1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __D3D9HARDWAREVERTEXBUFFER_H__ |
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30 | #define __D3D9HARDWAREVERTEXBUFFER_H__ |
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31 | |
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32 | #include "OgreD3D9Prerequisites.h" |
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33 | #include "OgreHardwareVertexBuffer.h" |
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34 | #include <d3d9.h> |
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35 | #include <d3dx9.h> |
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36 | #include <dxerr9.h> |
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37 | |
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38 | |
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39 | namespace Ogre { |
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40 | |
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41 | /// Specialisation of HardwareVertexBuffer for D3D9 |
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42 | class D3D9HardwareVertexBuffer : public HardwareVertexBuffer |
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43 | { |
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44 | protected: |
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45 | LPDIRECT3DVERTEXBUFFER9 mlpD3DBuffer; |
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46 | D3DPOOL mD3DPool; |
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47 | /** See HardwareBuffer. */ |
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48 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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49 | /** See HardwareBuffer. */ |
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50 | void unlockImpl(void); |
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51 | public: |
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52 | D3D9HardwareVertexBuffer(size_t vertexSize, size_t numVertices, |
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53 | HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer); |
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54 | ~D3D9HardwareVertexBuffer(); |
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55 | /** See HardwareBuffer. */ |
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56 | void readData(size_t offset, size_t length, void* pDest); |
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57 | /** See HardwareBuffer. */ |
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58 | void writeData(size_t offset, size_t length, const void* pSource, |
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59 | bool discardWholeBuffer = false); |
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60 | /// For dealing with lost devices - release the resource if in the default pool |
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61 | bool releaseIfDefaultPool(void); |
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62 | /// For dealing with lost devices - recreate the resource if in the default pool |
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63 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev); |
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64 | |
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65 | /// Get D3D9-specific vertex buffer |
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66 | LPDIRECT3DVERTEXBUFFER9 getD3D9VertexBuffer(void) const { return mlpD3DBuffer; } |
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67 | |
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68 | |
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69 | }; |
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70 | |
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71 | } |
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72 | #endif |
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73 | |
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