1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | |
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31 | #include "OgreSkeletonFileFormat.h" |
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32 | #include "OgreSkeletonSerializer.h" |
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33 | #include "OgreSkeleton.h" |
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34 | #include "OgreAnimation.h" |
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35 | #include "OgreAnimationTrack.h" |
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36 | #include "OgreKeyFrame.h" |
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37 | #include "OgreBone.h" |
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38 | #include "OgreString.h" |
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39 | #include "OgreDataStream.h" |
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40 | #include "OgreLogManager.h" |
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41 | |
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42 | |
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43 | |
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44 | |
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45 | namespace Ogre { |
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46 | /// stream overhead = ID + size |
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47 | const long STREAM_OVERHEAD_SIZE = sizeof(uint16) + sizeof(uint32); |
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48 | //--------------------------------------------------------------------- |
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49 | SkeletonSerializer::SkeletonSerializer() |
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50 | { |
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51 | // Version number |
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52 | // NB changed to include bone names in 1.1 |
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53 | mVersion = "[Serializer_v1.10]"; |
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54 | } |
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55 | //--------------------------------------------------------------------- |
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56 | SkeletonSerializer::~SkeletonSerializer() |
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57 | { |
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58 | } |
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59 | //--------------------------------------------------------------------- |
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60 | void SkeletonSerializer::exportSkeleton(const Skeleton* pSkeleton, |
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61 | const String& filename, Endian endianMode) |
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62 | { |
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63 | // Decide on endian mode |
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64 | determineEndianness(endianMode); |
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65 | |
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66 | String msg; |
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67 | mpfFile = fopen(filename.c_str(), "wb"); |
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68 | if (!mpfFile) |
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69 | { |
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70 | OGRE_EXCEPT(Exception::ERR_CANNOT_WRITE_TO_FILE, |
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71 | "Unable to open file " + filename + " for writing", |
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72 | "SkeletonSerializer::exportSkeleton"); |
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73 | } |
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74 | |
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75 | writeFileHeader(); |
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76 | |
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77 | // Write main skeleton data |
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78 | LogManager::getSingleton().logMessage("Exporting bones.."); |
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79 | writeSkeleton(pSkeleton); |
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80 | LogManager::getSingleton().logMessage("Bones exported."); |
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81 | |
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82 | // Write all animations |
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83 | unsigned short numAnims = pSkeleton->getNumAnimations(); |
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84 | msg = "Exporting animations, count="; |
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85 | StringUtil::StrStreamType num; |
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86 | num << numAnims; |
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87 | msg += num.str(); |
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88 | LogManager::getSingleton().logMessage(msg); |
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89 | for (unsigned short i = 0; i < numAnims; ++i) |
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90 | { |
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91 | Animation* pAnim = pSkeleton->getAnimation(i); |
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92 | msg = "Exporting animation: " + pAnim->getName(); |
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93 | LogManager::getSingleton().logMessage(msg); |
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94 | writeAnimation(pSkeleton, pAnim); |
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95 | LogManager::getSingleton().logMessage("Animation exported."); |
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96 | |
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97 | } |
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98 | |
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99 | // Write links |
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100 | Skeleton::LinkedSkeletonAnimSourceIterator linkIt = |
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101 | pSkeleton->getLinkedSkeletonAnimationSourceIterator(); |
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102 | while(linkIt.hasMoreElements()) |
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103 | { |
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104 | const LinkedSkeletonAnimationSource& link = linkIt.getNext(); |
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105 | writeSkeletonAnimationLink(pSkeleton, link); |
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106 | } |
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107 | |
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108 | fclose(mpfFile); |
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109 | |
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110 | } |
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111 | //--------------------------------------------------------------------- |
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112 | void SkeletonSerializer::importSkeleton(DataStreamPtr& stream, Skeleton* pSkel) |
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113 | { |
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114 | // Determine endianness (must be the first thing we do!) |
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115 | determineEndianness(stream); |
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116 | |
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117 | // Check header |
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118 | readFileHeader(stream); |
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119 | |
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120 | unsigned short streamID; |
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121 | while(!stream->eof()) |
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122 | { |
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123 | streamID = readChunk(stream); |
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124 | switch (streamID) |
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125 | { |
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126 | case SKELETON_BONE: |
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127 | readBone(stream, pSkel); |
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128 | break; |
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129 | case SKELETON_BONE_PARENT: |
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130 | readBoneParent(stream, pSkel); |
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131 | break; |
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132 | case SKELETON_ANIMATION: |
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133 | readAnimation(stream, pSkel); |
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134 | break; |
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135 | case SKELETON_ANIMATION_LINK: |
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136 | readSkeletonAnimationLink(stream, pSkel); |
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137 | break; |
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138 | } |
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139 | } |
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140 | |
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141 | // Assume bones are stored in the binding pose |
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142 | pSkel->setBindingPose(); |
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143 | |
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144 | |
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145 | } |
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146 | //--------------------------------------------------------------------- |
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147 | void SkeletonSerializer::writeSkeleton(const Skeleton* pSkel) |
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148 | { |
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149 | // Write each bone |
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150 | unsigned short numBones = pSkel->getNumBones(); |
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151 | unsigned short i; |
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152 | for (i = 0; i < numBones; ++i) |
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153 | { |
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154 | Bone* pBone = pSkel->getBone(i); |
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155 | writeBone(pSkel, pBone); |
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156 | } |
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157 | // Write parents |
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158 | for (i = 0; i < numBones; ++i) |
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159 | { |
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160 | Bone* pBone = pSkel->getBone(i); |
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161 | unsigned short handle = pBone->getHandle(); |
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162 | Bone* pParent = (Bone*)pBone->getParent(); |
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163 | if (pParent != NULL) |
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164 | { |
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165 | writeBoneParent(pSkel, handle, pParent->getHandle()); |
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166 | } |
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167 | } |
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168 | } |
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169 | //--------------------------------------------------------------------- |
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170 | void SkeletonSerializer::writeBone(const Skeleton* pSkel, const Bone* pBone) |
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171 | { |
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172 | writeChunkHeader(SKELETON_BONE, calcBoneSize(pSkel, pBone)); |
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173 | |
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174 | unsigned short handle = pBone->getHandle(); |
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175 | // char* name |
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176 | writeString(pBone->getName()); |
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177 | // unsigned short handle : handle of the bone, should be contiguous & start at 0 |
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178 | writeShorts(&handle, 1); |
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179 | // Vector3 position : position of this bone relative to parent |
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180 | writeObject(pBone->getPosition()); |
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181 | // Quaternion orientation : orientation of this bone relative to parent |
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182 | writeObject(pBone->getOrientation()); |
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183 | // Vector3 scale : scale of this bone relative to parent |
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184 | if (pBone->getScale() != Vector3::UNIT_SCALE) |
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185 | { |
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186 | writeObject(pBone->getScale()); |
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187 | } |
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188 | } |
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189 | //--------------------------------------------------------------------- |
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190 | void SkeletonSerializer::writeBoneParent(const Skeleton* pSkel, |
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191 | unsigned short boneId, unsigned short parentId) |
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192 | { |
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193 | writeChunkHeader(SKELETON_BONE_PARENT, calcBoneParentSize(pSkel)); |
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194 | |
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195 | // unsigned short handle : child bone |
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196 | writeShorts(&boneId, 1); |
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197 | // unsigned short parentHandle : parent bone |
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198 | writeShorts(&parentId, 1); |
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199 | |
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200 | } |
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201 | //--------------------------------------------------------------------- |
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202 | void SkeletonSerializer::writeAnimation(const Skeleton* pSkel, |
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203 | const Animation* anim) |
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204 | { |
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205 | writeChunkHeader(SKELETON_ANIMATION, calcAnimationSize(pSkel, anim)); |
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206 | |
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207 | // char* name : Name of the animation |
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208 | writeString(anim->getName()); |
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209 | // float length : Length of the animation in seconds |
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210 | float len = anim->getLength(); |
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211 | writeFloats(&len, 1); |
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212 | |
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213 | // Write all tracks |
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214 | Animation::NodeTrackIterator trackIt = anim->getNodeTrackIterator(); |
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215 | while(trackIt.hasMoreElements()) |
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216 | { |
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217 | writeAnimationTrack(pSkel, trackIt.getNext()); |
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218 | } |
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219 | |
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220 | } |
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221 | //--------------------------------------------------------------------- |
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222 | void SkeletonSerializer::writeAnimationTrack(const Skeleton* pSkel, |
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223 | const NodeAnimationTrack* track) |
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224 | { |
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225 | writeChunkHeader(SKELETON_ANIMATION_TRACK, calcAnimationTrackSize(pSkel, track)); |
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226 | |
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227 | // unsigned short boneIndex : Index of bone to apply to |
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228 | Bone* bone = (Bone*)track->getAssociatedNode(); |
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229 | unsigned short boneid = bone->getHandle(); |
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230 | writeShorts(&boneid, 1); |
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231 | |
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232 | // Write all keyframes |
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233 | for (unsigned short i = 0; i < track->getNumKeyFrames(); ++i) |
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234 | { |
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235 | writeKeyFrame(pSkel, track->getNodeKeyFrame(i)); |
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236 | } |
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237 | |
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238 | } |
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239 | //--------------------------------------------------------------------- |
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240 | void SkeletonSerializer::writeKeyFrame(const Skeleton* pSkel, |
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241 | const TransformKeyFrame* key) |
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242 | { |
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243 | |
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244 | writeChunkHeader(SKELETON_ANIMATION_TRACK_KEYFRAME, |
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245 | calcKeyFrameSize(pSkel, key)); |
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246 | |
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247 | // float time : The time position (seconds) |
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248 | float time = key->getTime(); |
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249 | writeFloats(&time, 1); |
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250 | // Quaternion rotate : Rotation to apply at this keyframe |
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251 | writeObject(key->getRotation()); |
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252 | // Vector3 translate : Translation to apply at this keyframe |
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253 | writeObject(key->getTranslate()); |
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254 | // Vector3 scale : Scale to apply at this keyframe |
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255 | if (key->getScale() != Vector3::UNIT_SCALE) |
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256 | { |
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257 | writeObject(key->getScale()); |
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258 | } |
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259 | } |
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260 | //--------------------------------------------------------------------- |
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261 | size_t SkeletonSerializer::calcBoneSize(const Skeleton* pSkel, |
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262 | const Bone* pBone) |
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263 | { |
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264 | size_t size = STREAM_OVERHEAD_SIZE; |
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265 | |
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266 | // handle |
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267 | size += sizeof(unsigned short); |
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268 | |
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269 | // position |
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270 | size += sizeof(float) * 3; |
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271 | |
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272 | // orientation |
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273 | size += sizeof(float) * 4; |
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274 | |
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275 | // scale |
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276 | if (pBone->getScale() != Vector3::UNIT_SCALE) |
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277 | { |
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278 | size += sizeof(float) * 3; |
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279 | } |
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280 | |
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281 | return size; |
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282 | } |
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283 | //--------------------------------------------------------------------- |
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284 | size_t SkeletonSerializer::calcBoneSizeWithoutScale(const Skeleton* pSkel, |
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285 | const Bone* pBone) |
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286 | { |
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287 | size_t size = STREAM_OVERHEAD_SIZE; |
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288 | |
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289 | // handle |
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290 | size += sizeof(unsigned short); |
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291 | |
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292 | // position |
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293 | size += sizeof(float) * 3; |
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294 | |
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295 | // orientation |
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296 | size += sizeof(float) * 4; |
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297 | |
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298 | return size; |
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299 | } |
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300 | //--------------------------------------------------------------------- |
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301 | size_t SkeletonSerializer::calcBoneParentSize(const Skeleton* pSkel) |
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302 | { |
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303 | size_t size = STREAM_OVERHEAD_SIZE; |
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304 | |
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305 | // handle |
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306 | size += sizeof(unsigned short); |
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307 | |
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308 | // parent handle |
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309 | size += sizeof(unsigned short); |
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310 | |
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311 | return size; |
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312 | } |
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313 | //--------------------------------------------------------------------- |
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314 | size_t SkeletonSerializer::calcAnimationSize(const Skeleton* pSkel, |
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315 | const Animation* pAnim) |
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316 | { |
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317 | size_t size = STREAM_OVERHEAD_SIZE; |
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318 | |
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319 | // Name, including terminator |
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320 | size += pAnim->getName().length() + 1; |
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321 | // length |
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322 | size += sizeof(float); |
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323 | |
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324 | // Nested animation tracks |
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325 | Animation::NodeTrackIterator trackIt = pAnim->getNodeTrackIterator(); |
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326 | while(trackIt.hasMoreElements()) |
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327 | { |
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328 | size += calcAnimationTrackSize(pSkel, trackIt.getNext()); |
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329 | } |
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330 | |
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331 | return size; |
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332 | } |
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333 | //--------------------------------------------------------------------- |
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334 | size_t SkeletonSerializer::calcAnimationTrackSize(const Skeleton* pSkel, |
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335 | const NodeAnimationTrack* pTrack) |
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336 | { |
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337 | size_t size = STREAM_OVERHEAD_SIZE; |
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338 | |
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339 | // unsigned short boneIndex : Index of bone to apply to |
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340 | size += sizeof(unsigned short); |
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341 | |
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342 | // Nested keyframes |
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343 | for (unsigned short i = 0; i < pTrack->getNumKeyFrames(); ++i) |
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344 | { |
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345 | size += calcKeyFrameSize(pSkel, pTrack->getNodeKeyFrame(i)); |
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346 | } |
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347 | |
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348 | return size; |
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349 | } |
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350 | //--------------------------------------------------------------------- |
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351 | size_t SkeletonSerializer::calcKeyFrameSize(const Skeleton* pSkel, |
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352 | const TransformKeyFrame* pKey) |
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353 | { |
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354 | size_t size = STREAM_OVERHEAD_SIZE; |
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355 | |
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356 | // float time : The time position (seconds) |
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357 | size += sizeof(float); |
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358 | // Quaternion rotate : Rotation to apply at this keyframe |
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359 | size += sizeof(float) * 4; |
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360 | // Vector3 translate : Translation to apply at this keyframe |
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361 | size += sizeof(float) * 3; |
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362 | // Vector3 scale : Scale to apply at this keyframe |
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363 | if (pKey->getScale() != Vector3::UNIT_SCALE) |
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364 | { |
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365 | size += sizeof(float) * 3; |
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366 | } |
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367 | |
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368 | return size; |
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369 | } |
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370 | //--------------------------------------------------------------------- |
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371 | size_t SkeletonSerializer::calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, |
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372 | const TransformKeyFrame* pKey) |
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373 | { |
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374 | size_t size = STREAM_OVERHEAD_SIZE; |
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375 | |
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376 | // float time : The time position (seconds) |
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377 | size += sizeof(float); |
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378 | // Quaternion rotate : Rotation to apply at this keyframe |
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379 | size += sizeof(float) * 4; |
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380 | // Vector3 translate : Translation to apply at this keyframe |
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381 | size += sizeof(float) * 3; |
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382 | |
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383 | return size; |
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384 | } |
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385 | //--------------------------------------------------------------------- |
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386 | void SkeletonSerializer::readBone(DataStreamPtr& stream, Skeleton* pSkel) |
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387 | { |
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388 | // char* name |
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389 | String name = readString(stream); |
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390 | // unsigned short handle : handle of the bone, should be contiguous & start at 0 |
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391 | unsigned short handle; |
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392 | readShorts(stream, &handle, 1); |
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393 | |
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394 | // Create new bone |
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395 | Bone* pBone = pSkel->createBone(name, handle); |
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396 | |
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397 | // Vector3 position : position of this bone relative to parent |
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398 | Vector3 pos; |
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399 | readObject(stream, pos); |
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400 | pBone->setPosition(pos); |
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401 | // Quaternion orientation : orientation of this bone relative to parent |
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402 | Quaternion q; |
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403 | readObject(stream, q); |
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404 | pBone->setOrientation(q); |
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405 | // Do we have scale? |
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406 | if (mCurrentstreamLen > calcBoneSizeWithoutScale(pSkel, pBone)) |
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407 | { |
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408 | Vector3 scale; |
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409 | readObject(stream, scale); |
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410 | pBone->setScale(scale); |
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411 | } |
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412 | } |
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413 | //--------------------------------------------------------------------- |
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414 | void SkeletonSerializer::readBoneParent(DataStreamPtr& stream, Skeleton* pSkel) |
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415 | { |
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416 | // All bones have been created by this point |
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417 | Bone *child, *parent; |
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418 | unsigned short childHandle, parentHandle; |
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419 | |
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420 | // unsigned short handle : child bone |
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421 | readShorts(stream, &childHandle, 1); |
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422 | // unsigned short parentHandle : parent bone |
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423 | readShorts(stream, &parentHandle, 1); |
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424 | |
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425 | // Find bones |
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426 | parent = pSkel->getBone(parentHandle); |
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427 | child = pSkel->getBone(childHandle); |
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428 | |
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429 | // attach |
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430 | parent->addChild(child); |
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431 | |
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432 | } |
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433 | //--------------------------------------------------------------------- |
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434 | void SkeletonSerializer::readAnimation(DataStreamPtr& stream, Skeleton* pSkel) |
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435 | { |
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436 | // char* name : Name of the animation |
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437 | String name; |
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438 | name = readString(stream); |
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439 | // float length : Length of the animation in seconds |
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440 | float len; |
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441 | readFloats(stream, &len, 1); |
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442 | |
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443 | Animation *pAnim = pSkel->createAnimation(name, len); |
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444 | |
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445 | // Read all tracks |
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446 | if (!stream->eof()) |
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447 | { |
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448 | unsigned short streamID = readChunk(stream); |
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449 | while(streamID == SKELETON_ANIMATION_TRACK && !stream->eof()) |
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450 | { |
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451 | readAnimationTrack(stream, pAnim, pSkel); |
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452 | |
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453 | if (!stream->eof()) |
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454 | { |
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455 | // Get next stream |
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456 | streamID = readChunk(stream); |
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457 | } |
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458 | } |
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459 | if (!stream->eof()) |
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460 | { |
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461 | // Backpedal back to start of this stream if we've found a non-track |
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462 | stream->skip(-STREAM_OVERHEAD_SIZE); |
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463 | } |
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464 | |
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465 | } |
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466 | |
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467 | |
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468 | |
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469 | } |
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470 | //--------------------------------------------------------------------- |
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471 | void SkeletonSerializer::readAnimationTrack(DataStreamPtr& stream, Animation* anim, |
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472 | Skeleton* pSkel) |
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473 | { |
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474 | // unsigned short boneIndex : Index of bone to apply to |
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475 | unsigned short boneHandle; |
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476 | readShorts(stream, &boneHandle, 1); |
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477 | |
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478 | // Find bone |
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479 | Bone *targetBone = pSkel->getBone(boneHandle); |
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480 | |
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481 | // Create track |
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482 | NodeAnimationTrack* pTrack = anim->createNodeTrack(boneHandle, targetBone); |
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483 | |
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484 | // Keep looking for nested keyframes |
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485 | if (!stream->eof()) |
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486 | { |
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487 | unsigned short streamID = readChunk(stream); |
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488 | while(streamID == SKELETON_ANIMATION_TRACK_KEYFRAME && !stream->eof()) |
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489 | { |
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490 | readKeyFrame(stream, pTrack, pSkel); |
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491 | |
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492 | if (!stream->eof()) |
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493 | { |
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494 | // Get next stream |
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495 | streamID = readChunk(stream); |
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496 | } |
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497 | } |
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498 | if (!stream->eof()) |
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499 | { |
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500 | // Backpedal back to start of this stream if we've found a non-keyframe |
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501 | stream->skip(-STREAM_OVERHEAD_SIZE); |
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502 | } |
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503 | |
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504 | } |
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505 | |
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506 | |
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507 | } |
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508 | //--------------------------------------------------------------------- |
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509 | void SkeletonSerializer::readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, |
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510 | Skeleton* pSkel) |
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511 | { |
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512 | // float time : The time position (seconds) |
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513 | float time; |
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514 | readFloats(stream, &time, 1); |
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515 | |
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516 | TransformKeyFrame *kf = track->createNodeKeyFrame(time); |
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517 | |
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518 | // Quaternion rotate : Rotation to apply at this keyframe |
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519 | Quaternion rot; |
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520 | readObject(stream, rot); |
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521 | kf->setRotation(rot); |
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522 | // Vector3 translate : Translation to apply at this keyframe |
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523 | Vector3 trans; |
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524 | readObject(stream, trans); |
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525 | kf->setTranslate(trans); |
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526 | // Do we have scale? |
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527 | if (mCurrentstreamLen > calcKeyFrameSizeWithoutScale(pSkel, kf)) |
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528 | { |
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529 | Vector3 scale; |
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530 | readObject(stream, scale); |
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531 | kf->setScale(scale); |
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532 | } |
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533 | } |
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534 | //--------------------------------------------------------------------- |
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535 | void SkeletonSerializer::writeSkeletonAnimationLink(const Skeleton* pSkel, |
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536 | const LinkedSkeletonAnimationSource& link) |
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537 | { |
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538 | writeChunkHeader(SKELETON_ANIMATION_LINK, |
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539 | calcSkeletonAnimationLinkSize(pSkel, link)); |
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540 | |
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541 | // char* skeletonName |
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542 | writeString(link.skeletonName); |
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543 | // float scale |
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544 | writeFloats(&(link.scale), 1); |
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545 | |
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546 | } |
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547 | //--------------------------------------------------------------------- |
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548 | size_t SkeletonSerializer::calcSkeletonAnimationLinkSize(const Skeleton* pSkel, |
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549 | const LinkedSkeletonAnimationSource& link) |
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550 | { |
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551 | size_t size = STREAM_OVERHEAD_SIZE; |
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552 | |
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553 | // char* skeletonName |
---|
554 | size += link.skeletonName.length() + 1; |
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555 | // float scale |
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556 | size += sizeof(float); |
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557 | |
---|
558 | return size; |
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559 | |
---|
560 | } |
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561 | //--------------------------------------------------------------------- |
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562 | void SkeletonSerializer::readSkeletonAnimationLink(DataStreamPtr& stream, |
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563 | Skeleton* pSkel) |
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564 | { |
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565 | // char* skeletonName |
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566 | String skelName = readString(stream); |
---|
567 | // float scale |
---|
568 | float scale; |
---|
569 | readFloats(stream, &scale, 1); |
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570 | |
---|
571 | pSkel->addLinkedSkeletonAnimationSource(skelName, scale); |
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572 | |
---|
573 | } |
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574 | |
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575 | |
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576 | |
---|
577 | } |
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578 | |
---|
579 | |
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