1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __TerrainPage_H__ |
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30 | #define __TerrainPage_H__ |
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31 | |
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32 | #include "OgreTerrainPrerequisites.h" |
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33 | #include "OgreRenderQueue.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** Groups a number of TerrainRenderables (tiles) into a page, which is |
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38 | the unit of loading / unloading. |
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39 | @remarks |
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40 | Note that this class, whilst holding onto TerrainRenderable instances, |
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41 | does not actually process or initialise them itself - this is |
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42 | intentional so the TerrainPageSource which is providing the tiles |
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43 | is able to load and prepare each renderable incrementally if required, |
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44 | thus avoiding any 'single hit' load methods for the page. |
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45 | @par |
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46 | All this class does do is pre-create a 2D vector of 'slots' in which |
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47 | to place the TerrainRenderable pointers, which it does on |
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48 | construction. Note that this structure is public to allow completely |
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49 | free access to users of this class. |
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50 | */ |
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51 | class _OgreOctreePluginExport TerrainPage |
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52 | { |
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53 | public: |
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54 | typedef std::vector < TerrainRenderable * > TerrainRow; |
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55 | typedef std::vector < TerrainRow > Terrain2D; |
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56 | |
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57 | /// 2-dimensional vector of tiles, pre-allocated to the correct size |
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58 | Terrain2D tiles; |
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59 | /// The number of tiles across a page |
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60 | unsigned short tilesPerPage; |
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61 | /// The scene node to which all the tiles for this page are attached |
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62 | SceneNode* pageSceneNode; |
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63 | |
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64 | /** The main constructor. |
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65 | @param numTiles The number of terrain tiles (TerrainRenderable) |
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66 | across (and down) a page |
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67 | */ |
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68 | TerrainPage(unsigned short numTiles); |
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69 | |
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70 | /** Destructor, will organise the deletion of pages |
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71 | */ |
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72 | virtual ~TerrainPage(); |
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73 | /** After TerrainRenderables have been populated, this method |
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74 | adds the neighbour links. |
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75 | @remarks |
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76 | Should be called before adding the page to the scene manager. |
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77 | */ |
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78 | void linkNeighbours(void); |
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79 | |
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80 | /** Returns the TerrainRenderable that contains the given pt. |
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81 | If no tile exists at the point, it returns 0; |
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82 | */ |
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83 | TerrainRenderable * getTerrainTile( const Vector3 & pt ); |
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84 | |
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85 | /** Sets the render queue group which the tiles should be rendered in. */ |
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86 | void setRenderQueue(uint8 qid); |
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87 | |
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88 | |
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89 | }; |
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90 | |
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91 | |
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92 | } |
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93 | |
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94 | #endif |
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