1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __D3D9HLSLProgram_H__ |
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30 | #define __D3D9HLSLProgram_H__ |
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31 | |
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32 | #include "OgreD3D9Prerequisites.h" |
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33 | #include "OgreHighLevelGpuProgram.h" |
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34 | |
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35 | namespace Ogre { |
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36 | /** Specialisation of HighLevelGpuProgram to provide support for D3D9 |
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37 | High-Level Shader Language (HLSL). |
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38 | @remarks |
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39 | Note that the syntax of D3D9 HLSL is identical to nVidia's Cg language, therefore |
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40 | unless you know you will only ever be deploying on Direct3D, or you have some specific |
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41 | reason for not wanting to use the Cg plugin, I suggest you use Cg instead since that |
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42 | can produce programs for OpenGL too. |
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43 | */ |
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44 | class D3D9HLSLProgram : public HighLevelGpuProgram |
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45 | { |
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46 | public: |
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47 | /// Command object for setting entry point |
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48 | class CmdEntryPoint : public ParamCommand |
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49 | { |
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50 | public: |
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51 | String doGet(const void* target) const; |
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52 | void doSet(void* target, const String& val); |
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53 | }; |
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54 | /// Command object for setting target assembler |
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55 | class CmdTarget : public ParamCommand |
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56 | { |
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57 | public: |
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58 | String doGet(const void* target) const; |
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59 | void doSet(void* target, const String& val); |
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60 | }; |
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61 | /// Command object for setting macro defines |
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62 | class CmdPreprocessorDefines : public ParamCommand |
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63 | { |
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64 | public: |
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65 | String doGet(const void* target) const; |
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66 | void doSet(void* target, const String& val); |
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67 | }; |
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68 | /// Command object for setting matrix packing in column-major order |
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69 | class CmdColumnMajorMatrices : public ParamCommand |
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70 | { |
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71 | public: |
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72 | String doGet(const void* target) const; |
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73 | void doSet(void* target, const String& val); |
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74 | }; |
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75 | |
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76 | protected: |
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77 | |
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78 | static CmdEntryPoint msCmdEntryPoint; |
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79 | static CmdTarget msCmdTarget; |
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80 | static CmdPreprocessorDefines msCmdPreprocessorDefines; |
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81 | static CmdColumnMajorMatrices msCmdColumnMajorMatrices; |
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82 | |
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83 | /** Internal load implementation, must be implemented by subclasses. |
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84 | */ |
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85 | void loadFromSource(void); |
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86 | /** Internal method for creating an appropriate low-level program from this |
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87 | high-level program, must be implemented by subclasses. */ |
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88 | void createLowLevelImpl(void); |
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89 | /// Internal unload implementation, must be implemented by subclasses |
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90 | void unloadHighLevelImpl(void); |
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91 | /// Populate the passed parameters with name->index map, must be overridden |
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92 | void buildConstantDefinitions() const; |
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93 | |
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94 | // Recursive utility method for buildParamNameMap |
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95 | void processParamElement(D3DXHANDLE parent, String prefix, unsigned int index) const; |
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96 | void populateDef(D3DXCONSTANT_DESC& d3dDesc, GpuConstantDefinition& def) const; |
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97 | |
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98 | String mTarget; |
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99 | String mEntryPoint; |
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100 | String mPreprocessorDefines; |
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101 | bool mColumnMajorMatrices; |
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102 | |
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103 | LPD3DXBUFFER mpMicroCode; |
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104 | LPD3DXCONSTANTTABLE mpConstTable; |
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105 | |
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106 | public: |
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107 | D3D9HLSLProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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108 | const String& group, bool isManual, ManualResourceLoader* loader); |
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109 | ~D3D9HLSLProgram(); |
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110 | |
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111 | /** Sets the entry point for this program ie the first method called. */ |
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112 | void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; } |
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113 | /** Gets the entry point defined for this program. */ |
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114 | const String& getEntryPoint(void) const { return mEntryPoint; } |
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115 | /** Sets the shader target to compile down to, e.g. 'vs_1_1'. */ |
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116 | void setTarget(const String& target); |
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117 | /** Gets the shader target to compile down to, e.g. 'vs_1_1'. */ |
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118 | const String& getTarget(void) const { return mTarget; } |
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119 | /** Sets the preprocessor defines use to compile the program. */ |
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120 | void setPreprocessorDefines(const String& defines) { mPreprocessorDefines = defines; } |
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121 | /** Sets the preprocessor defines use to compile the program. */ |
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122 | const String& getPreprocessorDefines(void) const { return mPreprocessorDefines; } |
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123 | /** Sets whether matrix packing in column-major order. */ |
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124 | void setColumnMajorMatrices(bool columnMajor) { mColumnMajorMatrices = columnMajor; } |
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125 | /** Gets whether matrix packed in column-major order. */ |
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126 | bool getColumnMajorMatrices(void) const { return mColumnMajorMatrices; } |
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127 | /// Overridden from GpuProgram |
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128 | bool isSupported(void) const; |
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129 | /// Overridden from GpuProgram |
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130 | GpuProgramParametersSharedPtr createParameters(void); |
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131 | /// Overridden from GpuProgram |
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132 | const String& getLanguage(void) const; |
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133 | }; |
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134 | } |
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135 | |
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136 | #endif |
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