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source: downloads/ogre/RenderSystems/Direct3D9/include/OgreD3D9TextureManager.h @ 45

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __D3D9TEXTUREMANAGER_H__
30#define __D3D9TEXTUREMANAGER_H__
31
32#include "OgreD3D9Prerequisites.h"
33#include "OgreTextureManager.h"
34
35#include "OgreNoMemoryMacros.h"
36#include <d3d9.h>
37#include "OgreMemoryMacros.h"
38
39namespace Ogre
40{
41        class D3D9TextureManager : public TextureManager
42        {
43        protected:
44                LPDIRECT3DDEVICE9 mpD3DDevice;
45        /// @copydoc ResourceManager::createImpl
46        Resource* createImpl(const String& name, ResourceHandle handle, 
47            const String& group, bool isManual, ManualResourceLoader* loader, 
48            const NameValuePairList* createParams);
49
50        public:
51                D3D9TextureManager( LPDIRECT3DDEVICE9 pD3DDevice );
52                ~D3D9TextureManager();
53
54                /** Release all textures in the default memory pool.
55                @remarks
56                        Method for dealing with lost devices.
57                */
58                void releaseDefaultPoolResources(void);
59                /** Recreate all textures in the default memory pool.
60                @remarks
61                        Method for dealing with lost devices.
62                */
63                void recreateDefaultPoolResources(void);
64
65                /// @copydoc TextureManager::getNativeFormat
66                PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage);
67
68        /// @copydoc TextureManager::isHardwareFilteringSupported
69        bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
70            bool preciseFormatOnly = false);
71
72        };
73}
74#endif
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