1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | #include "OgreSceneQuery.h" |
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31 | #include "OgreException.h" |
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32 | #include "OgreSceneManager.h" |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | //----------------------------------------------------------------------- |
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37 | SceneQuery::SceneQuery(SceneManager* mgr) |
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38 | : mParentSceneMgr(mgr), mQueryMask(0xFFFFFFFF), |
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39 | mWorldFragmentType(SceneQuery::WFT_NONE) |
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40 | { |
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41 | // default type mask to everything except lights & fx (previous behaviour) |
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42 | mQueryTypeMask = (0xFFFFFFFF & ~SceneManager::FX_TYPE_MASK) |
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43 | & ~SceneManager::LIGHT_TYPE_MASK; |
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44 | |
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45 | } |
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46 | //----------------------------------------------------------------------- |
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47 | SceneQuery::~SceneQuery() |
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48 | { |
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49 | } |
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50 | //----------------------------------------------------------------------- |
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51 | void SceneQuery::setQueryMask(uint32 mask) |
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52 | { |
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53 | mQueryMask = mask; |
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54 | } |
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55 | //----------------------------------------------------------------------- |
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56 | uint32 SceneQuery::getQueryMask(void) const |
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57 | { |
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58 | return mQueryMask; |
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59 | } |
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60 | //----------------------------------------------------------------------- |
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61 | void SceneQuery::setQueryTypeMask(uint32 mask) |
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62 | { |
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63 | mQueryTypeMask = mask; |
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64 | } |
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65 | //----------------------------------------------------------------------- |
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66 | uint32 SceneQuery::getQueryTypeMask(void) const |
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67 | { |
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68 | return mQueryTypeMask; |
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69 | } |
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70 | //----------------------------------------------------------------------- |
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71 | void SceneQuery::setWorldFragmentType(enum SceneQuery::WorldFragmentType wft) |
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72 | { |
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73 | // Check supported |
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74 | if (mSupportedWorldFragments.find(wft) == mSupportedWorldFragments.end()) |
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75 | { |
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76 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "This world fragment type is not supported.", |
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77 | "SceneQuery::setWorldFragmentType"); |
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78 | } |
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79 | mWorldFragmentType = wft; |
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80 | } |
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81 | //----------------------------------------------------------------------- |
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82 | SceneQuery::WorldFragmentType |
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83 | SceneQuery::getWorldFragmentType(void) const |
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84 | { |
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85 | return mWorldFragmentType; |
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86 | } |
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87 | //----------------------------------------------------------------------- |
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88 | RegionSceneQuery::RegionSceneQuery(SceneManager* mgr) |
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89 | :SceneQuery(mgr), mLastResult(NULL) |
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90 | { |
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91 | } |
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92 | //----------------------------------------------------------------------- |
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93 | RegionSceneQuery::~RegionSceneQuery() |
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94 | { |
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95 | clearResults(); |
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96 | } |
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97 | //----------------------------------------------------------------------- |
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98 | SceneQueryResult& RegionSceneQuery::getLastResults(void) const |
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99 | { |
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100 | assert(mLastResult); |
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101 | return *mLastResult; |
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102 | } |
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103 | //----------------------------------------------------------------------- |
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104 | void RegionSceneQuery::clearResults(void) |
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105 | { |
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106 | if (mLastResult) |
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107 | { |
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108 | delete mLastResult; |
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109 | } |
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110 | mLastResult = NULL; |
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111 | } |
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112 | //--------------------------------------------------------------------- |
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113 | SceneQueryResult& |
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114 | RegionSceneQuery::execute(void) |
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115 | { |
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116 | clearResults(); |
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117 | mLastResult = new SceneQueryResult(); |
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118 | // Call callback version with self as listener |
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119 | execute(this); |
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120 | return *mLastResult; |
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121 | } |
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122 | //--------------------------------------------------------------------- |
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123 | bool RegionSceneQuery:: |
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124 | queryResult(MovableObject* obj) |
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125 | { |
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126 | // Add to internal list |
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127 | mLastResult->movables.push_back(obj); |
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128 | // Continue |
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129 | return true; |
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130 | } |
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131 | //--------------------------------------------------------------------- |
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132 | bool RegionSceneQuery::queryResult(SceneQuery::WorldFragment* fragment) |
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133 | { |
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134 | // Add to internal list |
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135 | mLastResult->worldFragments.push_back(fragment); |
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136 | // Continue |
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137 | return true; |
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138 | } |
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139 | //----------------------------------------------------------------------- |
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140 | AxisAlignedBoxSceneQuery::AxisAlignedBoxSceneQuery(SceneManager* mgr) |
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141 | : RegionSceneQuery(mgr) |
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142 | { |
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143 | } |
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144 | //----------------------------------------------------------------------- |
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145 | AxisAlignedBoxSceneQuery::~AxisAlignedBoxSceneQuery() |
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146 | { |
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147 | } |
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148 | //----------------------------------------------------------------------- |
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149 | void AxisAlignedBoxSceneQuery::setBox(const AxisAlignedBox& box) |
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150 | { |
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151 | mAABB = box; |
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152 | } |
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153 | //----------------------------------------------------------------------- |
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154 | const AxisAlignedBox& AxisAlignedBoxSceneQuery::getBox(void) const |
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155 | { |
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156 | return mAABB; |
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157 | } |
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158 | //----------------------------------------------------------------------- |
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159 | SphereSceneQuery::SphereSceneQuery(SceneManager* mgr) |
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160 | : RegionSceneQuery(mgr) |
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161 | { |
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162 | } |
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163 | //----------------------------------------------------------------------- |
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164 | SphereSceneQuery::~SphereSceneQuery() |
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165 | { |
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166 | } |
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167 | //----------------------------------------------------------------------- |
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168 | void SphereSceneQuery::setSphere(const Sphere& sphere) |
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169 | { |
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170 | mSphere = sphere; |
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171 | } |
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172 | //----------------------------------------------------------------------- |
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173 | const Sphere& SphereSceneQuery::getSphere() const |
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174 | { |
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175 | return mSphere; |
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176 | } |
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177 | |
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178 | //----------------------------------------------------------------------- |
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179 | PlaneBoundedVolumeListSceneQuery::PlaneBoundedVolumeListSceneQuery(SceneManager* mgr) |
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180 | : RegionSceneQuery(mgr) |
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181 | { |
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182 | } |
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183 | //----------------------------------------------------------------------- |
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184 | PlaneBoundedVolumeListSceneQuery::~PlaneBoundedVolumeListSceneQuery() |
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185 | { |
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186 | } |
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187 | //----------------------------------------------------------------------- |
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188 | void PlaneBoundedVolumeListSceneQuery::setVolumes(const PlaneBoundedVolumeList& volumes) |
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189 | { |
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190 | mVolumes = volumes; |
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191 | } |
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192 | //----------------------------------------------------------------------- |
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193 | const PlaneBoundedVolumeList& PlaneBoundedVolumeListSceneQuery::getVolumes() const |
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194 | { |
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195 | return mVolumes; |
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196 | } |
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197 | |
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198 | //----------------------------------------------------------------------- |
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199 | RaySceneQuery::RaySceneQuery(SceneManager* mgr) : SceneQuery(mgr) |
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200 | { |
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201 | mSortByDistance = false; |
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202 | mMaxResults = 0; |
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203 | } |
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204 | //----------------------------------------------------------------------- |
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205 | RaySceneQuery::~RaySceneQuery() |
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206 | { |
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207 | } |
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208 | //----------------------------------------------------------------------- |
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209 | void RaySceneQuery::setRay(const Ray& ray) |
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210 | { |
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211 | mRay = ray; |
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212 | } |
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213 | //----------------------------------------------------------------------- |
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214 | const Ray& RaySceneQuery::getRay(void) const |
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215 | { |
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216 | return mRay; |
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217 | } |
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218 | //----------------------------------------------------------------------- |
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219 | void RaySceneQuery::setSortByDistance(bool sort, ushort maxresults) |
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220 | { |
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221 | mSortByDistance = sort; |
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222 | mMaxResults = maxresults; |
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223 | } |
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224 | //----------------------------------------------------------------------- |
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225 | bool RaySceneQuery::getSortByDistance(void) const |
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226 | { |
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227 | return mSortByDistance; |
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228 | } |
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229 | //----------------------------------------------------------------------- |
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230 | ushort RaySceneQuery::getMaxResults(void) const |
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231 | { |
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232 | return mMaxResults; |
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233 | } |
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234 | //----------------------------------------------------------------------- |
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235 | RaySceneQueryResult& RaySceneQuery::execute(void) |
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236 | { |
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237 | // Clear without freeing the vector buffer |
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238 | mResult.clear(); |
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239 | |
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240 | // Call callback version with self as listener |
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241 | this->execute(this); |
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242 | |
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243 | if (mSortByDistance) |
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244 | { |
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245 | if (mMaxResults != 0 && mMaxResults < mResult.size()) |
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246 | { |
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247 | // Partially sort the N smallest elements, discard others |
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248 | std::partial_sort(mResult.begin(), mResult.begin()+mMaxResults, mResult.end()); |
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249 | mResult.resize(mMaxResults); |
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250 | } |
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251 | else |
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252 | { |
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253 | // Sort entire result array |
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254 | std::sort(mResult.begin(), mResult.end()); |
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255 | } |
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256 | } |
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257 | |
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258 | return mResult; |
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259 | } |
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260 | //----------------------------------------------------------------------- |
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261 | RaySceneQueryResult& RaySceneQuery::getLastResults(void) |
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262 | { |
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263 | return mResult; |
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264 | } |
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265 | //----------------------------------------------------------------------- |
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266 | void RaySceneQuery::clearResults(void) |
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267 | { |
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268 | // C++ idiom to free vector buffer: swap with empty vector |
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269 | RaySceneQueryResult().swap(mResult); |
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270 | } |
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271 | //----------------------------------------------------------------------- |
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272 | bool RaySceneQuery::queryResult(MovableObject* obj, Real distance) |
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273 | { |
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274 | // Add to internal list |
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275 | RaySceneQueryResultEntry dets; |
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276 | dets.distance = distance; |
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277 | dets.movable = obj; |
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278 | dets.worldFragment = NULL; |
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279 | mResult.push_back(dets); |
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280 | // Continue |
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281 | return true; |
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282 | } |
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283 | //----------------------------------------------------------------------- |
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284 | bool RaySceneQuery::queryResult(SceneQuery::WorldFragment* fragment, Real distance) |
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285 | { |
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286 | // Add to internal list |
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287 | RaySceneQueryResultEntry dets; |
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288 | dets.distance = distance; |
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289 | dets.movable = NULL; |
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290 | dets.worldFragment = fragment; |
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291 | mResult.push_back(dets); |
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292 | // Continue |
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293 | return true; |
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294 | } |
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295 | //----------------------------------------------------------------------- |
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296 | /* |
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297 | PyramidSceneQuery::PyramidSceneQuery(SceneManager* mgr) : RegionSceneQuery(mgr) |
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298 | { |
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299 | } |
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300 | //----------------------------------------------------------------------- |
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301 | PyramidSceneQuery::~PyramidSceneQuery() |
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302 | { |
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303 | } |
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304 | */ |
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305 | //----------------------------------------------------------------------- |
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306 | IntersectionSceneQuery::IntersectionSceneQuery(SceneManager* mgr) |
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307 | : SceneQuery(mgr), mLastResult(NULL) |
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308 | { |
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309 | } |
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310 | //----------------------------------------------------------------------- |
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311 | IntersectionSceneQuery::~IntersectionSceneQuery() |
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312 | { |
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313 | clearResults(); |
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314 | } |
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315 | //----------------------------------------------------------------------- |
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316 | IntersectionSceneQueryResult& IntersectionSceneQuery::getLastResults(void) const |
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317 | { |
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318 | assert(mLastResult); |
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319 | return *mLastResult; |
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320 | } |
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321 | //----------------------------------------------------------------------- |
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322 | void IntersectionSceneQuery::clearResults(void) |
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323 | { |
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324 | if (mLastResult) |
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325 | { |
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326 | delete mLastResult; |
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327 | } |
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328 | mLastResult = NULL; |
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329 | } |
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330 | //--------------------------------------------------------------------- |
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331 | IntersectionSceneQueryResult& |
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332 | IntersectionSceneQuery::execute(void) |
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333 | { |
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334 | clearResults(); |
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335 | mLastResult = new IntersectionSceneQueryResult(); |
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336 | // Call callback version with self as listener |
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337 | execute(this); |
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338 | return *mLastResult; |
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339 | } |
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340 | //--------------------------------------------------------------------- |
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341 | bool IntersectionSceneQuery:: |
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342 | queryResult(MovableObject* first, MovableObject* second) |
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343 | { |
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344 | // Add to internal list |
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345 | mLastResult->movables2movables.push_back( |
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346 | SceneQueryMovableObjectPair(first, second) |
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347 | ); |
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348 | // Continue |
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349 | return true; |
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350 | } |
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351 | //--------------------------------------------------------------------- |
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352 | bool IntersectionSceneQuery:: |
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353 | queryResult(MovableObject* movable, SceneQuery::WorldFragment* fragment) |
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354 | { |
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355 | // Add to internal list |
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356 | mLastResult->movables2world.push_back( |
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357 | SceneQueryMovableObjectWorldFragmentPair(movable, fragment) |
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358 | ); |
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359 | // Continue |
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360 | return true; |
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361 | } |
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362 | |
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363 | |
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364 | |
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365 | |
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366 | } |
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367 | |
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368 | |
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369 | |
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370 | |
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