1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | |
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31 | // The algorithm in this file is based heavily on: |
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32 | /* |
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33 | * Progressive Mesh type Polygon Reduction Algorithm |
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34 | * by Stan Melax (c) 1998 |
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35 | */ |
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36 | |
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37 | #include "OgreProgressiveMesh.h" |
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38 | #include "OgreString.h" |
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39 | #include "OgreHardwareBufferManager.h" |
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40 | #include <algorithm> |
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41 | |
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42 | #include <iostream> |
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43 | |
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44 | #if OGRE_DEBUG_MODE |
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45 | std::ofstream ofdebug; |
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46 | #endif |
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47 | |
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48 | namespace Ogre { |
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49 | #define NEVER_COLLAPSE_COST 99999.9f |
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50 | |
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51 | |
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52 | /** Comparator for unique vertex list |
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53 | */ |
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54 | struct vectorLess |
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55 | { |
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56 | _OgreExport bool operator()(const Vector3& v1, const Vector3& v2) const |
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57 | { |
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58 | if (v1.x < v2.x) return true; |
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59 | if (v1.x == v2.x && v1.y < v2.y) return true; |
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60 | if (v1.x == v2.x && v1.y == v2.y && v1.z < v2.z) return true; |
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61 | |
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62 | return false; |
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63 | } |
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64 | }; |
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65 | //--------------------------------------------------------------------- |
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66 | ProgressiveMesh::ProgressiveMesh(const VertexData* vertexData, |
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67 | const IndexData* indexData) |
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68 | { |
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69 | addWorkingData(vertexData, indexData); |
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70 | mpVertexData = vertexData; |
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71 | mpIndexData = indexData; |
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72 | mWorstCosts.resize(vertexData->vertexCount); |
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73 | |
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74 | |
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75 | |
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76 | } |
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77 | //--------------------------------------------------------------------- |
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78 | ProgressiveMesh::~ProgressiveMesh() |
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79 | { |
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80 | } |
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81 | //--------------------------------------------------------------------- |
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82 | void ProgressiveMesh::addExtraVertexPositionBuffer(const VertexData* vertexData) |
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83 | { |
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84 | addWorkingData(vertexData, mpIndexData); |
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85 | } |
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86 | //--------------------------------------------------------------------- |
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87 | void ProgressiveMesh::build(ushort numLevels, LODFaceList* outList, |
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88 | VertexReductionQuota quota, Real reductionValue) |
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89 | { |
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90 | IndexData* newLod; |
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91 | |
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92 | computeAllCosts(); |
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93 | |
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94 | #if OGRE_DEBUG_MODE |
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95 | dumpContents("pm_before.log"); |
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96 | #endif |
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97 | |
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98 | // Init |
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99 | mCurrNumIndexes = mpIndexData->indexCount; |
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100 | size_t numVerts, numCollapses; |
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101 | // Use COMMON vert count, not original vert count |
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102 | // Since collapsing 1 common vert position is equivalent to collapsing them all |
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103 | numVerts = mNumCommonVertices; |
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104 | |
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105 | #if OGRE_DEBUG_MODE |
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106 | ofdebug.open("progressivemesh.log"); |
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107 | #endif |
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108 | numCollapses = 0; |
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109 | bool abandon = false; |
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110 | while (numLevels--) |
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111 | { |
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112 | // NB idf 'abandon' is set, we stop reducing |
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113 | // However, we still bake the number of LODs requested, even if it |
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114 | // means they are the same |
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115 | if (!abandon) |
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116 | { |
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117 | if (quota == VRQ_PROPORTIONAL) |
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118 | { |
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119 | numCollapses = static_cast<size_t>(numVerts * reductionValue); |
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120 | } |
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121 | else |
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122 | { |
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123 | numCollapses = static_cast<size_t>(reductionValue); |
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124 | } |
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125 | // Minimum 3 verts! |
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126 | if ( (numVerts - numCollapses) < 3) |
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127 | numCollapses = numVerts - 3; |
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128 | // Store new number of verts |
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129 | numVerts = numVerts - numCollapses; |
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130 | |
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131 | while(numCollapses-- && !abandon) |
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132 | { |
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133 | size_t nextIndex = getNextCollapser(); |
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134 | // Collapse on every buffer |
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135 | WorkingDataList::iterator idata, idataend; |
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136 | idataend = mWorkingData.end(); |
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137 | for (idata = mWorkingData.begin(); idata != idataend; ++idata) |
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138 | { |
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139 | PMVertex* collapser = &( idata->mVertList.at( nextIndex ) ); |
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140 | // This will reduce mCurrNumIndexes and recalc costs as required |
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141 | if (collapser->collapseTo == NULL) |
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142 | { |
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143 | // Must have run out of valid collapsables |
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144 | abandon = true; |
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145 | break; |
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146 | } |
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147 | #if OGRE_DEBUG_MODE |
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148 | ofdebug << "Collapsing index " << (unsigned int)collapser->index << "(border: "<< collapser->isBorder() << |
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149 | ") to " << (unsigned int)collapser->collapseTo->index << "(border: "<< collapser->collapseTo->isBorder() << |
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150 | ")" << std::endl; |
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151 | #endif |
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152 | assert(collapser->collapseTo->removed == false); |
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153 | |
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154 | collapse(collapser); |
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155 | } |
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156 | |
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157 | } |
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158 | } |
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159 | #if OGRE_DEBUG_MODE |
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160 | StringUtil::StrStreamType logname; |
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161 | logname << "pm_level" << numLevels << ".log"; |
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162 | dumpContents(logname.str()); |
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163 | #endif |
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164 | |
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165 | // Bake a new LOD and add it to the list |
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166 | newLod = new IndexData(); |
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167 | bakeNewLOD(newLod); |
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168 | outList->push_back(newLod); |
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169 | |
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170 | } |
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171 | |
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172 | |
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173 | |
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174 | } |
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175 | //--------------------------------------------------------------------- |
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176 | void ProgressiveMesh::addWorkingData(const VertexData * vertexData, |
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177 | const IndexData * indexData) |
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178 | { |
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179 | // Insert blank working data, then fill |
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180 | mWorkingData.push_back(PMWorkingData()); |
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181 | |
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182 | PMWorkingData& work = mWorkingData.back(); |
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183 | |
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184 | // Build vertex list |
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185 | // Resize face list (this will always be this big) |
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186 | work.mFaceVertList.resize(vertexData->vertexCount); |
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187 | // Also resize common vert list to max, to avoid reallocations |
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188 | work.mVertList.resize(vertexData->vertexCount); |
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189 | |
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190 | // locate position element & hte buffer to go with it |
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191 | const VertexElement* posElem = vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
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192 | HardwareVertexBufferSharedPtr vbuf = |
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193 | vertexData->vertexBufferBinding->getBuffer(posElem->getSource()); |
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194 | // lock the buffer for reading |
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195 | unsigned char* pVertex = static_cast<unsigned char*>( |
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196 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
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197 | float* pFloat; |
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198 | Vector3 pos; |
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199 | // Map for identifying duplicate position vertices |
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200 | typedef std::map<Vector3, size_t, vectorLess> CommonVertexMap; |
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201 | CommonVertexMap commonVertexMap; |
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202 | CommonVertexMap::iterator iCommonVertex; |
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203 | size_t numCommon = 0; |
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204 | size_t i = 0; |
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205 | for (i = 0; i < vertexData->vertexCount; ++i, pVertex += vbuf->getVertexSize()) |
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206 | { |
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207 | posElem->baseVertexPointerToElement(pVertex, &pFloat); |
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208 | |
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209 | pos.x = *pFloat++; |
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210 | pos.y = *pFloat++; |
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211 | pos.z = *pFloat++; |
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212 | |
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213 | // Try to find this position in the existing map |
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214 | iCommonVertex = commonVertexMap.find(pos); |
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215 | if (iCommonVertex == commonVertexMap.end()) |
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216 | { |
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217 | // Doesn't exist, so create it |
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218 | PMVertex* commonVert = &(work.mVertList[numCommon]); |
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219 | commonVert->setDetails(pos, numCommon); |
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220 | commonVert->removed = false; |
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221 | commonVert->toBeRemoved = false; |
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222 | commonVert->seam = false; |
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223 | |
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224 | // Enter it in the map |
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225 | commonVertexMap.insert(CommonVertexMap::value_type(pos, numCommon) ); |
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226 | // Increment common index |
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227 | ++numCommon; |
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228 | |
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229 | work.mFaceVertList[i].commonVertex = commonVert; |
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230 | work.mFaceVertList[i].realIndex = i; |
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231 | } |
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232 | else |
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233 | { |
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234 | // Exists already, reference it |
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235 | PMVertex* existingVert = &(work.mVertList[iCommonVertex->second]); |
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236 | work.mFaceVertList[i].commonVertex = existingVert; |
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237 | work.mFaceVertList[i].realIndex = i; |
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238 | |
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239 | // Also tag original as a seam since duplicates at this location |
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240 | work.mFaceVertList[i].commonVertex->seam = true; |
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241 | |
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242 | } |
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243 | |
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244 | } |
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245 | vbuf->unlock(); |
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246 | |
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247 | mNumCommonVertices = numCommon; |
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248 | |
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249 | // Build tri list |
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250 | size_t numTris = indexData->indexCount / 3; |
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251 | unsigned short* pShort; |
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252 | unsigned int* pInt; |
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253 | HardwareIndexBufferSharedPtr ibuf = indexData->indexBuffer; |
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254 | bool use32bitindexes = (ibuf->getType() == HardwareIndexBuffer::IT_32BIT); |
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255 | if (use32bitindexes) |
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256 | { |
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257 | pInt = static_cast<unsigned int*>( |
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258 | ibuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
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259 | } |
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260 | else |
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261 | { |
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262 | pShort = static_cast<unsigned short*>( |
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263 | ibuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
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264 | } |
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265 | work.mTriList.resize(numTris); // assumed tri list |
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266 | for (i = 0; i < numTris; ++i) |
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267 | { |
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268 | PMFaceVertex *v0, *v1, *v2; |
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269 | // use 32-bit index always since we're not storing |
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270 | unsigned int vindex = use32bitindexes? *pInt++ : *pShort++; |
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271 | v0 = &(work.mFaceVertList[vindex]); |
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272 | vindex = use32bitindexes? *pInt++ : *pShort++; |
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273 | v1 = &(work.mFaceVertList[vindex]); |
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274 | vindex = use32bitindexes? *pInt++ : *pShort++; |
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275 | v2 = &(work.mFaceVertList[vindex]); |
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276 | |
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277 | work.mTriList[i].setDetails(i, v0, v1, v2); |
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278 | |
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279 | work.mTriList[i].removed = false; |
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280 | |
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281 | } |
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282 | ibuf->unlock(); |
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283 | |
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284 | } |
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285 | //--------------------------------------------------------------------- |
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286 | Real ProgressiveMesh::computeEdgeCollapseCost(PMVertex *src, PMVertex *dest) |
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287 | { |
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288 | // if we collapse edge uv by moving src to dest then how |
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289 | // much different will the model change, i.e. how much "error". |
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290 | // The method of determining cost was designed in order |
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291 | // to exploit small and coplanar regions for |
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292 | // effective polygon reduction. |
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293 | Vector3 edgeVector = src->position - dest->position; |
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294 | |
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295 | Real cost; |
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296 | Real curvature = 0.001f; |
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297 | |
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298 | // find the "sides" triangles that are on the edge uv |
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299 | PMVertex::FaceList sides; |
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300 | PMVertex::FaceList::iterator srcface, srcfaceEnd; |
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301 | srcfaceEnd = src->face.end(); |
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302 | // Iterate over src's faces and find 'sides' of the shared edge which is being collapsed |
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303 | for(srcface = src->face.begin(); srcface != srcfaceEnd; ++srcface) |
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304 | { |
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305 | // Check if this tri also has dest in it (shared edge) |
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306 | if( (*srcface)->hasCommonVertex(dest) ) |
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307 | { |
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308 | sides.insert(*srcface); |
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309 | } |
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310 | } |
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311 | |
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312 | // Special cases |
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313 | // If we're looking at a border vertex |
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314 | if(src->isBorder()) |
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315 | { |
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316 | if (sides.size() > 1) |
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317 | { |
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318 | // src is on a border, but the src-dest edge has more than one tri on it |
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319 | // So it must be collapsing inwards |
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320 | // Mark as very high-value cost |
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321 | // curvature = 1.0f; |
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322 | cost = 1.0f; |
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323 | } |
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324 | else |
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325 | { |
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326 | // Collapsing ALONG a border |
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327 | // We can't use curvature to measure the effect on the model |
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328 | // Instead, see what effect it has on 'pulling' the other border edges |
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329 | // The more colinear, the less effect it will have |
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330 | // So measure the 'kinkiness' (for want of a better term) |
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331 | // Normally there can be at most 1 other border edge attached to this |
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332 | // However in weird cases there may be more, so find the worst |
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333 | Vector3 collapseEdge, otherBorderEdge; |
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334 | Real kinkiness, maxKinkiness; |
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335 | PMVertex::NeighborList::iterator n, nend; |
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336 | nend = src->neighbor.end(); |
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337 | maxKinkiness = 0.0f; |
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338 | edgeVector.normalise(); |
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339 | collapseEdge = edgeVector; |
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340 | for (n = src->neighbor.begin(); n != nend; ++n) |
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341 | { |
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342 | if (*n != dest && (*n)->isManifoldEdgeWith(src)) |
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343 | { |
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344 | otherBorderEdge = src->position - (*n)->position; |
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345 | otherBorderEdge.normalise(); |
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346 | // This time, the nearer the dot is to -1, the better, because that means |
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347 | // the edges are opposite each other, therefore less kinkiness |
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348 | // Scale into [0..1] |
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349 | kinkiness = (otherBorderEdge.dotProduct(collapseEdge) + 1.002f) * 0.5f; |
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350 | maxKinkiness = std::max(kinkiness, maxKinkiness); |
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351 | |
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352 | } |
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353 | } |
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354 | |
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355 | cost = maxKinkiness; |
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356 | |
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357 | } |
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358 | } |
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359 | else // not a border |
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360 | { |
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361 | |
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362 | // Standard inner vertex |
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363 | // Calculate curvature |
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364 | // use the triangle facing most away from the sides |
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365 | // to determine our curvature term |
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366 | // Iterate over src's faces again |
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367 | for(srcface = src->face.begin(); srcface != srcfaceEnd; ++srcface) |
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368 | { |
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369 | Real mincurv = 1.0f; // curve for face i and closer side to it |
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370 | // Iterate over the sides |
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371 | PMVertex::FaceList::iterator sidesFace, sidesFaceEnd; |
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372 | sidesFaceEnd = sides.end(); |
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373 | for(sidesFace = sides.begin(); sidesFace != sidesFaceEnd; ++sidesFace) |
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374 | { |
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375 | // Dot product of face normal gives a good delta angle |
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376 | Real dotprod = (*srcface)->normal.dotProduct( (*sidesFace)->normal ); |
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377 | // NB we do (1-..) to invert curvature where 1 is high curvature [0..1] |
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378 | // Whilst dot product is high when angle difference is low |
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379 | mincurv = std::min(mincurv,(1.002f - dotprod) * 0.5f); |
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380 | } |
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381 | curvature = std::max(curvature, mincurv); |
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382 | } |
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383 | cost = curvature; |
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384 | } |
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385 | |
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386 | // check for texture seam ripping |
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387 | if (src->seam && !dest->seam) |
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388 | { |
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389 | cost = 1.0f; |
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390 | } |
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391 | |
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392 | // Check for singular triangle destruction |
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393 | // If src and dest both only have 1 triangle (and it must be a shared one) |
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394 | // then this would destroy the shape, so don't do this |
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395 | if (src->face.size() == 1 && dest->face.size() == 1) |
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396 | { |
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397 | cost = NEVER_COLLAPSE_COST; |
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398 | } |
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399 | |
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400 | |
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401 | // Degenerate case check |
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402 | // Are we going to invert a face normal of one of the neighbouring faces? |
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403 | // Can occur when we have a very small remaining edge and collapse crosses it |
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404 | // Look for a face normal changing by > 90 degrees |
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405 | for(srcface = src->face.begin(); srcface != srcfaceEnd; ++srcface) |
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406 | { |
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407 | // Ignore the deleted faces (those including src & dest) |
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408 | if( !(*srcface)->hasCommonVertex(dest) ) |
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409 | { |
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410 | // Test the new face normal |
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411 | PMVertex *v0, *v1, *v2; |
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412 | // Replace src with dest wherever it is |
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413 | v0 = ( (*srcface)->vertex[0]->commonVertex == src) ? dest : (*srcface)->vertex[0]->commonVertex; |
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414 | v1 = ( (*srcface)->vertex[1]->commonVertex == src) ? dest : (*srcface)->vertex[1]->commonVertex; |
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415 | v2 = ( (*srcface)->vertex[2]->commonVertex == src) ? dest : (*srcface)->vertex[2]->commonVertex; |
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416 | |
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417 | // Cross-product 2 edges |
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418 | Vector3 e1 = v1->position - v0->position; |
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419 | Vector3 e2 = v2->position - v1->position; |
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420 | |
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421 | Vector3 newNormal = e1.crossProduct(e2); |
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422 | newNormal.normalise(); |
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423 | |
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424 | // Dot old and new face normal |
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425 | // If < 0 then more than 90 degree difference |
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426 | if (newNormal.dotProduct( (*srcface)->normal ) < 0.0f ) |
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427 | { |
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428 | // Don't do it! |
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429 | cost = NEVER_COLLAPSE_COST; |
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430 | break; // No point continuing |
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431 | } |
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432 | |
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433 | |
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434 | } |
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435 | } |
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436 | |
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437 | |
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438 | assert (cost >= 0); |
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439 | return cost; |
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440 | } |
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441 | //--------------------------------------------------------------------- |
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442 | void ProgressiveMesh::initialiseEdgeCollapseCosts(void) |
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443 | { |
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444 | WorkingDataList::iterator i, iend; |
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445 | iend = mWorkingData.end(); |
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446 | for (i = mWorkingData.begin(); i != iend; ++i) |
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447 | { |
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448 | CommonVertexList::iterator v, vend; |
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449 | vend = i->mVertList.end(); |
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450 | for (v = i->mVertList.begin(); v != vend; ++v) |
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451 | { |
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452 | v->collapseTo = NULL; |
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453 | v->collapseCost = NEVER_COLLAPSE_COST; |
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454 | } |
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455 | } |
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456 | |
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457 | |
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458 | } |
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459 | //--------------------------------------------------------------------- |
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460 | Real ProgressiveMesh::computeEdgeCostAtVertexForBuffer(WorkingDataList::iterator idata, size_t vertIndex) |
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461 | { |
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462 | // compute the edge collapse cost for all edges that start |
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463 | // from vertex v. Since we are only interested in reducing |
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464 | // the object by selecting the min cost edge at each step, we |
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465 | // only cache the cost of the least cost edge at this vertex |
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466 | // (in member variable collapse) as well as the value of the |
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467 | // cost (in member variable objdist). |
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468 | |
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469 | CommonVertexList::iterator v = idata->mVertList.begin(); |
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470 | v += vertIndex; |
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471 | |
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472 | if(v->neighbor.empty()) { |
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473 | // v doesn't have neighbors so nothing to collapse |
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474 | v->notifyRemoved(); |
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475 | return v->collapseCost; |
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476 | } |
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477 | |
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478 | // Init metrics |
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479 | v->collapseCost = NEVER_COLLAPSE_COST; |
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480 | v->collapseTo = NULL; |
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481 | |
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482 | // search all neighboring edges for "least cost" edge |
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483 | PMVertex::NeighborList::iterator n, nend; |
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484 | nend = v->neighbor.end(); |
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485 | Real cost; |
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486 | for(n = v->neighbor.begin(); n != nend; ++n) |
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487 | { |
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488 | cost = computeEdgeCollapseCost(&(*v), *n); |
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489 | if( (!v->collapseTo) || cost < v->collapseCost) |
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490 | { |
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491 | v->collapseTo = *n; // candidate for edge collapse |
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492 | v->collapseCost = cost; // cost of the collapse |
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493 | } |
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494 | } |
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495 | |
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496 | return v->collapseCost; |
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497 | } |
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498 | //--------------------------------------------------------------------- |
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499 | void ProgressiveMesh::computeAllCosts(void) |
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500 | { |
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501 | initialiseEdgeCollapseCosts(); |
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502 | size_t i; |
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503 | for (i = 0; i < mpVertexData->vertexCount; ++i) |
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504 | { |
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505 | computeEdgeCostAtVertex(i); |
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506 | } |
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507 | } |
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508 | //--------------------------------------------------------------------- |
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509 | void ProgressiveMesh::collapse(ProgressiveMesh::PMVertex *src) |
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510 | { |
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511 | PMVertex *dest = src->collapseTo; |
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512 | std::set<PMVertex*> recomputeSet; |
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513 | |
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514 | // Abort if we're never supposed to collapse |
---|
515 | if (src->collapseCost == NEVER_COLLAPSE_COST) |
---|
516 | return; |
---|
517 | |
---|
518 | // Remove this vertex from the running for the next check |
---|
519 | src->collapseTo = NULL; |
---|
520 | src->collapseCost = NEVER_COLLAPSE_COST; |
---|
521 | mWorstCosts[src->index] = NEVER_COLLAPSE_COST; |
---|
522 | |
---|
523 | // Collapse the edge uv by moving vertex u onto v |
---|
524 | // Actually remove tris on uv, then update tris that |
---|
525 | // have u to have v, and then remove u. |
---|
526 | if(!dest) { |
---|
527 | // src is a vertex all by itself |
---|
528 | #if OGRE_DEBUG_MODE |
---|
529 | ofdebug << "Aborting collapse, orphan vertex. " << std::endl; |
---|
530 | #endif |
---|
531 | return; |
---|
532 | } |
---|
533 | |
---|
534 | // Add dest and all the neighbours of source and dest to recompute list |
---|
535 | recomputeSet.insert(dest); |
---|
536 | PMVertex::NeighborList::iterator n, nend; |
---|
537 | nend = src->neighbor.end(); |
---|
538 | |
---|
539 | PMVertex* temp; |
---|
540 | |
---|
541 | for(n = src->neighbor.begin(); n != nend; ++n) |
---|
542 | { |
---|
543 | temp = *n; |
---|
544 | recomputeSet.insert( *n ); |
---|
545 | } |
---|
546 | nend = dest->neighbor.end(); |
---|
547 | for(n = dest->neighbor.begin(); n != nend; ++n) |
---|
548 | { |
---|
549 | temp = *n; |
---|
550 | recomputeSet.insert( *n ); |
---|
551 | } |
---|
552 | |
---|
553 | // delete triangles on edge src-dest |
---|
554 | // Notify others to replace src with dest |
---|
555 | PMVertex::FaceList::iterator f, fend; |
---|
556 | fend = src->face.end(); |
---|
557 | // Queue of faces for removal / replacement |
---|
558 | // prevents us screwing up the iterators while we parse |
---|
559 | PMVertex::FaceList faceRemovalList, faceReplacementList; |
---|
560 | for(f = src->face.begin(); f != fend; ++f) |
---|
561 | { |
---|
562 | if((*f)->hasCommonVertex(dest)) |
---|
563 | { |
---|
564 | // Tri is on src-dest therefore is gone |
---|
565 | faceRemovalList.insert(*f); |
---|
566 | // Reduce index count by 3 (useful for quick allocation later) |
---|
567 | mCurrNumIndexes -= 3; |
---|
568 | } |
---|
569 | else |
---|
570 | { |
---|
571 | // Only src involved, replace with dest |
---|
572 | faceReplacementList.insert(*f); |
---|
573 | } |
---|
574 | } |
---|
575 | |
---|
576 | src->toBeRemoved = true; |
---|
577 | // Replace all the faces queued for replacement |
---|
578 | for(f = faceReplacementList.begin(); f != faceReplacementList.end(); ++f) |
---|
579 | { |
---|
580 | /* Locate the face vertex which corresponds with the common 'dest' vertex |
---|
581 | To to this, find a removed face which has the FACE vertex corresponding with |
---|
582 | src, and use it's FACE vertex version of dest. |
---|
583 | */ |
---|
584 | PMFaceVertex* srcFaceVert = (*f)->getFaceVertexFromCommon(src); |
---|
585 | PMFaceVertex* destFaceVert = NULL; |
---|
586 | PMVertex::FaceList::iterator iremoved; |
---|
587 | for(iremoved = faceRemovalList.begin(); iremoved != faceRemovalList.end(); ++iremoved) |
---|
588 | { |
---|
589 | //if ( (*iremoved)->hasFaceVertex(srcFaceVert) ) |
---|
590 | //{ |
---|
591 | destFaceVert = (*iremoved)->getFaceVertexFromCommon(dest); |
---|
592 | //} |
---|
593 | } |
---|
594 | |
---|
595 | assert(destFaceVert); |
---|
596 | |
---|
597 | #if OGRE_DEBUG_MODE |
---|
598 | ofdebug << "Replacing vertex on face " << (unsigned int)(*f)->index << std::endl; |
---|
599 | #endif |
---|
600 | (*f)->replaceVertex(srcFaceVert, destFaceVert); |
---|
601 | } |
---|
602 | // Remove all the faces queued for removal |
---|
603 | for(f = faceRemovalList.begin(); f != faceRemovalList.end(); ++f) |
---|
604 | { |
---|
605 | #if OGRE_DEBUG_MODE |
---|
606 | ofdebug << "Removing face " << (unsigned int)(*f)->index << std::endl; |
---|
607 | #endif |
---|
608 | (*f)->notifyRemoved(); |
---|
609 | } |
---|
610 | |
---|
611 | // Notify the vertex that it is gone |
---|
612 | src->notifyRemoved(); |
---|
613 | |
---|
614 | // recompute costs |
---|
615 | std::set<PMVertex*>::iterator irecomp, irecompend; |
---|
616 | irecompend = recomputeSet.end(); |
---|
617 | for (irecomp = recomputeSet.begin(); irecomp != irecompend; ++irecomp) |
---|
618 | { |
---|
619 | temp = (*irecomp); |
---|
620 | computeEdgeCostAtVertex( (*irecomp)->index ); |
---|
621 | } |
---|
622 | |
---|
623 | } |
---|
624 | //--------------------------------------------------------------------- |
---|
625 | void ProgressiveMesh::computeEdgeCostAtVertex(size_t vertIndex) |
---|
626 | { |
---|
627 | // Call computer for each buffer on this vertex |
---|
628 | Real worstCost = -0.01f; |
---|
629 | WorkingDataList::iterator i, iend; |
---|
630 | iend = mWorkingData.end(); |
---|
631 | for (i = mWorkingData.begin(); i != iend; ++i) |
---|
632 | { |
---|
633 | worstCost = std::max(worstCost, |
---|
634 | computeEdgeCostAtVertexForBuffer(i, vertIndex)); |
---|
635 | } |
---|
636 | // Save the worst cost |
---|
637 | mWorstCosts[vertIndex] = worstCost; |
---|
638 | } |
---|
639 | //--------------------------------------------------------------------- |
---|
640 | size_t ProgressiveMesh::getNextCollapser(void) |
---|
641 | { |
---|
642 | // Scan |
---|
643 | // Not done as a sort because want to keep the lookup simple for now |
---|
644 | Real bestVal = NEVER_COLLAPSE_COST; |
---|
645 | size_t i, bestIndex; |
---|
646 | bestIndex = 0; // NB this is ok since if nothing is better than this, nothing will collapse |
---|
647 | for (i = 0; i < mNumCommonVertices; ++i) |
---|
648 | { |
---|
649 | if (mWorstCosts[i] < bestVal) |
---|
650 | { |
---|
651 | bestVal = mWorstCosts[i]; |
---|
652 | bestIndex = i; |
---|
653 | } |
---|
654 | } |
---|
655 | return bestIndex; |
---|
656 | } |
---|
657 | //--------------------------------------------------------------------- |
---|
658 | void ProgressiveMesh::bakeNewLOD(IndexData* pData) |
---|
659 | { |
---|
660 | assert(mCurrNumIndexes > 0 && "No triangles to bake!"); |
---|
661 | // Zip through the tri list of any working data copy and bake |
---|
662 | pData->indexCount = mCurrNumIndexes; |
---|
663 | pData->indexStart = 0; |
---|
664 | // Base size of indexes on original |
---|
665 | bool use32bitindexes = |
---|
666 | (mpIndexData->indexBuffer->getType() == HardwareIndexBuffer::IT_32BIT); |
---|
667 | |
---|
668 | // Create index buffer, we don't need to read it back or modify it a lot |
---|
669 | pData->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
670 | use32bitindexes? HardwareIndexBuffer::IT_32BIT : HardwareIndexBuffer::IT_16BIT, |
---|
671 | pData->indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); |
---|
672 | |
---|
673 | unsigned short* pShort; |
---|
674 | unsigned int* pInt; |
---|
675 | if (use32bitindexes) |
---|
676 | { |
---|
677 | pInt = static_cast<unsigned int*>( |
---|
678 | pData->indexBuffer->lock( 0, |
---|
679 | pData->indexBuffer->getSizeInBytes(), |
---|
680 | HardwareBuffer::HBL_DISCARD)); |
---|
681 | } |
---|
682 | else |
---|
683 | { |
---|
684 | pShort = static_cast<unsigned short*>( |
---|
685 | pData->indexBuffer->lock( 0, |
---|
686 | pData->indexBuffer->getSizeInBytes(), |
---|
687 | HardwareBuffer::HBL_DISCARD)); |
---|
688 | } |
---|
689 | TriangleList::iterator tri, triend; |
---|
690 | // Use the first working data buffer, they are all the same index-wise |
---|
691 | WorkingDataList::iterator pWork = mWorkingData.begin(); |
---|
692 | triend = pWork->mTriList.end(); |
---|
693 | for (tri = pWork->mTriList.begin(); tri != triend; ++tri) |
---|
694 | { |
---|
695 | if (!tri->removed) |
---|
696 | { |
---|
697 | if (use32bitindexes) |
---|
698 | { |
---|
699 | *pInt++ = static_cast<unsigned int>(tri->vertex[0]->realIndex); |
---|
700 | *pInt++ = static_cast<unsigned int>(tri->vertex[1]->realIndex); |
---|
701 | *pInt++ = static_cast<unsigned int>(tri->vertex[2]->realIndex); |
---|
702 | } |
---|
703 | else |
---|
704 | { |
---|
705 | *pShort++ = static_cast<unsigned short>(tri->vertex[0]->realIndex); |
---|
706 | *pShort++ = static_cast<unsigned short>(tri->vertex[1]->realIndex); |
---|
707 | *pShort++ = static_cast<unsigned short>(tri->vertex[2]->realIndex); |
---|
708 | } |
---|
709 | } |
---|
710 | } |
---|
711 | pData->indexBuffer->unlock(); |
---|
712 | |
---|
713 | } |
---|
714 | //--------------------------------------------------------------------- |
---|
715 | ProgressiveMesh::PMTriangle::PMTriangle() : removed(false) |
---|
716 | { |
---|
717 | } |
---|
718 | //--------------------------------------------------------------------- |
---|
719 | void ProgressiveMesh::PMTriangle::setDetails(size_t newindex, |
---|
720 | ProgressiveMesh::PMFaceVertex *v0, ProgressiveMesh::PMFaceVertex *v1, |
---|
721 | ProgressiveMesh::PMFaceVertex *v2) |
---|
722 | { |
---|
723 | assert(v0!=v1 && v1!=v2 && v2!=v0); |
---|
724 | |
---|
725 | index = newindex; |
---|
726 | vertex[0]=v0; |
---|
727 | vertex[1]=v1; |
---|
728 | vertex[2]=v2; |
---|
729 | |
---|
730 | computeNormal(); |
---|
731 | |
---|
732 | // Add tri to vertices |
---|
733 | // Also tell vertices they are neighbours |
---|
734 | for(int i=0;i<3;i++) { |
---|
735 | vertex[i]->commonVertex->face.insert(this); |
---|
736 | for(int j=0;j<3;j++) if(i!=j) { |
---|
737 | vertex[i]->commonVertex->neighbor.insert(vertex[j]->commonVertex); |
---|
738 | } |
---|
739 | } |
---|
740 | } |
---|
741 | //--------------------------------------------------------------------- |
---|
742 | void ProgressiveMesh::PMTriangle::notifyRemoved(void) |
---|
743 | { |
---|
744 | int i; |
---|
745 | for(i=0; i<3; i++) { |
---|
746 | // remove this tri from the vertices |
---|
747 | if(vertex[i]) vertex[i]->commonVertex->face.erase(this); |
---|
748 | } |
---|
749 | for(i=0; i<3; i++) { |
---|
750 | int i2 = (i+1)%3; |
---|
751 | if(!vertex[i] || !vertex[i2]) continue; |
---|
752 | // Check remaining vertices and remove if not neighbours anymore |
---|
753 | // NB May remain neighbours if other tris link them |
---|
754 | vertex[i ]->commonVertex->removeIfNonNeighbor(vertex[i2]->commonVertex); |
---|
755 | vertex[i2]->commonVertex->removeIfNonNeighbor(vertex[i ]->commonVertex); |
---|
756 | } |
---|
757 | |
---|
758 | removed = true; |
---|
759 | } |
---|
760 | //--------------------------------------------------------------------- |
---|
761 | bool ProgressiveMesh::PMTriangle::hasCommonVertex(ProgressiveMesh::PMVertex *v) const |
---|
762 | { |
---|
763 | return (v == vertex[0]->commonVertex || |
---|
764 | v == vertex[1]->commonVertex || |
---|
765 | v == vertex[2]->commonVertex); |
---|
766 | } |
---|
767 | //--------------------------------------------------------------------- |
---|
768 | bool ProgressiveMesh::PMTriangle::hasFaceVertex(ProgressiveMesh::PMFaceVertex *v) const |
---|
769 | { |
---|
770 | return (v == vertex[0] || |
---|
771 | v == vertex[1] || |
---|
772 | v == vertex[2]); |
---|
773 | } |
---|
774 | //--------------------------------------------------------------------- |
---|
775 | ProgressiveMesh::PMFaceVertex* |
---|
776 | ProgressiveMesh::PMTriangle::getFaceVertexFromCommon(ProgressiveMesh::PMVertex* commonVert) |
---|
777 | { |
---|
778 | if (vertex[0]->commonVertex == commonVert) return vertex[0]; |
---|
779 | if (vertex[1]->commonVertex == commonVert) return vertex[1]; |
---|
780 | if (vertex[2]->commonVertex == commonVert) return vertex[2]; |
---|
781 | |
---|
782 | return NULL; |
---|
783 | |
---|
784 | } |
---|
785 | //--------------------------------------------------------------------- |
---|
786 | void ProgressiveMesh::PMTriangle::computeNormal() |
---|
787 | { |
---|
788 | Vector3 v0=vertex[0]->commonVertex->position; |
---|
789 | Vector3 v1=vertex[1]->commonVertex->position; |
---|
790 | Vector3 v2=vertex[2]->commonVertex->position; |
---|
791 | // Cross-product 2 edges |
---|
792 | Vector3 e1 = v1 - v0; |
---|
793 | Vector3 e2 = v2 - v1; |
---|
794 | |
---|
795 | normal = e1.crossProduct(e2); |
---|
796 | normal.normalise(); |
---|
797 | } |
---|
798 | //--------------------------------------------------------------------- |
---|
799 | void ProgressiveMesh::PMTriangle::replaceVertex( |
---|
800 | ProgressiveMesh::PMFaceVertex *vold, ProgressiveMesh::PMFaceVertex *vnew) |
---|
801 | { |
---|
802 | assert(vold && vnew); |
---|
803 | assert(vold==vertex[0] || vold==vertex[1] || vold==vertex[2]); |
---|
804 | assert(vnew!=vertex[0] && vnew!=vertex[1] && vnew!=vertex[2]); |
---|
805 | if(vold==vertex[0]){ |
---|
806 | vertex[0]=vnew; |
---|
807 | } |
---|
808 | else if(vold==vertex[1]){ |
---|
809 | vertex[1]=vnew; |
---|
810 | } |
---|
811 | else { |
---|
812 | assert(vold==vertex[2]); |
---|
813 | vertex[2]=vnew; |
---|
814 | } |
---|
815 | int i; |
---|
816 | vold->commonVertex->face.erase(this); |
---|
817 | vnew->commonVertex->face.insert(this); |
---|
818 | for(i=0;i<3;i++) { |
---|
819 | vold->commonVertex->removeIfNonNeighbor(vertex[i]->commonVertex); |
---|
820 | vertex[i]->commonVertex->removeIfNonNeighbor(vold->commonVertex); |
---|
821 | } |
---|
822 | for(i=0;i<3;i++) { |
---|
823 | assert(vertex[i]->commonVertex->face.find(this) != vertex[i]->commonVertex->face.end()); |
---|
824 | for(int j=0;j<3;j++) if(i!=j) { |
---|
825 | #if OGRE_DEBUG_MODE |
---|
826 | ofdebug << "Adding vertex " << (unsigned int)vertex[j]->commonVertex->index << " to the neighbor list " |
---|
827 | "of vertex " << (unsigned int)vertex[i]->commonVertex->index << std::endl; |
---|
828 | #endif |
---|
829 | vertex[i]->commonVertex->neighbor.insert(vertex[j]->commonVertex); |
---|
830 | } |
---|
831 | } |
---|
832 | computeNormal(); |
---|
833 | } |
---|
834 | //--------------------------------------------------------------------- |
---|
835 | ProgressiveMesh::PMVertex::PMVertex() : removed(false) |
---|
836 | { |
---|
837 | } |
---|
838 | //--------------------------------------------------------------------- |
---|
839 | void ProgressiveMesh::PMVertex::setDetails(const Vector3& v, size_t newindex) |
---|
840 | { |
---|
841 | position = v; |
---|
842 | index = newindex; |
---|
843 | } |
---|
844 | //--------------------------------------------------------------------- |
---|
845 | void ProgressiveMesh::PMVertex::notifyRemoved(void) |
---|
846 | { |
---|
847 | NeighborList::iterator i, iend; |
---|
848 | iend = neighbor.end(); |
---|
849 | for (i = neighbor.begin(); i != iend; ++i) |
---|
850 | { |
---|
851 | // Remove me from neighbor |
---|
852 | (*i)->neighbor.erase(this); |
---|
853 | } |
---|
854 | removed = true; |
---|
855 | this->collapseTo = NULL; |
---|
856 | this->collapseCost = NEVER_COLLAPSE_COST; |
---|
857 | } |
---|
858 | //--------------------------------------------------------------------- |
---|
859 | bool ProgressiveMesh::PMVertex::isBorder() |
---|
860 | { |
---|
861 | // Look for edges which only have one tri attached, this is a border |
---|
862 | |
---|
863 | NeighborList::iterator i, iend; |
---|
864 | iend = neighbor.end(); |
---|
865 | // Loop for each neighbor |
---|
866 | for(i = neighbor.begin(); i != iend; ++i) |
---|
867 | { |
---|
868 | // Count of tris shared between the edge between this and neighbor |
---|
869 | ushort count = 0; |
---|
870 | // Loop over each face, looking for shared ones |
---|
871 | FaceList::iterator j, jend; |
---|
872 | jend = face.end(); |
---|
873 | for(j = face.begin(); j != jend; ++j) |
---|
874 | { |
---|
875 | if((*j)->hasCommonVertex(*i)) |
---|
876 | { |
---|
877 | // Shared tri |
---|
878 | count ++; |
---|
879 | } |
---|
880 | } |
---|
881 | //assert(count>0); // Must be at least one! |
---|
882 | // This edge has only 1 tri on it, it's a border |
---|
883 | if(count == 1) |
---|
884 | return true; |
---|
885 | } |
---|
886 | return false; |
---|
887 | } |
---|
888 | //--------------------------------------------------------------------- |
---|
889 | bool ProgressiveMesh::PMVertex::isManifoldEdgeWith(ProgressiveMesh::PMVertex* v) |
---|
890 | { |
---|
891 | // Check the sides involving both these verts |
---|
892 | // If there is only 1 this is a manifold edge |
---|
893 | ushort sidesCount = 0; |
---|
894 | FaceList::iterator i, iend; |
---|
895 | iend = face.end(); |
---|
896 | for (i = face.begin(); i != iend; ++i) |
---|
897 | { |
---|
898 | if ((*i)->hasCommonVertex(v)) |
---|
899 | { |
---|
900 | sidesCount++; |
---|
901 | } |
---|
902 | } |
---|
903 | |
---|
904 | return (sidesCount == 1); |
---|
905 | } |
---|
906 | //--------------------------------------------------------------------- |
---|
907 | void ProgressiveMesh::PMVertex::removeIfNonNeighbor(ProgressiveMesh::PMVertex *n) |
---|
908 | { |
---|
909 | // removes n from neighbor list if n isn't a neighbor. |
---|
910 | NeighborList::iterator i = neighbor.find(n); |
---|
911 | if (i == neighbor.end()) |
---|
912 | return; // Not in neighbor list anyway |
---|
913 | |
---|
914 | FaceList::iterator f, fend; |
---|
915 | fend = face.end(); |
---|
916 | for(f = face.begin(); f != fend; ++f) |
---|
917 | { |
---|
918 | if((*f)->hasCommonVertex(n)) return; // Still a neighbor |
---|
919 | } |
---|
920 | |
---|
921 | #if OGRE_DEBUG_MODE |
---|
922 | ofdebug << "Vertex " << (unsigned int)n->index << " is no longer a neighbour of vertex " << (unsigned int)this->index << |
---|
923 | " so has been removed from the latter's neighbor list." << std::endl; |
---|
924 | #endif |
---|
925 | neighbor.erase(n); |
---|
926 | |
---|
927 | if (neighbor.empty() && !toBeRemoved) |
---|
928 | { |
---|
929 | // This vertex has been removed through isolation (collapsing around it) |
---|
930 | this->notifyRemoved(); |
---|
931 | } |
---|
932 | } |
---|
933 | //--------------------------------------------------------------------- |
---|
934 | void ProgressiveMesh::dumpContents(const String& log) |
---|
935 | { |
---|
936 | std::ofstream ofdump(log.c_str()); |
---|
937 | |
---|
938 | // Just dump 1st working data for now |
---|
939 | WorkingDataList::iterator worki = mWorkingData.begin(); |
---|
940 | |
---|
941 | CommonVertexList::iterator vi, vend; |
---|
942 | vend = worki->mVertList.end(); |
---|
943 | ofdump << "-------== VERTEX LIST ==-----------------" << std::endl; |
---|
944 | size_t i; |
---|
945 | for (vi = worki->mVertList.begin(), i = 0; i < mNumCommonVertices; ++vi, ++i) |
---|
946 | { |
---|
947 | ofdump << "Vertex " << (unsigned int)vi->index << " pos: " << vi->position << " removed: " |
---|
948 | << vi->removed << " isborder: " << vi->isBorder() << std::endl; |
---|
949 | ofdump << " Faces:" << std::endl; |
---|
950 | PMVertex::FaceList::iterator f, fend; |
---|
951 | fend = vi->face.end(); |
---|
952 | for(f = vi->face.begin(); f != fend; ++f) |
---|
953 | { |
---|
954 | ofdump << " Triangle index " << (unsigned int)(*f)->index << std::endl; |
---|
955 | } |
---|
956 | ofdump << " Neighbours:" << std::endl; |
---|
957 | PMVertex::NeighborList::iterator n, nend; |
---|
958 | nend = vi->neighbor.end(); |
---|
959 | for (n = vi->neighbor.begin(); n != nend; ++n) |
---|
960 | { |
---|
961 | ofdump << " Vertex index " << (unsigned int)(*n)->index << std::endl; |
---|
962 | } |
---|
963 | |
---|
964 | } |
---|
965 | |
---|
966 | TriangleList::iterator ti, tend; |
---|
967 | tend = worki->mTriList.end(); |
---|
968 | ofdump << "-------== TRIANGLE LIST ==-----------------" << std::endl; |
---|
969 | for(ti = worki->mTriList.begin(); ti != tend; ++ti) |
---|
970 | { |
---|
971 | ofdump << "Triangle " << (unsigned int)ti->index << " norm: " << ti->normal << " removed: " << ti->removed << std::endl; |
---|
972 | ofdump << " Vertex 0: " << (unsigned int)ti->vertex[0]->realIndex << std::endl; |
---|
973 | ofdump << " Vertex 1: " << (unsigned int)ti->vertex[1]->realIndex << std::endl; |
---|
974 | ofdump << " Vertex 2: " << (unsigned int)ti->vertex[2]->realIndex << std::endl; |
---|
975 | } |
---|
976 | |
---|
977 | ofdump << "-------== COLLAPSE COST LIST ==-----------------" << std::endl; |
---|
978 | for (size_t ci = 0; ci < mNumCommonVertices; ++ci) |
---|
979 | { |
---|
980 | ofdump << "Vertex " << (unsigned int)ci << ": " << mWorstCosts[ci] << std::endl; |
---|
981 | } |
---|
982 | |
---|
983 | ofdump.close(); |
---|
984 | } |
---|
985 | |
---|
986 | |
---|
987 | } |
---|