1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | #include "OgreStaticGeometry.h" |
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31 | #include "OgreEntity.h" |
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32 | #include "OgreSubEntity.h" |
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33 | #include "OgreSceneNode.h" |
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34 | #include "OgreException.h" |
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35 | #include "OgreMesh.h" |
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36 | #include "OgreSubMesh.h" |
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37 | #include "OgreLogManager.h" |
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38 | #include "OgreSceneManager.h" |
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39 | #include "OgreCamera.h" |
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40 | #include "OgreMaterialManager.h" |
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41 | #include "OgreRoot.h" |
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42 | #include "OgreRenderSystem.h" |
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43 | #include "OgreEdgeListBuilder.h" |
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44 | |
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45 | namespace Ogre { |
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46 | |
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47 | #define REGION_RANGE 1024 |
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48 | #define REGION_HALF_RANGE 512 |
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49 | #define REGION_MAX_INDEX 511 |
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50 | #define REGION_MIN_INDEX -512 |
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51 | |
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52 | //-------------------------------------------------------------------------- |
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53 | StaticGeometry::StaticGeometry(SceneManager* owner, const String& name): |
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54 | mOwner(owner), |
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55 | mName(name), |
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56 | mBuilt(false), |
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57 | mUpperDistance(0.0f), |
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58 | mSquaredUpperDistance(0.0f), |
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59 | mCastShadows(false), |
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60 | mRegionDimensions(Vector3(1000,1000,1000)), |
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61 | mHalfRegionDimensions(Vector3(500,500,500)), |
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62 | mOrigin(Vector3(0,0,0)), |
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63 | mVisible(true), |
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64 | mRenderQueueID(RENDER_QUEUE_MAIN), |
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65 | mRenderQueueIDSet(false) |
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66 | { |
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67 | } |
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68 | //-------------------------------------------------------------------------- |
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69 | StaticGeometry::~StaticGeometry() |
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70 | { |
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71 | reset(); |
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72 | } |
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73 | //-------------------------------------------------------------------------- |
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74 | StaticGeometry::Region* StaticGeometry::getRegion(const AxisAlignedBox& bounds, |
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75 | bool autoCreate) |
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76 | { |
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77 | if (bounds.isNull()) |
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78 | return 0; |
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79 | |
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80 | // Get the region which has the largest overlapping volume |
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81 | const Vector3 min = bounds.getMinimum(); |
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82 | const Vector3 max = bounds.getMaximum(); |
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83 | |
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84 | // Get the min and max region indexes |
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85 | ushort minx, miny, minz; |
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86 | ushort maxx, maxy, maxz; |
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87 | getRegionIndexes(min, minx, miny, minz); |
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88 | getRegionIndexes(max, maxx, maxy, maxz); |
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89 | Real maxVolume = 0.0f; |
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90 | ushort finalx, finaly, finalz; |
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91 | for (ushort x = minx; x <= maxx; ++x) |
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92 | { |
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93 | for (ushort y = miny; y <= maxy; ++y) |
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94 | { |
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95 | for (ushort z = minz; z <= maxz; ++z) |
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96 | { |
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97 | Real vol = getVolumeIntersection(bounds, x, y, z); |
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98 | if (vol > maxVolume) |
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99 | { |
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100 | maxVolume = vol; |
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101 | finalx = x; |
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102 | finaly = y; |
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103 | finalz = z; |
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104 | } |
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105 | |
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106 | } |
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107 | } |
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108 | } |
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109 | |
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110 | assert(maxVolume > 0.0f && |
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111 | "Static geometry: Problem determining closest volume match!"); |
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112 | |
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113 | return getRegion(finalx, finaly, finalz, autoCreate); |
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114 | |
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115 | } |
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116 | //-------------------------------------------------------------------------- |
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117 | Real StaticGeometry::getVolumeIntersection(const AxisAlignedBox& box, |
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118 | ushort x, ushort y, ushort z) |
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119 | { |
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120 | // Get bounds of indexed region |
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121 | AxisAlignedBox regionBounds = getRegionBounds(x, y, z); |
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122 | AxisAlignedBox intersectBox = regionBounds.intersection(box); |
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123 | // return a 'volume' which ignores zero dimensions |
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124 | // since we only use this for relative comparisons of the same bounds |
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125 | // this will still be internally consistent |
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126 | Vector3 boxdiff = box.getMaximum() - box.getMinimum(); |
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127 | Vector3 intersectDiff = intersectBox.getMaximum() - intersectBox.getMinimum(); |
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128 | |
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129 | return (boxdiff.x == 0 ? 1 : intersectDiff.x) * |
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130 | (boxdiff.y == 0 ? 1 : intersectDiff.y) * |
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131 | (boxdiff.z == 0 ? 1 : intersectDiff.z); |
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132 | |
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133 | } |
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134 | //-------------------------------------------------------------------------- |
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135 | AxisAlignedBox StaticGeometry::getRegionBounds(ushort x, ushort y, ushort z) |
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136 | { |
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137 | Vector3 min( |
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138 | ((Real)x - REGION_HALF_RANGE) * mRegionDimensions.x + mOrigin.x, |
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139 | ((Real)y - REGION_HALF_RANGE) * mRegionDimensions.y + mOrigin.y, |
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140 | ((Real)z - REGION_HALF_RANGE) * mRegionDimensions.z + mOrigin.z |
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141 | ); |
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142 | Vector3 max = min + mRegionDimensions; |
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143 | return AxisAlignedBox(min, max); |
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144 | } |
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145 | //-------------------------------------------------------------------------- |
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146 | Vector3 StaticGeometry::getRegionCentre(ushort x, ushort y, ushort z) |
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147 | { |
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148 | return Vector3( |
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149 | ((Real)x - REGION_HALF_RANGE) * mRegionDimensions.x + mOrigin.x |
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150 | + mHalfRegionDimensions.x, |
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151 | ((Real)y - REGION_HALF_RANGE) * mRegionDimensions.y + mOrigin.y |
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152 | + mHalfRegionDimensions.y, |
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153 | ((Real)z - REGION_HALF_RANGE) * mRegionDimensions.z + mOrigin.z |
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154 | + mHalfRegionDimensions.z |
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155 | ); |
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156 | } |
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157 | //-------------------------------------------------------------------------- |
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158 | StaticGeometry::Region* StaticGeometry::getRegion( |
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159 | ushort x, ushort y, ushort z, bool autoCreate) |
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160 | { |
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161 | uint32 index = packIndex(x, y, z); |
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162 | Region* ret = getRegion(index); |
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163 | if (!ret && autoCreate) |
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164 | { |
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165 | // Make a name |
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166 | StringUtil::StrStreamType str; |
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167 | str << mName << ":" << index; |
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168 | // Calculate the region centre |
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169 | Vector3 centre = getRegionCentre(x, y, z); |
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170 | ret = new Region(this, str.str(), mOwner, index, centre); |
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171 | mOwner->injectMovableObject(ret); |
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172 | ret->setVisible(mVisible); |
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173 | ret->setCastShadows(mCastShadows); |
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174 | if (mRenderQueueIDSet) |
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175 | { |
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176 | ret->setRenderQueueGroup(mRenderQueueID); |
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177 | } |
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178 | mRegionMap[index] = ret; |
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179 | } |
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180 | return ret; |
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181 | } |
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182 | //-------------------------------------------------------------------------- |
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183 | StaticGeometry::Region* StaticGeometry::getRegion(uint32 index) |
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184 | { |
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185 | RegionMap::iterator i = mRegionMap.find(index); |
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186 | if (i != mRegionMap.end()) |
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187 | { |
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188 | return i->second; |
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189 | } |
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190 | else |
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191 | { |
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192 | return 0; |
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193 | } |
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194 | |
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195 | } |
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196 | //-------------------------------------------------------------------------- |
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197 | void StaticGeometry::getRegionIndexes(const Vector3& point, |
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198 | ushort& x, ushort& y, ushort& z) |
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199 | { |
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200 | // Scale the point into multiples of region and adjust for origin |
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201 | Vector3 scaledPoint = (point - mOrigin) / mRegionDimensions; |
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202 | |
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203 | // Round down to 'bottom left' point which represents the cell index |
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204 | int ix = Math::IFloor(scaledPoint.x); |
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205 | int iy = Math::IFloor(scaledPoint.y); |
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206 | int iz = Math::IFloor(scaledPoint.z); |
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207 | |
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208 | // Check bounds |
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209 | if (ix < REGION_MIN_INDEX || ix > REGION_MAX_INDEX |
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210 | || iy < REGION_MIN_INDEX || iy > REGION_MAX_INDEX |
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211 | || iz < REGION_MIN_INDEX || iz > REGION_MAX_INDEX) |
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212 | { |
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213 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
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214 | "Point out of bounds", |
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215 | "StaticGeometry::getRegionIndexes"); |
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216 | } |
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217 | // Adjust for the fact that we use unsigned values for simplicity |
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218 | // (requires less faffing about for negatives give 10-bit packing |
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219 | x = static_cast<ushort>(ix + REGION_HALF_RANGE); |
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220 | y = static_cast<ushort>(iy + REGION_HALF_RANGE); |
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221 | z = static_cast<ushort>(iz + REGION_HALF_RANGE); |
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222 | |
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223 | |
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224 | } |
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225 | //-------------------------------------------------------------------------- |
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226 | uint32 StaticGeometry::packIndex(ushort x, ushort y, ushort z) |
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227 | { |
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228 | return x + (y << 10) + (z << 20); |
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229 | } |
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230 | //-------------------------------------------------------------------------- |
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231 | StaticGeometry::Region* StaticGeometry::getRegion(const Vector3& point, |
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232 | bool autoCreate) |
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233 | { |
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234 | ushort x, y, z; |
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235 | getRegionIndexes(point, x, y, z); |
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236 | return getRegion(x, y, z, autoCreate); |
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237 | } |
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238 | //-------------------------------------------------------------------------- |
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239 | AxisAlignedBox StaticGeometry::calculateBounds(VertexData* vertexData, |
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240 | const Vector3& position, const Quaternion& orientation, |
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241 | const Vector3& scale) |
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242 | { |
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243 | const VertexElement* posElem = |
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244 | vertexData->vertexDeclaration->findElementBySemantic( |
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245 | VES_POSITION); |
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246 | HardwareVertexBufferSharedPtr vbuf = |
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247 | vertexData->vertexBufferBinding->getBuffer(posElem->getSource()); |
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248 | unsigned char* vertex = |
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249 | static_cast<unsigned char*>( |
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250 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
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251 | float* pFloat; |
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252 | |
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253 | Vector3 min, max; |
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254 | bool first = true; |
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255 | |
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256 | for(size_t j = 0; j < vertexData->vertexCount; ++j, vertex += vbuf->getVertexSize()) |
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257 | { |
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258 | posElem->baseVertexPointerToElement(vertex, &pFloat); |
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259 | |
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260 | Vector3 pt; |
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261 | |
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262 | pt.x = (*pFloat++); |
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263 | pt.y = (*pFloat++); |
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264 | pt.z = (*pFloat++); |
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265 | // Transform to world (scale, rotate, translate) |
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266 | pt = (orientation * (pt * scale)) + position; |
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267 | if (first) |
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268 | { |
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269 | min = max = pt; |
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270 | first = false; |
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271 | } |
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272 | else |
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273 | { |
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274 | min.makeFloor(pt); |
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275 | max.makeCeil(pt); |
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276 | } |
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277 | |
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278 | } |
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279 | vbuf->unlock(); |
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280 | return AxisAlignedBox(min, max); |
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281 | } |
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282 | //-------------------------------------------------------------------------- |
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283 | void StaticGeometry::addEntity(Entity* ent, const Vector3& position, |
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284 | const Quaternion& orientation, const Vector3& scale) |
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285 | { |
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286 | const MeshPtr& msh = ent->getMesh(); |
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287 | // Validate |
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288 | if (msh->isLodManual()) |
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289 | { |
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290 | LogManager::getSingleton().logMessage( |
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291 | "WARNING (StaticGeometry): Manual LOD is not supported. " |
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292 | "Using only highest LOD level for mesh " + msh->getName()); |
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293 | } |
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294 | |
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295 | AxisAlignedBox sharedWorldBounds; |
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296 | // queue this entities submeshes and choice of material |
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297 | // also build the lists of geometry to be used for the source of lods |
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298 | for (uint i = 0; i < ent->getNumSubEntities(); ++i) |
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299 | { |
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300 | SubEntity* se = ent->getSubEntity(i); |
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301 | QueuedSubMesh* q = new QueuedSubMesh(); |
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302 | |
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303 | // Get the geometry for this SubMesh |
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304 | q->submesh = se->getSubMesh(); |
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305 | q->geometryLodList = determineGeometry(q->submesh); |
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306 | q->materialName = se->getMaterialName(); |
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307 | q->orientation = orientation; |
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308 | q->position = position; |
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309 | q->scale = scale; |
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310 | // Determine the bounds based on the highest LOD |
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311 | q->worldBounds = calculateBounds( |
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312 | (*q->geometryLodList)[0].vertexData, |
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313 | position, orientation, scale); |
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314 | |
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315 | mQueuedSubMeshes.push_back(q); |
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316 | } |
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317 | } |
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318 | //-------------------------------------------------------------------------- |
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319 | StaticGeometry::SubMeshLodGeometryLinkList* |
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320 | StaticGeometry::determineGeometry(SubMesh* sm) |
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321 | { |
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322 | // First, determine if we've already seen this submesh before |
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323 | SubMeshGeometryLookup::iterator i = |
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324 | mSubMeshGeometryLookup.find(sm); |
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325 | if (i != mSubMeshGeometryLookup.end()) |
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326 | { |
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327 | return i->second; |
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328 | } |
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329 | // Otherwise, we have to create a new one |
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330 | SubMeshLodGeometryLinkList* lodList = new SubMeshLodGeometryLinkList(); |
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331 | mSubMeshGeometryLookup[sm] = lodList; |
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332 | ushort numLods = sm->parent->isLodManual() ? 1 : |
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333 | sm->parent->getNumLodLevels(); |
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334 | lodList->resize(numLods); |
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335 | for (ushort lod = 0; lod < numLods; ++lod) |
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336 | { |
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337 | SubMeshLodGeometryLink& geomLink = (*lodList)[lod]; |
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338 | IndexData *lodIndexData; |
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339 | if (lod == 0) |
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340 | { |
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341 | lodIndexData = sm->indexData; |
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342 | } |
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343 | else |
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344 | { |
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345 | lodIndexData = sm->mLodFaceList[lod - 1]; |
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346 | } |
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347 | // Can use the original mesh geometry? |
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348 | if (sm->useSharedVertices) |
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349 | { |
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350 | if (sm->parent->getNumSubMeshes() == 1) |
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351 | { |
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352 | // Ok, this is actually our own anyway |
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353 | geomLink.vertexData = sm->parent->sharedVertexData; |
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354 | geomLink.indexData = lodIndexData; |
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355 | } |
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356 | else |
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357 | { |
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358 | // We have to split it |
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359 | splitGeometry(sm->parent->sharedVertexData, |
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360 | lodIndexData, &geomLink); |
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361 | } |
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362 | } |
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363 | else |
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364 | { |
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365 | if (lod == 0) |
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366 | { |
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367 | // Ok, we can use the existing geometry; should be in full |
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368 | // use by just this SubMesh |
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369 | geomLink.vertexData = sm->vertexData; |
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370 | geomLink.indexData = sm->indexData; |
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371 | } |
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372 | else |
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373 | { |
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374 | // We have to split it |
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375 | splitGeometry(sm->vertexData, |
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376 | lodIndexData, &geomLink); |
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377 | } |
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378 | } |
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379 | assert (geomLink.vertexData->vertexStart == 0 && |
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380 | "Cannot use vertexStart > 0 on indexed geometry due to " |
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381 | "rendersystem incompatibilities - see the docs!"); |
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382 | } |
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383 | |
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384 | |
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385 | return lodList; |
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386 | } |
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387 | //-------------------------------------------------------------------------- |
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388 | void StaticGeometry::splitGeometry(VertexData* vd, IndexData* id, |
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389 | StaticGeometry::SubMeshLodGeometryLink* targetGeomLink) |
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390 | { |
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391 | // Firstly we need to scan to see how many vertices are being used |
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392 | // and while we're at it, build the remap we can use later |
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393 | bool use32bitIndexes = |
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394 | id->indexBuffer->getType() == HardwareIndexBuffer::IT_32BIT; |
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395 | uint16 *p16; |
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396 | uint32 *p32; |
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397 | IndexRemap indexRemap; |
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398 | if (use32bitIndexes) |
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399 | { |
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400 | p32 = static_cast<uint32*>(id->indexBuffer->lock( |
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401 | id->indexStart, |
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402 | id->indexCount * id->indexBuffer->getIndexSize(), |
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403 | HardwareBuffer::HBL_READ_ONLY)); |
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404 | buildIndexRemap(p32, id->indexCount, indexRemap); |
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405 | id->indexBuffer->unlock(); |
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406 | } |
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407 | else |
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408 | { |
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409 | p16 = static_cast<uint16*>(id->indexBuffer->lock( |
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410 | id->indexStart, |
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411 | id->indexCount * id->indexBuffer->getIndexSize(), |
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412 | HardwareBuffer::HBL_READ_ONLY)); |
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413 | buildIndexRemap(p16, id->indexCount, indexRemap); |
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414 | id->indexBuffer->unlock(); |
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415 | } |
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416 | if (indexRemap.size() == vd->vertexCount) |
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417 | { |
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418 | // ha, complete usage after all |
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419 | targetGeomLink->vertexData = vd; |
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420 | targetGeomLink->indexData = id; |
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421 | return; |
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422 | } |
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423 | |
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424 | |
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425 | // Create the new vertex data records |
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426 | targetGeomLink->vertexData = vd->clone(false); |
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427 | // Convenience |
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428 | VertexData* newvd = targetGeomLink->vertexData; |
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429 | //IndexData* newid = targetGeomLink->indexData; |
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430 | // Update the vertex count |
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431 | newvd->vertexCount = indexRemap.size(); |
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432 | |
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433 | size_t numvbufs = vd->vertexBufferBinding->getBufferCount(); |
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434 | // Copy buffers from old to new |
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435 | for (unsigned short b = 0; b < numvbufs; ++b) |
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436 | { |
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437 | // Lock old buffer |
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438 | HardwareVertexBufferSharedPtr oldBuf = |
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439 | vd->vertexBufferBinding->getBuffer(b); |
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440 | // Create new buffer |
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441 | HardwareVertexBufferSharedPtr newBuf = |
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442 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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443 | oldBuf->getVertexSize(), |
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444 | indexRemap.size(), |
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445 | HardwareBuffer::HBU_STATIC); |
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446 | // rebind |
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447 | newvd->vertexBufferBinding->setBinding(b, newBuf); |
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448 | |
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449 | // Copy all the elements of the buffer across, by iterating over |
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450 | // the IndexRemap which describes how to move the old vertices |
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451 | // to the new ones. By nature of the map the remap is in order of |
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452 | // indexes in the old buffer, but note that we're not guaranteed to |
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453 | // address every vertex (which is kinda why we're here) |
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454 | uchar* pSrcBase = static_cast<uchar*>( |
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455 | oldBuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
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456 | uchar* pDstBase = static_cast<uchar*>( |
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457 | newBuf->lock(HardwareBuffer::HBL_DISCARD)); |
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458 | size_t vertexSize = oldBuf->getVertexSize(); |
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459 | // Buffers should be the same size |
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460 | assert (vertexSize == newBuf->getVertexSize()); |
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461 | |
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462 | for (IndexRemap::iterator r = indexRemap.begin(); |
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463 | r != indexRemap.end(); ++r) |
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464 | { |
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465 | assert (r->first < oldBuf->getNumVertices()); |
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466 | assert (r->second < newBuf->getNumVertices()); |
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467 | |
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468 | uchar* pSrc = pSrcBase + r->first * vertexSize; |
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469 | uchar* pDst = pDstBase + r->second * vertexSize; |
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470 | memcpy(pDst, pSrc, vertexSize); |
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471 | } |
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472 | // unlock |
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473 | oldBuf->unlock(); |
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474 | newBuf->unlock(); |
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475 | |
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476 | } |
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477 | |
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478 | // Now create a new index buffer |
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479 | HardwareIndexBufferSharedPtr ibuf = |
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480 | HardwareBufferManager::getSingleton().createIndexBuffer( |
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481 | id->indexBuffer->getType(), id->indexCount, |
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482 | HardwareBuffer::HBU_STATIC); |
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483 | |
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484 | if (use32bitIndexes) |
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485 | { |
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486 | uint32 *pSrc32, *pDst32; |
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487 | pSrc32 = static_cast<uint32*>(id->indexBuffer->lock( |
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488 | id->indexStart, |
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489 | id->indexCount * id->indexBuffer->getIndexSize(), |
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490 | HardwareBuffer::HBL_READ_ONLY)); |
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491 | pDst32 = static_cast<uint32*>(ibuf->lock( |
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492 | HardwareBuffer::HBL_DISCARD)); |
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493 | remapIndexes(pSrc32, pDst32, indexRemap, id->indexCount); |
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494 | id->indexBuffer->unlock(); |
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495 | ibuf->unlock(); |
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496 | } |
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497 | else |
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498 | { |
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499 | uint16 *pSrc16, *pDst16; |
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500 | pSrc16 = static_cast<uint16*>(id->indexBuffer->lock( |
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501 | id->indexStart, |
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502 | id->indexCount * id->indexBuffer->getIndexSize(), |
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503 | HardwareBuffer::HBL_READ_ONLY)); |
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504 | pDst16 = static_cast<uint16*>(ibuf->lock( |
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505 | HardwareBuffer::HBL_DISCARD)); |
---|
506 | remapIndexes(pSrc16, pDst16, indexRemap, id->indexCount); |
---|
507 | id->indexBuffer->unlock(); |
---|
508 | ibuf->unlock(); |
---|
509 | } |
---|
510 | |
---|
511 | targetGeomLink->indexData = new IndexData(); |
---|
512 | targetGeomLink->indexData->indexStart = 0; |
---|
513 | targetGeomLink->indexData->indexCount = id->indexCount; |
---|
514 | targetGeomLink->indexData->indexBuffer = ibuf; |
---|
515 | |
---|
516 | // Store optimised geometry for deallocation later |
---|
517 | OptimisedSubMeshGeometry *optGeom = new OptimisedSubMeshGeometry(); |
---|
518 | optGeom->indexData = targetGeomLink->indexData; |
---|
519 | optGeom->vertexData = targetGeomLink->vertexData; |
---|
520 | mOptimisedSubMeshGeometryList.push_back(optGeom); |
---|
521 | } |
---|
522 | //-------------------------------------------------------------------------- |
---|
523 | void StaticGeometry::addSceneNode(const SceneNode* node) |
---|
524 | { |
---|
525 | SceneNode::ConstObjectIterator obji = node->getAttachedObjectIterator(); |
---|
526 | while (obji.hasMoreElements()) |
---|
527 | { |
---|
528 | MovableObject* mobj = obji.getNext(); |
---|
529 | if (mobj->getMovableType() == "Entity") |
---|
530 | { |
---|
531 | addEntity(static_cast<Entity*>(mobj), |
---|
532 | node->_getDerivedPosition(), |
---|
533 | node->_getDerivedOrientation(), |
---|
534 | node->_getDerivedScale()); |
---|
535 | } |
---|
536 | } |
---|
537 | // Iterate through all the child-nodes |
---|
538 | SceneNode::ConstChildNodeIterator nodei = node->getChildIterator(); |
---|
539 | |
---|
540 | while (nodei.hasMoreElements()) |
---|
541 | { |
---|
542 | const SceneNode* node = static_cast<const SceneNode*>(nodei.getNext()); |
---|
543 | // Add this subnode and its children... |
---|
544 | addSceneNode( node ); |
---|
545 | } |
---|
546 | } |
---|
547 | //-------------------------------------------------------------------------- |
---|
548 | void StaticGeometry::build(void) |
---|
549 | { |
---|
550 | // Make sure there's nothing from previous builds |
---|
551 | destroy(); |
---|
552 | |
---|
553 | // Firstly allocate meshes to regions |
---|
554 | for (QueuedSubMeshList::iterator qi = mQueuedSubMeshes.begin(); |
---|
555 | qi != mQueuedSubMeshes.end(); ++qi) |
---|
556 | { |
---|
557 | QueuedSubMesh* qsm = *qi; |
---|
558 | Region* region = getRegion(qsm->worldBounds, true); |
---|
559 | region->assign(qsm); |
---|
560 | } |
---|
561 | bool stencilShadows = false; |
---|
562 | if (mCastShadows && mOwner->isShadowTechniqueStencilBased()) |
---|
563 | { |
---|
564 | stencilShadows = true; |
---|
565 | } |
---|
566 | |
---|
567 | // Now tell each region to build itself |
---|
568 | for (RegionMap::iterator ri = mRegionMap.begin(); |
---|
569 | ri != mRegionMap.end(); ++ri) |
---|
570 | { |
---|
571 | ri->second->build(stencilShadows); |
---|
572 | } |
---|
573 | |
---|
574 | } |
---|
575 | //-------------------------------------------------------------------------- |
---|
576 | void StaticGeometry::destroy(void) |
---|
577 | { |
---|
578 | // delete the regions |
---|
579 | for (RegionMap::iterator i = mRegionMap.begin(); |
---|
580 | i != mRegionMap.end(); ++i) |
---|
581 | { |
---|
582 | mOwner->extractMovableObject(i->second); |
---|
583 | delete i->second; |
---|
584 | } |
---|
585 | mRegionMap.clear(); |
---|
586 | } |
---|
587 | //-------------------------------------------------------------------------- |
---|
588 | void StaticGeometry::reset(void) |
---|
589 | { |
---|
590 | destroy(); |
---|
591 | for (QueuedSubMeshList::iterator i = mQueuedSubMeshes.begin(); |
---|
592 | i != mQueuedSubMeshes.end(); ++i) |
---|
593 | { |
---|
594 | delete *i; |
---|
595 | } |
---|
596 | mQueuedSubMeshes.clear(); |
---|
597 | // Delete precached geoemtry lists |
---|
598 | for (SubMeshGeometryLookup::iterator l = mSubMeshGeometryLookup.begin(); |
---|
599 | l != mSubMeshGeometryLookup.end(); ++l) |
---|
600 | { |
---|
601 | delete l->second; |
---|
602 | } |
---|
603 | mSubMeshGeometryLookup.clear(); |
---|
604 | // Delete optimised geometry |
---|
605 | for (OptimisedSubMeshGeometryList::iterator o = mOptimisedSubMeshGeometryList.begin(); |
---|
606 | o != mOptimisedSubMeshGeometryList.end(); ++o) |
---|
607 | { |
---|
608 | delete *o; |
---|
609 | } |
---|
610 | mOptimisedSubMeshGeometryList.clear(); |
---|
611 | |
---|
612 | } |
---|
613 | //-------------------------------------------------------------------------- |
---|
614 | void StaticGeometry::setVisible(bool visible) |
---|
615 | { |
---|
616 | mVisible = visible; |
---|
617 | // tell any existing regions |
---|
618 | for (RegionMap::iterator ri = mRegionMap.begin(); |
---|
619 | ri != mRegionMap.end(); ++ri) |
---|
620 | { |
---|
621 | ri->second->setVisible(visible); |
---|
622 | } |
---|
623 | } |
---|
624 | //-------------------------------------------------------------------------- |
---|
625 | void StaticGeometry::setCastShadows(bool castShadows) |
---|
626 | { |
---|
627 | mCastShadows = castShadows; |
---|
628 | // tell any existing regions |
---|
629 | for (RegionMap::iterator ri = mRegionMap.begin(); |
---|
630 | ri != mRegionMap.end(); ++ri) |
---|
631 | { |
---|
632 | ri->second->setCastShadows(castShadows); |
---|
633 | } |
---|
634 | |
---|
635 | } |
---|
636 | //-------------------------------------------------------------------------- |
---|
637 | void StaticGeometry::setRenderQueueGroup(uint8 queueID) |
---|
638 | { |
---|
639 | assert(queueID <= RENDER_QUEUE_MAX && "Render queue out of range!"); |
---|
640 | mRenderQueueIDSet = true; |
---|
641 | mRenderQueueID = queueID; |
---|
642 | // tell any existing regions |
---|
643 | for (RegionMap::iterator ri = mRegionMap.begin(); |
---|
644 | ri != mRegionMap.end(); ++ri) |
---|
645 | { |
---|
646 | ri->second->setRenderQueueGroup(queueID); |
---|
647 | } |
---|
648 | } |
---|
649 | //-------------------------------------------------------------------------- |
---|
650 | uint8 StaticGeometry::getRenderQueueGroup(void) const |
---|
651 | { |
---|
652 | return mRenderQueueID; |
---|
653 | } |
---|
654 | //-------------------------------------------------------------------------- |
---|
655 | void StaticGeometry::dump(const String& filename) const |
---|
656 | { |
---|
657 | std::ofstream of(filename.c_str()); |
---|
658 | of << "Static Geometry Report for " << mName << std::endl; |
---|
659 | of << "-------------------------------------------------" << std::endl; |
---|
660 | of << "Number of queued submeshes: " << mQueuedSubMeshes.size() << std::endl; |
---|
661 | of << "Number of regions: " << mRegionMap.size() << std::endl; |
---|
662 | of << "Region dimensions: " << mRegionDimensions << std::endl; |
---|
663 | of << "Origin: " << mOrigin << std::endl; |
---|
664 | of << "Max distance: " << mUpperDistance << std::endl; |
---|
665 | of << "Casts shadows?: " << mCastShadows << std::endl; |
---|
666 | of << std::endl; |
---|
667 | for (RegionMap::const_iterator ri = mRegionMap.begin(); |
---|
668 | ri != mRegionMap.end(); ++ri) |
---|
669 | { |
---|
670 | ri->second->dump(of); |
---|
671 | } |
---|
672 | of << "-------------------------------------------------" << std::endl; |
---|
673 | } |
---|
674 | //-------------------------------------------------------------------------- |
---|
675 | StaticGeometry::RegionIterator StaticGeometry::getRegionIterator(void) |
---|
676 | { |
---|
677 | return RegionIterator(mRegionMap.begin(), mRegionMap.end()); |
---|
678 | } |
---|
679 | //-------------------------------------------------------------------------- |
---|
680 | //-------------------------------------------------------------------------- |
---|
681 | StaticGeometry::Region::Region(StaticGeometry* parent, const String& name, |
---|
682 | SceneManager* mgr, uint32 regionID, const Vector3& centre) |
---|
683 | : MovableObject(name), mParent(parent), mSceneMgr(mgr), mNode(0), |
---|
684 | mRegionID(regionID), mCentre(centre), mBoundingRadius(0.0f), |
---|
685 | mCurrentLod(0), mEdgeList(0), mVertexProgramInUse(false) |
---|
686 | { |
---|
687 | // First LOD mandatory, and always from 0 |
---|
688 | mLodSquaredDistances.push_back(0.0f); |
---|
689 | } |
---|
690 | //-------------------------------------------------------------------------- |
---|
691 | StaticGeometry::Region::~Region() |
---|
692 | { |
---|
693 | if (mNode) |
---|
694 | { |
---|
695 | mNode->getParentSceneNode()->removeChild(mNode); |
---|
696 | mSceneMgr->destroySceneNode(mNode->getName()); |
---|
697 | mNode = 0; |
---|
698 | } |
---|
699 | // delete |
---|
700 | for (LODBucketList::iterator i = mLodBucketList.begin(); |
---|
701 | i != mLodBucketList.end(); ++i) |
---|
702 | { |
---|
703 | delete *i; |
---|
704 | } |
---|
705 | mLodBucketList.clear(); |
---|
706 | |
---|
707 | for (ShadowRenderableList::iterator s = mShadowRenderables.begin(); |
---|
708 | s != mShadowRenderables.end(); ++s) |
---|
709 | { |
---|
710 | delete *s; |
---|
711 | } |
---|
712 | mShadowRenderables.clear(); |
---|
713 | delete mEdgeList; |
---|
714 | |
---|
715 | // no need to delete queued meshes, these are managed in StaticGeometry |
---|
716 | |
---|
717 | } |
---|
718 | //-------------------------------------------------------------------------- |
---|
719 | uint32 StaticGeometry::Region::getTypeFlags(void) const |
---|
720 | { |
---|
721 | return SceneManager::STATICGEOMETRY_TYPE_MASK; |
---|
722 | } |
---|
723 | //-------------------------------------------------------------------------- |
---|
724 | void StaticGeometry::Region::assign(QueuedSubMesh* qmesh) |
---|
725 | { |
---|
726 | mQueuedSubMeshes.push_back(qmesh); |
---|
727 | // update lod distances |
---|
728 | ushort lodLevels = qmesh->submesh->parent->getNumLodLevels(); |
---|
729 | assert(qmesh->geometryLodList->size() == lodLevels); |
---|
730 | |
---|
731 | while(mLodSquaredDistances.size() < lodLevels) |
---|
732 | { |
---|
733 | mLodSquaredDistances.push_back(0.0f); |
---|
734 | } |
---|
735 | // Make sure LOD levels are max of all at the requested level |
---|
736 | for (ushort lod = 1; lod < lodLevels; ++lod) |
---|
737 | { |
---|
738 | const MeshLodUsage& meshLod = |
---|
739 | qmesh->submesh->parent->getLodLevel(lod); |
---|
740 | mLodSquaredDistances[lod] = std::max(mLodSquaredDistances[lod], |
---|
741 | meshLod.fromDepthSquared); |
---|
742 | } |
---|
743 | |
---|
744 | // update bounds |
---|
745 | // Transform world bounds relative to our centre |
---|
746 | AxisAlignedBox localBounds( |
---|
747 | qmesh->worldBounds.getMinimum() - mCentre, |
---|
748 | qmesh->worldBounds.getMaximum() - mCentre); |
---|
749 | mAABB.merge(localBounds); |
---|
750 | mBoundingRadius = std::max(mBoundingRadius, localBounds.getMinimum().length()); |
---|
751 | mBoundingRadius = std::max(mBoundingRadius, localBounds.getMaximum().length()); |
---|
752 | |
---|
753 | } |
---|
754 | //-------------------------------------------------------------------------- |
---|
755 | void StaticGeometry::Region::build(bool stencilShadows) |
---|
756 | { |
---|
757 | // Create a node |
---|
758 | mNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(mName, |
---|
759 | mCentre); |
---|
760 | mNode->attachObject(this); |
---|
761 | // We need to create enough LOD buckets to deal with the highest LOD |
---|
762 | // we encountered in all the meshes queued |
---|
763 | for (ushort lod = 0; lod < mLodSquaredDistances.size(); ++lod) |
---|
764 | { |
---|
765 | LODBucket* lodBucket = |
---|
766 | new LODBucket(this, lod, mLodSquaredDistances[lod]); |
---|
767 | mLodBucketList.push_back(lodBucket); |
---|
768 | // Now iterate over the meshes and assign to LODs |
---|
769 | // LOD bucket will pick the right LOD to use |
---|
770 | QueuedSubMeshList::iterator qi, qiend; |
---|
771 | qiend = mQueuedSubMeshes.end(); |
---|
772 | for (qi = mQueuedSubMeshes.begin(); qi != qiend; ++qi) |
---|
773 | { |
---|
774 | lodBucket->assign(*qi, lod); |
---|
775 | } |
---|
776 | // now build |
---|
777 | lodBucket->build(stencilShadows); |
---|
778 | } |
---|
779 | |
---|
780 | // Do we need to build an edge list? |
---|
781 | if (stencilShadows) |
---|
782 | { |
---|
783 | EdgeListBuilder eb; |
---|
784 | size_t vertexSet = 0; |
---|
785 | LODIterator lodIterator = getLODIterator(); |
---|
786 | while (lodIterator.hasMoreElements()) |
---|
787 | { |
---|
788 | LODBucket* lod = lodIterator.getNext(); |
---|
789 | LODBucket::MaterialIterator matIt = lod->getMaterialIterator(); |
---|
790 | while (matIt.hasMoreElements()) |
---|
791 | { |
---|
792 | MaterialBucket* mat = matIt.getNext(); |
---|
793 | MaterialBucket::GeometryIterator geomIt = |
---|
794 | mat->getGeometryIterator(); |
---|
795 | // Check if we have vertex programs here |
---|
796 | Technique* t = mat->getMaterial()->getBestTechnique(); |
---|
797 | if (t) |
---|
798 | { |
---|
799 | Pass* p = t->getPass(0); |
---|
800 | if (p) |
---|
801 | { |
---|
802 | if (p->hasVertexProgram()) |
---|
803 | { |
---|
804 | mVertexProgramInUse = true; |
---|
805 | } |
---|
806 | } |
---|
807 | } |
---|
808 | |
---|
809 | while (geomIt.hasMoreElements()) |
---|
810 | { |
---|
811 | GeometryBucket* geom = geomIt.getNext(); |
---|
812 | |
---|
813 | // Check we're dealing with 16-bit indexes here |
---|
814 | // Since stencil shadows can only deal with 16-bit |
---|
815 | // More than that and stencil is probably too CPU-heavy |
---|
816 | // in any case |
---|
817 | assert(geom->getIndexData()->indexBuffer->getType() |
---|
818 | == HardwareIndexBuffer::IT_16BIT && |
---|
819 | "Only 16-bit indexes allowed when using stencil shadows"); |
---|
820 | eb.addVertexData(geom->getVertexData()); |
---|
821 | eb.addIndexData(geom->getIndexData(), vertexSet++); |
---|
822 | } |
---|
823 | } |
---|
824 | } |
---|
825 | mEdgeList = eb.build(); |
---|
826 | |
---|
827 | } |
---|
828 | |
---|
829 | |
---|
830 | } |
---|
831 | //-------------------------------------------------------------------------- |
---|
832 | const String& StaticGeometry::Region::getMovableType(void) const |
---|
833 | { |
---|
834 | static String sType = "StaticGeometry"; |
---|
835 | return sType; |
---|
836 | } |
---|
837 | //-------------------------------------------------------------------------- |
---|
838 | void StaticGeometry::Region::_notifyCurrentCamera(Camera* cam) |
---|
839 | { |
---|
840 | // Calculate squared view depth |
---|
841 | Vector3 diff = cam->getDerivedPosition() - mCentre; |
---|
842 | Real squaredDepth = diff.squaredLength(); |
---|
843 | |
---|
844 | // Determine whether to still render |
---|
845 | Real renderingDist = mParent->getRenderingDistance(); |
---|
846 | if (renderingDist > 0) |
---|
847 | { |
---|
848 | // Max distance to still render |
---|
849 | Real maxDist = renderingDist + mBoundingRadius; |
---|
850 | if (squaredDepth > Math::Sqr(maxDist)) |
---|
851 | { |
---|
852 | mBeyondFarDistance = true; |
---|
853 | return; |
---|
854 | } |
---|
855 | } |
---|
856 | |
---|
857 | mBeyondFarDistance = false; |
---|
858 | |
---|
859 | // Distance from the edge of the bounding sphere |
---|
860 | mCamDistanceSquared = squaredDepth - mBoundingRadius * mBoundingRadius; |
---|
861 | // Clamp to 0 |
---|
862 | mCamDistanceSquared = std::max(static_cast<Real>(0.0), mCamDistanceSquared); |
---|
863 | |
---|
864 | // Determine active lod |
---|
865 | mCurrentLod = static_cast<ushort>(mLodSquaredDistances.size() - 1); |
---|
866 | for (ushort i = 0; i < mLodSquaredDistances.size(); ++i) |
---|
867 | { |
---|
868 | if (mLodSquaredDistances[i] > mCamDistanceSquared) |
---|
869 | { |
---|
870 | mCurrentLod = i - 1; |
---|
871 | break; |
---|
872 | } |
---|
873 | } |
---|
874 | |
---|
875 | } |
---|
876 | //-------------------------------------------------------------------------- |
---|
877 | const AxisAlignedBox& StaticGeometry::Region::getBoundingBox(void) const |
---|
878 | { |
---|
879 | return mAABB; |
---|
880 | } |
---|
881 | //-------------------------------------------------------------------------- |
---|
882 | Real StaticGeometry::Region::getBoundingRadius(void) const |
---|
883 | { |
---|
884 | return mBoundingRadius; |
---|
885 | } |
---|
886 | //-------------------------------------------------------------------------- |
---|
887 | void StaticGeometry::Region::_updateRenderQueue(RenderQueue* queue) |
---|
888 | { |
---|
889 | mLodBucketList[mCurrentLod]->addRenderables(queue, mRenderQueueID, |
---|
890 | mCamDistanceSquared); |
---|
891 | } |
---|
892 | //-------------------------------------------------------------------------- |
---|
893 | bool StaticGeometry::Region::isVisible(void) const |
---|
894 | { |
---|
895 | return mVisible && !mBeyondFarDistance; |
---|
896 | } |
---|
897 | //-------------------------------------------------------------------------- |
---|
898 | StaticGeometry::Region::LODIterator |
---|
899 | StaticGeometry::Region::getLODIterator(void) |
---|
900 | { |
---|
901 | return LODIterator(mLodBucketList.begin(), mLodBucketList.end()); |
---|
902 | } |
---|
903 | //-------------------------------------------------------------------------- |
---|
904 | ShadowCaster::ShadowRenderableListIterator |
---|
905 | StaticGeometry::Region::getShadowVolumeRenderableIterator( |
---|
906 | ShadowTechnique shadowTechnique, const Light* light, |
---|
907 | HardwareIndexBufferSharedPtr* indexBuffer, |
---|
908 | bool extrude, Real extrusionDistance, unsigned long flags) |
---|
909 | { |
---|
910 | |
---|
911 | assert(indexBuffer && "Only external index buffers are supported right now"); |
---|
912 | assert((*indexBuffer)->getType() == HardwareIndexBuffer::IT_16BIT && |
---|
913 | "Only 16-bit indexes supported for now"); |
---|
914 | |
---|
915 | // Calculate the object space light details |
---|
916 | Vector4 lightPos = light->getAs4DVector(); |
---|
917 | Matrix4 world2Obj = mParentNode->_getFullTransform().inverseAffine(); |
---|
918 | lightPos = world2Obj.transformAffine(lightPos); |
---|
919 | |
---|
920 | // We need to search the edge list for silhouette edges |
---|
921 | if (!mEdgeList) |
---|
922 | { |
---|
923 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
---|
924 | "You enabled stencil shadows after the buid process!", |
---|
925 | "StaticGeometry::Region::getShadowVolumeRenderableIterator"); |
---|
926 | } |
---|
927 | |
---|
928 | // Init shadow renderable list if required |
---|
929 | bool init = mShadowRenderables.empty(); |
---|
930 | |
---|
931 | EdgeData::EdgeGroupList::iterator egi; |
---|
932 | ShadowRenderableList::iterator si, siend; |
---|
933 | RegionShadowRenderable* esr = 0; |
---|
934 | if (init) |
---|
935 | mShadowRenderables.resize(mEdgeList->edgeGroups.size()); |
---|
936 | |
---|
937 | //bool updatedSharedGeomNormals = false; |
---|
938 | siend = mShadowRenderables.end(); |
---|
939 | egi = mEdgeList->edgeGroups.begin(); |
---|
940 | for (si = mShadowRenderables.begin(); si != siend; ++si, ++egi) |
---|
941 | { |
---|
942 | if (init) |
---|
943 | { |
---|
944 | // Create a new renderable, create a separate light cap if |
---|
945 | // we're using a vertex program (either for this model, or |
---|
946 | // for extruding the shadow volume) since otherwise we can |
---|
947 | // get depth-fighting on the light cap |
---|
948 | |
---|
949 | *si = new RegionShadowRenderable(this, indexBuffer, |
---|
950 | egi->vertexData, mVertexProgramInUse || !extrude); |
---|
951 | } |
---|
952 | // Get shadow renderable |
---|
953 | esr = static_cast<RegionShadowRenderable*>(*si); |
---|
954 | HardwareVertexBufferSharedPtr esrPositionBuffer = esr->getPositionBuffer(); |
---|
955 | // Extrude vertices in software if required |
---|
956 | if (extrude) |
---|
957 | { |
---|
958 | extrudeVertices(esrPositionBuffer, |
---|
959 | egi->vertexData->vertexCount, |
---|
960 | lightPos, extrusionDistance); |
---|
961 | |
---|
962 | } |
---|
963 | |
---|
964 | } |
---|
965 | // Calc triangle light facing |
---|
966 | updateEdgeListLightFacing(mEdgeList, lightPos); |
---|
967 | |
---|
968 | // Generate indexes and update renderables |
---|
969 | generateShadowVolume(mEdgeList, *indexBuffer, light, |
---|
970 | mShadowRenderables, flags); |
---|
971 | |
---|
972 | |
---|
973 | return ShadowRenderableListIterator(mShadowRenderables.begin(), mShadowRenderables.end()); |
---|
974 | |
---|
975 | |
---|
976 | } |
---|
977 | //-------------------------------------------------------------------------- |
---|
978 | EdgeData* StaticGeometry::Region::getEdgeList(void) |
---|
979 | { |
---|
980 | return mEdgeList; |
---|
981 | } |
---|
982 | //-------------------------------------------------------------------------- |
---|
983 | bool StaticGeometry::Region::hasEdgeList(void) |
---|
984 | { |
---|
985 | return mEdgeList != 0; |
---|
986 | } |
---|
987 | //-------------------------------------------------------------------------- |
---|
988 | void StaticGeometry::Region::dump(std::ofstream& of) const |
---|
989 | { |
---|
990 | of << "Region " << mRegionID << std::endl; |
---|
991 | of << "--------------------------" << std::endl; |
---|
992 | of << "Centre: " << mCentre << std::endl; |
---|
993 | of << "Local AABB: " << mAABB << std::endl; |
---|
994 | of << "Bounding radius: " << mBoundingRadius << std::endl; |
---|
995 | of << "Number of LODs: " << mLodBucketList.size() << std::endl; |
---|
996 | |
---|
997 | for (LODBucketList::const_iterator i = mLodBucketList.begin(); |
---|
998 | i != mLodBucketList.end(); ++i) |
---|
999 | { |
---|
1000 | (*i)->dump(of); |
---|
1001 | } |
---|
1002 | of << "--------------------------" << std::endl; |
---|
1003 | } |
---|
1004 | //-------------------------------------------------------------------------- |
---|
1005 | //-------------------------------------------------------------------------- |
---|
1006 | StaticGeometry::Region::RegionShadowRenderable::RegionShadowRenderable( |
---|
1007 | Region* parent, HardwareIndexBufferSharedPtr* indexBuffer, |
---|
1008 | const VertexData* vertexData, bool createSeparateLightCap, |
---|
1009 | bool isLightCap) |
---|
1010 | : mParent(parent) |
---|
1011 | { |
---|
1012 | // Initialise render op |
---|
1013 | mRenderOp.indexData = new IndexData(); |
---|
1014 | mRenderOp.indexData->indexBuffer = *indexBuffer; |
---|
1015 | mRenderOp.indexData->indexStart = 0; |
---|
1016 | // index start and count are sorted out later |
---|
1017 | |
---|
1018 | // Create vertex data which just references position component (and 2 component) |
---|
1019 | mRenderOp.vertexData = new VertexData(); |
---|
1020 | // Map in position data |
---|
1021 | mRenderOp.vertexData->vertexDeclaration->addElement(0,0,VET_FLOAT3, VES_POSITION); |
---|
1022 | ushort origPosBind = |
---|
1023 | vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION)->getSource(); |
---|
1024 | mPositionBuffer = vertexData->vertexBufferBinding->getBuffer(origPosBind); |
---|
1025 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, mPositionBuffer); |
---|
1026 | // Map in w-coord buffer (if present) |
---|
1027 | if(!vertexData->hardwareShadowVolWBuffer.isNull()) |
---|
1028 | { |
---|
1029 | mRenderOp.vertexData->vertexDeclaration->addElement(1,0,VET_FLOAT1, VES_TEXTURE_COORDINATES, 0); |
---|
1030 | mWBuffer = vertexData->hardwareShadowVolWBuffer; |
---|
1031 | mRenderOp.vertexData->vertexBufferBinding->setBinding(1, mWBuffer); |
---|
1032 | } |
---|
1033 | // Use same vertex start as input |
---|
1034 | mRenderOp.vertexData->vertexStart = vertexData->vertexStart; |
---|
1035 | |
---|
1036 | if (isLightCap) |
---|
1037 | { |
---|
1038 | // Use original vertex count, no extrusion |
---|
1039 | mRenderOp.vertexData->vertexCount = vertexData->vertexCount; |
---|
1040 | } |
---|
1041 | else |
---|
1042 | { |
---|
1043 | // Vertex count must take into account the doubling of the buffer, |
---|
1044 | // because second half of the buffer is the extruded copy |
---|
1045 | mRenderOp.vertexData->vertexCount = |
---|
1046 | vertexData->vertexCount * 2; |
---|
1047 | if (createSeparateLightCap) |
---|
1048 | { |
---|
1049 | // Create child light cap |
---|
1050 | mLightCap = new RegionShadowRenderable(parent, |
---|
1051 | indexBuffer, vertexData, false, true); |
---|
1052 | } |
---|
1053 | } |
---|
1054 | } |
---|
1055 | //-------------------------------------------------------------------------- |
---|
1056 | StaticGeometry::Region::RegionShadowRenderable::~RegionShadowRenderable() |
---|
1057 | { |
---|
1058 | delete mRenderOp.indexData; |
---|
1059 | delete mRenderOp.vertexData; |
---|
1060 | } |
---|
1061 | //-------------------------------------------------------------------------- |
---|
1062 | void StaticGeometry::Region::RegionShadowRenderable::getWorldTransforms( |
---|
1063 | Matrix4* xform) const |
---|
1064 | { |
---|
1065 | // pretransformed |
---|
1066 | *xform = mParent->_getParentNodeFullTransform(); |
---|
1067 | } |
---|
1068 | //-------------------------------------------------------------------------- |
---|
1069 | const Quaternion& |
---|
1070 | StaticGeometry::Region::RegionShadowRenderable::getWorldOrientation(void) const |
---|
1071 | { |
---|
1072 | return mParent->getParentNode()->_getDerivedOrientation(); |
---|
1073 | } |
---|
1074 | //-------------------------------------------------------------------------- |
---|
1075 | const Vector3& |
---|
1076 | StaticGeometry::Region::RegionShadowRenderable::getWorldPosition(void) const |
---|
1077 | { |
---|
1078 | return mParent->getCentre(); |
---|
1079 | } |
---|
1080 | //-------------------------------------------------------------------------- |
---|
1081 | //-------------------------------------------------------------------------- |
---|
1082 | StaticGeometry::LODBucket::LODBucket(Region* parent, unsigned short lod, |
---|
1083 | Real lodDist) |
---|
1084 | : mParent(parent), mLod(lod), mSquaredDistance(lodDist) |
---|
1085 | { |
---|
1086 | } |
---|
1087 | //-------------------------------------------------------------------------- |
---|
1088 | StaticGeometry::LODBucket::~LODBucket() |
---|
1089 | { |
---|
1090 | // delete |
---|
1091 | for (MaterialBucketMap::iterator i = mMaterialBucketMap.begin(); |
---|
1092 | i != mMaterialBucketMap.end(); ++i) |
---|
1093 | { |
---|
1094 | delete i->second; |
---|
1095 | } |
---|
1096 | mMaterialBucketMap.clear(); |
---|
1097 | for(QueuedGeometryList::iterator qi = mQueuedGeometryList.begin(); |
---|
1098 | qi != mQueuedGeometryList.end(); ++qi) |
---|
1099 | { |
---|
1100 | delete *qi; |
---|
1101 | } |
---|
1102 | mQueuedGeometryList.clear(); |
---|
1103 | |
---|
1104 | // no need to delete queued meshes, these are managed in StaticGeometry |
---|
1105 | } |
---|
1106 | //-------------------------------------------------------------------------- |
---|
1107 | void StaticGeometry::LODBucket::assign(QueuedSubMesh* qmesh, ushort atLod) |
---|
1108 | { |
---|
1109 | QueuedGeometry* q = new QueuedGeometry(); |
---|
1110 | mQueuedGeometryList.push_back(q); |
---|
1111 | q->position = qmesh->position; |
---|
1112 | q->orientation = qmesh->orientation; |
---|
1113 | q->scale = qmesh->scale; |
---|
1114 | if (qmesh->geometryLodList->size() > atLod) |
---|
1115 | { |
---|
1116 | // This submesh has enough lods, use the right one |
---|
1117 | q->geometry = &(*qmesh->geometryLodList)[atLod]; |
---|
1118 | } |
---|
1119 | else |
---|
1120 | { |
---|
1121 | // Not enough lods, use the lowest one we have |
---|
1122 | q->geometry = |
---|
1123 | &(*qmesh->geometryLodList)[qmesh->geometryLodList->size() - 1]; |
---|
1124 | } |
---|
1125 | // Locate a material bucket |
---|
1126 | MaterialBucket* mbucket = 0; |
---|
1127 | MaterialBucketMap::iterator m = |
---|
1128 | mMaterialBucketMap.find(qmesh->materialName); |
---|
1129 | if (m != mMaterialBucketMap.end()) |
---|
1130 | { |
---|
1131 | mbucket = m->second; |
---|
1132 | } |
---|
1133 | else |
---|
1134 | { |
---|
1135 | mbucket = new MaterialBucket(this, qmesh->materialName); |
---|
1136 | mMaterialBucketMap[qmesh->materialName] = mbucket; |
---|
1137 | } |
---|
1138 | mbucket->assign(q); |
---|
1139 | } |
---|
1140 | //-------------------------------------------------------------------------- |
---|
1141 | void StaticGeometry::LODBucket::build(bool stencilShadows) |
---|
1142 | { |
---|
1143 | // Just pass this on to child buckets |
---|
1144 | for (MaterialBucketMap::iterator i = mMaterialBucketMap.begin(); |
---|
1145 | i != mMaterialBucketMap.end(); ++i) |
---|
1146 | { |
---|
1147 | i->second->build(stencilShadows); |
---|
1148 | } |
---|
1149 | } |
---|
1150 | //-------------------------------------------------------------------------- |
---|
1151 | void StaticGeometry::LODBucket::addRenderables(RenderQueue* queue, |
---|
1152 | uint8 group, Real camDistanceSquared) |
---|
1153 | { |
---|
1154 | // Just pass this on to child buckets |
---|
1155 | MaterialBucketMap::iterator i, iend; |
---|
1156 | iend = mMaterialBucketMap.end(); |
---|
1157 | for (i = mMaterialBucketMap.begin(); i != iend; ++i) |
---|
1158 | { |
---|
1159 | i->second->addRenderables(queue, group, camDistanceSquared); |
---|
1160 | } |
---|
1161 | } |
---|
1162 | //-------------------------------------------------------------------------- |
---|
1163 | StaticGeometry::LODBucket::MaterialIterator |
---|
1164 | StaticGeometry::LODBucket::getMaterialIterator(void) |
---|
1165 | { |
---|
1166 | return MaterialIterator( |
---|
1167 | mMaterialBucketMap.begin(), mMaterialBucketMap.end()); |
---|
1168 | } |
---|
1169 | //-------------------------------------------------------------------------- |
---|
1170 | void StaticGeometry::LODBucket::dump(std::ofstream& of) const |
---|
1171 | { |
---|
1172 | of << "LOD Bucket " << mLod << std::endl; |
---|
1173 | of << "------------------" << std::endl; |
---|
1174 | of << "Distance: " << Math::Sqrt(mSquaredDistance) << std::endl; |
---|
1175 | of << "Number of Materials: " << mMaterialBucketMap.size() << std::endl; |
---|
1176 | for (MaterialBucketMap::const_iterator i = mMaterialBucketMap.begin(); |
---|
1177 | i != mMaterialBucketMap.end(); ++i) |
---|
1178 | { |
---|
1179 | i->second->dump(of); |
---|
1180 | } |
---|
1181 | of << "------------------" << std::endl; |
---|
1182 | |
---|
1183 | } |
---|
1184 | //-------------------------------------------------------------------------- |
---|
1185 | //-------------------------------------------------------------------------- |
---|
1186 | StaticGeometry::MaterialBucket::MaterialBucket(LODBucket* parent, |
---|
1187 | const String& materialName) |
---|
1188 | : mParent(parent), mMaterialName(materialName) |
---|
1189 | { |
---|
1190 | } |
---|
1191 | //-------------------------------------------------------------------------- |
---|
1192 | StaticGeometry::MaterialBucket::~MaterialBucket() |
---|
1193 | { |
---|
1194 | // delete |
---|
1195 | for (GeometryBucketList::iterator i = mGeometryBucketList.begin(); |
---|
1196 | i != mGeometryBucketList.end(); ++i) |
---|
1197 | { |
---|
1198 | delete *i; |
---|
1199 | } |
---|
1200 | mGeometryBucketList.clear(); |
---|
1201 | |
---|
1202 | // no need to delete queued meshes, these are managed in StaticGeometry |
---|
1203 | } |
---|
1204 | //-------------------------------------------------------------------------- |
---|
1205 | void StaticGeometry::MaterialBucket::assign(QueuedGeometry* qgeom) |
---|
1206 | { |
---|
1207 | // Look up any current geometry |
---|
1208 | String formatString = getGeometryFormatString(qgeom->geometry); |
---|
1209 | CurrentGeometryMap::iterator gi = mCurrentGeometryMap.find(formatString); |
---|
1210 | bool newBucket = true; |
---|
1211 | if (gi != mCurrentGeometryMap.end()) |
---|
1212 | { |
---|
1213 | // Found existing geometry, try to assign |
---|
1214 | newBucket = !gi->second->assign(qgeom); |
---|
1215 | // Note that this bucket will be replaced as the 'current' |
---|
1216 | // for this format string below since it's out of space |
---|
1217 | } |
---|
1218 | // Do we need to create a new one? |
---|
1219 | if (newBucket) |
---|
1220 | { |
---|
1221 | GeometryBucket* gbucket = new GeometryBucket(this, formatString, |
---|
1222 | qgeom->geometry->vertexData, qgeom->geometry->indexData); |
---|
1223 | // Add to main list |
---|
1224 | mGeometryBucketList.push_back(gbucket); |
---|
1225 | // Also index in 'current' list |
---|
1226 | mCurrentGeometryMap[formatString] = gbucket; |
---|
1227 | if (!gbucket->assign(qgeom)) |
---|
1228 | { |
---|
1229 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, |
---|
1230 | "Somehow we couldn't fit the requested geometry even in a " |
---|
1231 | "brand new GeometryBucket!! Must be a bug, please report.", |
---|
1232 | "StaticGeometry::MaterialBucket::assign"); |
---|
1233 | } |
---|
1234 | } |
---|
1235 | } |
---|
1236 | //-------------------------------------------------------------------------- |
---|
1237 | void StaticGeometry::MaterialBucket::build(bool stencilShadows) |
---|
1238 | { |
---|
1239 | mMaterial = MaterialManager::getSingleton().getByName(mMaterialName); |
---|
1240 | if (mMaterial.isNull()) |
---|
1241 | { |
---|
1242 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
---|
1243 | "Material '" + mMaterialName + "' not found.", |
---|
1244 | "StaticGeometry::MaterialBucket::build"); |
---|
1245 | } |
---|
1246 | mMaterial->load(); |
---|
1247 | // tell the geometry buckets to build |
---|
1248 | for (GeometryBucketList::iterator i = mGeometryBucketList.begin(); |
---|
1249 | i != mGeometryBucketList.end(); ++i) |
---|
1250 | { |
---|
1251 | (*i)->build(stencilShadows); |
---|
1252 | } |
---|
1253 | } |
---|
1254 | //-------------------------------------------------------------------------- |
---|
1255 | void StaticGeometry::MaterialBucket::addRenderables(RenderQueue* queue, |
---|
1256 | uint8 group, Real camDistanceSquared) |
---|
1257 | { |
---|
1258 | // Determine the current material technique |
---|
1259 | mTechnique = mMaterial->getBestTechnique( |
---|
1260 | mMaterial->getLodIndexSquaredDepth(camDistanceSquared)); |
---|
1261 | |
---|
1262 | GeometryBucketList::iterator i, iend; |
---|
1263 | iend = mGeometryBucketList.end(); |
---|
1264 | for (i = mGeometryBucketList.begin(); i != iend; ++i) |
---|
1265 | { |
---|
1266 | queue->addRenderable(*i, group); |
---|
1267 | } |
---|
1268 | |
---|
1269 | } |
---|
1270 | //-------------------------------------------------------------------------- |
---|
1271 | String StaticGeometry::MaterialBucket::getGeometryFormatString( |
---|
1272 | SubMeshLodGeometryLink* geom) |
---|
1273 | { |
---|
1274 | // Formulate an identifying string for the geometry format |
---|
1275 | // Must take into account the vertex declaration and the index type |
---|
1276 | // Format is (all lines separated by '|'): |
---|
1277 | // Index type |
---|
1278 | // Vertex element (repeating) |
---|
1279 | // source |
---|
1280 | // semantic |
---|
1281 | // type |
---|
1282 | StringUtil::StrStreamType str; |
---|
1283 | |
---|
1284 | str << geom->indexData->indexBuffer->getType() << "|"; |
---|
1285 | const VertexDeclaration::VertexElementList& elemList = |
---|
1286 | geom->vertexData->vertexDeclaration->getElements(); |
---|
1287 | VertexDeclaration::VertexElementList::const_iterator ei, eiend; |
---|
1288 | eiend = elemList.end(); |
---|
1289 | for (ei = elemList.begin(); ei != eiend; ++ei) |
---|
1290 | { |
---|
1291 | const VertexElement& elem = *ei; |
---|
1292 | str << elem.getSource() << "|"; |
---|
1293 | str << elem.getSource() << "|"; |
---|
1294 | str << elem.getSemantic() << "|"; |
---|
1295 | str << elem.getType() << "|"; |
---|
1296 | } |
---|
1297 | |
---|
1298 | return str.str(); |
---|
1299 | |
---|
1300 | } |
---|
1301 | //-------------------------------------------------------------------------- |
---|
1302 | StaticGeometry::MaterialBucket::GeometryIterator |
---|
1303 | StaticGeometry::MaterialBucket::getGeometryIterator(void) |
---|
1304 | { |
---|
1305 | return GeometryIterator( |
---|
1306 | mGeometryBucketList.begin(), mGeometryBucketList.end()); |
---|
1307 | } |
---|
1308 | //-------------------------------------------------------------------------- |
---|
1309 | void StaticGeometry::MaterialBucket::dump(std::ofstream& of) const |
---|
1310 | { |
---|
1311 | of << "Material Bucket " << mMaterialName << std::endl; |
---|
1312 | of << "--------------------------------------------------" << std::endl; |
---|
1313 | of << "Geometry buckets: " << mGeometryBucketList.size() << std::endl; |
---|
1314 | for (GeometryBucketList::const_iterator i = mGeometryBucketList.begin(); |
---|
1315 | i != mGeometryBucketList.end(); ++i) |
---|
1316 | { |
---|
1317 | (*i)->dump(of); |
---|
1318 | } |
---|
1319 | of << "--------------------------------------------------" << std::endl; |
---|
1320 | |
---|
1321 | } |
---|
1322 | //-------------------------------------------------------------------------- |
---|
1323 | //-------------------------------------------------------------------------- |
---|
1324 | StaticGeometry::GeometryBucket::GeometryBucket(MaterialBucket* parent, |
---|
1325 | const String& formatString, const VertexData* vData, |
---|
1326 | const IndexData* iData) |
---|
1327 | : Renderable(), mParent(parent), mFormatString(formatString) |
---|
1328 | { |
---|
1329 | // Clone the structure from the example |
---|
1330 | mVertexData = vData->clone(false); |
---|
1331 | mIndexData = iData->clone(false); |
---|
1332 | mVertexData->vertexCount = 0; |
---|
1333 | mVertexData->vertexStart = 0; |
---|
1334 | mIndexData->indexCount = 0; |
---|
1335 | mIndexData->indexStart = 0; |
---|
1336 | mIndexType = iData->indexBuffer->getType(); |
---|
1337 | // Derive the max vertices |
---|
1338 | if (mIndexType == HardwareIndexBuffer::IT_32BIT) |
---|
1339 | { |
---|
1340 | mMaxVertexIndex = 0xFFFFFFFF; |
---|
1341 | } |
---|
1342 | else |
---|
1343 | { |
---|
1344 | mMaxVertexIndex = 0xFFFF; |
---|
1345 | } |
---|
1346 | |
---|
1347 | // Check to see if we have blend indices / blend weights |
---|
1348 | // remove them if so, they can try to blend non-existent bones! |
---|
1349 | const VertexElement* blendIndices = |
---|
1350 | mVertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_INDICES); |
---|
1351 | const VertexElement* blendWeights = |
---|
1352 | mVertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_WEIGHTS); |
---|
1353 | if (blendIndices && blendWeights) |
---|
1354 | { |
---|
1355 | assert(blendIndices->getSource() == blendWeights->getSource() |
---|
1356 | && "Blend indices and weights should be in the same buffer"); |
---|
1357 | // Get the source |
---|
1358 | ushort source = blendIndices->getSource(); |
---|
1359 | assert(blendIndices->getSize() + blendWeights->getSize() == |
---|
1360 | mVertexData->vertexBufferBinding->getBuffer(source)->getVertexSize() |
---|
1361 | && "Blend indices and blend buffers should have buffer to themselves!"); |
---|
1362 | // Unset the buffer |
---|
1363 | mVertexData->vertexBufferBinding->unsetBinding(source); |
---|
1364 | // Remove the elements |
---|
1365 | mVertexData->vertexDeclaration->removeElement(VES_BLEND_INDICES); |
---|
1366 | mVertexData->vertexDeclaration->removeElement(VES_BLEND_WEIGHTS); |
---|
1367 | // Close gaps in bindings for effective and safely |
---|
1368 | mVertexData->closeGapsInBindings(); |
---|
1369 | } |
---|
1370 | |
---|
1371 | |
---|
1372 | } |
---|
1373 | //-------------------------------------------------------------------------- |
---|
1374 | StaticGeometry::GeometryBucket::~GeometryBucket() |
---|
1375 | { |
---|
1376 | delete mVertexData; |
---|
1377 | delete mIndexData; |
---|
1378 | } |
---|
1379 | //-------------------------------------------------------------------------- |
---|
1380 | const MaterialPtr& StaticGeometry::GeometryBucket::getMaterial(void) const |
---|
1381 | { |
---|
1382 | return mParent->getMaterial(); |
---|
1383 | } |
---|
1384 | //-------------------------------------------------------------------------- |
---|
1385 | Technique* StaticGeometry::GeometryBucket::getTechnique(void) const |
---|
1386 | { |
---|
1387 | return mParent->getCurrentTechnique(); |
---|
1388 | } |
---|
1389 | //-------------------------------------------------------------------------- |
---|
1390 | void StaticGeometry::GeometryBucket::getRenderOperation(RenderOperation& op) |
---|
1391 | { |
---|
1392 | op.indexData = mIndexData; |
---|
1393 | op.operationType = RenderOperation::OT_TRIANGLE_LIST; |
---|
1394 | op.srcRenderable = this; |
---|
1395 | op.useIndexes = true; |
---|
1396 | op.vertexData = mVertexData; |
---|
1397 | } |
---|
1398 | //-------------------------------------------------------------------------- |
---|
1399 | void StaticGeometry::GeometryBucket::getWorldTransforms(Matrix4* xform) const |
---|
1400 | { |
---|
1401 | // Should be the identity transform, but lets allow transformation of the |
---|
1402 | // nodes the regions are attached to for kicks |
---|
1403 | *xform = mParent->getParent()->getParent()->_getParentNodeFullTransform(); |
---|
1404 | } |
---|
1405 | //-------------------------------------------------------------------------- |
---|
1406 | const Quaternion& StaticGeometry::GeometryBucket::getWorldOrientation(void) const |
---|
1407 | { |
---|
1408 | return Quaternion::IDENTITY; |
---|
1409 | } |
---|
1410 | //-------------------------------------------------------------------------- |
---|
1411 | const Vector3& StaticGeometry::GeometryBucket::getWorldPosition(void) const |
---|
1412 | { |
---|
1413 | return mParent->getParent()->getParent()->getCentre(); |
---|
1414 | } |
---|
1415 | //-------------------------------------------------------------------------- |
---|
1416 | Real StaticGeometry::GeometryBucket::getSquaredViewDepth(const Camera* cam) const |
---|
1417 | { |
---|
1418 | return mParent->getParent()->getSquaredDistance(); |
---|
1419 | } |
---|
1420 | //-------------------------------------------------------------------------- |
---|
1421 | const LightList& StaticGeometry::GeometryBucket::getLights(void) const |
---|
1422 | { |
---|
1423 | return mParent->getParent()->getParent()->queryLights(); |
---|
1424 | } |
---|
1425 | //-------------------------------------------------------------------------- |
---|
1426 | bool StaticGeometry::GeometryBucket::getCastsShadows(void) const |
---|
1427 | { |
---|
1428 | return mParent->getParent()->getParent()->getCastShadows(); |
---|
1429 | } |
---|
1430 | //-------------------------------------------------------------------------- |
---|
1431 | bool StaticGeometry::GeometryBucket::assign(QueuedGeometry* qgeom) |
---|
1432 | { |
---|
1433 | // Do we have enough space? |
---|
1434 | if (mVertexData->vertexCount + qgeom->geometry->vertexData->vertexCount |
---|
1435 | > mMaxVertexIndex) |
---|
1436 | { |
---|
1437 | return false; |
---|
1438 | } |
---|
1439 | |
---|
1440 | mQueuedGeometry.push_back(qgeom); |
---|
1441 | mVertexData->vertexCount += qgeom->geometry->vertexData->vertexCount; |
---|
1442 | mIndexData->indexCount += qgeom->geometry->indexData->indexCount; |
---|
1443 | |
---|
1444 | return true; |
---|
1445 | } |
---|
1446 | //-------------------------------------------------------------------------- |
---|
1447 | void StaticGeometry::GeometryBucket::build(bool stencilShadows) |
---|
1448 | { |
---|
1449 | // Ok, here's where we transfer the vertices and indexes to the shared |
---|
1450 | // buffers |
---|
1451 | // Shortcuts |
---|
1452 | VertexDeclaration* dcl = mVertexData->vertexDeclaration; |
---|
1453 | VertexBufferBinding* binds = mVertexData->vertexBufferBinding; |
---|
1454 | |
---|
1455 | // create index buffer, and lock |
---|
1456 | mIndexData->indexBuffer = HardwareBufferManager::getSingleton() |
---|
1457 | .createIndexBuffer(mIndexType, mIndexData->indexCount, |
---|
1458 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
---|
1459 | uint32* p32Dest = 0; |
---|
1460 | uint16* p16Dest = 0; |
---|
1461 | if (mIndexType == HardwareIndexBuffer::IT_32BIT) |
---|
1462 | { |
---|
1463 | p32Dest = static_cast<uint32*>( |
---|
1464 | mIndexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
1465 | } |
---|
1466 | else |
---|
1467 | { |
---|
1468 | p16Dest = static_cast<uint16*>( |
---|
1469 | mIndexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
1470 | } |
---|
1471 | // create all vertex buffers, and lock |
---|
1472 | ushort b; |
---|
1473 | ushort posBufferIdx = dcl->findElementBySemantic(VES_POSITION)->getSource(); |
---|
1474 | |
---|
1475 | std::vector<uchar*> destBufferLocks; |
---|
1476 | std::vector<VertexDeclaration::VertexElementList> bufferElements; |
---|
1477 | for (b = 0; b < binds->getBufferCount(); ++b) |
---|
1478 | { |
---|
1479 | size_t vertexCount = mVertexData->vertexCount; |
---|
1480 | // Need to double the vertex count for the position buffer |
---|
1481 | // if we're doing stencil shadows |
---|
1482 | if (stencilShadows && b == posBufferIdx) |
---|
1483 | { |
---|
1484 | vertexCount = vertexCount * 2; |
---|
1485 | assert(vertexCount <= mMaxVertexIndex && |
---|
1486 | "Index range exceeded when using stencil shadows, consider " |
---|
1487 | "reducing your region size or reducing poly count"); |
---|
1488 | } |
---|
1489 | HardwareVertexBufferSharedPtr vbuf = |
---|
1490 | HardwareBufferManager::getSingleton().createVertexBuffer( |
---|
1491 | dcl->getVertexSize(b), |
---|
1492 | vertexCount, |
---|
1493 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
---|
1494 | binds->setBinding(b, vbuf); |
---|
1495 | uchar* pLock = static_cast<uchar*>( |
---|
1496 | vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
1497 | destBufferLocks.push_back(pLock); |
---|
1498 | // Pre-cache vertex elements per buffer |
---|
1499 | bufferElements.push_back(dcl->findElementsBySource(b)); |
---|
1500 | } |
---|
1501 | |
---|
1502 | |
---|
1503 | // Iterate over the geometry items |
---|
1504 | size_t indexOffset = 0; |
---|
1505 | QueuedGeometryList::iterator gi, giend; |
---|
1506 | giend = mQueuedGeometry.end(); |
---|
1507 | Vector3 regionCentre = mParent->getParent()->getParent()->getCentre(); |
---|
1508 | for (gi = mQueuedGeometry.begin(); gi != giend; ++gi) |
---|
1509 | { |
---|
1510 | QueuedGeometry* geom = *gi; |
---|
1511 | // Copy indexes across with offset |
---|
1512 | IndexData* srcIdxData = geom->geometry->indexData; |
---|
1513 | if (mIndexType == HardwareIndexBuffer::IT_32BIT) |
---|
1514 | { |
---|
1515 | // Lock source indexes |
---|
1516 | uint32* pSrc = static_cast<uint32*>( |
---|
1517 | srcIdxData->indexBuffer->lock( |
---|
1518 | srcIdxData->indexStart, |
---|
1519 | srcIdxData->indexCount * srcIdxData->indexBuffer->getIndexSize(), |
---|
1520 | HardwareBuffer::HBL_READ_ONLY)); |
---|
1521 | |
---|
1522 | copyIndexes(pSrc, p32Dest, srcIdxData->indexCount, indexOffset); |
---|
1523 | p32Dest += srcIdxData->indexCount; |
---|
1524 | srcIdxData->indexBuffer->unlock(); |
---|
1525 | } |
---|
1526 | else |
---|
1527 | { |
---|
1528 | // Lock source indexes |
---|
1529 | uint16* pSrc = static_cast<uint16*>( |
---|
1530 | srcIdxData->indexBuffer->lock( |
---|
1531 | srcIdxData->indexStart, |
---|
1532 | srcIdxData->indexCount * srcIdxData->indexBuffer->getIndexSize(), |
---|
1533 | HardwareBuffer::HBL_READ_ONLY)); |
---|
1534 | |
---|
1535 | copyIndexes(pSrc, p16Dest, srcIdxData->indexCount, indexOffset); |
---|
1536 | p16Dest += srcIdxData->indexCount; |
---|
1537 | srcIdxData->indexBuffer->unlock(); |
---|
1538 | } |
---|
1539 | |
---|
1540 | // Now deal with vertex buffers |
---|
1541 | // we can rely on buffer counts / formats being the same |
---|
1542 | VertexData* srcVData = geom->geometry->vertexData; |
---|
1543 | VertexBufferBinding* srcBinds = srcVData->vertexBufferBinding; |
---|
1544 | for (b = 0; b < binds->getBufferCount(); ++b) |
---|
1545 | { |
---|
1546 | // lock source |
---|
1547 | HardwareVertexBufferSharedPtr srcBuf = |
---|
1548 | srcBinds->getBuffer(b); |
---|
1549 | uchar* pSrcBase = static_cast<uchar*>( |
---|
1550 | srcBuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
---|
1551 | // Get buffer lock pointer, we'll update this later |
---|
1552 | uchar* pDstBase = destBufferLocks[b]; |
---|
1553 | size_t bufInc = srcBuf->getVertexSize(); |
---|
1554 | |
---|
1555 | // Iterate over vertices |
---|
1556 | float *pSrcReal, *pDstReal; |
---|
1557 | Vector3 tmp; |
---|
1558 | for (size_t v = 0; v < srcVData->vertexCount; ++v) |
---|
1559 | { |
---|
1560 | // Iterate over vertex elements |
---|
1561 | VertexDeclaration::VertexElementList& elems = |
---|
1562 | bufferElements[b]; |
---|
1563 | VertexDeclaration::VertexElementList::iterator ei; |
---|
1564 | for (ei = elems.begin(); ei != elems.end(); ++ei) |
---|
1565 | { |
---|
1566 | VertexElement& elem = *ei; |
---|
1567 | elem.baseVertexPointerToElement(pSrcBase, &pSrcReal); |
---|
1568 | elem.baseVertexPointerToElement(pDstBase, &pDstReal); |
---|
1569 | switch (elem.getSemantic()) |
---|
1570 | { |
---|
1571 | case VES_POSITION: |
---|
1572 | tmp.x = *pSrcReal++; |
---|
1573 | tmp.y = *pSrcReal++; |
---|
1574 | tmp.z = *pSrcReal++; |
---|
1575 | // transform |
---|
1576 | tmp = (geom->orientation * (tmp * geom->scale)) + |
---|
1577 | geom->position; |
---|
1578 | // Adjust for region centre |
---|
1579 | tmp -= regionCentre; |
---|
1580 | *pDstReal++ = tmp.x; |
---|
1581 | *pDstReal++ = tmp.y; |
---|
1582 | *pDstReal++ = tmp.z; |
---|
1583 | break; |
---|
1584 | case VES_NORMAL: |
---|
1585 | case VES_TANGENT: |
---|
1586 | case VES_BINORMAL: |
---|
1587 | tmp.x = *pSrcReal++; |
---|
1588 | tmp.y = *pSrcReal++; |
---|
1589 | tmp.z = *pSrcReal++; |
---|
1590 | // scale (invert) |
---|
1591 | tmp = tmp / geom->scale; |
---|
1592 | tmp.normalise(); |
---|
1593 | // rotation |
---|
1594 | tmp = geom->orientation * tmp; |
---|
1595 | *pDstReal++ = tmp.x; |
---|
1596 | *pDstReal++ = tmp.y; |
---|
1597 | *pDstReal++ = tmp.z; |
---|
1598 | break; |
---|
1599 | default: |
---|
1600 | // just raw copy |
---|
1601 | memcpy(pDstReal, pSrcReal, |
---|
1602 | VertexElement::getTypeSize(elem.getType())); |
---|
1603 | break; |
---|
1604 | }; |
---|
1605 | |
---|
1606 | } |
---|
1607 | |
---|
1608 | // Increment both pointers |
---|
1609 | pDstBase += bufInc; |
---|
1610 | pSrcBase += bufInc; |
---|
1611 | |
---|
1612 | } |
---|
1613 | |
---|
1614 | // Update pointer |
---|
1615 | destBufferLocks[b] = pDstBase; |
---|
1616 | srcBuf->unlock(); |
---|
1617 | } |
---|
1618 | |
---|
1619 | indexOffset += geom->geometry->vertexData->vertexCount; |
---|
1620 | } |
---|
1621 | |
---|
1622 | // Unlock everything |
---|
1623 | mIndexData->indexBuffer->unlock(); |
---|
1624 | for (b = 0; b < binds->getBufferCount(); ++b) |
---|
1625 | { |
---|
1626 | binds->getBuffer(b)->unlock(); |
---|
1627 | } |
---|
1628 | |
---|
1629 | // If we're dealing with stencil shadows, copy the position data from |
---|
1630 | // the early half of the buffer to the latter part |
---|
1631 | if (stencilShadows) |
---|
1632 | { |
---|
1633 | HardwareVertexBufferSharedPtr buf = binds->getBuffer(posBufferIdx); |
---|
1634 | void* pSrc = buf->lock(HardwareBuffer::HBL_NORMAL); |
---|
1635 | // Point dest at second half (remember vertexcount is original count) |
---|
1636 | void* pDest = static_cast<uchar*>(pSrc) + |
---|
1637 | buf->getVertexSize() * mVertexData->vertexCount; |
---|
1638 | memcpy(pDest, pSrc, buf->getVertexSize() * mVertexData->vertexCount); |
---|
1639 | buf->unlock(); |
---|
1640 | |
---|
1641 | // Also set up hardware W buffer if appropriate |
---|
1642 | RenderSystem* rend = Root::getSingleton().getRenderSystem(); |
---|
1643 | if (rend && rend->getCapabilities()->hasCapability(RSC_VERTEX_PROGRAM)) |
---|
1644 | { |
---|
1645 | buf = HardwareBufferManager::getSingleton().createVertexBuffer( |
---|
1646 | sizeof(float), mVertexData->vertexCount * 2, |
---|
1647 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); |
---|
1648 | // Fill the first half with 1.0, second half with 0.0 |
---|
1649 | float *pW = static_cast<float*>( |
---|
1650 | buf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
1651 | size_t v; |
---|
1652 | for (v = 0; v < mVertexData->vertexCount; ++v) |
---|
1653 | { |
---|
1654 | *pW++ = 1.0f; |
---|
1655 | } |
---|
1656 | for (v = 0; v < mVertexData->vertexCount; ++v) |
---|
1657 | { |
---|
1658 | *pW++ = 0.0f; |
---|
1659 | } |
---|
1660 | buf->unlock(); |
---|
1661 | mVertexData->hardwareShadowVolWBuffer = buf; |
---|
1662 | } |
---|
1663 | } |
---|
1664 | |
---|
1665 | } |
---|
1666 | //-------------------------------------------------------------------------- |
---|
1667 | void StaticGeometry::GeometryBucket::dump(std::ofstream& of) const |
---|
1668 | { |
---|
1669 | of << "Geometry Bucket" << std::endl; |
---|
1670 | of << "---------------" << std::endl; |
---|
1671 | of << "Format string: " << mFormatString << std::endl; |
---|
1672 | of << "Geometry items: " << mQueuedGeometry.size() << std::endl; |
---|
1673 | of << "Vertex count: " << mVertexData->vertexCount << std::endl; |
---|
1674 | of << "Index count: " << mIndexData->indexCount << std::endl; |
---|
1675 | of << "---------------" << std::endl; |
---|
1676 | |
---|
1677 | } |
---|
1678 | //-------------------------------------------------------------------------- |
---|
1679 | |
---|
1680 | } |
---|
1681 | |
---|