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source: downloads/ogre/RenderSystems/Direct3D9/src/OgreD3D9GpuProgram.cpp @ 48

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreD3D9GpuProgram.h"
30#include "OgreMatrix4.h"
31#include "OgreException.h"
32#include "OgreLogManager.h"
33#include "OgreD3D9Mappings.h"
34#include "OgreResourceGroupManager.h"
35
36namespace Ogre {
37
38    //-----------------------------------------------------------------------------
39    D3D9GpuProgram::D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
40        const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) 
41        : GpuProgram(creator, name, handle, group, isManual, loader), 
42        mpDevice(pDev), mpExternalMicrocode(NULL)
43    {
44        if (createParamDictionary("D3D9GpuProgram"))
45        {
46            setupBaseParamDictionary();
47        }
48    }
49        //-----------------------------------------------------------------------------
50    void D3D9GpuProgram::loadImpl(void)
51    {
52        if (mpExternalMicrocode)
53        {
54            loadFromMicrocode(mpExternalMicrocode);
55        }
56        else
57        {
58            // Normal load-from-source approach
59            if (mLoadFromFile)
60            {
61                // find & load source code
62                DataStreamPtr stream = 
63                    ResourceGroupManager::getSingleton().openResource(
64                                                mFilename, mGroup, true, this);
65                mSource = stream->getAsString();
66            }
67
68            // Call polymorphic load
69            loadFromSource();
70        }
71
72    }
73        //-----------------------------------------------------------------------------
74    void D3D9GpuProgram::loadFromSource(void)
75    {
76        // Create the shader
77        // Assemble source into microcode
78        LPD3DXBUFFER microcode;
79        LPD3DXBUFFER errors;
80        HRESULT hr = D3DXAssembleShader(
81            mSource.c_str(),
82            static_cast<UINT>(mSource.length()),
83            NULL,               // no #define support
84            NULL,               // no #include support
85            0,                  // standard compile options
86            &microcode,
87            &errors);
88
89        if (FAILED(hr))
90        {
91            String message = "Cannot assemble D3D9 shader " + mName + " Errors:\n" +
92                static_cast<const char*>(errors->GetBufferPointer());
93            errors->Release();
94                        OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, message,
95                "D3D9GpuProgram::loadFromSource");
96           
97        }
98
99        loadFromMicrocode(microcode);
100
101        SAFE_RELEASE(microcode);
102        SAFE_RELEASE(errors);
103    }
104        //-----------------------------------------------------------------------------
105    D3D9GpuVertexProgram::D3D9GpuVertexProgram(ResourceManager* creator, 
106        const String& name, ResourceHandle handle, const String& group, 
107        bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) 
108        : D3D9GpuProgram(creator, name, handle, group, isManual, loader, pDev)
109        , mpVertexShader(NULL)
110    {
111        mType = GPT_VERTEX_PROGRAM;
112    }
113        //-----------------------------------------------------------------------------
114        D3D9GpuVertexProgram::~D3D9GpuVertexProgram()
115        {
116                // have to call this here reather than in Resource destructor
117                // since calling virtual methods in base destructors causes crash
118                unload(); 
119        }
120        //-----------------------------------------------------------------------------
121    void D3D9GpuVertexProgram::loadFromMicrocode(LPD3DXBUFFER microcode)
122    {
123                if (isSupported())
124                {
125                        // Create the shader
126                        HRESULT hr = mpDevice->CreateVertexShader( 
127                                static_cast<DWORD*>(microcode->GetBufferPointer()), 
128                                &mpVertexShader);
129
130                        if (FAILED(hr))
131                        {
132                                OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, 
133                                        "Cannot create D3D9 vertex shader " + mName + " from microcode",
134                                        "D3D9GpuVertexProgram::loadFromMicrocode");
135                   
136                        }
137                }
138                else
139                {
140                        LogManager::getSingleton().logMessage(
141                                "Unsupported D3D9 vertex shader '" + mName + "' was not loaded.");
142                }
143    }
144        //-----------------------------------------------------------------------------
145    void D3D9GpuVertexProgram::unloadImpl(void)
146    {
147        SAFE_RELEASE(mpVertexShader);
148    }
149        //-----------------------------------------------------------------------------
150        //-----------------------------------------------------------------------------
151    D3D9GpuFragmentProgram::D3D9GpuFragmentProgram(ResourceManager* creator, 
152        const String& name, ResourceHandle handle, const String& group, 
153        bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) 
154        : D3D9GpuProgram(creator, name, handle, group, isManual, loader, pDev)
155        , mpPixelShader(NULL)
156    {
157        mType = GPT_FRAGMENT_PROGRAM;
158    }
159        //-----------------------------------------------------------------------------
160        D3D9GpuFragmentProgram::~D3D9GpuFragmentProgram()
161        {
162                // have to call this here reather than in Resource destructor
163                // since calling virtual methods in base destructors causes crash
164                unload(); 
165        }
166        //-----------------------------------------------------------------------------
167    void D3D9GpuFragmentProgram::loadFromMicrocode(LPD3DXBUFFER microcode)
168    {
169                if (isSupported())
170                {
171                        // Create the shader
172                        HRESULT hr = mpDevice->CreatePixelShader(
173                                static_cast<DWORD*>(microcode->GetBufferPointer()), 
174                                &mpPixelShader);
175
176                        if (FAILED(hr))
177                        {
178                                OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, 
179                                        "Cannot create D3D9 pixel shader " + mName + " from microcode.",
180                                        "D3D9GpuFragmentProgram::loadFromMicrocode");
181                   
182                        }
183                }
184                else
185                {
186                        LogManager::getSingleton().logMessage(
187                                "Unsupported D3D9 pixel shader '" + mName + "' was not loaded.");
188                }
189    }
190        //-----------------------------------------------------------------------------
191    void D3D9GpuFragmentProgram::unloadImpl(void)
192    {
193        SAFE_RELEASE(mpPixelShader);
194    }
195        //-----------------------------------------------------------------------------
196
197}
198
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