1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreD3D9HardwareIndexBuffer.h" |
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30 | #include "OgreD3D9Mappings.h" |
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31 | #include "OgreException.h" |
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32 | #include "OgreD3D9HardwareBufferManager.h" |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | //--------------------------------------------------------------------- |
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37 | D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer(HardwareIndexBuffer::IndexType idxType, |
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38 | size_t numIndexes, HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, |
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39 | bool useSystemMemory, bool useShadowBuffer) |
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40 | : HardwareIndexBuffer(idxType, numIndexes, usage, useSystemMemory, useShadowBuffer) |
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41 | { |
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42 | #if OGRE_D3D_MANAGE_BUFFERS |
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43 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM : |
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44 | // If not system mem, use managed pool UNLESS buffer is discardable |
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45 | // if discardable, keeping the software backing is expensive |
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46 | (usage & HardwareBuffer::HBU_DISCARDABLE)? D3DPOOL_DEFAULT : D3DPOOL_MANAGED; |
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47 | #else |
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48 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM : D3DPOOL_DEFAULT; |
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49 | #endif |
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50 | // Create the Index buffer |
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51 | HRESULT hr = pDev->CreateIndexBuffer( |
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52 | static_cast<UINT>(mSizeInBytes), |
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53 | D3D9Mappings::get(mUsage), |
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54 | D3D9Mappings::get(mIndexType), |
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55 | mD3DPool, |
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56 | &mlpD3DBuffer, |
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57 | NULL |
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58 | ); |
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59 | |
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60 | if (FAILED(hr)) |
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61 | { |
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62 | String msg = DXGetErrorDescription9(hr); |
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63 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
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64 | "Cannot create D3D9 Index buffer: " + msg, |
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65 | "D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer"); |
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66 | } |
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67 | |
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68 | } |
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69 | //--------------------------------------------------------------------- |
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70 | D3D9HardwareIndexBuffer::~D3D9HardwareIndexBuffer() |
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71 | { |
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72 | SAFE_RELEASE(mlpD3DBuffer); |
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73 | } |
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74 | //--------------------------------------------------------------------- |
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75 | void* D3D9HardwareIndexBuffer::lockImpl(size_t offset, |
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76 | size_t length, LockOptions options) |
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77 | { |
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78 | void* pBuf; |
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79 | HRESULT hr = mlpD3DBuffer->Lock( |
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80 | static_cast<UINT>(offset), |
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81 | static_cast<UINT>(length), |
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82 | &pBuf, |
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83 | D3D9Mappings::get(options, mUsage)); |
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84 | |
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85 | if (FAILED(hr)) |
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86 | { |
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87 | String msg = DXGetErrorDescription9(hr); |
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88 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
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89 | "Cannot lock D3D9 Index buffer: " + msg, |
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90 | "D3D9HardwareIndexBuffer::lock"); |
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91 | } |
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92 | |
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93 | |
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94 | return pBuf; |
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95 | |
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96 | |
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97 | } |
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98 | //--------------------------------------------------------------------- |
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99 | void D3D9HardwareIndexBuffer::unlockImpl(void) |
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100 | { |
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101 | HRESULT hr = mlpD3DBuffer->Unlock(); |
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102 | } |
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103 | //--------------------------------------------------------------------- |
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104 | void D3D9HardwareIndexBuffer::readData(size_t offset, size_t length, |
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105 | void* pDest) |
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106 | { |
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107 | // There is no functional interface in D3D, just do via manual |
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108 | // lock, copy & unlock |
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109 | void* pSrc = this->lock(offset, length, HardwareBuffer::HBL_READ_ONLY); |
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110 | memcpy(pDest, pSrc, length); |
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111 | this->unlock(); |
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112 | |
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113 | } |
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114 | //--------------------------------------------------------------------- |
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115 | void D3D9HardwareIndexBuffer::writeData(size_t offset, size_t length, |
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116 | const void* pSource, |
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117 | bool discardWholeBuffer) |
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118 | { |
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119 | // There is no functional interface in D3D, just do via manual |
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120 | // lock, copy & unlock |
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121 | void* pDst = this->lock(offset, length, |
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122 | discardWholeBuffer ? HardwareBuffer::HBL_DISCARD : HardwareBuffer::HBL_NORMAL); |
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123 | memcpy(pDst, pSource, length); |
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124 | this->unlock(); } |
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125 | //--------------------------------------------------------------------- |
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126 | bool D3D9HardwareIndexBuffer::releaseIfDefaultPool(void) |
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127 | { |
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128 | if (mD3DPool == D3DPOOL_DEFAULT) |
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129 | { |
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130 | SAFE_RELEASE(mlpD3DBuffer); |
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131 | return true; |
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132 | } |
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133 | return false; |
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134 | |
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135 | } |
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136 | //--------------------------------------------------------------------- |
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137 | bool D3D9HardwareIndexBuffer::recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev) |
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138 | { |
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139 | if (mD3DPool == D3DPOOL_DEFAULT) |
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140 | { |
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141 | // Create the Index buffer |
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142 | HRESULT hr = pDev->CreateIndexBuffer( |
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143 | static_cast<UINT>(mSizeInBytes), |
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144 | D3D9Mappings::get(mUsage), |
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145 | D3D9Mappings::get(mIndexType), |
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146 | mD3DPool, |
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147 | &mlpD3DBuffer, |
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148 | NULL |
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149 | ); |
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150 | |
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151 | if (FAILED(hr)) |
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152 | { |
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153 | String msg = DXGetErrorDescription9(hr); |
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154 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
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155 | "Cannot create D3D9 Index buffer: " + msg, |
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156 | "D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer"); |
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157 | } |
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158 | |
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159 | return true; |
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160 | } |
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161 | return false; |
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162 | } |
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163 | //--------------------------------------------------------------------- |
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164 | |
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165 | } |
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