1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright 2000-2005 The OGRE Team |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | /*************************************************************************** |
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30 | OgreOctreeSceneQuery.cpp - description |
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31 | ------------------- |
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32 | begin : Tues July 20, 2004 |
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33 | copyright : (C) 2004by Jon Anderson |
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34 | email : janders@users.sf.net |
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35 | |
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36 | |
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37 | |
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38 | ***************************************************************************/ |
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39 | |
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40 | #include <OgreOctreeSceneQuery.h> |
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41 | #include <OgreOctreeSceneManager.h> |
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42 | #include <OgreEntity.h> |
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43 | #include <OgreRoot.h> |
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44 | |
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45 | namespace Ogre |
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46 | { |
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47 | |
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48 | //--------------------------------------------------------------------- |
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49 | OctreeIntersectionSceneQuery::OctreeIntersectionSceneQuery(SceneManager* creator) |
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50 | : DefaultIntersectionSceneQuery(creator) |
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51 | { |
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52 | |
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53 | } |
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54 | //--------------------------------------------------------------------- |
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55 | OctreeIntersectionSceneQuery::~OctreeIntersectionSceneQuery() |
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56 | {} |
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57 | //--------------------------------------------------------------------- |
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58 | void OctreeIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener) |
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59 | { |
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60 | typedef std::pair<MovableObject *, MovableObject *> MovablePair; |
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61 | typedef std::set |
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62 | < std::pair<MovableObject *, MovableObject *> > MovableSet; |
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63 | |
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64 | MovableSet set; |
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65 | |
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66 | // Iterate over all movable types |
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67 | Root::MovableObjectFactoryIterator factIt = |
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68 | Root::getSingleton().getMovableObjectFactoryIterator(); |
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69 | while(factIt.hasMoreElements()) |
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70 | { |
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71 | SceneManager::MovableObjectIterator it = |
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72 | mParentSceneMgr->getMovableObjectIterator( |
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73 | factIt.getNext()->getType()); |
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74 | while( it.hasMoreElements() ) |
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75 | { |
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76 | |
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77 | MovableObject * e = it.getNext(); |
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78 | |
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79 | std::list < SceneNode * > list; |
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80 | //find the nodes that intersect the AAB |
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81 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( e->getWorldBoundingBox(), list, 0 ); |
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82 | //grab all moveables from the node that intersect... |
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83 | std::list < SceneNode * >::iterator nit = list.begin(); |
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84 | while( nit != list.end() ) |
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85 | { |
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86 | SceneNode::ObjectIterator oit = (*nit) -> getAttachedObjectIterator(); |
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87 | while( oit.hasMoreElements() ) |
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88 | { |
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89 | MovableObject * m = oit.getNext(); |
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90 | |
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91 | if( m != e && |
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92 | set.find( MovablePair(e,m)) == set.end() && |
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93 | set.find( MovablePair(m,e)) == set.end() && |
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94 | (m->getQueryFlags() & mQueryMask) && |
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95 | (m->getTypeFlags() & mQueryTypeMask) && |
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96 | m->isInScene() && |
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97 | e->getWorldBoundingBox().intersects( m->getWorldBoundingBox() ) ) |
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98 | { |
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99 | listener -> queryResult( e, m ); |
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100 | // deal with attached objects, since they are not directly attached to nodes |
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101 | if (m->getMovableType() == "Entity") |
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102 | { |
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103 | Entity* e2 = static_cast<Entity*>(m); |
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104 | Entity::ChildObjectListIterator childIt = e2->getAttachedObjectIterator(); |
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105 | while(childIt.hasMoreElements()) |
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106 | { |
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107 | MovableObject* c = childIt.getNext(); |
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108 | if (c->getQueryFlags() & mQueryMask && |
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109 | e->getWorldBoundingBox().intersects( c->getWorldBoundingBox() )) |
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110 | { |
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111 | listener->queryResult(e, c); |
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112 | } |
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113 | } |
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114 | } |
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115 | } |
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116 | set.insert( MovablePair(e,m) ); |
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117 | |
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118 | } |
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119 | ++nit; |
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120 | } |
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121 | |
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122 | } |
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123 | } |
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124 | } |
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125 | /** Creates a custom Octree AAB query */ |
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126 | OctreeAxisAlignedBoxSceneQuery::OctreeAxisAlignedBoxSceneQuery(SceneManager* creator) |
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127 | : DefaultAxisAlignedBoxSceneQuery(creator) |
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128 | { |
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129 | } |
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130 | /** Deletes the custom Octree query */ |
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131 | OctreeAxisAlignedBoxSceneQuery::~OctreeAxisAlignedBoxSceneQuery() |
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132 | {} |
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133 | |
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134 | /** Finds any entities that intersect the AAB for the query. */ |
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135 | void OctreeAxisAlignedBoxSceneQuery::execute(SceneQueryListener* listener) |
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136 | { |
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137 | std::list < SceneNode * > list; |
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138 | //find the nodes that intersect the AAB |
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139 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mAABB, list, 0 ); |
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140 | |
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141 | //grab all moveables from the node that intersect... |
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142 | std::list < SceneNode * >::iterator it = list.begin(); |
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143 | while( it != list.end() ) |
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144 | { |
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145 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator(); |
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146 | while( oit.hasMoreElements() ) |
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147 | { |
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148 | MovableObject * m = oit.getNext(); |
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149 | if( (m->getQueryFlags() & mQueryMask) && |
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150 | (m->getTypeFlags() & mQueryTypeMask) && |
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151 | m->isInScene() && |
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152 | mAABB.intersects( m->getWorldBoundingBox() ) ) |
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153 | { |
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154 | listener -> queryResult( m ); |
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155 | // deal with attached objects, since they are not directly attached to nodes |
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156 | if (m->getMovableType() == "Entity") |
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157 | { |
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158 | Entity* e = static_cast<Entity*>(m); |
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159 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator(); |
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160 | while(childIt.hasMoreElements()) |
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161 | { |
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162 | MovableObject* c = childIt.getNext(); |
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163 | if (c->getQueryFlags() & mQueryMask) |
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164 | { |
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165 | listener->queryResult(c); |
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166 | } |
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167 | } |
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168 | } |
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169 | } |
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170 | |
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171 | } |
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172 | |
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173 | ++it; |
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174 | } |
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175 | |
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176 | } |
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177 | //--------------------------------------------------------------------- |
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178 | OctreeRaySceneQuery:: |
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179 | OctreeRaySceneQuery(SceneManager* creator) : DefaultRaySceneQuery(creator) |
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180 | { |
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181 | } |
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182 | //--------------------------------------------------------------------- |
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183 | OctreeRaySceneQuery::~OctreeRaySceneQuery() |
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184 | {} |
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185 | //--------------------------------------------------------------------- |
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186 | void OctreeRaySceneQuery::execute(RaySceneQueryListener* listener) |
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187 | { |
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188 | std::list < SceneNode * > list; |
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189 | //find the nodes that intersect the AAB |
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190 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mRay, list, 0 ); |
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191 | |
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192 | //grab all moveables from the node that intersect... |
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193 | std::list < SceneNode * >::iterator it = list.begin(); |
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194 | while( it != list.end() ) |
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195 | { |
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196 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator(); |
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197 | while( oit.hasMoreElements() ) |
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198 | { |
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199 | MovableObject * m = oit.getNext(); |
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200 | if( (m->getQueryFlags() & mQueryMask) && |
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201 | (m->getTypeFlags() & mQueryTypeMask) && m->isInScene() ) |
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202 | { |
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203 | std::pair<bool, Real> result = mRay.intersects(m->getWorldBoundingBox()); |
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204 | |
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205 | if( result.first ) |
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206 | { |
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207 | listener -> queryResult( m, result.second ); |
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208 | // deal with attached objects, since they are not directly attached to nodes |
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209 | if (m->getMovableType() == "Entity") |
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210 | { |
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211 | Entity* e = static_cast<Entity*>(m); |
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212 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator(); |
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213 | while(childIt.hasMoreElements()) |
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214 | { |
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215 | MovableObject* c = childIt.getNext(); |
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216 | if (c->getQueryFlags() & mQueryMask) |
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217 | { |
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218 | result = mRay.intersects(c->getWorldBoundingBox()); |
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219 | if (result.first) |
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220 | { |
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221 | listener->queryResult(c, result.second); |
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222 | } |
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223 | } |
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224 | } |
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225 | } |
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226 | } |
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227 | } |
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228 | } |
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229 | |
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230 | ++it; |
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231 | } |
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232 | |
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233 | } |
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234 | |
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235 | |
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236 | //--------------------------------------------------------------------- |
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237 | OctreeSphereSceneQuery:: |
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238 | OctreeSphereSceneQuery(SceneManager* creator) : DefaultSphereSceneQuery(creator) |
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239 | { |
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240 | } |
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241 | //--------------------------------------------------------------------- |
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242 | OctreeSphereSceneQuery::~OctreeSphereSceneQuery() |
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243 | {} |
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244 | //--------------------------------------------------------------------- |
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245 | void OctreeSphereSceneQuery::execute(SceneQueryListener* listener) |
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246 | { |
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247 | std::list < SceneNode * > list; |
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248 | //find the nodes that intersect the AAB |
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249 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mSphere, list, 0 ); |
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250 | |
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251 | //grab all moveables from the node that intersect... |
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252 | std::list < SceneNode * >::iterator it = list.begin(); |
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253 | while( it != list.end() ) |
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254 | { |
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255 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator(); |
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256 | while( oit.hasMoreElements() ) |
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257 | { |
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258 | MovableObject * m = oit.getNext(); |
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259 | if( (m->getQueryFlags() & mQueryMask) && |
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260 | (m->getTypeFlags() & mQueryTypeMask) && |
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261 | m->isInScene() && |
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262 | mSphere.intersects( m->getWorldBoundingBox() ) ) |
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263 | { |
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264 | listener -> queryResult( m ); |
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265 | // deal with attached objects, since they are not directly attached to nodes |
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266 | if (m->getMovableType() == "Entity") |
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267 | { |
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268 | Entity* e = static_cast<Entity*>(m); |
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269 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator(); |
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270 | while(childIt.hasMoreElements()) |
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271 | { |
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272 | MovableObject* c = childIt.getNext(); |
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273 | if (c->getQueryFlags() & mQueryMask && |
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274 | mSphere.intersects( c->getWorldBoundingBox())) |
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275 | { |
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276 | listener->queryResult(c); |
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277 | } |
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278 | } |
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279 | } |
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280 | } |
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281 | } |
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282 | |
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283 | ++it; |
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284 | } |
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285 | } |
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286 | //--------------------------------------------------------------------- |
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287 | OctreePlaneBoundedVolumeListSceneQuery:: |
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288 | OctreePlaneBoundedVolumeListSceneQuery(SceneManager* creator) |
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289 | : DefaultPlaneBoundedVolumeListSceneQuery(creator) |
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290 | { |
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291 | |
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292 | } |
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293 | //--------------------------------------------------------------------- |
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294 | OctreePlaneBoundedVolumeListSceneQuery::~OctreePlaneBoundedVolumeListSceneQuery() |
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295 | {} |
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296 | //--------------------------------------------------------------------- |
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297 | void OctreePlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener) |
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298 | { |
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299 | std::set<SceneNode*> checkedSceneNodes; |
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300 | |
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301 | PlaneBoundedVolumeList::iterator pi, piend; |
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302 | piend = mVolumes.end(); |
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303 | for (pi = mVolumes.begin(); pi != piend; ++pi) |
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304 | { |
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305 | std::list < SceneNode * > list; |
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306 | //find the nodes that intersect the AAB |
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307 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( *pi, list, 0 ); |
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308 | |
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309 | //grab all moveables from the node that intersect... |
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310 | std::list < SceneNode * >::iterator it, itend; |
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311 | itend = list.end(); |
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312 | for (it = list.begin(); it != itend; ++it) |
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313 | { |
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314 | // avoid double-check same scene node |
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315 | if (!checkedSceneNodes.insert(*it).second) |
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316 | continue; |
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317 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator(); |
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318 | while( oit.hasMoreElements() ) |
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319 | { |
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320 | MovableObject * m = oit.getNext(); |
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321 | if( (m->getQueryFlags() & mQueryMask) && |
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322 | (m->getTypeFlags() & mQueryTypeMask) && |
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323 | m->isInScene() && |
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324 | (*pi).intersects( m->getWorldBoundingBox() ) ) |
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325 | { |
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326 | listener -> queryResult( m ); |
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327 | // deal with attached objects, since they are not directly attached to nodes |
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328 | if (m->getMovableType() == "Entity") |
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329 | { |
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330 | Entity* e = static_cast<Entity*>(m); |
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331 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator(); |
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332 | while(childIt.hasMoreElements()) |
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333 | { |
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334 | MovableObject* c = childIt.getNext(); |
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335 | if (c->getQueryFlags() & mQueryMask && |
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336 | (*pi).intersects( c->getWorldBoundingBox())) |
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337 | { |
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338 | listener->queryResult(c); |
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339 | } |
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340 | } |
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341 | } |
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342 | } |
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343 | } |
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344 | } |
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345 | }//for |
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346 | } |
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347 | |
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348 | |
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349 | } |
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