
---|
1326 | __MM_STORE_PS(pDst + 8, dst2); |
---|
1327 | pDst += 12; |
---|
1328 | } |
---|
1329 | |
---|
1330 | // Morph remaining vertices |
---|
1331 | switch (numVertices) |
---|
1332 | { |
---|
1333 | case 3: |
---|
1334 | // 9 floating-point values |
---|
1335 | src01 = __MM_LOAD_PS(pSrc1 + 0); |
---|
1336 | src02 = __MM_LOAD_PS(pSrc2 + 0); |
---|
1337 | src11 = __MM_LOAD_PS(pSrc1 + 4); |
---|
1338 | src12 = __MM_LOAD_PS(pSrc2 + 4); |
---|
1339 | src21 = _mm_load_ss(pSrc1 + 8); |
---|
1340 | src22 = _mm_load_ss(pSrc2 + 8); |
---|
1341 | |
---|
1342 | dst0 = __MM_LERP_PS(t4, src01, src02); |
---|
1343 | dst1 = __MM_LERP_PS(t4, src11, src12); |
---|
1344 | dst2 = __MM_LERP_SS(t4, src21, src22); |
---|
1345 | |
---|
1346 | __MM_STORE_PS(pDst + 0, dst0); |
---|
1347 | __MM_STORE_PS(pDst + 4, dst1); |
---|
1348 | _mm_store_ss(pDst + 8, dst2); |
---|
1349 | break; |
---|
1350 | |
---|
1351 | case 2: |
---|
1352 | // 6 floating-point values |
---|
1353 | src01 = __MM_LOAD_PS(pSrc1 + 0); |
---|
1354 | src02 = __MM_LOAD_PS(pSrc2 + 0); |
---|
1355 | src11 = _mm_loadl_pi(t4, (__m64*)(pSrc1 + 4)); // t4 is meaningless here |
---|
1356 | src12 = _mm_loadl_pi(t4, (__m64*)(pSrc2 + 4)); // t4 is meaningless here |
---|
1357 | |
---|
1358 | dst0 = __MM_LERP_PS(t4, src01, src02); |
---|
1359 | dst1 = __MM_LERP_PS(t4, src11, src12); |
---|
1360 | |
---|
1361 | __MM_STORE_PS(pDst + 0, dst0); |
---|
1362 | _mm_storel_pi((__m64*)(pDst + 4), dst1); |
---|
1363 | break; |
---|
1364 | |
---|
1365 | case 1: |
---|
1366 | // 3 floating-point values |
---|
1367 | src01 = _mm_load_ss(pSrc1 + 2); |
---|
1368 | src02 = _mm_load_ss(pSrc2 + 2); |
---|
1369 | src01 = _mm_loadh_pi(src01, (__m64*)(pSrc1 + 0)); |
---|
1370 | src02 = _mm_loadh_pi(src02, (__m64*)(pSrc2 + 0)); |
---|
1371 | |
---|
1372 | dst0 = __MM_LERP_PS(t4, src01, src02); |
---|
1373 | |
---|
1374 | _mm_storeh_pi((__m64*)(pDst + 0), dst0); |
---|
1375 | _mm_store_ss(pDst + 2, dst0); |
---|
1376 | break; |
---|
1377 | } |
---|
1378 | } |
---|
1379 | else // Should never occuring, just in case buggy driver |
---|
1380 | { |
---|
1381 | // Assume all data unaligned |
---|
1382 | |
---|
1383 | // Morph 4 vertices per-iteration. Special designed for use all |
---|
1384 | // available CPU registers as possible (7 registers used here), |
---|
1385 | // and avoid temporary values allocated in stack for suppress |
---|
1386 | // extra memory access. |
---|
1387 | for (size_t i = 0; i < numIterations; ++i) |
---|
1388 | { |
---|
1389 | // 12 floating-point values |
---|
1390 | src01 = _mm_loadu_ps(pSrc1 + 0); |
---|
1391 | src02 = _mm_loadu_ps(pSrc2 + 0); |
---|
1392 | src11 = _mm_loadu_ps(pSrc1 + 4); |
---|
1393 | src12 = _mm_loadu_ps(pSrc2 + 4); |
---|
1394 | src21 = _mm_loadu_ps(pSrc1 + 8); |
---|
1395 | src22 = _mm_loadu_ps(pSrc2 + 8); |
---|
1396 | pSrc1 += 12; pSrc2 += 12; |
---|
1397 | |
---|
1398 | dst0 = __MM_LERP_PS(t4, src01, src02); |
---|
1399 | dst1 = __MM_LERP_PS(t4, src11, src12); |
---|
1400 | dst2 = __MM_LERP_PS(t4, src21, src22); |
---|
1401 | |
---|
1402 | _mm_storeu_ps(pDst + 0, dst0); |
---|
1403 | _mm_storeu_ps(pDst + 4, dst1); |
---|
1404 | _mm_storeu_ps(pDst + 8, dst2); |
---|
1405 | pDst += 12; |
---|
1406 | } |
---|
1407 | |
---|
1408 | // Morph remaining vertices |
---|
1409 | switch (numVertices) |
---|
1410 | { |
---|
1411 | case 3: |
---|
1412 | // 9 floating-point values |
---|
1413 | src01 = _mm_loadu_ps(pSrc1 + 0); |
---|
1414 | src02 = _mm_loadu_ps(pSrc2 + 0); |
---|
1415 | src11 = _mm_loadu_ps(pSrc1 + 4); |
---|
1416 | src12 = _mm_loadu_ps(pSrc2 + 4); |
---|
1417 | src21 = _mm_load_ss(pSrc1 + 8); |
---|
1418 | src22 = _mm_load_ss(pSrc2 + 8); |
---|
1419 | |
---|
1420 | dst0 = __MM_LERP_PS(t4, src01, src02); |
---|
1421 | dst1 = __MM_LERP_PS(t4, src11, src12); |
---|
1422 | dst2 = __MM_LERP_SS(t4, src21, src22); |
---|
1423 | |
---|
1424 | _mm_storeu_ps(pDst + 0, dst0); |
---|
1425 | _mm_storeu_ps(pDst + 4, dst1); |
---|
1426 | _mm_store_ss(pDst + 8, dst2); |
---|
1427 | break; |
---|
1428 | |
---|
1429 | case 2: |
---|
1430 | // 6 floating-point values |
---|
1431 | src01 = _mm_loadu_ps(pSrc1 + 0); |
---|
1432 | src02 = _mm_loadu_ps(pSrc2 + 0); |
---|
1433 | src11 = _mm_loadl_pi(t4, (__m64*)(pSrc1 + 4)); // t4 is meaningless here |
---|
1434 | src12 = _mm_loadl_pi(t4, (__m64*)(pSrc2 + 4)); // t4 is meaningless here |
---|
1435 | |
---|
1436 | dst0 = __MM_LERP_PS(t4, src01, src02); |
---|
1437 | dst1 = __MM_LERP_PS(t4, src11, src12); |
---|
1438 | |
---|
1439 | _mm_storeu_ps(pDst + 0, dst0); |
---|
1440 | _mm_storel_pi((__m64*)(pDst + 4), dst1); |
---|
1441 | break; |
---|
1442 | |
---|
1443 | case 1: |
---|
1444 | // 3 floating-point values |
---|
1445 | src01 = _mm_load_ss(pSrc1 + 2); |
---|
1446 | src02 = _mm_load_ss(pSrc2 + 2); |
---|
1447 | src01 = _mm_loadh_pi(src01, (__m64*)(pSrc1 + 0)); |
---|
1448 | src02 = _mm_loadh_pi(src02, (__m64*)(pSrc2 + 0)); |
---|
1449 | |
---|
1450 | dst0 = __MM_LERP_PS(t4, src01, src02); |
---|
1451 | |
---|
1452 | _mm_storeh_pi((__m64*)(pDst + 0), dst0); |
---|
1453 | _mm_store_ss(pDst + 2, dst0); |
---|
1454 | break; |
---|
1455 | } |
---|
1456 | } |
---|
1457 | } |
---|
1458 | //--------------------------------------------------------------------- |
---|
1459 | void OptimisedUtilSSE::concatenateAffineMatrices( |
---|
1460 | const Matrix4& baseMatrix, |
---|
1461 | const Matrix4* pSrcMat, |
---|
1462 | Matrix4* pDstMat, |
---|
1463 | size_t numMatrices) |
---|
1464 | { |
---|
1465 | __OGRE_CHECK_STACK_ALIGNED_FOR_SSE(); |
---|
1466 | |
---|
1467 | assert(_isAlignedForSSE(pSrcMat)); |
---|
1468 | assert(_isAlignedForSSE(pDstMat)); |
---|
1469 | |
---|
1470 | // Load base matrix, unaligned |
---|
1471 | __m128 m0 = _mm_loadu_ps(baseMatrix[0]); |
---|
1472 | __m128 m1 = _mm_loadu_ps(baseMatrix[1]); |
---|
1473 | __m128 m2 = _mm_loadu_ps(baseMatrix[2]); |
---|
1474 | __m128 m3 = _mm_loadu_ps(baseMatrix[3]); // m3 should be equal to (0, 0, 0, 1) |
---|
1475 | |
---|
1476 | for (size_t i = 0; i < numMatrices; ++i) |
---|
1477 | { |
---|
1478 | // Load source matrix, aligned |
---|
1479 | __m128 s0 = __MM_LOAD_PS((*pSrcMat)[0]); |
---|
1480 | __m128 s1 = __MM_LOAD_PS((*pSrcMat)[1]); |
---|
1481 | __m128 s2 = __MM_LOAD_PS((*pSrcMat)[2]); |
---|
1482 | |
---|
1483 | ++pSrcMat; |
---|
1484 | |
---|
1485 | __m128 t0, t1, t2, t3; |
---|
1486 | |
---|
1487 | // Concatenate matrix, and store results |
---|
1488 | |
---|
1489 | // Row 0 |
---|
1490 | t0 = _mm_mul_ps(__MM_SELECT(m0, 0), s0); |
---|
1491 | t1 = _mm_mul_ps(__MM_SELECT(m0, 1), s1); |
---|
1492 | t2 = _mm_mul_ps(__MM_SELECT(m0, 2), s2); |
---|
1493 | t3 = _mm_mul_ps(m0, m3); // Compiler should optimise this out of the loop |
---|
1494 | __MM_STORE_PS((*pDstMat)[0], __MM_ACCUM4_PS(t0,t1,t2,t3)); |
---|
1495 | |
---|
1496 | // Row 1 |
---|
1497 | t0 = _mm_mul_ps(__MM_SELECT(m1, 0), s0); |
---|
1498 | t1 = _mm_mul_ps(__MM_SELECT(m1, 1), s1); |
---|
1499 | t2 = _mm_mul_ps(__MM_SELECT(m1, 2), s2); |
---|
1500 | t3 = _mm_mul_ps(m1, m3); // Compiler should optimise this out of the loop |
---|
1501 | __MM_STORE_PS((*pDstMat)[1], __MM_ACCUM4_PS(t0,t1,t2,t3)); |
---|
1502 | |
---|
1503 | // Row 2 |
---|
1504 | t0 = _mm_mul_ps(__MM_SELECT(m2, 0), s0); |
---|
1505 | t1 = _mm_mul_ps(__MM_SELECT(m2, 1), s1); |
---|
1506 | t2 = _mm_mul_ps(__MM_SELECT(m2, 2), s2); |
---|
1507 | t3 = _mm_mul_ps(m2, m3); // Compiler should optimise this out of the loop |
---|
1508 | __MM_STORE_PS((*pDstMat)[2], __MM_ACCUM4_PS(t0,t1,t2,t3)); |
---|
1509 | |
---|
1510 | // Row 3 |
---|
1511 | __MM_STORE_PS((*pDstMat)[3], m3); |
---|
1512 | |
---|
1513 | ++pDstMat; |
---|
1514 | } |
---|
1515 | } |
---|
1516 | //--------------------------------------------------------------------- |
---|
1517 | void OptimisedUtilSSE::calculateFaceNormals( |
---|
1518 | const float *positions, |
---|
1519 | const EdgeData::Triangle *triangles, |
---|
1520 | Vector4 *faceNormals, |
---|
1521 | size_t numTriangles) |
---|
1522 | { |
---|
1523 | __OGRE_CHECK_STACK_ALIGNED_FOR_SSE(); |
---|
1524 | |
---|
1525 | assert(_isAlignedForSSE(faceNormals)); |
---|
1526 | |
---|
1527 | // Load Vector3 as: (x, 0, y, z) |
---|
1528 | #define __LOAD_VECTOR3(p) _mm_loadh_pi(_mm_load_ss(p), (__m64*)((p)+1)) |
---|
1529 | |
---|
1530 | // Mask used to changes sign of single precision floating point values. |
---|
1531 | OGRE_SIMD_ALIGNED_DECL(static const uint32, msSignMask[4]) = |
---|
1532 | { |
---|
1533 | 0x80000000, 0x80000000, 0x80000000, 0x80000000, |
---|
1534 | }; |
---|
1535 | |
---|
1536 | size_t numIterations = numTriangles / 4; |
---|
1537 | numTriangles &= 3; |
---|
1538 | |
---|
1539 | // Four triangles per-iteration |
---|
1540 | for (size_t i = 0; i < numIterations; ++i) |
---|
1541 | { |
---|
1542 | |
---|
1543 | // Load four Vector3 as: (x0, x1, x2, x3), (y0, y1, y2, y3), (z0, z1, z2, z3) |
---|
1544 | #define __LOAD_FOUR_VECTOR3(x, y, z, p0, p1, p2, p3) \ |
---|
1545 | { \ |
---|
1546 | __m128 v0 = __LOAD_VECTOR3(p0); /* x0 -- y0 z0 */ \ |
---|
1547 | __m128 v1 = __LOAD_VECTOR3(p1); /* x1 -- y1 z1 */ \ |
---|
1548 | __m128 v2 = __LOAD_VECTOR3(p2); /* x2 -- y2 z2 */ \ |
---|
1549 | __m128 v3 = __LOAD_VECTOR3(p3); /* x3 -- y3 z3 */ \ |
---|
1550 | __m128 t0, t1; \ |
---|
1551 | \ |
---|
1552 | t0 = _mm_unpacklo_ps(v0, v2); /* x0 x2 -- -- */ \ |
---|
1553 | t1 = _mm_unpacklo_ps(v1, v3); /* x1 x3 -- -- */ \ |
---|
1554 | x = _mm_unpacklo_ps(t0, t1); /* x0 x1 x2 x3 */ \ |
---|
1555 | \ |
---|
1556 | t0 = _mm_unpackhi_ps(v0, v2); /* y0 y2 z0 z2 */ \ |
---|
1557 | t1 = _mm_unpackhi_ps(v1, v3); /* y1 y3 z1 z3 */ \ |
---|
1558 | y = _mm_unpacklo_ps(t0, t1); /* y0 y1 y2 y3 */ \ |
---|
1559 | z = _mm_unpackhi_ps(t0, t1); /* z0 z1 z2 z3 */ \ |
---|
1560 | } |
---|
1561 | |
---|
1562 | __m128 x0, x1, x2, y0, y1, y2, z0, z1, z2; |
---|
1563 | |
---|
1564 | // Load vertex 0 of four triangles, packed as component-major format: xxxx yyyy zzzz |
---|
1565 | __LOAD_FOUR_VECTOR3(x0, y0, z0, |
---|
1566 | positions + triangles[0].vertIndex[0] * 3, |
---|
1567 | positions + triangles[1].vertIndex[0] * 3, |
---|
1568 | positions + triangles[2].vertIndex[0] * 3, |
---|
1569 | positions + triangles[3].vertIndex[0] * 3); |
---|
1570 | |
---|
1571 | // Load vertex 1 of four triangles, packed as component-major format: xxxx yyyy zzzz |
---|
1572 | __LOAD_FOUR_VECTOR3(x1, y1, z1, |
---|
1573 | positions + triangles[0].vertIndex[1] * 3, |
---|
1574 | positions + triangles[1].vertIndex[1] * 3, |
---|
1575 | positions + triangles[2].vertIndex[1] * 3, |
---|
1576 | positions + triangles[3].vertIndex[1] * 3); |
---|
1577 | |
---|
1578 | // Load vertex 2 of four triangles, packed as component-major format: xxxx yyyy zzzz |
---|
1579 | __LOAD_FOUR_VECTOR3(x2, y2, z2, |
---|
1580 | positions + triangles[0].vertIndex[2] * 3, |
---|
1581 | positions + triangles[1].vertIndex[2] * 3, |
---|
1582 | positions + triangles[2].vertIndex[2] * 3, |
---|
1583 | positions + triangles[3].vertIndex[2] * 3); |
---|
1584 | |
---|
1585 | triangles += 4; |
---|
1586 | |
---|
1587 | // Calculate triangle face normals |
---|
1588 | |
---|
1589 | // a = v1 - v0 |
---|
1590 | __m128 ax = _mm_sub_ps(x1, x0); |
---|
1591 | __m128 ay = _mm_sub_ps(y1, y0); |
---|
1592 | __m128 az = _mm_sub_ps(z1, z0); |
---|
1593 | |
---|
1594 | // b = v2 - v0 |
---|
1595 | __m128 bx = _mm_sub_ps(x2, x0); |
---|
1596 | __m128 by = _mm_sub_ps(y2, y0); |
---|
1597 | __m128 bz = _mm_sub_ps(z2, z0); |
---|
1598 | |
---|
1599 | // n = a cross b |
---|
1600 | __m128 nx = _mm_sub_ps(_mm_mul_ps(ay, bz), _mm_mul_ps(az, by)); |
---|
1601 | __m128 ny = _mm_sub_ps(_mm_mul_ps(az, bx), _mm_mul_ps(ax, bz)); |
---|
1602 | __m128 nz = _mm_sub_ps(_mm_mul_ps(ax, by), _mm_mul_ps(ay, bx)); |
---|
1603 | |
---|
1604 | // w = - (n dot v0) |
---|
1605 | __m128 nw = _mm_xor_ps( |
---|
1606 | __MM_DOT3x3_PS(nx, ny, nz, x0, y0, z0), |
---|
1607 | *(const __m128 *)&msSignMask); |
---|
1608 | |
---|
1609 | // Arrange to per-triangle face normal major format |
---|
1610 | __MM_TRANSPOSE4x4_PS(nx, ny, nz, nw); |
---|
1611 | |
---|
1612 | // Store results |
---|
1613 | __MM_STORE_PS(&faceNormals[0].x, nx); |
---|
1614 | __MM_STORE_PS(&faceNormals[1].x, ny); |
---|
1615 | __MM_STORE_PS(&faceNormals[2].x, nz); |
---|
1616 | __MM_STORE_PS(&faceNormals[3].x, nw); |
---|
1617 | faceNormals += 4; |
---|
1618 | |
---|
1619 | #undef __LOAD_FOUR_VECTOR3 |
---|
1620 | } |
---|
1621 | |
---|
1622 | // Dealing with remaining triangles |
---|
1623 | for (size_t j = 0; j < numTriangles; ++j) |
---|
1624 | { |
---|
1625 | // Load vertices of the triangle |
---|
1626 | __m128 v0 = __LOAD_VECTOR3(positions + triangles->vertIndex[0] * 3); |
---|
1627 | __m128 v1 = __LOAD_VECTOR3(positions + triangles->vertIndex[1] * 3); |
---|
1628 | __m128 v2 = __LOAD_VECTOR3(positions + triangles->vertIndex[2] * 3); |
---|
1629 | ++triangles; |
---|
1630 | |
---|
1631 | // Calculate face normal |
---|
1632 | |
---|
1633 | __m128 t0, t1; |
---|
1634 | |
---|
1635 | __m128 a = _mm_sub_ps(v1, v0); // ax 0 ay az |
---|
1636 | __m128 b = _mm_sub_ps(v2, v0); // bx 0 by bz |
---|
1637 | t0 = _mm_shuffle_ps(a, a, _MM_SHUFFLE(2,0,1,3)); // az 0 ax ay |
---|
1638 | t1 = _mm_shuffle_ps(b, b, _MM_SHUFFLE(2,0,1,3)); // bz 0 bx by |
---|
1639 | t0 = _mm_mul_ps(t0, b); // az*bx 0 ax*by ay*bz |
---|
1640 | t1 = _mm_mul_ps(t1, a); // ax*bz 0 ay*bx az*by |
---|
1641 | |
---|
1642 | __m128 n = _mm_sub_ps(t0, t1); // ny 0 nz nx |
---|
1643 | |
---|
1644 | __m128 d = _mm_mul_ps( // dy 0 dz dx |
---|
1645 | _mm_shuffle_ps(v0, v0, _MM_SHUFFLE(0,3,1,2)), n); |
---|
1646 | |
---|
1647 | n = _mm_sub_ps(_mm_sub_ps(_mm_sub_ps( // nx ny nz -(dx+dy+dz) |
---|
1648 | _mm_shuffle_ps(n, n, _MM_SHUFFLE(1,2,0,3)), // nx ny nz 0 |
---|
1649 | _mm_shuffle_ps(d, d, _MM_SHUFFLE(3,1,1,1))), // 0 0 0 dx |
---|
1650 | _mm_shuffle_ps(d, d, _MM_SHUFFLE(0,1,1,1))), // 0 0 0 dy |
---|
1651 | _mm_shuffle_ps(d, d, _MM_SHUFFLE(2,1,1,1))); // 0 0 0 dz |
---|
1652 | |
---|
1653 | // Store result |
---|
1654 | __MM_STORE_PS(&faceNormals->x, n); |
---|
1655 | ++faceNormals; |
---|
1656 | } |
---|
1657 | |
---|
1658 | #undef __LOAD_VECTOR3 |
---|
1659 | } |
---|
1660 | //--------------------------------------------------------------------- |
---|
1661 | void OptimisedUtilSSE::calculateLightFacing( |
---|
1662 | const Vector4& lightPos, |
---|
1663 | const Vector4* faceNormals, |
---|
1664 | char* lightFacings, |
---|
1665 | size_t numFaces) |
---|
1666 | { |
---|
1667 | __OGRE_CHECK_STACK_ALIGNED_FOR_SSE(); |
---|
1668 | |
---|
1669 | assert(_isAlignedForSSE(faceNormals)); |
---|
1670 | |
---|
1671 | // Map to convert 4-bits mask to 4 byte values |
---|
1672 | static const char msMaskMapping[16][4] = |
---|
1673 | { |
---|
1674 | {0, 0, 0, 0}, {1, 0, 0, 0}, {0, 1, 0, 0}, {1, 1, 0, 0}, |
---|
1675 | {0, 0, 1, 0}, {1, 0, 1, 0}, {0, 1, 1, 0}, {1, 1, 1, 0}, |
---|
1676 | {0, 0, 0, 1}, {1, 0, 0, 1}, {0, 1, 0, 1}, {1, 1, 0, 1}, |
---|
1677 | {0, 0, 1, 1}, {1, 0, 1, 1}, {0, 1, 1, 1}, {1, 1, 1, 1}, |
---|
1678 | }; |
---|
1679 | |
---|
1680 | __m128 n0, n1, n2, n3; |
---|
1681 | __m128 t0, t1; |
---|
1682 | __m128 dp; |
---|
1683 | int bitmask; |
---|
1684 | |
---|
1685 | // Load light vector, unaligned |
---|
1686 | __m128 lp = _mm_loadu_ps(&lightPos.x); |
---|
1687 | |
---|
1688 | // Perload zero to register for compare dot product values |
---|
1689 | __m128 zero = _mm_setzero_ps(); |
---|
1690 | |
---|
1691 | size_t numIterations = numFaces / 4; |
---|
1692 | numFaces &= 3; |
---|
1693 | |
---|
1694 | // Four faces per-iteration |
---|
1695 | for (size_t i = 0; i < numIterations; ++i) |
---|
1696 | { |
---|
1697 | // Load face normals, aligned |
---|
1698 | n0 = __MM_LOAD_PS(&faceNormals[0].x); |
---|
1699 | n1 = __MM_LOAD_PS(&faceNormals[1].x); |
---|
1700 | n2 = __MM_LOAD_PS(&faceNormals[2].x); |
---|
1701 | n3 = __MM_LOAD_PS(&faceNormals[3].x); |
---|
1702 | faceNormals += 4; |
---|
1703 | |
---|
1704 | // Multiply by light vector |
---|
1705 | n0 = _mm_mul_ps(n0, lp); // x0 y0 z0 w0 |
---|
1706 | n1 = _mm_mul_ps(n1, lp); // x1 y1 z1 w1 |
---|
1707 | n2 = _mm_mul_ps(n2, lp); // x2 y2 z2 w2 |
---|
1708 | n3 = _mm_mul_ps(n3, lp); // x3 y3 z3 w3 |
---|
1709 | |
---|
1710 | // Horizontal add four vector values. |
---|
1711 | t0 = _mm_add_ps( // x0+z0 x1+z1 y0+w0 y1+w1 |
---|
1712 | _mm_unpacklo_ps(n0, n1), // x0 x1 y0 y1 |
---|
1713 | _mm_unpackhi_ps(n0, n1)); // z0 z1 w0 w1 |
---|
1714 | t1 = _mm_add_ps( // x2+z2 x3+z3 y2+w2 y3+w3 |
---|
1715 | _mm_unpacklo_ps(n2, n3), // x2 x3 y2 y3 |
---|
1716 | _mm_unpackhi_ps(n2, n3)); // z2 z3 w2 w3 |
---|
1717 | dp = _mm_add_ps( // dp0 dp1 dp2 dp3 |
---|
1718 | _mm_movelh_ps(t0, t1), // x0+z0 x1+z1 x2+z2 x3+z3 |
---|
1719 | _mm_movehl_ps(t1, t0)); // y0+w0 y1+w1 y2+w2 y3+w3 |
---|
1720 | |
---|
1721 | // Compare greater than zero and setup 4-bits mask. Use '_mm_cmpnle_ps' |
---|
1722 | // instead of '_mm_cmpgt_ps' here because we want keep 'zero' untouch, |
---|
1723 | // i.e. it's 2nd operand of the assembly instruction. And in fact |
---|
1724 | // '_mm_cmpgt_ps' was implemented as 'CMPLTPS' with operands swapped |
---|
1725 | // in VC7.1. |
---|
1726 | bitmask = _mm_movemask_ps(_mm_cmpnle_ps(dp, zero)); |
---|
1727 | |
---|
1728 | // Convert 4-bits mask to 4 bytes, and store results. |
---|
1729 | *reinterpret_cast<uint32*>(lightFacings) = |
---|
1730 | *reinterpret_cast<const uint32*>(msMaskMapping[bitmask]); |
---|
1731 | lightFacings += 4; |
---|
1732 | } |
---|
1733 | |
---|
1734 | // Dealing with remaining faces |
---|
1735 | switch (numFaces) |
---|
1736 | { |
---|
1737 | case 3: |
---|
1738 | n0 = __MM_LOAD_PS(&faceNormals[0].x); |
---|
1739 | n1 = __MM_LOAD_PS(&faceNormals[1].x); |
---|
1740 | n2 = __MM_LOAD_PS(&faceNormals[2].x); |
---|
1741 | |
---|
1742 | n0 = _mm_mul_ps(n0, lp); // x0 y0 z0 w0 |
---|
1743 | n1 = _mm_mul_ps(n1, lp); // x1 y1 z1 w1 |
---|
1744 | n2 = _mm_mul_ps(n2, lp); // x2 y2 z2 w2 |
---|
1745 | |
---|
1746 | t0 = _mm_add_ps( // x0+z0 x1+z1 y0+w0 y1+w1 |
---|
1747 | _mm_unpacklo_ps(n0, n1), // x0 x1 y0 y1 |
---|
1748 | _mm_unpackhi_ps(n0, n1)); // z0 z1 w0 w1 |
---|
1749 | t1 = _mm_add_ps( // x2+z2 x2+z2 y2+w2 y2+w2 |
---|
1750 | _mm_unpacklo_ps(n2, n2), // x2 x2 y2 y2 |
---|
1751 | _mm_unpackhi_ps(n2, n2)); // z2 z2 w2 w2 |
---|
1752 | dp = _mm_add_ps( // dp0 dp1 dp2 dp2 |
---|
1753 | _mm_movelh_ps(t0, t1), // x0+z0 x1+z1 x2+z2 x2+z2 |
---|
1754 | _mm_movehl_ps(t1, t0)); // y0+w0 y1+w1 y2+w2 y2+w2 |
---|
1755 | |
---|
1756 | bitmask = _mm_movemask_ps(_mm_cmpnle_ps(dp, zero)); |
---|
1757 | |
---|
1758 | lightFacings[0] = msMaskMapping[bitmask][0]; |
---|
1759 | lightFacings[1] = msMaskMapping[bitmask][1]; |
---|
1760 | lightFacings[2] = msMaskMapping[bitmask][2]; |
---|
1761 | break; |
---|
1762 | |
---|
1763 | case 2: |
---|
1764 | n0 = __MM_LOAD_PS(&faceNormals[0].x); |
---|
1765 | n1 = __MM_LOAD_PS(&faceNormals[1].x); |
---|
1766 | |
---|
1767 | n0 = _mm_mul_ps(n0, lp); // x0 y0 z0 w0 |
---|
1768 | n1 = _mm_mul_ps(n1, lp); // x1 y1 z1 w1 |
---|
1769 | |
---|
1770 | t0 = _mm_add_ps( // x0+z0 x1+z1 y0+w0 y1+w1 |
---|
1771 | _mm_unpacklo_ps(n0, n1), // x0 x1 y0 y1 |
---|
1772 | _mm_unpackhi_ps(n0, n1)); // z0 z1 w0 w1 |
---|
1773 | dp = _mm_add_ps( // dp0 dp1 dp0 dp1 |
---|
1774 | _mm_movelh_ps(t0, t0), // x0+z0 x1+z1 x0+z0 x1+z1 |
---|
1775 | _mm_movehl_ps(t0, t0)); // y0+w0 y1+w1 y0+w0 y1+w1 |
---|
1776 | |
---|
1777 | bitmask = _mm_movemask_ps(_mm_cmpnle_ps(dp, zero)); |
---|
1778 | |
---|
1779 | lightFacings[0] = msMaskMapping[bitmask][0]; |
---|
1780 | lightFacings[1] = msMaskMapping[bitmask][1]; |
---|
1781 | break; |
---|
1782 | |
---|
1783 | case 1: |
---|
1784 | n0 = __MM_LOAD_PS(&faceNormals[0].x); |
---|
1785 | |
---|
1786 | n0 = _mm_mul_ps(n0, lp); // x0 y0 z0 w0 |
---|
1787 | |
---|
1788 | t0 = _mm_add_ps( // x0+z0 x0+z0 y0+w0 y0+w0 |
---|
1789 | _mm_unpacklo_ps(n0, n0), // x0 x0 y0 y0 |
---|
1790 | _mm_unpackhi_ps(n0, n0)); // z0 z0 w0 w0 |
---|
1791 | dp = _mm_add_ps( // dp0 dp0 dp0 dp0 |
---|
1792 | _mm_movelh_ps(t0, t0), // x0+z0 x0+z0 x0+z0 x0+z0 |
---|
1793 | _mm_movehl_ps(t0, t0)); // y0+w0 y0+w0 y0+w0 y0+w0 |
---|
1794 | |
---|
1795 | bitmask = _mm_movemask_ps(_mm_cmpnle_ps(dp, zero)); |
---|
1796 | |
---|
1797 | lightFacings[0] = msMaskMapping[bitmask][0]; |
---|
1798 | break; |
---|
1799 | } |
---|
1800 | } |
---|
1801 | //--------------------------------------------------------------------- |
---|
1802 | // Template to extrude vertices for directional light. |
---|
1803 | template <bool srcAligned, bool destAligned> |
---|
1804 | struct ExtrudeVertices_SSE_DirectionalLight |
---|
1805 | { |
---|
1806 | static void apply( |
---|
1807 | const Vector4& lightPos, |
---|
1808 | Real extrudeDist, |
---|
1809 | const float* pSrcPos, |
---|
1810 | float* pDestPos, |
---|
1811 | size_t numVertices) |
---|
1812 | { |
---|
1813 | typedef SSEMemoryAccessor<srcAligned> SrcAccessor; |
---|
1814 | typedef SSEMemoryAccessor<destAligned> DestAccessor; |
---|
1815 | |
---|
1816 | // Directional light, extrusion is along light direction |
---|
1817 | |
---|
1818 | // Load light vector, unaligned |
---|
1819 | __m128 lp = _mm_loadu_ps(&lightPos.x); |
---|
1820 | |
---|
1821 | // Calculate extrusion direction, note that we use inverted direction here |
---|
1822 | // for eliminate an extra negative instruction, we'll compensate for that |
---|
1823 | // by use subtract instruction instead later. |
---|
1824 | __m128 tmp = _mm_mul_ps(lp, lp); |
---|
1825 | tmp = _mm_add_ss(_mm_add_ss(tmp, _mm_shuffle_ps(tmp, tmp, 1)), _mm_movehl_ps(tmp, tmp)); |
---|
1826 | // Looks like VC7.1 generate a bit inefficient code for 'rsqrtss', so use 'rsqrtps' instead |
---|
1827 | tmp = _mm_mul_ss(_mm_rsqrt_ps(tmp), _mm_load_ss(&extrudeDist)); |
---|
1828 | __m128 dir = _mm_mul_ps(lp, __MM_SELECT(tmp, 0)); // X Y Z - |
---|
1829 | |
---|
1830 | // Prepare extrude direction for extruding 4 vertices parallelly |
---|
1831 | __m128 dir0 = _mm_shuffle_ps(dir, dir, _MM_SHUFFLE(0,2,1,0)); // X Y Z X |
---|
1832 | __m128 dir1 = _mm_shuffle_ps(dir, dir, _MM_SHUFFLE(1,0,2,1)); // Y Z X Y |
---|
1833 | __m128 dir2 = _mm_shuffle_ps(dir, dir, _MM_SHUFFLE(2,1,0,2)); // Z X Y Z |
---|
1834 | |
---|
1835 | __m128 s0, s1, s2; |
---|
1836 | __m128 d0, d1, d2; |
---|
1837 | |
---|
1838 | size_t numIterations = numVertices / 4; |
---|
1839 | numVertices &= 3; |
---|
1840 | |
---|
1841 | // Extruding 4 vertices per-iteration |
---|
1842 | for (size_t i = 0; i < numIterations; ++i) |
---|
1843 | { |
---|
1844 | s0 = SrcAccessor::load(pSrcPos + 0); |
---|
1845 | s1 = SrcAccessor::load(pSrcPos + 4); |
---|
1846 | s2 = SrcAccessor::load(pSrcPos + 8); |
---|
1847 | pSrcPos += 12; |
---|
1848 | |
---|
1849 | // The extrusion direction is inverted, use subtract instruction here |
---|
1850 | d0 = _mm_sub_ps(s0, dir0); // X0 Y0 Z0 X1 |
---|
1851 | d1 = _mm_sub_ps(s1, dir1); // Y1 Z1 X2 Y2 |
---|
1852 | d2 = _mm_sub_ps(s2, dir2); // Z2 X3 Y3 Z3 |
---|
1853 | |
---|
1854 | DestAccessor::store(pDestPos + 0, d0); |
---|
1855 | DestAccessor::store(pDestPos + 4, d1); |
---|
1856 | DestAccessor::store(pDestPos + 8, d2); |
---|
1857 | pDestPos += 12; |
---|
1858 | } |
---|
1859 | |
---|
1860 | // Dealing with remaining vertices |
---|
1861 | switch (numVertices) |
---|
1862 | { |
---|
1863 | case 3: |
---|
1864 | // 9 floating-point values |
---|
1865 | s0 = SrcAccessor::load(pSrcPos + 0); |
---|
1866 | s1 = SrcAccessor::load(pSrcPos + 4); |
---|
1867 | s2 = _mm_load_ss(pSrcPos + 8); |
---|
1868 | |
---|
1869 | // The extrusion direction is inverted, use subtract instruction here |
---|
1870 | d0 = _mm_sub_ps(s0, dir0); // X0 Y0 Z0 X1 |
---|
1871 | d1 = _mm_sub_ps(s1, dir1); // Y1 Z1 X2 Y2 |
---|
1872 | d2 = _mm_sub_ss(s2, dir2); // Z2 -- -- -- |
---|
1873 | |
---|
1874 | DestAccessor::store(pDestPos + 0, d0); |
---|
1875 | DestAccessor::store(pDestPos + 4, d1); |
---|
1876 | _mm_store_ss(pDestPos + 8, d2); |
---|
1877 | break; |
---|
1878 | |
---|
1879 | case 2: |
---|
1880 | // 6 floating-point values |
---|
1881 | s0 = SrcAccessor::load(pSrcPos + 0); |
---|
1882 | s1 = _mm_loadl_pi(dir1, (__m64*)(pSrcPos + 4)); // dir1 is meaningless here |
---|
1883 | |
---|
1884 | // The extrusion direction is inverted, use subtract instruction here |
---|
1885 | d0 = _mm_sub_ps(s0, dir0); // X0 Y0 Z0 X1 |
---|
1886 | d1 = _mm_sub_ps(s1, dir1); // Y1 Z1 -- -- |
---|
1887 | |
---|
1888 | DestAccessor::store(pDestPos + 0, d0); |
---|
1889 | _mm_storel_pi((__m64*)(pDestPos + 4), d1); |
---|
1890 | break; |
---|
1891 | |
---|
1892 | case 1: |
---|
1893 | // 3 floating-point values |
---|
1894 | s0 = _mm_loadl_pi(dir0, (__m64*)(pSrcPos + 0)); // dir0 is meaningless here |
---|
1895 | s1 = _mm_load_ss(pSrcPos + 2); |
---|
1896 | |
---|
1897 | // The extrusion direction is inverted, use subtract instruction here |
---|
1898 | d0 = _mm_sub_ps(s0, dir0); // X0 Y0 -- -- |
---|
1899 | d1 = _mm_sub_ss(s1, dir2); // Z0 -- -- -- |
---|
1900 | |
---|
1901 | _mm_storel_pi((__m64*)(pDestPos + 0), d0); |
---|
1902 | _mm_store_ss(pDestPos + 2, d1); |
---|
1903 | break; |
---|
1904 | } |
---|
1905 | } |
---|
1906 | }; |
---|
1907 | //--------------------------------------------------------------------- |
---|
1908 | // Template to extrude vertices for point light. |
---|
1909 | template <bool srcAligned, bool destAligned> |
---|
1910 | struct ExtrudeVertices_SSE_PointLight |
---|
1911 | { |
---|
1912 | static void apply( |
---|
1913 | const Vector4& lightPos, |
---|
1914 | Real extrudeDist, |
---|
1915 | const float* pSrcPos, |
---|
1916 | float* pDestPos, |
---|
1917 | size_t numVertices) |
---|
1918 | { |
---|
1919 | typedef SSEMemoryAccessor<srcAligned> SrcAccessor; |
---|
1920 | typedef SSEMemoryAccessor<destAligned> DestAccessor; |
---|
1921 | |
---|
1922 | // Point light, will calculate extrusion direction for every vertex |
---|
1923 | |
---|
1924 | // Load light vector, unaligned |
---|
1925 | __m128 lp = _mm_loadu_ps(&lightPos.x); |
---|
1926 | |
---|
1927 | // Load extrude distance |
---|
1928 | __m128 extrudeDist4 = _mm_load_ps1(&extrudeDist); |
---|
1929 | |
---|
1930 | size_t numIterations = numVertices / 4; |
---|
1931 | numVertices &= 3; |
---|
1932 | |
---|
1933 | // Extruding 4 vertices per-iteration |
---|
1934 | for (size_t i = 0; i < numIterations; ++i) |
---|
1935 | { |
---|
1936 | // Load source positions |
---|
1937 | __m128 s0 = SrcAccessor::load(pSrcPos + 0); // x0 y0 z0 x1 |
---|
1938 | __m128 s1 = SrcAccessor::load(pSrcPos + 4); // y1 z1 x2 y2 |
---|
1939 | __m128 s2 = SrcAccessor::load(pSrcPos + 8); // z2 x3 y3 z3 |
---|
1940 | pSrcPos += 12; |
---|
1941 | |
---|
1942 | // Arrange to 3x4 component-major for batches calculate |
---|
1943 | __MM_TRANSPOSE4x3_PS(s0, s1, s2); |
---|
1944 | |
---|
1945 | // Calculate unnormalised extrusion direction |
---|
1946 | __m128 dx = _mm_sub_ps(s0, __MM_SELECT(lp, 0)); // X0 X1 X2 X3 |
---|
1947 | __m128 dy = _mm_sub_ps(s1, __MM_SELECT(lp, 1)); // Y0 Y1 Y2 Y3 |
---|
1948 | __m128 dz = _mm_sub_ps(s2, __MM_SELECT(lp, 2)); // Z0 Z1 Z2 Z3 |
---|
1949 | |
---|
1950 | // Normalise extrusion direction and multiply by extrude distance |
---|
1951 | __m128 tmp = __MM_DOT3x3_PS(dx, dy, dz, dx, dy, dz); |
---|
1952 | tmp = _mm_mul_ps(_mm_rsqrt_ps(tmp), extrudeDist4); |
---|
1953 | dx = _mm_mul_ps(dx, tmp); |
---|
1954 | dy = _mm_mul_ps(dy, tmp); |
---|
1955 | dz = _mm_mul_ps(dz, tmp); |
---|
1956 | |
---|
1957 | // Calculate extruded positions |
---|
1958 | __m128 d0 = _mm_add_ps(dx, s0); |
---|
1959 | __m128 d1 = _mm_add_ps(dy, s1); |
---|
1960 | __m128 d2 = _mm_add_ps(dz, s2); |
---|
1961 | |
---|
1962 | // Arrange back to 4x3 continuous format for store results |
---|
1963 | __MM_TRANSPOSE3x4_PS(d0, d1, d2); |
---|
1964 | |
---|
1965 | // Store extruded positions |
---|
1966 | DestAccessor::store(pDestPos + 0, d0); |
---|
1967 | DestAccessor::store(pDestPos + 4, d1); |
---|
1968 | DestAccessor::store(pDestPos + 8, d2); |
---|
1969 | pDestPos += 12; |
---|
1970 | } |
---|
1971 | |
---|
1972 | // Dealing with remaining vertices |
---|
1973 | for (size_t j = 0; j < numVertices; ++j) |
---|
1974 | { |
---|
1975 | // Load source position |
---|
1976 | __m128 src = _mm_loadh_pi(_mm_load_ss(pSrcPos + 0), (__m64*)(pSrcPos + 1)); // x 0 y z |
---|
1977 | pSrcPos += 3; |
---|
1978 | |
---|
1979 | // Calculate unnormalised extrusion direction |
---|
1980 | __m128 dir = _mm_sub_ps(src, _mm_shuffle_ps(lp, lp, _MM_SHUFFLE(2,1,3,0))); // X 1 Y Z |
---|
1981 | |
---|
1982 | // Normalise extrusion direction and multiply by extrude distance |
---|
1983 | __m128 tmp = _mm_mul_ps(dir, dir); |
---|
1984 | tmp = _mm_add_ss(_mm_add_ss(tmp, _mm_movehl_ps(tmp, tmp)), _mm_shuffle_ps(tmp, tmp, 3)); |
---|
1985 | // Looks like VC7.1 generate a bit inefficient code for 'rsqrtss', so use 'rsqrtps' instead |
---|
1986 | tmp = _mm_mul_ss(_mm_rsqrt_ps(tmp), extrudeDist4); |
---|
1987 | dir = _mm_mul_ps(dir, __MM_SELECT(tmp, 0)); |
---|
1988 | |
---|
1989 | // Calculate extruded position |
---|
1990 | __m128 dst = _mm_add_ps(dir, src); |
---|
1991 | |
---|
1992 | // Store extruded position |
---|
1993 | _mm_store_ss(pDestPos + 0, dst); |
---|
1994 | _mm_storeh_pi((__m64*)(pDestPos + 1), dst); |
---|
1995 | pDestPos += 3; |
---|
1996 | } |
---|
1997 | } |
---|
1998 | }; |
---|
1999 | //--------------------------------------------------------------------- |
---|
2000 | void OptimisedUtilSSE::extrudeVertices( |
---|
2001 | const Vector4& lightPos, |
---|
2002 | Real extrudeDist, |
---|
2003 | const float* pSrcPos, |
---|
2004 | float* pDestPos, |
---|
2005 | size_t numVertices) |
---|
2006 | { |
---|
2007 | __OGRE_CHECK_STACK_ALIGNED_FOR_SSE(); |
---|
2008 | |
---|
2009 | // Note: Since pDestPos is following tail of pSrcPos, we can't assume |
---|
2010 | // it's aligned to SIMD alignment properly, so must check for it here. |
---|
2011 | // |
---|
2012 | // TODO: Add extra vertex to the vertex buffer for make sure pDestPos |
---|
2013 | // aligned same as pSrcPos. |
---|
2014 | // |
---|
2015 | |
---|
2016 | // We are use SSE reciprocal square root directly while calculating |
---|
2017 | // extrusion direction, since precision loss not that important here. |
---|
2018 | // |
---|
2019 | if (lightPos.w == 0.0f) |
---|
2020 | { |
---|
2021 | if (_isAlignedForSSE(pSrcPos)) |
---|
2022 | { |
---|
2023 | if (_isAlignedForSSE(pDestPos)) |
---|
2024 | ExtrudeVertices_SSE_DirectionalLight<true, true>::apply( |
---|
2025 | lightPos, extrudeDist, pSrcPos, pDestPos, numVertices); |
---|
2026 | else |
---|
2027 | ExtrudeVertices_SSE_DirectionalLight<true, false>::apply( |
---|
2028 | lightPos, extrudeDist, pSrcPos, pDestPos, numVertices); |
---|
2029 | } |
---|
2030 | else |
---|
2031 | { |
---|
2032 | if (_isAlignedForSSE(pDestPos)) |
---|
2033 | ExtrudeVertices_SSE_DirectionalLight<false, true>::apply( |
---|
2034 | lightPos, extrudeDist, pSrcPos, pDestPos, numVertices); |
---|
2035 | else |
---|
2036 | ExtrudeVertices_SSE_DirectionalLight<false, false>::apply( |
---|
2037 | lightPos, extrudeDist, pSrcPos, pDestPos, numVertices); |
---|
2038 | } |
---|
2039 | } |
---|
2040 | else |
---|
2041 | { |
---|
2042 | assert(lightPos.w == 1.0f); |
---|
2043 | |
---|
2044 | if (_isAlignedForSSE(pSrcPos)) |
---|
2045 | { |
---|
2046 | if (_isAlignedForSSE(pDestPos)) |
---|
2047 | ExtrudeVertices_SSE_PointLight<true, true>::apply( |
---|
2048 | lightPos, extrudeDist, pSrcPos, pDestPos, numVertices); |
---|
2049 | else |
---|
2050 | ExtrudeVertices_SSE_PointLight<true, false>::apply( |
---|
2051 | lightPos, extrudeDist, pSrcPos, pDestPos, numVertices); |
---|
2052 | } |
---|
2053 | else |
---|
2054 | { |
---|
2055 | if (_isAlignedForSSE(pDestPos)) |
---|
2056 | ExtrudeVertices_SSE_PointLight<false, true>::apply( |
---|
2057 | lightPos, extrudeDist, pSrcPos, pDestPos, numVertices); |
---|
2058 | else |
---|
2059 | ExtrudeVertices_SSE_PointLight<false, false>::apply( |
---|
2060 | lightPos, extrudeDist, pSrcPos, pDestPos, numVertices); |
---|
2061 | } |
---|
2062 | } |
---|
2063 | } |
---|
2064 | //--------------------------------------------------------------------- |
---|
2065 | //--------------------------------------------------------------------- |
---|
2066 | //--------------------------------------------------------------------- |
---|
2067 | extern OptimisedUtil* _getOptimisedUtilSSE(void) |
---|
2068 | { |
---|
2069 | static OptimisedUtilSSE msOptimisedUtilSSE; |
---|
2070 | #if defined(__OGRE_SIMD_ALIGN_STACK) |
---|
2071 | static OptimisedUtilWithStackAlign msOptimisedUtilWithStackAlign(&msOptimisedUtilSSE); |
---|
2072 | return &msOptimisedUtilWithStackAlign; |
---|
2073 | #else |
---|
2074 | return &msOptimisedUtilSSE; |
---|
2075 | #endif |
---|
2076 | } |
---|
2077 | |
---|
2078 | } |
---|
2079 | |
---|
2080 | #endif // __OGRE_HAVE_SSE |
---|