1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | /* |
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16 | ----------------------------------------------------------------------------- |
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17 | Filename: ExampleApplication.h |
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18 | Description: Base class for all the OGRE ReferenceApplication examples |
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19 | ----------------------------------------------------------------------------- |
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20 | */ |
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21 | |
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22 | #ifndef __ExampleRefAppApplication_H__ |
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23 | #define __ExampleRefAppApplication_H__ |
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24 | |
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25 | #include "OgreReferenceAppLayer.h" |
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26 | #include "OgreConfigFile.h" |
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27 | #include "ExampleRefAppFrameListener.h" |
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28 | |
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29 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE |
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30 | # include <SDL.h> |
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31 | #endif |
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32 | |
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33 | using namespace Ogre; |
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34 | using namespace OgreRefApp; |
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35 | |
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36 | /** Base class which manages the standard startup of an Ogre application |
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37 | based on the ReferenceApplication layer. |
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38 | Designed to be subclassed for specific examples if required. |
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39 | */ |
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40 | class ExampleRefAppApplication |
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41 | { |
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42 | public: |
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43 | /// Standard constructor |
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44 | ExampleRefAppApplication() |
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45 | { |
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46 | mFrameListener = 0; |
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47 | mRoot = 0; |
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48 | mWorld = 0; |
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49 | } |
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50 | /// Standard destructor |
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51 | virtual ~ExampleRefAppApplication() |
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52 | { |
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53 | if (mFrameListener) |
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54 | delete mFrameListener; |
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55 | if (mWorld) |
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56 | delete mWorld; |
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57 | if (mRoot) |
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58 | delete mRoot; |
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59 | } |
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60 | |
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61 | /// Start the example |
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62 | virtual void go(void) |
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63 | { |
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64 | if (!setup()) |
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65 | return; |
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66 | |
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67 | mRoot->startRendering(); |
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68 | } |
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69 | |
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70 | protected: |
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71 | Root *mRoot; |
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72 | CollideCamera* mCamera; |
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73 | SceneManager* mSceneMgr; |
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74 | FrameListener* mFrameListener; |
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75 | RenderWindow* mWindow; |
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76 | World* mWorld; |
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77 | |
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78 | // These internal methods package up the stages in the startup process |
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79 | /** Sets up the application - returns false if the user chooses to abandon configuration. */ |
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80 | virtual bool setup(void) |
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81 | { |
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82 | mRoot = new Root(); |
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83 | |
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84 | setupResources(); |
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85 | |
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86 | bool carryOn = configure(); |
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87 | if (!carryOn) return false; |
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88 | |
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89 | chooseSceneManager(); |
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90 | createWorld(); |
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91 | createCamera(); |
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92 | createViewports(); |
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93 | |
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94 | // Set default mipmap level (NB some APIs ignore this) |
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95 | TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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96 | |
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97 | // Create any resource listeners (for loading screens) |
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98 | createResourceListener(); |
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99 | // Load resources |
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100 | loadResources(); |
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101 | |
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102 | // Create the scene |
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103 | createScene(); |
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104 | |
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105 | createFrameListener(); |
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106 | |
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107 | return true; |
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108 | |
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109 | } |
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110 | /** Configures the application - returns false if the user chooses to abandon configuration. */ |
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111 | virtual bool configure(void) |
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112 | { |
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113 | // Show the configuration dialog and initialise the system |
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114 | // You can skip this and use root.restoreConfig() to load configuration |
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115 | // settings if you were sure there are valid ones saved in ogre.cfg |
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116 | if(mRoot->showConfigDialog()) |
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117 | { |
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118 | // If returned true, user clicked OK so initialise |
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119 | // Here we choose to let the system create a default rendering window by passing 'true' |
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120 | mWindow = mRoot->initialise(true); |
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121 | return true; |
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122 | } |
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123 | else |
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124 | { |
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125 | return false; |
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126 | } |
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127 | } |
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128 | |
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129 | virtual void chooseSceneManager(void) |
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130 | { |
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131 | // Get the SceneManager, in this case a generic one |
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132 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "RefAppSMInstance"); |
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133 | } |
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134 | virtual void createCamera(void) |
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135 | { |
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136 | // Create the camera |
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137 | mCamera = mWorld->createCamera("PlayerCam"); |
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138 | |
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139 | // Position it at 500 in Z direction |
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140 | mCamera->setPosition(Vector3(0,0,500)); |
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141 | // Look back along -Z |
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142 | mCamera->lookAt(Vector3(0,0,-300)); |
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143 | mCamera->setNearClipDistance(5); |
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144 | |
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145 | } |
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146 | virtual void createFrameListener(void) |
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147 | { |
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148 | mFrameListener= new ExampleRefAppFrameListener(mWindow, mCamera); |
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149 | mRoot->addFrameListener(mFrameListener); |
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150 | } |
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151 | |
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152 | virtual void createScene(void) = 0; // pure virtual - this has to be overridden |
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153 | |
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154 | virtual void createViewports(void) |
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155 | { |
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156 | // Create one viewport, entire window |
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157 | Viewport* vp = mWindow->addViewport(mCamera->getRealCamera()); |
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158 | vp->setBackgroundColour(ColourValue(0,0,0)); |
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159 | } |
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160 | |
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161 | /// Method which will define the source of resources (other than current folder) |
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162 | virtual void setupResources(void) |
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163 | { |
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164 | // Load resource paths from config file |
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165 | ConfigFile cf; |
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166 | cf.load("resources.cfg"); |
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167 | |
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168 | // Go through all sections & settings in the file |
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169 | ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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170 | |
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171 | String secName, typeName, archName; |
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172 | while (seci.hasMoreElements()) |
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173 | { |
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174 | secName = seci.peekNextKey(); |
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175 | ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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176 | ConfigFile::SettingsMultiMap::iterator i; |
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177 | for (i = settings->begin(); i != settings->end(); ++i) |
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178 | { |
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179 | typeName = i->first; |
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180 | archName = i->second; |
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181 | ResourceGroupManager::getSingleton().addResourceLocation( |
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182 | archName, typeName, secName); |
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183 | } |
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184 | } |
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185 | } |
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186 | virtual void createWorld(void) |
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187 | { |
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188 | mWorld = new World(mSceneMgr); |
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189 | } |
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190 | /// Optional override method where you can create resource listeners (e.g. for loading screens) |
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191 | virtual void createResourceListener(void) |
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192 | { |
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193 | |
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194 | } |
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195 | |
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196 | /// Optional override method where you can perform resource group loading |
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197 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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198 | virtual void loadResources(void) |
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199 | { |
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200 | // Initialise, parse scripts etc |
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201 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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202 | |
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203 | } |
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204 | |
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205 | |
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206 | |
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207 | }; |
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208 | |
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209 | |
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210 | #endif |
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