1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __D3D9PREREQUISITES_H__ |
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30 | #define __D3D9PREREQUISITES_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | // Define versions for if DirectX is in use (Win32 only) |
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35 | #define DIRECT3D_VERSION 0x0900 |
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36 | |
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37 | // some D3D commonly used macros |
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38 | #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } |
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39 | #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } |
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40 | #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } |
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41 | |
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42 | |
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43 | #include "OgreNoMemoryMacros.h" |
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44 | #undef NOMINMAX |
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45 | #define NOMINMAX // required to stop windows.h screwing up std::min definition |
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46 | #include <d3d9.h> |
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47 | #include <d3dx9.h> |
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48 | #include <dxerr9.h> |
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49 | #include "OgreMemoryMacros.h" |
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50 | |
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51 | |
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52 | namespace Ogre |
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53 | { |
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54 | // Predefine classes |
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55 | class D3D9RenderSystem; |
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56 | class D3D9RenderWindow; |
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57 | class D3D9Texture; |
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58 | class D3D9TextureManager; |
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59 | class D3D9Driver; |
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60 | class D3D9DriverList; |
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61 | class D3D9VideoMode; |
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62 | class D3D9VideoModeList; |
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63 | class D3D9GpuProgram; |
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64 | class D3D9GpuProgramManager; |
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65 | class D3D9HardwareBufferManager; |
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66 | class D3D9HardwareIndexBuffer; |
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67 | class D3D9HLSLProgramFactory; |
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68 | class D3D9HLSLProgram; |
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69 | class D3D9VertexDeclaration; |
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70 | |
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71 | // Should we ask D3D to manage vertex/index buffers automatically? |
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72 | // Doing so avoids lost devices, but also has a performance impact |
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73 | // which is unacceptably bad when using very large buffers |
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74 | #define OGRE_D3D_MANAGE_BUFFERS 1 |
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75 | |
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76 | //------------------------------------------- |
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77 | // Windows setttings |
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78 | //------------------------------------------- |
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79 | #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB) |
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80 | # ifdef OGRED3DENGINEDLL_EXPORTS |
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81 | # define _OgreD3D9Export __declspec(dllexport) |
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82 | # else |
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83 | # if defined( __MINGW32__ ) |
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84 | # define _OgreD3D9Export |
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85 | # else |
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86 | # define _OgreD3D9Export __declspec(dllimport) |
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87 | # endif |
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88 | # endif |
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89 | #else |
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90 | # define _OgreD3D9Export |
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91 | #endif // OGRE_WIN32 |
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92 | } |
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93 | #endif |
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