1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #include "OgreStableHeaders.h" |
---|
30 | |
---|
31 | #include "OgreTechnique.h" |
---|
32 | #include "OgreMaterial.h" |
---|
33 | #include "OgrePass.h" |
---|
34 | #include "OgreRoot.h" |
---|
35 | #include "OgreRenderSystem.h" |
---|
36 | #include "OgreRenderSystemCapabilities.h" |
---|
37 | #include "OgreGpuProgramManager.h" |
---|
38 | #include "OgreMaterialManager.h" |
---|
39 | |
---|
40 | |
---|
41 | namespace Ogre { |
---|
42 | //----------------------------------------------------------------------------- |
---|
43 | Technique::Technique(Material* parent) |
---|
44 | : mParent(parent), mIsSupported(false), mIlluminationPassesCompilationPhase(IPS_NOT_COMPILED), mLodIndex(0), mSchemeIndex(0) |
---|
45 | { |
---|
46 | // See above, defaults to unsupported until examined |
---|
47 | } |
---|
48 | //----------------------------------------------------------------------------- |
---|
49 | Technique::Technique(Material* parent, const Technique& oth) |
---|
50 | : mParent(parent), mLodIndex(0), mSchemeIndex(0) |
---|
51 | { |
---|
52 | // Copy using operator= |
---|
53 | *this = oth; |
---|
54 | } |
---|
55 | //----------------------------------------------------------------------------- |
---|
56 | Technique::~Technique() |
---|
57 | { |
---|
58 | removeAllPasses(); |
---|
59 | clearIlluminationPasses(); |
---|
60 | } |
---|
61 | //----------------------------------------------------------------------------- |
---|
62 | bool Technique::isSupported(void) const |
---|
63 | { |
---|
64 | return mIsSupported; |
---|
65 | } |
---|
66 | //----------------------------------------------------------------------------- |
---|
67 | String Technique::_compile(bool autoManageTextureUnits) |
---|
68 | { |
---|
69 | StringUtil::StrStreamType compileErrors; |
---|
70 | |
---|
71 | // assume not supported |
---|
72 | mIsSupported = false; |
---|
73 | // Go through each pass, checking requirements |
---|
74 | Passes::iterator i; |
---|
75 | unsigned short passNum = 0; |
---|
76 | const RenderSystemCapabilities* caps = |
---|
77 | Root::getSingleton().getRenderSystem()->getCapabilities(); |
---|
78 | unsigned short numTexUnits = caps->getNumTextureUnits(); |
---|
79 | for (i = mPasses.begin(); i != mPasses.end(); ++i, ++passNum) |
---|
80 | { |
---|
81 | Pass* currPass = *i; |
---|
82 | // Adjust pass index |
---|
83 | currPass->_notifyIndex(passNum); |
---|
84 | // Check texture unit requirements |
---|
85 | size_t numTexUnitsRequested = currPass->getNumTextureUnitStates(); |
---|
86 | // Don't trust getNumTextureUnits for programmable |
---|
87 | if(!currPass->hasFragmentProgram()) |
---|
88 | { |
---|
89 | #if defined(OGRE_PRETEND_TEXTURE_UNITS) && OGRE_PRETEND_TEXTURE_UNITS > 0 |
---|
90 | if (numTexUnits > OGRE_PRETEND_TEXTURE_UNITS) |
---|
91 | numTexUnits = OGRE_PRETEND_TEXTURE_UNITS; |
---|
92 | #endif |
---|
93 | if (numTexUnitsRequested > numTexUnits) |
---|
94 | { |
---|
95 | if (!autoManageTextureUnits) |
---|
96 | { |
---|
97 | // The user disabled auto pass split |
---|
98 | compileErrors << "Pass " << passNum << |
---|
99 | ": Too many texture units for the current hardware and no splitting allowed." |
---|
100 | << std::endl; |
---|
101 | return compileErrors.str(); |
---|
102 | } |
---|
103 | else if (currPass->hasVertexProgram()) |
---|
104 | { |
---|
105 | // Can't do this one, and can't split a programmable pass |
---|
106 | compileErrors << "Pass " << passNum << |
---|
107 | ": Too many texture units for the current hardware and " |
---|
108 | "cannot split programmable passes." |
---|
109 | << std::endl; |
---|
110 | return compileErrors.str(); |
---|
111 | } |
---|
112 | } |
---|
113 | } |
---|
114 | |
---|
115 | if (currPass->hasVertexProgram()) |
---|
116 | { |
---|
117 | // Check vertex program version |
---|
118 | if (!currPass->getVertexProgram()->isSupported() ) |
---|
119 | { |
---|
120 | // Can't do this one |
---|
121 | compileErrors << "Pass " << passNum << |
---|
122 | ": Vertex program " << currPass->getVertexProgram()->getName() |
---|
123 | << " cannot be used - "; |
---|
124 | if (currPass->getVertexProgram()->hasCompileError()) |
---|
125 | compileErrors << "compile error."; |
---|
126 | else |
---|
127 | compileErrors << "not supported."; |
---|
128 | |
---|
129 | compileErrors << std::endl; |
---|
130 | return compileErrors.str(); |
---|
131 | } |
---|
132 | } |
---|
133 | if (currPass->hasFragmentProgram()) |
---|
134 | { |
---|
135 | // Check fragment program version |
---|
136 | if (!currPass->getFragmentProgram()->isSupported()) |
---|
137 | { |
---|
138 | // Can't do this one |
---|
139 | compileErrors << "Pass " << passNum << |
---|
140 | ": Fragment program " << currPass->getFragmentProgram()->getName() |
---|
141 | << " cannot be used - "; |
---|
142 | if (currPass->getFragmentProgram()->hasCompileError()) |
---|
143 | compileErrors << "compile error."; |
---|
144 | else |
---|
145 | compileErrors << "not supported."; |
---|
146 | |
---|
147 | compileErrors << std::endl; |
---|
148 | return compileErrors.str(); |
---|
149 | } |
---|
150 | } |
---|
151 | else |
---|
152 | { |
---|
153 | // Check a few fixed-function options in texture layers |
---|
154 | Pass::TextureUnitStateIterator texi = currPass->getTextureUnitStateIterator(); |
---|
155 | size_t texUnit = 0; |
---|
156 | while (texi.hasMoreElements()) |
---|
157 | { |
---|
158 | TextureUnitState* tex = texi.getNext(); |
---|
159 | // Any Cube textures? NB we make the assumption that any |
---|
160 | // card capable of running fragment programs can support |
---|
161 | // cubic textures, which has to be true, surely? |
---|
162 | if (tex->is3D() && !caps->hasCapability(RSC_CUBEMAPPING)) |
---|
163 | { |
---|
164 | // Fail |
---|
165 | compileErrors << "Pass " << passNum << |
---|
166 | " Tex " << texUnit << |
---|
167 | ": Cube maps not supported by current environment." |
---|
168 | << std::endl; |
---|
169 | return compileErrors.str(); |
---|
170 | } |
---|
171 | // Any 3D textures? NB we make the assumption that any |
---|
172 | // card capable of running fragment programs can support |
---|
173 | // 3D textures, which has to be true, surely? |
---|
174 | if (tex->getTextureType() == TEX_TYPE_3D && !caps->hasCapability(RSC_TEXTURE_3D)) |
---|
175 | { |
---|
176 | // Fail |
---|
177 | compileErrors << "Pass " << passNum << |
---|
178 | " Tex " << texUnit << |
---|
179 | ": Volume textures not supported by current environment." |
---|
180 | << std::endl; |
---|
181 | return compileErrors.str(); |
---|
182 | } |
---|
183 | // Any Dot3 blending? |
---|
184 | if (tex->getColourBlendMode().operation == LBX_DOTPRODUCT && |
---|
185 | !caps->hasCapability(RSC_DOT3)) |
---|
186 | { |
---|
187 | // Fail |
---|
188 | compileErrors << "Pass " << passNum << |
---|
189 | " Tex " << texUnit << |
---|
190 | ": DOT3 blending not supported by current environment." |
---|
191 | << std::endl; |
---|
192 | return compileErrors.str(); |
---|
193 | } |
---|
194 | ++texUnit; |
---|
195 | } |
---|
196 | |
---|
197 | // We're ok on operations, now we need to check # texture units |
---|
198 | if (!currPass->hasFragmentProgram()) |
---|
199 | { |
---|
200 | // Keep splitting this pass so long as units requested > gpu units |
---|
201 | while (numTexUnitsRequested > numTexUnits) |
---|
202 | { |
---|
203 | // chop this pass into many passes |
---|
204 | currPass = currPass->_split(numTexUnits); |
---|
205 | numTexUnitsRequested = currPass->getNumTextureUnitStates(); |
---|
206 | // Advance pass number |
---|
207 | ++passNum; |
---|
208 | // Reset iterator |
---|
209 | i = mPasses.begin() + passNum; |
---|
210 | // Move the new pass to the right place (will have been created |
---|
211 | // at the end, may be other passes in between) |
---|
212 | assert(mPasses.back() == currPass); |
---|
213 | std::copy_backward(i, (mPasses.end()-1), mPasses.end()); |
---|
214 | *i = currPass; |
---|
215 | // Adjust pass index |
---|
216 | currPass->_notifyIndex(passNum); |
---|
217 | } |
---|
218 | } |
---|
219 | } |
---|
220 | |
---|
221 | } |
---|
222 | // If we got this far, we're ok |
---|
223 | mIsSupported = true; |
---|
224 | |
---|
225 | // Compile for categorised illumination on demand |
---|
226 | clearIlluminationPasses(); |
---|
227 | mIlluminationPassesCompilationPhase = IPS_NOT_COMPILED; |
---|
228 | |
---|
229 | return StringUtil::BLANK; |
---|
230 | |
---|
231 | } |
---|
232 | //----------------------------------------------------------------------------- |
---|
233 | Pass* Technique::createPass(void) |
---|
234 | { |
---|
235 | Pass* newPass = new Pass(this, static_cast<unsigned short>(mPasses.size())); |
---|
236 | mPasses.push_back(newPass); |
---|
237 | return newPass; |
---|
238 | } |
---|
239 | //----------------------------------------------------------------------------- |
---|
240 | Pass* Technique::getPass(unsigned short index) |
---|
241 | { |
---|
242 | assert(index < mPasses.size() && "Index out of bounds"); |
---|
243 | return mPasses[index]; |
---|
244 | } |
---|
245 | //----------------------------------------------------------------------------- |
---|
246 | Pass* Technique::getPass(const String& name) |
---|
247 | { |
---|
248 | Passes::iterator i = mPasses.begin(); |
---|
249 | Passes::iterator iend = mPasses.end(); |
---|
250 | Pass* foundPass = 0; |
---|
251 | |
---|
252 | // iterate through techniques to find a match |
---|
253 | while (i != iend) |
---|
254 | { |
---|
255 | if ( (*i)->getName() == name ) |
---|
256 | { |
---|
257 | foundPass = (*i); |
---|
258 | break; |
---|
259 | } |
---|
260 | ++i; |
---|
261 | } |
---|
262 | |
---|
263 | return foundPass; |
---|
264 | } |
---|
265 | //----------------------------------------------------------------------------- |
---|
266 | unsigned short Technique::getNumPasses(void) const |
---|
267 | { |
---|
268 | return static_cast<unsigned short>(mPasses.size()); |
---|
269 | } |
---|
270 | //----------------------------------------------------------------------------- |
---|
271 | void Technique::removePass(unsigned short index) |
---|
272 | { |
---|
273 | assert(index < mPasses.size() && "Index out of bounds"); |
---|
274 | Passes::iterator i = mPasses.begin() + index; |
---|
275 | (*i)->queueForDeletion(); |
---|
276 | i = mPasses.erase(i); |
---|
277 | // Adjust passes index |
---|
278 | for (; i != mPasses.end(); ++i, ++index) |
---|
279 | { |
---|
280 | (*i)->_notifyIndex(index); |
---|
281 | } |
---|
282 | } |
---|
283 | //----------------------------------------------------------------------------- |
---|
284 | void Technique::removeAllPasses(void) |
---|
285 | { |
---|
286 | Passes::iterator i, iend; |
---|
287 | iend = mPasses.end(); |
---|
288 | for (i = mPasses.begin(); i != iend; ++i) |
---|
289 | { |
---|
290 | (*i)->queueForDeletion(); |
---|
291 | } |
---|
292 | mPasses.clear(); |
---|
293 | } |
---|
294 | |
---|
295 | //----------------------------------------------------------------------------- |
---|
296 | bool Technique::movePass(const unsigned short sourceIndex, const unsigned short destinationIndex) |
---|
297 | { |
---|
298 | bool moveSuccessful = false; |
---|
299 | |
---|
300 | // don't move the pass if source == destination |
---|
301 | if (sourceIndex == destinationIndex) return true; |
---|
302 | |
---|
303 | if( (sourceIndex < mPasses.size()) && (destinationIndex < mPasses.size())) |
---|
304 | { |
---|
305 | Passes::iterator i = mPasses.begin() + sourceIndex; |
---|
306 | //Passes::iterator DestinationIterator = mPasses.begin() + destinationIndex; |
---|
307 | |
---|
308 | Pass* pass = (*i); |
---|
309 | mPasses.erase(i); |
---|
310 | |
---|
311 | i = mPasses.begin() + destinationIndex; |
---|
312 | |
---|
313 | // compensate for source erase if destination is greater than source |
---|
314 | if (destinationIndex > sourceIndex) --i; |
---|
315 | |
---|
316 | mPasses.insert(i, pass); |
---|
317 | |
---|
318 | // Adjust passes index |
---|
319 | unsigned short beginIndex, endIndex; |
---|
320 | if (destinationIndex > sourceIndex) |
---|
321 | { |
---|
322 | beginIndex = sourceIndex; |
---|
323 | endIndex = destinationIndex; |
---|
324 | } |
---|
325 | else |
---|
326 | { |
---|
327 | beginIndex = destinationIndex; |
---|
328 | endIndex = sourceIndex; |
---|
329 | } |
---|
330 | for (unsigned short index = beginIndex; index <= endIndex; ++index) |
---|
331 | { |
---|
332 | mPasses[index]->_notifyIndex(index); |
---|
333 | } |
---|
334 | moveSuccessful = true; |
---|
335 | } |
---|
336 | |
---|
337 | return moveSuccessful; |
---|
338 | } |
---|
339 | |
---|
340 | //----------------------------------------------------------------------------- |
---|
341 | const Technique::PassIterator Technique::getPassIterator(void) |
---|
342 | { |
---|
343 | return PassIterator(mPasses.begin(), mPasses.end()); |
---|
344 | } |
---|
345 | //----------------------------------------------------------------------------- |
---|
346 | Technique& Technique::operator=(const Technique& rhs) |
---|
347 | { |
---|
348 | mName = rhs.mName; |
---|
349 | this->mIsSupported = rhs.mIsSupported; |
---|
350 | this->mLodIndex = rhs.mLodIndex; |
---|
351 | this->mSchemeIndex = rhs.mSchemeIndex; |
---|
352 | // copy passes |
---|
353 | removeAllPasses(); |
---|
354 | Passes::const_iterator i, iend; |
---|
355 | iend = rhs.mPasses.end(); |
---|
356 | for (i = rhs.mPasses.begin(); i != iend; ++i) |
---|
357 | { |
---|
358 | Pass* p = new Pass(this, (*i)->getIndex(), *(*i)); |
---|
359 | mPasses.push_back(p); |
---|
360 | } |
---|
361 | // Compile for categorised illumination on demand |
---|
362 | clearIlluminationPasses(); |
---|
363 | mIlluminationPassesCompilationPhase = IPS_NOT_COMPILED; |
---|
364 | return *this; |
---|
365 | } |
---|
366 | //----------------------------------------------------------------------------- |
---|
367 | bool Technique::isTransparent(void) const |
---|
368 | { |
---|
369 | if (mPasses.empty()) |
---|
370 | { |
---|
371 | return false; |
---|
372 | } |
---|
373 | else |
---|
374 | { |
---|
375 | // Base decision on the transparency of the first pass |
---|
376 | return mPasses[0]->isTransparent(); |
---|
377 | } |
---|
378 | } |
---|
379 | //----------------------------------------------------------------------------- |
---|
380 | bool Technique::isDepthWriteEnabled(void) const |
---|
381 | { |
---|
382 | if (mPasses.empty()) |
---|
383 | { |
---|
384 | return false; |
---|
385 | } |
---|
386 | else |
---|
387 | { |
---|
388 | // Base decision on the depth settings of the first pass |
---|
389 | return mPasses[0]->getDepthWriteEnabled(); |
---|
390 | } |
---|
391 | } |
---|
392 | //----------------------------------------------------------------------------- |
---|
393 | bool Technique::isDepthCheckEnabled(void) const |
---|
394 | { |
---|
395 | if (mPasses.empty()) |
---|
396 | { |
---|
397 | return false; |
---|
398 | } |
---|
399 | else |
---|
400 | { |
---|
401 | // Base decision on the depth settings of the first pass |
---|
402 | return mPasses[0]->getDepthCheckEnabled(); |
---|
403 | } |
---|
404 | } |
---|
405 | //----------------------------------------------------------------------------- |
---|
406 | bool Technique::hasColourWriteDisabled(void) const |
---|
407 | { |
---|
408 | if (mPasses.empty()) |
---|
409 | { |
---|
410 | return true; |
---|
411 | } |
---|
412 | else |
---|
413 | { |
---|
414 | // Base decision on the colour write settings of the first pass |
---|
415 | return !mPasses[0]->getColourWriteEnabled(); |
---|
416 | } |
---|
417 | } |
---|
418 | //----------------------------------------------------------------------------- |
---|
419 | void Technique::_load(void) |
---|
420 | { |
---|
421 | assert (mIsSupported && "This technique is not supported"); |
---|
422 | // Load each pass |
---|
423 | Passes::iterator i, iend; |
---|
424 | iend = mPasses.end(); |
---|
425 | for (i = mPasses.begin(); i != iend; ++i) |
---|
426 | { |
---|
427 | (*i)->_load(); |
---|
428 | } |
---|
429 | |
---|
430 | IlluminationPassList::iterator il, ilend; |
---|
431 | ilend = mIlluminationPasses.end(); |
---|
432 | for (il = mIlluminationPasses.begin(); il != ilend; ++il) |
---|
433 | { |
---|
434 | if((*il)->pass != (*il)->originalPass) |
---|
435 | (*il)->pass->_load(); |
---|
436 | } |
---|
437 | } |
---|
438 | //----------------------------------------------------------------------------- |
---|
439 | void Technique::_unload(void) |
---|
440 | { |
---|
441 | // Unload each pass |
---|
442 | Passes::iterator i, iend; |
---|
443 | iend = mPasses.end(); |
---|
444 | for (i = mPasses.begin(); i != iend; ++i) |
---|
445 | { |
---|
446 | (*i)->_unload(); |
---|
447 | } |
---|
448 | } |
---|
449 | //----------------------------------------------------------------------------- |
---|
450 | bool Technique::isLoaded(void) const |
---|
451 | { |
---|
452 | // Only supported technique will be loaded |
---|
453 | return mParent->isLoaded() && mIsSupported; |
---|
454 | } |
---|
455 | //----------------------------------------------------------------------- |
---|
456 | void Technique::setPointSize(Real ps) |
---|
457 | { |
---|
458 | Passes::iterator i, iend; |
---|
459 | iend = mPasses.end(); |
---|
460 | for (i = mPasses.begin(); i != iend; ++i) |
---|
461 | { |
---|
462 | (*i)->setPointSize(ps); |
---|
463 | } |
---|
464 | |
---|
465 | } |
---|
466 | //----------------------------------------------------------------------- |
---|
467 | void Technique::setAmbient(Real red, Real green, Real blue) |
---|
468 | { |
---|
469 | Passes::iterator i, iend; |
---|
470 | iend = mPasses.end(); |
---|
471 | for (i = mPasses.begin(); i != iend; ++i) |
---|
472 | { |
---|
473 | (*i)->setAmbient(red, green, blue); |
---|
474 | } |
---|
475 | |
---|
476 | } |
---|
477 | //----------------------------------------------------------------------- |
---|
478 | void Technique::setAmbient(const ColourValue& ambient) |
---|
479 | { |
---|
480 | setAmbient(ambient.r, ambient.g, ambient.b); |
---|
481 | } |
---|
482 | //----------------------------------------------------------------------- |
---|
483 | void Technique::setDiffuse(Real red, Real green, Real blue, Real alpha) |
---|
484 | { |
---|
485 | Passes::iterator i, iend; |
---|
486 | iend = mPasses.end(); |
---|
487 | for (i = mPasses.begin(); i != iend; ++i) |
---|
488 | { |
---|
489 | (*i)->setDiffuse(red, green, blue, alpha); |
---|
490 | } |
---|
491 | } |
---|
492 | //----------------------------------------------------------------------- |
---|
493 | void Technique::setDiffuse(const ColourValue& diffuse) |
---|
494 | { |
---|
495 | setDiffuse(diffuse.r, diffuse.g, diffuse.b, diffuse.a); |
---|
496 | } |
---|
497 | //----------------------------------------------------------------------- |
---|
498 | void Technique::setSpecular(Real red, Real green, Real blue, Real alpha) |
---|
499 | { |
---|
500 | Passes::iterator i, iend; |
---|
501 | iend = mPasses.end(); |
---|
502 | for (i = mPasses.begin(); i != iend; ++i) |
---|
503 | { |
---|
504 | (*i)->setSpecular(red, green, blue, alpha); |
---|
505 | } |
---|
506 | } |
---|
507 | //----------------------------------------------------------------------- |
---|
508 | void Technique::setSpecular(const ColourValue& specular) |
---|
509 | { |
---|
510 | setSpecular(specular.r, specular.g, specular.b, specular.a); |
---|
511 | } |
---|
512 | //----------------------------------------------------------------------- |
---|
513 | void Technique::setShininess(Real val) |
---|
514 | { |
---|
515 | Passes::iterator i, iend; |
---|
516 | iend = mPasses.end(); |
---|
517 | for (i = mPasses.begin(); i != iend; ++i) |
---|
518 | { |
---|
519 | (*i)->setShininess(val); |
---|
520 | } |
---|
521 | } |
---|
522 | //----------------------------------------------------------------------- |
---|
523 | void Technique::setSelfIllumination(Real red, Real green, Real blue) |
---|
524 | { |
---|
525 | Passes::iterator i, iend; |
---|
526 | iend = mPasses.end(); |
---|
527 | for (i = mPasses.begin(); i != iend; ++i) |
---|
528 | { |
---|
529 | (*i)->setSelfIllumination(red, green, blue); |
---|
530 | } |
---|
531 | } |
---|
532 | //----------------------------------------------------------------------- |
---|
533 | void Technique::setSelfIllumination(const ColourValue& selfIllum) |
---|
534 | { |
---|
535 | setSelfIllumination(selfIllum.r, selfIllum.g, selfIllum.b); |
---|
536 | } |
---|
537 | //----------------------------------------------------------------------- |
---|
538 | void Technique::setDepthCheckEnabled(bool enabled) |
---|
539 | { |
---|
540 | Passes::iterator i, iend; |
---|
541 | iend = mPasses.end(); |
---|
542 | for (i = mPasses.begin(); i != iend; ++i) |
---|
543 | { |
---|
544 | (*i)->setDepthCheckEnabled(enabled); |
---|
545 | } |
---|
546 | } |
---|
547 | //----------------------------------------------------------------------- |
---|
548 | void Technique::setDepthWriteEnabled(bool enabled) |
---|
549 | { |
---|
550 | Passes::iterator i, iend; |
---|
551 | iend = mPasses.end(); |
---|
552 | for (i = mPasses.begin(); i != iend; ++i) |
---|
553 | { |
---|
554 | (*i)->setDepthWriteEnabled(enabled); |
---|
555 | } |
---|
556 | } |
---|
557 | //----------------------------------------------------------------------- |
---|
558 | void Technique::setDepthFunction( CompareFunction func ) |
---|
559 | { |
---|
560 | Passes::iterator i, iend; |
---|
561 | iend = mPasses.end(); |
---|
562 | for (i = mPasses.begin(); i != iend; ++i) |
---|
563 | { |
---|
564 | (*i)->setDepthFunction(func); |
---|
565 | } |
---|
566 | } |
---|
567 | //----------------------------------------------------------------------- |
---|
568 | void Technique::setColourWriteEnabled(bool enabled) |
---|
569 | { |
---|
570 | Passes::iterator i, iend; |
---|
571 | iend = mPasses.end(); |
---|
572 | for (i = mPasses.begin(); i != iend; ++i) |
---|
573 | { |
---|
574 | (*i)->setColourWriteEnabled(enabled); |
---|
575 | } |
---|
576 | } |
---|
577 | //----------------------------------------------------------------------- |
---|
578 | void Technique::setCullingMode( CullingMode mode ) |
---|
579 | { |
---|
580 | Passes::iterator i, iend; |
---|
581 | iend = mPasses.end(); |
---|
582 | for (i = mPasses.begin(); i != iend; ++i) |
---|
583 | { |
---|
584 | (*i)->setCullingMode(mode); |
---|
585 | } |
---|
586 | } |
---|
587 | //----------------------------------------------------------------------- |
---|
588 | void Technique::setManualCullingMode( ManualCullingMode mode ) |
---|
589 | { |
---|
590 | Passes::iterator i, iend; |
---|
591 | iend = mPasses.end(); |
---|
592 | for (i = mPasses.begin(); i != iend; ++i) |
---|
593 | { |
---|
594 | (*i)->setManualCullingMode(mode); |
---|
595 | } |
---|
596 | } |
---|
597 | //----------------------------------------------------------------------- |
---|
598 | void Technique::setLightingEnabled(bool enabled) |
---|
599 | { |
---|
600 | Passes::iterator i, iend; |
---|
601 | iend = mPasses.end(); |
---|
602 | for (i = mPasses.begin(); i != iend; ++i) |
---|
603 | { |
---|
604 | (*i)->setLightingEnabled(enabled); |
---|
605 | } |
---|
606 | } |
---|
607 | //----------------------------------------------------------------------- |
---|
608 | void Technique::setShadingMode( ShadeOptions mode ) |
---|
609 | { |
---|
610 | Passes::iterator i, iend; |
---|
611 | iend = mPasses.end(); |
---|
612 | for (i = mPasses.begin(); i != iend; ++i) |
---|
613 | { |
---|
614 | (*i)->setShadingMode(mode); |
---|
615 | } |
---|
616 | } |
---|
617 | //----------------------------------------------------------------------- |
---|
618 | void Technique::setFog(bool overrideScene, FogMode mode, const ColourValue& colour, |
---|
619 | Real expDensity, Real linearStart, Real linearEnd) |
---|
620 | { |
---|
621 | Passes::iterator i, iend; |
---|
622 | iend = mPasses.end(); |
---|
623 | for (i = mPasses.begin(); i != iend; ++i) |
---|
624 | { |
---|
625 | (*i)->setFog(overrideScene, mode, colour, expDensity, linearStart, linearEnd); |
---|
626 | } |
---|
627 | } |
---|
628 | //----------------------------------------------------------------------- |
---|
629 | void Technique::setDepthBias(float constantBias, float slopeScaleBias) |
---|
630 | { |
---|
631 | Passes::iterator i, iend; |
---|
632 | iend = mPasses.end(); |
---|
633 | for (i = mPasses.begin(); i != iend; ++i) |
---|
634 | { |
---|
635 | (*i)->setDepthBias(constantBias, slopeScaleBias); |
---|
636 | } |
---|
637 | } |
---|
638 | //----------------------------------------------------------------------- |
---|
639 | void Technique::setTextureFiltering(TextureFilterOptions filterType) |
---|
640 | { |
---|
641 | Passes::iterator i, iend; |
---|
642 | iend = mPasses.end(); |
---|
643 | for (i = mPasses.begin(); i != iend; ++i) |
---|
644 | { |
---|
645 | (*i)->setTextureFiltering(filterType); |
---|
646 | } |
---|
647 | } |
---|
648 | // -------------------------------------------------------------------- |
---|
649 | void Technique::setTextureAnisotropy(unsigned int maxAniso) |
---|
650 | { |
---|
651 | Passes::iterator i, iend; |
---|
652 | iend = mPasses.end(); |
---|
653 | for (i = mPasses.begin(); i != iend; ++i) |
---|
654 | { |
---|
655 | (*i)->setTextureAnisotropy(maxAniso); |
---|
656 | } |
---|
657 | } |
---|
658 | // -------------------------------------------------------------------- |
---|
659 | void Technique::setSceneBlending( const SceneBlendType sbt ) |
---|
660 | { |
---|
661 | Passes::iterator i, iend; |
---|
662 | iend = mPasses.end(); |
---|
663 | for (i = mPasses.begin(); i != iend; ++i) |
---|
664 | { |
---|
665 | (*i)->setSceneBlending(sbt); |
---|
666 | } |
---|
667 | } |
---|
668 | // -------------------------------------------------------------------- |
---|
669 | void Technique::setSceneBlending( const SceneBlendFactor sourceFactor, |
---|
670 | const SceneBlendFactor destFactor) |
---|
671 | { |
---|
672 | Passes::iterator i, iend; |
---|
673 | iend = mPasses.end(); |
---|
674 | for (i = mPasses.begin(); i != iend; ++i) |
---|
675 | { |
---|
676 | (*i)->setSceneBlending(sourceFactor, destFactor); |
---|
677 | } |
---|
678 | } |
---|
679 | |
---|
680 | // -------------------------------------------------------------------- |
---|
681 | void Technique::setName(const String& name) |
---|
682 | { |
---|
683 | mName = name; |
---|
684 | } |
---|
685 | |
---|
686 | |
---|
687 | //----------------------------------------------------------------------- |
---|
688 | void Technique::_notifyNeedsRecompile(void) |
---|
689 | { |
---|
690 | // Disable require to recompile when splitting illumination passes |
---|
691 | if (mIlluminationPassesCompilationPhase != IPS_COMPILE_DISABLED) |
---|
692 | { |
---|
693 | mParent->_notifyNeedsRecompile(); |
---|
694 | } |
---|
695 | } |
---|
696 | //----------------------------------------------------------------------- |
---|
697 | void Technique::setLodIndex(unsigned short index) |
---|
698 | { |
---|
699 | mLodIndex = index; |
---|
700 | _notifyNeedsRecompile(); |
---|
701 | } |
---|
702 | //----------------------------------------------------------------------- |
---|
703 | void Technique::setSchemeName(const String& schemeName) |
---|
704 | { |
---|
705 | mSchemeIndex = MaterialManager::getSingleton()._getSchemeIndex(schemeName); |
---|
706 | _notifyNeedsRecompile(); |
---|
707 | } |
---|
708 | //----------------------------------------------------------------------- |
---|
709 | const String& Technique::getSchemeName(void) const |
---|
710 | { |
---|
711 | return MaterialManager::getSingleton()._getSchemeName(mSchemeIndex); |
---|
712 | } |
---|
713 | //----------------------------------------------------------------------- |
---|
714 | unsigned short Technique::_getSchemeIndex(void) const |
---|
715 | { |
---|
716 | return mSchemeIndex; |
---|
717 | } |
---|
718 | //----------------------------------------------------------------------- |
---|
719 | void Technique::_compileIlluminationPasses(void) |
---|
720 | { |
---|
721 | clearIlluminationPasses(); |
---|
722 | |
---|
723 | Passes::iterator i, iend; |
---|
724 | iend = mPasses.end(); |
---|
725 | i = mPasses.begin(); |
---|
726 | |
---|
727 | IlluminationStage iStage = IS_AMBIENT; |
---|
728 | |
---|
729 | bool haveAmbient = false; |
---|
730 | while (i != iend) |
---|
731 | { |
---|
732 | IlluminationPass* iPass; |
---|
733 | Pass* p = *i; |
---|
734 | switch(iStage) |
---|
735 | { |
---|
736 | case IS_AMBIENT: |
---|
737 | // Keep looking for ambient only |
---|
738 | if (p->isAmbientOnly()) |
---|
739 | { |
---|
740 | // Add this pass wholesale |
---|
741 | iPass = new IlluminationPass(); |
---|
742 | iPass->destroyOnShutdown = false; |
---|
743 | iPass->originalPass = iPass->pass = p; |
---|
744 | iPass->stage = iStage; |
---|
745 | mIlluminationPasses.push_back(iPass); |
---|
746 | haveAmbient = true; |
---|
747 | // progress to next pass |
---|
748 | ++i; |
---|
749 | } |
---|
750 | else |
---|
751 | { |
---|
752 | // Split off any ambient part |
---|
753 | if (p->getAmbient() != ColourValue::Black || |
---|
754 | p->getSelfIllumination() != ColourValue::Black || |
---|
755 | p->getAlphaRejectFunction() != CMPF_ALWAYS_PASS) |
---|
756 | { |
---|
757 | // Copy existing pass |
---|
758 | Pass* newPass = new Pass(this, p->getIndex(), *p); |
---|
759 | if (newPass->getAlphaRejectFunction() != CMPF_ALWAYS_PASS) |
---|
760 | { |
---|
761 | // Alpha rejection passes must retain their transparency, so |
---|
762 | // we allow the texture units, but override the colour functions |
---|
763 | Pass::TextureUnitStateIterator tusi = newPass->getTextureUnitStateIterator(); |
---|
764 | while (tusi.hasMoreElements()) |
---|
765 | { |
---|
766 | TextureUnitState* tus = tusi.getNext(); |
---|
767 | tus->setColourOperationEx(LBX_SOURCE1, LBS_CURRENT); |
---|
768 | } |
---|
769 | } |
---|
770 | else |
---|
771 | { |
---|
772 | // Remove any texture units |
---|
773 | newPass->removeAllTextureUnitStates(); |
---|
774 | } |
---|
775 | // Remove any fragment program |
---|
776 | if (newPass->hasFragmentProgram()) |
---|
777 | newPass->setFragmentProgram(""); |
---|
778 | // We have to leave vertex program alone (if any) and |
---|
779 | // just trust that the author is using light bindings, which |
---|
780 | // we will ensure there are none in the ambient pass |
---|
781 | newPass->setDiffuse(0, 0, 0, newPass->getDiffuse().a); // Preserving alpha |
---|
782 | newPass->setSpecular(ColourValue::Black); |
---|
783 | |
---|
784 | // Calculate hash value for new pass, because we are compiling |
---|
785 | // illumination passes on demand, which will loss hash calculate |
---|
786 | // before it add to render queue first time. |
---|
787 | newPass->_recalculateHash(); |
---|
788 | |
---|
789 | iPass = new IlluminationPass(); |
---|
790 | iPass->destroyOnShutdown = true; |
---|
791 | iPass->originalPass = p; |
---|
792 | iPass->pass = newPass; |
---|
793 | iPass->stage = iStage; |
---|
794 | |
---|
795 | mIlluminationPasses.push_back(iPass); |
---|
796 | haveAmbient = true; |
---|
797 | |
---|
798 | } |
---|
799 | |
---|
800 | if (!haveAmbient) |
---|
801 | { |
---|
802 | // Make up a new basic pass |
---|
803 | Pass* newPass = new Pass(this, p->getIndex()); |
---|
804 | newPass->setAmbient(ColourValue::Black); |
---|
805 | newPass->setDiffuse(ColourValue::Black); |
---|
806 | |
---|
807 | // Calculate hash value for new pass, because we are compiling |
---|
808 | // illumination passes on demand, which will loss hash calculate |
---|
809 | // before it add to render queue first time. |
---|
810 | newPass->_recalculateHash(); |
---|
811 | |
---|
812 | iPass = new IlluminationPass(); |
---|
813 | iPass->destroyOnShutdown = true; |
---|
814 | iPass->originalPass = p; |
---|
815 | iPass->pass = newPass; |
---|
816 | iPass->stage = iStage; |
---|
817 | mIlluminationPasses.push_back(iPass); |
---|
818 | haveAmbient = true; |
---|
819 | } |
---|
820 | // This means we're done with ambients, progress to per-light |
---|
821 | iStage = IS_PER_LIGHT; |
---|
822 | } |
---|
823 | break; |
---|
824 | case IS_PER_LIGHT: |
---|
825 | if (p->getIteratePerLight()) |
---|
826 | { |
---|
827 | // If this is per-light already, use it directly |
---|
828 | iPass = new IlluminationPass(); |
---|
829 | iPass->destroyOnShutdown = false; |
---|
830 | iPass->originalPass = iPass->pass = p; |
---|
831 | iPass->stage = iStage; |
---|
832 | mIlluminationPasses.push_back(iPass); |
---|
833 | // progress to next pass |
---|
834 | ++i; |
---|
835 | } |
---|
836 | else |
---|
837 | { |
---|
838 | // Split off per-light details (can only be done for one) |
---|
839 | if (p->getLightingEnabled() && |
---|
840 | (p->getDiffuse() != ColourValue::Black || |
---|
841 | p->getSpecular() != ColourValue::Black)) |
---|
842 | { |
---|
843 | // Copy existing pass |
---|
844 | Pass* newPass = new Pass(this, p->getIndex(), *p); |
---|
845 | if (newPass->getAlphaRejectFunction() != CMPF_ALWAYS_PASS) |
---|
846 | { |
---|
847 | // Alpha rejection passes must retain their transparency, so |
---|
848 | // we allow the texture units, but override the colour functions |
---|
849 | Pass::TextureUnitStateIterator tusi = newPass->getTextureUnitStateIterator(); |
---|
850 | while (tusi.hasMoreElements()) |
---|
851 | { |
---|
852 | TextureUnitState* tus = tusi.getNext(); |
---|
853 | tus->setColourOperationEx(LBX_SOURCE1, LBS_CURRENT); |
---|
854 | } |
---|
855 | } |
---|
856 | else |
---|
857 | { |
---|
858 | // remove texture units |
---|
859 | newPass->removeAllTextureUnitStates(); |
---|
860 | } |
---|
861 | // remove fragment programs |
---|
862 | if (newPass->hasFragmentProgram()) |
---|
863 | newPass->setFragmentProgram(""); |
---|
864 | // Cannot remove vertex program, have to assume that |
---|
865 | // it will process diffuse lights, ambient will be turned off |
---|
866 | newPass->setAmbient(ColourValue::Black); |
---|
867 | newPass->setSelfIllumination(ColourValue::Black); |
---|
868 | // must be additive |
---|
869 | newPass->setSceneBlending(SBF_ONE, SBF_ONE); |
---|
870 | |
---|
871 | // Calculate hash value for new pass, because we are compiling |
---|
872 | // illumination passes on demand, which will loss hash calculate |
---|
873 | // before it add to render queue first time. |
---|
874 | newPass->_recalculateHash(); |
---|
875 | |
---|
876 | iPass = new IlluminationPass(); |
---|
877 | iPass->destroyOnShutdown = true; |
---|
878 | iPass->originalPass = p; |
---|
879 | iPass->pass = newPass; |
---|
880 | iPass->stage = iStage; |
---|
881 | |
---|
882 | mIlluminationPasses.push_back(iPass); |
---|
883 | |
---|
884 | } |
---|
885 | // This means the end of per-light passes |
---|
886 | iStage = IS_DECAL; |
---|
887 | } |
---|
888 | break; |
---|
889 | case IS_DECAL: |
---|
890 | // We just want a 'lighting off' pass to finish off |
---|
891 | // and only if there are texture units |
---|
892 | if (p->getNumTextureUnitStates() > 0) |
---|
893 | { |
---|
894 | if (!p->getLightingEnabled()) |
---|
895 | { |
---|
896 | // we assume this pass already combines as required with the scene |
---|
897 | iPass = new IlluminationPass(); |
---|
898 | iPass->destroyOnShutdown = false; |
---|
899 | iPass->originalPass = iPass->pass = p; |
---|
900 | iPass->stage = iStage; |
---|
901 | mIlluminationPasses.push_back(iPass); |
---|
902 | } |
---|
903 | else |
---|
904 | { |
---|
905 | // Copy the pass and tweak away the lighting parts |
---|
906 | Pass* newPass = new Pass(this, p->getIndex(), *p); |
---|
907 | newPass->setAmbient(ColourValue::Black); |
---|
908 | newPass->setDiffuse(0, 0, 0, newPass->getDiffuse().a); // Preserving alpha |
---|
909 | newPass->setSpecular(ColourValue::Black); |
---|
910 | newPass->setSelfIllumination(ColourValue::Black); |
---|
911 | newPass->setLightingEnabled(false); |
---|
912 | newPass->setIteratePerLight(false, false); |
---|
913 | // modulate |
---|
914 | newPass->setSceneBlending(SBF_DEST_COLOUR, SBF_ZERO); |
---|
915 | |
---|
916 | // Calculate hash value for new pass, because we are compiling |
---|
917 | // illumination passes on demand, which will loss hash calculate |
---|
918 | // before it add to render queue first time. |
---|
919 | newPass->_recalculateHash(); |
---|
920 | |
---|
921 | // NB there is nothing we can do about vertex & fragment |
---|
922 | // programs here, so people will just have to make their |
---|
923 | // programs friendly-like if they want to use this technique |
---|
924 | iPass = new IlluminationPass(); |
---|
925 | iPass->destroyOnShutdown = true; |
---|
926 | iPass->originalPass = p; |
---|
927 | iPass->pass = newPass; |
---|
928 | iPass->stage = iStage; |
---|
929 | mIlluminationPasses.push_back(iPass); |
---|
930 | |
---|
931 | } |
---|
932 | } |
---|
933 | ++i; // always increment on decal, since nothing more to do with this pass |
---|
934 | |
---|
935 | break; |
---|
936 | } |
---|
937 | } |
---|
938 | |
---|
939 | } |
---|
940 | //----------------------------------------------------------------------- |
---|
941 | void Technique::clearIlluminationPasses(void) |
---|
942 | { |
---|
943 | IlluminationPassList::iterator i, iend; |
---|
944 | iend = mIlluminationPasses.end(); |
---|
945 | for (i = mIlluminationPasses.begin(); i != iend; ++i) |
---|
946 | { |
---|
947 | if ((*i)->destroyOnShutdown) |
---|
948 | { |
---|
949 | (*i)->pass->queueForDeletion(); |
---|
950 | } |
---|
951 | delete *i; |
---|
952 | } |
---|
953 | mIlluminationPasses.clear(); |
---|
954 | } |
---|
955 | //----------------------------------------------------------------------- |
---|
956 | const Technique::IlluminationPassIterator |
---|
957 | Technique::getIlluminationPassIterator(void) |
---|
958 | { |
---|
959 | IlluminationPassesState targetState = IPS_COMPILED; |
---|
960 | if (mIlluminationPassesCompilationPhase != targetState) |
---|
961 | { |
---|
962 | // prevents parent->_notifyNeedsRecompile() call during compile |
---|
963 | mIlluminationPassesCompilationPhase = IPS_COMPILE_DISABLED; |
---|
964 | // Splitting the passes into illumination passes |
---|
965 | _compileIlluminationPasses(); |
---|
966 | // Mark that illumination passes compilation finished |
---|
967 | mIlluminationPassesCompilationPhase = targetState; |
---|
968 | } |
---|
969 | |
---|
970 | return IlluminationPassIterator(mIlluminationPasses.begin(), |
---|
971 | mIlluminationPasses.end()); |
---|
972 | } |
---|
973 | //----------------------------------------------------------------------- |
---|
974 | const String& Technique::getResourceGroup(void) const |
---|
975 | { |
---|
976 | return mParent->getGroup(); |
---|
977 | } |
---|
978 | |
---|
979 | //----------------------------------------------------------------------- |
---|
980 | bool Technique::applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply) const |
---|
981 | { |
---|
982 | // iterate through passes and apply texture alias |
---|
983 | Passes::const_iterator i, iend; |
---|
984 | iend = mPasses.end(); |
---|
985 | bool testResult = false; |
---|
986 | |
---|
987 | for(i = mPasses.begin(); i != iend; ++i) |
---|
988 | { |
---|
989 | if ((*i)->applyTextureAliases(aliasList, apply)) |
---|
990 | testResult = true; |
---|
991 | } |
---|
992 | |
---|
993 | return testResult; |
---|
994 | } |
---|
995 | |
---|
996 | } |
---|