1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | // RenderSystem implementation |
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31 | // Note that most of this class is abstract since |
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32 | // we cannot know how to implement the behaviour without |
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33 | // being aware of the 3D API. However there are a few |
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34 | // simple functions which can have a base implementation |
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35 | |
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36 | #include "OgreRenderSystem.h" |
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37 | |
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38 | #include "OgreRoot.h" |
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39 | #include "OgreViewport.h" |
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40 | #include "OgreException.h" |
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41 | #include "OgreRenderTarget.h" |
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42 | #include "OgreRenderWindow.h" |
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43 | #include "OgreMeshManager.h" |
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44 | #include "OgreMaterial.h" |
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45 | #include "OgreTimer.h" |
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46 | #include "OgreHardwarePixelBuffer.h" |
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47 | #include "OgreHardwareOcclusionQuery.h" |
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48 | |
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49 | namespace Ogre { |
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50 | |
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51 | const PlaneList Renderable::msDummyPlaneList; // FIX ME: temporary |
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52 | static const TexturePtr sNullTexPtr; |
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53 | |
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54 | //----------------------------------------------------------------------- |
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55 | RenderSystem::RenderSystem() |
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56 | : mActiveRenderTarget(0) |
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57 | , mTextureManager(0) |
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58 | , mCapabilities(0) |
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59 | , mActiveViewport(0) |
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60 | // This means CULL clockwise vertices, i.e. front of poly is counter-clockwise |
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61 | // This makes it the same as OpenGL and other right-handed systems |
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62 | , mCullingMode(CULL_CLOCKWISE) |
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63 | , mVSync(true) |
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64 | , mWBuffer(false) |
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65 | , mInvertVertexWinding(false) |
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66 | , mDisabledTexUnitsFrom(0) |
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67 | , mCurrentPassIterationCount(0) |
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68 | , mVertexProgramBound(false) |
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69 | , mFragmentProgramBound(false) |
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70 | { |
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71 | // instanciate RenderSystemCapabilities |
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72 | mCapabilities = new RenderSystemCapabilities(); |
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73 | } |
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74 | |
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75 | //----------------------------------------------------------------------- |
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76 | RenderSystem::~RenderSystem() |
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77 | { |
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78 | shutdown(); |
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79 | delete mCapabilities; |
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80 | mCapabilities = 0; |
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81 | } |
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82 | //----------------------------------------------------------------------- |
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83 | void RenderSystem::_initRenderTargets(void) |
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84 | { |
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85 | |
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86 | // Init stats |
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87 | for( |
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88 | RenderTargetMap::iterator it = mRenderTargets.begin(); |
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89 | it != mRenderTargets.end(); |
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90 | ++it ) |
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91 | { |
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92 | it->second->resetStatistics(); |
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93 | } |
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94 | |
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95 | } |
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96 | //----------------------------------------------------------------------- |
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97 | void RenderSystem::_updateAllRenderTargets(void) |
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98 | { |
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99 | // Update all in order of priority |
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100 | // This ensures render-to-texture targets get updated before render windows |
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101 | RenderTargetPriorityMap::iterator itarg, itargend; |
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102 | itargend = mPrioritisedRenderTargets.end(); |
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103 | for( itarg = mPrioritisedRenderTargets.begin(); itarg != itargend; ++itarg ) |
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104 | { |
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105 | if( itarg->second->isActive() && itarg->second->isAutoUpdated()) |
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106 | itarg->second->update(); |
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107 | } |
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108 | } |
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109 | //----------------------------------------------------------------------- |
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110 | RenderWindow* RenderSystem::initialise(bool autoCreateWindow, const String& windowTitle) |
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111 | { |
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112 | // Have I been registered by call to Root::setRenderSystem? |
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113 | /** Don't do this anymore, just allow via Root |
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114 | RenderSystem* regPtr = Root::getSingleton().getRenderSystem(); |
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115 | if (!regPtr || regPtr != this) |
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116 | // Register self - library user has come to me direct |
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117 | Root::getSingleton().setRenderSystem(this); |
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118 | */ |
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119 | |
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120 | |
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121 | // Subclasses should take it from here |
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122 | // They should ALL call this superclass method from |
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123 | // their own initialise() implementations. |
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124 | |
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125 | mVertexProgramBound = false; |
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126 | mFragmentProgramBound = false; |
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127 | |
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128 | return 0; |
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129 | } |
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130 | //--------------------------------------------------------------------- |
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131 | RenderTexture * RenderSystem::createRenderTexture( const String & name, |
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132 | unsigned int width, unsigned int height, |
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133 | TextureType texType, PixelFormat internalFormat, const NameValuePairList *miscParams ) |
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134 | { |
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135 | /// Create a new 2D texture, and return surface to render to |
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136 | TexturePtr mTexture = TextureManager::getSingleton().createManual( name, |
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137 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, texType, |
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138 | width, height, 0, internalFormat, TU_RENDERTARGET ); |
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139 | |
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140 | // Ensure texture loaded and internal resources created |
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141 | mTexture->load(); |
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142 | |
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143 | return mTexture->getBuffer()->getRenderTarget(); |
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144 | } |
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145 | //--------------------------------------------------------------------------------------------- |
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146 | void RenderSystem::destroyRenderWindow(const String& name) |
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147 | { |
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148 | destroyRenderTarget(name); |
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149 | } |
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150 | //--------------------------------------------------------------------------------------------- |
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151 | void RenderSystem::destroyRenderTexture(const String& name) |
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152 | { |
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153 | destroyRenderTarget(name); |
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154 | } |
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155 | //--------------------------------------------------------------------------------------------- |
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156 | void RenderSystem::destroyRenderTarget(const String& name) |
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157 | { |
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158 | RenderTarget* rt = detachRenderTarget(name); |
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159 | delete rt; |
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160 | } |
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161 | //--------------------------------------------------------------------------------------------- |
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162 | void RenderSystem::attachRenderTarget( RenderTarget &target ) |
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163 | { |
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164 | assert( target.getPriority() < OGRE_NUM_RENDERTARGET_GROUPS ); |
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165 | |
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166 | mRenderTargets.insert( RenderTargetMap::value_type( target.getName(), &target ) ); |
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167 | mPrioritisedRenderTargets.insert( |
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168 | RenderTargetPriorityMap::value_type(target.getPriority(), &target )); |
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169 | } |
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170 | |
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171 | //--------------------------------------------------------------------------------------------- |
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172 | RenderTarget * RenderSystem::getRenderTarget( const String &name ) |
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173 | { |
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174 | RenderTargetMap::iterator it = mRenderTargets.find( name ); |
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175 | RenderTarget *ret = NULL; |
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176 | |
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177 | if( it != mRenderTargets.end() ) |
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178 | { |
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179 | ret = it->second; |
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180 | } |
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181 | |
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182 | return ret; |
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183 | } |
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184 | |
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185 | //--------------------------------------------------------------------------------------------- |
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186 | RenderTarget * RenderSystem::detachRenderTarget( const String &name ) |
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187 | { |
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188 | RenderTargetMap::iterator it = mRenderTargets.find( name ); |
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189 | RenderTarget *ret = NULL; |
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190 | |
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191 | if( it != mRenderTargets.end() ) |
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192 | { |
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193 | ret = it->second; |
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194 | |
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195 | /* Remove the render target from the priority groups. */ |
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196 | RenderTargetPriorityMap::iterator itarg, itargend; |
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197 | itargend = mPrioritisedRenderTargets.end(); |
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198 | for( itarg = mPrioritisedRenderTargets.begin(); itarg != itargend; ++itarg ) |
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199 | { |
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200 | if( itarg->second == ret ) { |
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201 | mPrioritisedRenderTargets.erase( itarg ); |
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202 | break; |
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203 | } |
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204 | } |
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205 | |
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206 | mRenderTargets.erase( it ); |
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207 | } |
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208 | /// If detached render target is the active render target, reset active render target |
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209 | if(ret == mActiveRenderTarget) |
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210 | mActiveRenderTarget = 0; |
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211 | |
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212 | return ret; |
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213 | } |
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214 | //----------------------------------------------------------------------- |
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215 | Viewport* RenderSystem::_getViewport(void) |
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216 | { |
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217 | return mActiveViewport; |
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218 | } |
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219 | //----------------------------------------------------------------------- |
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220 | void RenderSystem::_setTextureUnitSettings(size_t texUnit, TextureUnitState& tl) |
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221 | { |
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222 | // This method is only ever called to set a texture unit to valid details |
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223 | // The method _disableTextureUnit is called to turn a unit off |
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224 | |
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225 | const TexturePtr& tex = tl._getTexturePtr(); |
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226 | // Vertex texture binding? |
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227 | if (mCapabilities->hasCapability(RSC_VERTEX_TEXTURE_FETCH) && |
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228 | !mCapabilities->getVertexTextureUnitsShared()) |
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229 | { |
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230 | if (tl.getBindingType() == TextureUnitState::BT_VERTEX) |
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231 | { |
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232 | // Bind vertex texture |
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233 | _setVertexTexture(texUnit, tex); |
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234 | // bind nothing to fragment unit (hardware isn't shared but fragment |
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235 | // unit can't be using the same index |
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236 | _setTexture(texUnit, true, sNullTexPtr); |
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237 | } |
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238 | else |
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239 | { |
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240 | // vice versa |
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241 | _setVertexTexture(texUnit, sNullTexPtr); |
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242 | _setTexture(texUnit, true, tex); |
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243 | } |
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244 | } |
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245 | else |
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246 | { |
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247 | // Shared vertex / fragment textures or no vertex texture support |
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248 | // Bind texture (may be blank) |
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249 | _setTexture(texUnit, true, tex); |
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250 | } |
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251 | |
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252 | // Set texture coordinate set |
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253 | _setTextureCoordSet(texUnit, tl.getTextureCoordSet()); |
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254 | |
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255 | // Set texture layer filtering |
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256 | _setTextureUnitFiltering(texUnit, |
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257 | tl.getTextureFiltering(FT_MIN), |
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258 | tl.getTextureFiltering(FT_MAG), |
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259 | tl.getTextureFiltering(FT_MIP)); |
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260 | |
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261 | // Set texture layer filtering |
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262 | _setTextureLayerAnisotropy(texUnit, tl.getTextureAnisotropy()); |
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263 | |
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264 | // Set mipmap biasing |
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265 | _setTextureMipmapBias(texUnit, tl.getTextureMipmapBias()); |
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266 | |
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267 | // Set blend modes |
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268 | // Note, colour before alpha is important |
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269 | _setTextureBlendMode(texUnit, tl.getColourBlendMode()); |
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270 | _setTextureBlendMode(texUnit, tl.getAlphaBlendMode()); |
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271 | |
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272 | // Texture addressing mode |
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273 | const TextureUnitState::UVWAddressingMode& uvw = tl.getTextureAddressingMode(); |
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274 | _setTextureAddressingMode(texUnit, uvw); |
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275 | // Set texture border colour only if required |
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276 | if (uvw.u == TextureUnitState::TAM_BORDER || |
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277 | uvw.v == TextureUnitState::TAM_BORDER || |
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278 | uvw.w == TextureUnitState::TAM_BORDER) |
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279 | { |
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280 | _setTextureBorderColour(texUnit, tl.getTextureBorderColour()); |
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281 | } |
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282 | |
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283 | // Set texture effects |
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284 | TextureUnitState::EffectMap::iterator effi; |
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285 | // Iterate over new effects |
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286 | bool anyCalcs = false; |
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287 | for (effi = tl.mEffects.begin(); effi != tl.mEffects.end(); ++effi) |
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288 | { |
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289 | switch (effi->second.type) |
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290 | { |
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291 | case TextureUnitState::ET_ENVIRONMENT_MAP: |
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292 | if (effi->second.subtype == TextureUnitState::ENV_CURVED) |
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293 | { |
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294 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP); |
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295 | anyCalcs = true; |
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296 | } |
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297 | else if (effi->second.subtype == TextureUnitState::ENV_PLANAR) |
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298 | { |
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299 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_PLANAR); |
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300 | anyCalcs = true; |
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301 | } |
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302 | else if (effi->second.subtype == TextureUnitState::ENV_REFLECTION) |
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303 | { |
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304 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_REFLECTION); |
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305 | anyCalcs = true; |
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306 | } |
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307 | else if (effi->second.subtype == TextureUnitState::ENV_NORMAL) |
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308 | { |
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309 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_NORMAL); |
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310 | anyCalcs = true; |
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311 | } |
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312 | break; |
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313 | case TextureUnitState::ET_UVSCROLL: |
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314 | case TextureUnitState::ET_USCROLL: |
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315 | case TextureUnitState::ET_VSCROLL: |
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316 | case TextureUnitState::ET_ROTATE: |
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317 | case TextureUnitState::ET_TRANSFORM: |
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318 | break; |
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319 | case TextureUnitState::ET_PROJECTIVE_TEXTURE: |
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320 | _setTextureCoordCalculation(texUnit, TEXCALC_PROJECTIVE_TEXTURE, |
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321 | effi->second.frustum); |
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322 | anyCalcs = true; |
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323 | break; |
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324 | } |
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325 | } |
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326 | // Ensure any previous texcoord calc settings are reset if there are now none |
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327 | if (!anyCalcs) |
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328 | { |
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329 | _setTextureCoordCalculation(texUnit, TEXCALC_NONE); |
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330 | } |
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331 | |
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332 | // Change tetxure matrix |
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333 | _setTextureMatrix(texUnit, tl.getTextureTransform()); |
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334 | |
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335 | |
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336 | } |
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337 | //----------------------------------------------------------------------- |
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338 | void RenderSystem::_setTexture(size_t unit, bool enabled, |
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339 | const String &texname) |
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340 | { |
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341 | TexturePtr t = TextureManager::getSingleton().getByName(texname); |
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342 | _setTexture(unit, enabled, t); |
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343 | } |
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344 | //----------------------------------------------------------------------- |
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345 | void RenderSystem::_setVertexTexture(size_t unit, const TexturePtr& tex) |
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346 | { |
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347 | OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, |
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348 | "This rendersystem does not support separate vertex texture samplers, " |
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349 | "you should use the regular texture samplers which are shared between " |
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350 | "the vertex and fragment units.", |
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351 | "RenderSystem::_setVertexTexture"); |
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352 | } |
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353 | //----------------------------------------------------------------------- |
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354 | void RenderSystem::_disableTextureUnit(size_t texUnit) |
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355 | { |
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356 | _setTexture(texUnit, false, sNullTexPtr); |
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357 | } |
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358 | //--------------------------------------------------------------------- |
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359 | void RenderSystem::_disableTextureUnitsFrom(size_t texUnit) |
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360 | { |
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361 | size_t disableTo = mCapabilities->getNumTextureUnits(); |
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362 | if (disableTo > mDisabledTexUnitsFrom) |
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363 | disableTo = mDisabledTexUnitsFrom; |
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364 | mDisabledTexUnitsFrom = texUnit; |
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365 | for (size_t i = texUnit; i < disableTo; ++i) |
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366 | { |
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367 | _disableTextureUnit(i); |
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368 | } |
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369 | } |
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370 | //----------------------------------------------------------------------- |
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371 | void RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, |
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372 | FilterOptions magFilter, FilterOptions mipFilter) |
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373 | { |
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374 | _setTextureUnitFiltering(unit, FT_MIN, minFilter); |
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375 | _setTextureUnitFiltering(unit, FT_MAG, magFilter); |
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376 | _setTextureUnitFiltering(unit, FT_MIP, mipFilter); |
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377 | } |
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378 | //----------------------------------------------------------------------- |
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379 | CullingMode RenderSystem::_getCullingMode(void) const |
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380 | { |
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381 | return mCullingMode; |
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382 | } |
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383 | //----------------------------------------------------------------------- |
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384 | bool RenderSystem::getWaitForVerticalBlank(void) const |
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385 | { |
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386 | return mVSync; |
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387 | } |
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388 | //----------------------------------------------------------------------- |
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389 | void RenderSystem::setWaitForVerticalBlank(bool enabled) |
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390 | { |
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391 | mVSync = enabled; |
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392 | } |
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393 | bool RenderSystem::getWBufferEnabled(void) const |
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394 | { |
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395 | return mWBuffer; |
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396 | } |
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397 | //----------------------------------------------------------------------- |
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398 | void RenderSystem::setWBufferEnabled(bool enabled) |
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399 | { |
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400 | mWBuffer = enabled; |
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401 | } |
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402 | //----------------------------------------------------------------------- |
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403 | void RenderSystem::shutdown(void) |
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404 | { |
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405 | // Remove occlusion queries |
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406 | for (HardwareOcclusionQueryList::iterator i = mHwOcclusionQueries.begin(); |
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407 | i != mHwOcclusionQueries.end(); ++i) |
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408 | { |
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409 | delete *i; |
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410 | } |
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411 | mHwOcclusionQueries.clear(); |
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412 | |
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413 | // Remove all the render targets. |
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414 | // (destroy primary target last since others may depend on it) |
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415 | RenderTarget* primary = 0; |
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416 | for (RenderTargetMap::iterator it = mRenderTargets.begin(); it != mRenderTargets.end(); ++it) |
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417 | { |
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418 | if (!primary && it->second->isPrimary()) |
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419 | primary = it->second; |
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420 | else |
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421 | delete it->second; |
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422 | } |
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423 | delete primary; |
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424 | mRenderTargets.clear(); |
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425 | |
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426 | mPrioritisedRenderTargets.clear(); |
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427 | } |
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428 | //----------------------------------------------------------------------- |
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429 | void RenderSystem::_beginGeometryCount(void) |
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430 | { |
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431 | mBatchCount = mFaceCount = mVertexCount = 0; |
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432 | |
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433 | } |
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434 | //----------------------------------------------------------------------- |
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435 | unsigned int RenderSystem::_getFaceCount(void) const |
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436 | { |
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437 | return static_cast< unsigned int >( mFaceCount ); |
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438 | } |
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439 | //----------------------------------------------------------------------- |
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440 | unsigned int RenderSystem::_getBatchCount(void) const |
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441 | { |
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442 | return static_cast< unsigned int >( mBatchCount ); |
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443 | } |
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444 | //----------------------------------------------------------------------- |
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445 | unsigned int RenderSystem::_getVertexCount(void) const |
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446 | { |
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447 | return static_cast< unsigned int >( mVertexCount ); |
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448 | } |
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449 | //----------------------------------------------------------------------- |
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450 | void RenderSystem::convertColourValue(const ColourValue& colour, uint32* pDest) |
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451 | { |
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452 | *pDest = VertexElement::convertColourValue(colour, getColourVertexElementType()); |
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453 | |
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454 | } |
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455 | //----------------------------------------------------------------------- |
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456 | void RenderSystem::_setWorldMatrices(const Matrix4* m, unsigned short count) |
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457 | { |
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458 | // Do nothing with these matrices here, it never used for now, |
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459 | // derived class should take care with them if required. |
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460 | |
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461 | // Set hardware matrix to nothing |
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462 | _setWorldMatrix(Matrix4::IDENTITY); |
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463 | } |
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464 | //----------------------------------------------------------------------- |
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465 | void RenderSystem::_render(const RenderOperation& op) |
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466 | { |
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467 | // Update stats |
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468 | size_t val; |
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469 | |
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470 | if (op.useIndexes) |
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471 | val = op.indexData->indexCount; |
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472 | else |
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473 | val = op.vertexData->vertexCount; |
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474 | |
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475 | // account for a pass having multiple iterations |
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476 | if (mCurrentPassIterationCount > 1) |
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477 | val *= mCurrentPassIterationCount; |
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478 | |
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479 | switch(op.operationType) |
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480 | { |
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481 | case RenderOperation::OT_TRIANGLE_LIST: |
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482 | mFaceCount += val / 3; |
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483 | break; |
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484 | case RenderOperation::OT_TRIANGLE_STRIP: |
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485 | case RenderOperation::OT_TRIANGLE_FAN: |
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486 | mFaceCount += val - 2; |
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487 | break; |
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488 | case RenderOperation::OT_POINT_LIST: |
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489 | case RenderOperation::OT_LINE_LIST: |
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490 | case RenderOperation::OT_LINE_STRIP: |
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491 | break; |
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492 | } |
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493 | |
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494 | mVertexCount += op.vertexData->vertexCount; |
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495 | mBatchCount += mCurrentPassIterationCount; |
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496 | } |
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497 | //----------------------------------------------------------------------- |
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498 | void RenderSystem::setInvertVertexWinding(bool invert) |
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499 | { |
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500 | mInvertVertexWinding = invert; |
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501 | } |
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502 | //----------------------------------------------------------------------- |
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503 | void RenderSystem::setClipPlane (ushort index, const Plane &p) |
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504 | { |
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505 | setClipPlane (index, p.normal.x, p.normal.y, p.normal.z, p.d); |
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506 | } |
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507 | //----------------------------------------------------------------------- |
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508 | void RenderSystem::_notifyCameraRemoved(const Camera* cam) |
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509 | { |
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510 | RenderTargetMap::iterator i, iend; |
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511 | iend = mRenderTargets.end(); |
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512 | for (i = mRenderTargets.begin(); i != iend; ++i) |
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513 | { |
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514 | RenderTarget* target = i->second; |
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515 | target->_notifyCameraRemoved(cam); |
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516 | } |
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517 | } |
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518 | |
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519 | //--------------------------------------------------------------------- |
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520 | bool RenderSystem::updatePassIterationRenderState(void) |
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521 | { |
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522 | if (mCurrentPassIterationCount <= 1) |
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523 | return false; |
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524 | |
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525 | --mCurrentPassIterationCount; |
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526 | if (!mActiveVertexGpuProgramParameters.isNull()) |
---|
527 | { |
---|
528 | mActiveVertexGpuProgramParameters->incPassIterationNumber(); |
---|
529 | bindGpuProgramPassIterationParameters(GPT_VERTEX_PROGRAM); |
---|
530 | } |
---|
531 | if (!mActiveFragmentGpuProgramParameters.isNull()) |
---|
532 | { |
---|
533 | mActiveFragmentGpuProgramParameters->incPassIterationNumber(); |
---|
534 | bindGpuProgramPassIterationParameters(GPT_FRAGMENT_PROGRAM); |
---|
535 | } |
---|
536 | return true; |
---|
537 | } |
---|
538 | |
---|
539 | //----------------------------------------------------------------------- |
---|
540 | void RenderSystem::addListener(Listener* l) |
---|
541 | { |
---|
542 | mEventListeners.push_back(l); |
---|
543 | } |
---|
544 | //----------------------------------------------------------------------- |
---|
545 | void RenderSystem::removeListener(Listener* l) |
---|
546 | { |
---|
547 | mEventListeners.remove(l); |
---|
548 | } |
---|
549 | //----------------------------------------------------------------------- |
---|
550 | void RenderSystem::fireEvent(const String& name, const NameValuePairList* params) |
---|
551 | { |
---|
552 | for(ListenerList::iterator i = mEventListeners.begin(); |
---|
553 | i != mEventListeners.end(); ++i) |
---|
554 | { |
---|
555 | (*i)->eventOccurred(name, params); |
---|
556 | } |
---|
557 | } |
---|
558 | //----------------------------------------------------------------------- |
---|
559 | void RenderSystem::destroyHardwareOcclusionQuery( HardwareOcclusionQuery *hq) |
---|
560 | { |
---|
561 | HardwareOcclusionQueryList::iterator i = |
---|
562 | std::find(mHwOcclusionQueries.begin(), mHwOcclusionQueries.end(), hq); |
---|
563 | if (i != mHwOcclusionQueries.end()) |
---|
564 | { |
---|
565 | mHwOcclusionQueries.erase(i); |
---|
566 | delete hq; |
---|
567 | } |
---|
568 | } |
---|
569 | //----------------------------------------------------------------------- |
---|
570 | void RenderSystem::bindGpuProgram(GpuProgram* prg) |
---|
571 | { |
---|
572 | switch(prg->getType()) |
---|
573 | { |
---|
574 | case GPT_VERTEX_PROGRAM: |
---|
575 | mVertexProgramBound = true; |
---|
576 | break; |
---|
577 | case GPT_FRAGMENT_PROGRAM: |
---|
578 | mFragmentProgramBound = true; |
---|
579 | break; |
---|
580 | } |
---|
581 | } |
---|
582 | //----------------------------------------------------------------------- |
---|
583 | void RenderSystem::unbindGpuProgram(GpuProgramType gptype) |
---|
584 | { |
---|
585 | switch(gptype) |
---|
586 | { |
---|
587 | case GPT_VERTEX_PROGRAM: |
---|
588 | mVertexProgramBound = false; |
---|
589 | break; |
---|
590 | case GPT_FRAGMENT_PROGRAM: |
---|
591 | mFragmentProgramBound = false; |
---|
592 | break; |
---|
593 | } |
---|
594 | } |
---|
595 | //----------------------------------------------------------------------- |
---|
596 | bool RenderSystem::isGpuProgramBound(GpuProgramType gptype) |
---|
597 | { |
---|
598 | switch(gptype) |
---|
599 | { |
---|
600 | case GPT_VERTEX_PROGRAM: |
---|
601 | return mVertexProgramBound; |
---|
602 | case GPT_FRAGMENT_PROGRAM: |
---|
603 | return mFragmentProgramBound; |
---|
604 | } |
---|
605 | // Make compiler happy |
---|
606 | return false; |
---|
607 | } |
---|
608 | |
---|
609 | } |
---|
610 | |
---|