1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #include "OgreStableHeaders.h" |
---|
30 | #include "OgreSimpleRenderable.h" |
---|
31 | #include "OgreException.h" |
---|
32 | #include "OgreSceneNode.h" |
---|
33 | |
---|
34 | #include "OgreMaterialManager.h" |
---|
35 | |
---|
36 | namespace Ogre { |
---|
37 | |
---|
38 | uint SimpleRenderable::ms_uGenNameCount = 0; |
---|
39 | |
---|
40 | SimpleRenderable::SimpleRenderable() |
---|
41 | { |
---|
42 | m_matWorldTransform = Matrix4::IDENTITY; |
---|
43 | |
---|
44 | m_strMatName = "BaseWhite"; |
---|
45 | m_pMaterial = MaterialManager::getSingleton().getByName("BaseWhite"); |
---|
46 | |
---|
47 | m_pParentSceneManager = NULL; |
---|
48 | |
---|
49 | mParentNode = NULL; |
---|
50 | m_pCamera = NULL; |
---|
51 | |
---|
52 | // Generate name |
---|
53 | StringUtil::StrStreamType name; |
---|
54 | name << "SimpleRenderable" << ms_uGenNameCount++; |
---|
55 | mName = name.str(); |
---|
56 | } |
---|
57 | |
---|
58 | void SimpleRenderable::setMaterial( const String& matName ) |
---|
59 | { |
---|
60 | m_strMatName = matName; |
---|
61 | m_pMaterial = MaterialManager::getSingleton().getByName(m_strMatName); |
---|
62 | if (m_pMaterial.isNull()) |
---|
63 | OGRE_EXCEPT( Exception::ERR_ITEM_NOT_FOUND, "Could not find material " + m_strMatName, |
---|
64 | "SimpleRenderable::setMaterial" ); |
---|
65 | |
---|
66 | // Won't load twice anyway |
---|
67 | m_pMaterial->load(); |
---|
68 | } |
---|
69 | |
---|
70 | const MaterialPtr& SimpleRenderable::getMaterial(void) const |
---|
71 | { |
---|
72 | return m_pMaterial; |
---|
73 | } |
---|
74 | |
---|
75 | void SimpleRenderable::getRenderOperation(RenderOperation& op) |
---|
76 | { |
---|
77 | op = mRenderOp; |
---|
78 | } |
---|
79 | |
---|
80 | void SimpleRenderable::setRenderOperation( const RenderOperation& rend ) |
---|
81 | { |
---|
82 | mRenderOp = rend; |
---|
83 | } |
---|
84 | |
---|
85 | void SimpleRenderable::setWorldTransform( const Matrix4& xform ) |
---|
86 | { |
---|
87 | m_matWorldTransform = xform; |
---|
88 | } |
---|
89 | |
---|
90 | void SimpleRenderable::getWorldTransforms( Matrix4* xform ) const |
---|
91 | { |
---|
92 | *xform = m_matWorldTransform * mParentNode->_getFullTransform(); |
---|
93 | } |
---|
94 | //----------------------------------------------------------------------- |
---|
95 | const Quaternion& SimpleRenderable::getWorldOrientation(void) const |
---|
96 | { |
---|
97 | return mParentNode->_getDerivedOrientation(); |
---|
98 | } |
---|
99 | //----------------------------------------------------------------------- |
---|
100 | const Vector3& SimpleRenderable::getWorldPosition(void) const |
---|
101 | { |
---|
102 | return mParentNode->_getDerivedPosition(); |
---|
103 | } |
---|
104 | |
---|
105 | void SimpleRenderable::_notifyCurrentCamera(Camera* cam) |
---|
106 | { |
---|
107 | MovableObject::_notifyCurrentCamera(cam); |
---|
108 | |
---|
109 | m_pCamera = cam; |
---|
110 | } |
---|
111 | |
---|
112 | void SimpleRenderable::setBoundingBox( const AxisAlignedBox& box ) |
---|
113 | { |
---|
114 | mBox = box; |
---|
115 | } |
---|
116 | |
---|
117 | const AxisAlignedBox& SimpleRenderable::getBoundingBox(void) const |
---|
118 | { |
---|
119 | return mBox; |
---|
120 | } |
---|
121 | |
---|
122 | void SimpleRenderable::_updateRenderQueue(RenderQueue* queue) |
---|
123 | { |
---|
124 | queue->addRenderable( this, mRenderQueueID, OGRE_RENDERABLE_DEFAULT_PRIORITY); |
---|
125 | } |
---|
126 | |
---|
127 | SimpleRenderable::~SimpleRenderable() |
---|
128 | { |
---|
129 | } |
---|
130 | //----------------------------------------------------------------------- |
---|
131 | const String& SimpleRenderable::getMovableType(void) const |
---|
132 | { |
---|
133 | static String movType = "SimpleRenderable"; |
---|
134 | return movType; |
---|
135 | } |
---|
136 | //----------------------------------------------------------------------- |
---|
137 | const LightList& SimpleRenderable::getLights(void) const |
---|
138 | { |
---|
139 | // Use movable query lights |
---|
140 | return queryLights(); |
---|
141 | } |
---|
142 | |
---|
143 | } |
---|