1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2005 The OGRE Team |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | #include "OgrePose.h" |
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31 | #include "OgreHardwareBufferManager.h" |
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32 | |
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33 | namespace Ogre { |
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34 | //--------------------------------------------------------------------- |
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35 | Pose::Pose(ushort target, const String& name) |
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36 | : mTarget(target), mName(name) |
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37 | { |
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38 | } |
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39 | //--------------------------------------------------------------------- |
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40 | Pose::~Pose() |
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41 | { |
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42 | } |
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43 | //--------------------------------------------------------------------- |
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44 | void Pose::addVertex(size_t index, const Vector3& offset) |
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45 | { |
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46 | mVertexOffsetMap[index] = offset; |
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47 | mBuffer.setNull(); |
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48 | } |
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49 | //--------------------------------------------------------------------- |
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50 | void Pose::removeVertex(size_t index) |
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51 | { |
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52 | VertexOffsetMap::iterator i = mVertexOffsetMap.find(index); |
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53 | if (i != mVertexOffsetMap.end()) |
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54 | { |
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55 | mVertexOffsetMap.erase(i); |
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56 | mBuffer.setNull(); |
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57 | } |
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58 | } |
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59 | //--------------------------------------------------------------------- |
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60 | void Pose::clearVertexOffsets(void) |
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61 | { |
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62 | mVertexOffsetMap.clear(); |
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63 | mBuffer.setNull(); |
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64 | } |
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65 | //--------------------------------------------------------------------- |
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66 | Pose::ConstVertexOffsetIterator |
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67 | Pose::getVertexOffsetIterator(void) const |
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68 | { |
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69 | return ConstVertexOffsetIterator(mVertexOffsetMap.begin(), mVertexOffsetMap.end()); |
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70 | } |
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71 | //--------------------------------------------------------------------- |
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72 | Pose::VertexOffsetIterator |
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73 | Pose::getVertexOffsetIterator(void) |
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74 | { |
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75 | return VertexOffsetIterator(mVertexOffsetMap.begin(), mVertexOffsetMap.end()); |
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76 | } |
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77 | //--------------------------------------------------------------------- |
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78 | const HardwareVertexBufferSharedPtr& Pose::_getHardwareVertexBuffer(size_t numVertices) const |
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79 | { |
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80 | if (mBuffer.isNull()) |
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81 | { |
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82 | // Create buffer |
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83 | mBuffer = HardwareBufferManager::getSingleton().createVertexBuffer( |
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84 | VertexElement::getTypeSize(VET_FLOAT3), |
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85 | numVertices, HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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86 | |
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87 | float* pFloat = static_cast<float*>( |
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88 | mBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
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89 | // initialise |
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90 | memset(pFloat, 0, mBuffer->getSizeInBytes()); |
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91 | // Set each vertex |
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92 | for (VertexOffsetMap::const_iterator i = mVertexOffsetMap.begin(); |
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93 | i != mVertexOffsetMap.end(); ++i) |
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94 | { |
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95 | float* pDst = pFloat + (3 * i->first); |
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96 | *pDst++ = i->second.x; |
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97 | *pDst++ = i->second.y; |
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98 | *pDst++ = i->second.z; |
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99 | } |
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100 | mBuffer->unlock(); |
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101 | } |
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102 | return mBuffer; |
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103 | } |
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104 | //--------------------------------------------------------------------- |
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105 | Pose* Pose::clone(void) const |
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106 | { |
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107 | Pose* newPose = new Pose(mTarget, mName); |
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108 | newPose->mVertexOffsetMap = mVertexOffsetMap; |
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109 | // Allow buffer to recreate itself, contents may change anyway |
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110 | return newPose; |
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111 | } |
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112 | |
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113 | } |
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114 | |
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