1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __D3D9GpuProgram_H_ |
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30 | #define __D3D9GpuProgram_H_ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgreD3D9Prerequisites.h" |
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34 | #include "OgreGpuProgram.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /** Direct3D implementation of a few things common to low-level vertex & fragment programs. */ |
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39 | class D3D9GpuProgram : public GpuProgram |
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40 | { |
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41 | protected: |
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42 | LPDIRECT3DDEVICE9 mpDevice; |
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43 | LPD3DXBUFFER mpExternalMicrocode; // microcode from elsewhere, we do NOT delete this ourselves |
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44 | public: |
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45 | D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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46 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); |
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47 | |
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48 | |
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49 | /** Tells the program to load from some externally created microcode instead of a file or source. |
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50 | @remarks |
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51 | It is the callers responsibility to delete the microcode buffer. |
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52 | */ |
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53 | void setExternalMicrocode(LPD3DXBUFFER pMicrocode) { mpExternalMicrocode = pMicrocode; } |
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54 | /** Gets the external microcode buffer, if any. */ |
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55 | LPD3DXBUFFER getExternalMicrocode(void) { return mpExternalMicrocode; } |
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56 | protected: |
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57 | /** @copydoc Resource::loadImpl */ |
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58 | void loadImpl(void); |
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59 | /** Overridden from GpuProgram */ |
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60 | void loadFromSource(void); |
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61 | /** Internal method to load from microcode, must be overridden by subclasses. */ |
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62 | virtual void loadFromMicrocode(LPD3DXBUFFER microcode) = 0; |
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63 | |
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64 | |
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65 | }; |
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66 | |
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67 | /** Direct3D implementation of low-level vertex programs. */ |
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68 | class D3D9GpuVertexProgram : public D3D9GpuProgram |
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69 | { |
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70 | protected: |
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71 | LPDIRECT3DVERTEXSHADER9 mpVertexShader; |
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72 | public: |
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73 | D3D9GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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74 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); |
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75 | ~D3D9GpuVertexProgram(); |
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76 | /// Gets the vertex shader |
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77 | LPDIRECT3DVERTEXSHADER9 getVertexShader(void) const { return mpVertexShader; } |
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78 | protected: |
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79 | /** @copydoc Resource::unloadImpl */ |
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80 | void unloadImpl(void); |
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81 | void loadFromMicrocode(LPD3DXBUFFER microcode); |
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82 | }; |
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83 | |
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84 | /** Direct3D implementation of low-level fragment programs. */ |
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85 | class D3D9GpuFragmentProgram : public D3D9GpuProgram |
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86 | { |
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87 | protected: |
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88 | LPDIRECT3DPIXELSHADER9 mpPixelShader; |
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89 | public: |
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90 | D3D9GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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91 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev); |
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92 | ~D3D9GpuFragmentProgram(); |
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93 | /// Gets the pixel shader |
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94 | LPDIRECT3DPIXELSHADER9 getPixelShader(void) const { return mpPixelShader; } |
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95 | protected: |
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96 | /** @copydoc Resource::unloadImpl */ |
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97 | void unloadImpl(void); |
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98 | void loadFromMicrocode(LPD3DXBUFFER microcode); |
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99 | }; |
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100 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9GpuProgramPtr |
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101 | @note Has to be a subclass since we need operator=. |
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102 | We could templatise this instead of repeating per Resource subclass, |
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103 | except to do so requires a form VC6 does not support i.e. |
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104 | ResourceSubclassPtr<T> : public SharedPtr<T> |
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105 | */ |
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106 | class _OgreExport D3D9GpuProgramPtr : public SharedPtr<D3D9GpuProgram> |
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107 | { |
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108 | public: |
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109 | D3D9GpuProgramPtr() : SharedPtr<D3D9GpuProgram>() {} |
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110 | explicit D3D9GpuProgramPtr(D3D9GpuProgram* rep) : SharedPtr<D3D9GpuProgram>(rep) {} |
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111 | D3D9GpuProgramPtr(const D3D9GpuProgramPtr& r) : SharedPtr<D3D9GpuProgram>(r) {} |
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112 | D3D9GpuProgramPtr(const ResourcePtr& r) : SharedPtr<D3D9GpuProgram>() |
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113 | { |
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114 | // lock & copy other mutex pointer |
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115 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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116 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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117 | pRep = static_cast<D3D9GpuProgram*>(r.getPointer()); |
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118 | pUseCount = r.useCountPointer(); |
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119 | if (pUseCount) |
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120 | { |
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121 | ++(*pUseCount); |
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122 | } |
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123 | } |
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124 | |
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125 | /// Operator used to convert a ResourcePtr to a D3D9GpuProgramPtr |
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126 | D3D9GpuProgramPtr& operator=(const ResourcePtr& r) |
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127 | { |
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128 | if (pRep == static_cast<D3D9GpuProgram*>(r.getPointer())) |
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129 | return *this; |
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130 | release(); |
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131 | // lock & copy other mutex pointer |
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132 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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133 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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134 | pRep = static_cast<D3D9GpuProgram*>(r.getPointer()); |
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135 | pUseCount = r.useCountPointer(); |
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136 | if (pUseCount) |
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137 | { |
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138 | ++(*pUseCount); |
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139 | } |
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140 | return *this; |
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141 | } |
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142 | }; |
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143 | |
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144 | } |
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145 | |
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146 | |
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147 | #endif |
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