1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | /* |
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16 | ----------------------------------------------------------------------------- |
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17 | Filename: BspCollision.cpp |
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18 | Description: Somewhere to play in the sand... |
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19 | ----------------------------------------------------------------------------- |
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20 | */ |
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21 | |
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22 | #include "OgreReferenceAppLayer.h" |
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23 | |
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24 | #include "ExampleRefAppApplication.h" |
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25 | #include "OgreStringConverter.h" |
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26 | |
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27 | // Hacky globals |
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28 | ApplicationObject *ball; |
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29 | |
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30 | SceneNode* targetNode; |
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31 | RaySceneQuery* rsq = 0; |
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32 | |
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33 | |
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34 | // Event handler to add ability to alter curvature |
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35 | class BspCollisionListener : public ExampleRefAppFrameListener |
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36 | { |
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37 | protected: |
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38 | public: |
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39 | BspCollisionListener(RenderWindow* win, CollideCamera* cam) |
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40 | : ExampleRefAppFrameListener(win, cam) |
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41 | { |
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42 | } |
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43 | |
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44 | |
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45 | bool frameEnded(const FrameEvent& evt) |
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46 | { |
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47 | // local just to stop toggles flipping too fast |
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48 | static Real timeUntilNextToggle = 0; |
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49 | |
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50 | // Deal with time delays that are too large |
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51 | // If we exceed this limit, we ignore |
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52 | static const Real MAX_TIME_INCREMENT = 0.5f; |
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53 | if (evt.timeSinceLastEvent > MAX_TIME_INCREMENT) |
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54 | { |
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55 | return true; |
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56 | } |
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57 | |
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58 | if (timeUntilNextToggle >= 0) |
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59 | timeUntilNextToggle -= evt.timeSinceLastFrame; |
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60 | |
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61 | // Call superclass |
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62 | bool ret = ExampleRefAppFrameListener::frameEnded(evt); |
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63 | |
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64 | if (mKeyboard->isKeyDown(OIS::KC_SPACE) && timeUntilNextToggle <= 0) |
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65 | { |
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66 | timeUntilNextToggle = 2; |
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67 | ball->setPosition(mCamera->getPosition() + |
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68 | mCamera->getDirection() * mCamera->getNearClipDistance() * 2); |
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69 | ball->setLinearVelocity(mCamera->getDirection() * 200); |
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70 | ball->setAngularVelocity(Vector3::ZERO); |
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71 | } |
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72 | |
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73 | // Move the targeter |
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74 | rsq->setRay(mCamera->getRealCamera()->getCameraToViewportRay(0.5, 0.5)); |
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75 | RaySceneQueryResult& rsqResult = rsq->execute(); |
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76 | RaySceneQueryResult::iterator ri = rsqResult.begin(); |
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77 | if (ri != rsqResult.end()) |
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78 | { |
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79 | RaySceneQueryResultEntry& res = *ri; |
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80 | targetNode->setPosition(rsq->getRay().getPoint(res.distance)); |
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81 | |
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82 | } |
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83 | return ret; |
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84 | } |
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85 | }; |
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86 | |
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87 | class BspCollisionApplication : public ExampleRefAppApplication |
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88 | { |
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89 | public: |
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90 | BspCollisionApplication() { |
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91 | |
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92 | } |
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93 | |
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94 | ~BspCollisionApplication() |
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95 | { |
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96 | delete rsq; |
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97 | } |
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98 | |
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99 | protected: |
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100 | |
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101 | void chooseSceneManager(void) |
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102 | { |
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103 | mSceneMgr = mRoot->createSceneManager("BspSceneManager"); |
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104 | } |
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105 | void createWorld(void) |
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106 | { |
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107 | // Create BSP-specific world |
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108 | mWorld = new World(mSceneMgr, World::WT_REFAPP_BSP); |
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109 | } |
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110 | void createScene(void) |
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111 | { |
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112 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE); |
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113 | // Set ambient light |
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114 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
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115 | // Create a point light |
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116 | Light* l = mSceneMgr->createLight("MainLight"); |
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117 | l->setPosition(-100,50,100); |
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118 | l->setAttenuation(8000,1,0,0); |
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119 | |
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120 | |
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121 | // Setup World |
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122 | mWorld->setGravity(Vector3(0, 0, -60)); |
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123 | mWorld->getSceneManager()->setWorldGeometry("ogretestmap.bsp"); |
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124 | |
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125 | // modify camera for close work |
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126 | mCamera->setNearClipDistance(10); |
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127 | mCamera->setFarClipDistance(20000); |
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128 | |
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129 | // Also change position, and set Quake-type orientation |
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130 | // Get random player start point |
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131 | ViewPoint vp = mSceneMgr->getSuggestedViewpoint(true); |
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132 | mCamera->setPosition(vp.position); |
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133 | mCamera->pitch(Degree(90)); // Quake uses X/Y horizon, Z up |
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134 | mCamera->rotate(vp.orientation); |
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135 | // Don't yaw along variable axis, causes leaning |
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136 | mCamera->setFixedYawAxis(true, Vector3::UNIT_Z); |
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137 | // Look at the boxes |
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138 | mCamera->lookAt(-150,40,30); |
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139 | |
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140 | ball = mWorld->createBall("ball", 7, vp.position + Vector3(0,0,80)); |
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141 | ball->setDynamicsEnabled(true); |
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142 | ball->getEntity()->setMaterialName("Ogre/Eyes"); |
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143 | |
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144 | OgreRefApp::Box* box = mWorld->createBox("shelf", 75, 125, 5, Vector3(-150, 40, 30)); |
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145 | box->getEntity()->setMaterialName("Examples/Rocky"); |
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146 | |
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147 | static const Real BOX_SIZE = 15.0f; |
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148 | static const int num_rows = 3; |
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149 | |
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150 | for (int row = 0; row < num_rows; ++row) |
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151 | { |
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152 | for (int i = 0; i < (num_rows-row); ++i) |
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153 | { |
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154 | Real row_size = (num_rows - row) * BOX_SIZE * 1.25; |
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155 | String name = "box"; |
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156 | name += StringConverter::toString((row*num_rows) + i); |
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157 | box = mWorld->createBox(name, BOX_SIZE,BOX_SIZE,BOX_SIZE , |
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158 | Vector3(-150, |
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159 | 40 - (row_size * 0.5) + (i * BOX_SIZE * 1.25) , |
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160 | 32.5 + (BOX_SIZE / 2) + (row * BOX_SIZE))); |
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161 | box->setDynamicsEnabled(false, true); |
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162 | box->getEntity()->setMaterialName("Examples/10PointBlock"); |
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163 | } |
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164 | } |
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165 | mCamera->setCollisionEnabled(false); |
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166 | mCamera->getRealCamera()->setQueryFlags(0); |
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167 | |
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168 | // Create the targeting sphere |
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169 | Entity* targetEnt = mSceneMgr->createEntity("testray", "sphere.mesh"); |
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170 | MaterialPtr mat = MaterialManager::getSingleton().create("targeter", |
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171 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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172 | Pass* pass = mat->getTechnique(0)->getPass(0); |
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173 | TextureUnitState* tex = pass->createTextureUnitState(); |
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174 | tex->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, |
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175 | ColourValue::Red); |
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176 | pass->setLightingEnabled(false); |
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177 | pass->setSceneBlending(SBT_ADD); |
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178 | pass->setDepthWriteEnabled(false); |
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179 | |
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180 | |
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181 | targetEnt->setMaterialName("targeter"); |
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182 | targetEnt->setCastShadows(false); |
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183 | targetEnt->setQueryFlags(0); |
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184 | targetNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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185 | targetNode->scale(0.025, 0.025, 0.025); |
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186 | targetNode->attachObject(targetEnt); |
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187 | |
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188 | rsq = mSceneMgr->createRayQuery(Ray()); |
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189 | rsq->setSortByDistance(true, 1); |
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190 | rsq->setWorldFragmentType(SceneQuery::WFT_SINGLE_INTERSECTION); |
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191 | } |
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192 | // Create new frame listener |
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193 | void createFrameListener(void) |
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194 | { |
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195 | mFrameListener= new BspCollisionListener(mWindow, mCamera); |
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196 | mRoot->addFrameListener(mFrameListener); |
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197 | } |
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198 | |
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199 | public: |
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200 | |
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201 | }; |
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202 | |
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203 | |
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204 | |
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205 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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206 | #define WIN32_LEAN_AND_MEAN |
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207 | #include "windows.h" |
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208 | |
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209 | |
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210 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
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211 | #else |
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212 | int main(int argc, char **argv) |
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213 | #endif |
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214 | { |
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215 | // Create application object |
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216 | BspCollisionApplication app; |
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217 | |
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218 | try { |
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219 | app.go(); |
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220 | } catch( Exception& e ) { |
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221 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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222 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
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223 | #else |
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224 | std::cerr << "An exception has occured: " << e.getFullDescription(); |
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225 | #endif |
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226 | } |
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227 | |
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228 | |
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229 | return 0; |
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230 | } |
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231 | |
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232 | |
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233 | |
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234 | |
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235 | |
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236 | |
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237 | |
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