1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreD3D9RenderWindow.h" |
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30 | #include "OgreLogManager.h" |
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31 | #include "OgreViewport.h" |
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32 | #include "OgreException.h" |
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33 | #include "OgreD3D9RenderSystem.h" |
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34 | #include "OgreRenderSystem.h" |
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35 | #include "OgreBitwise.h" |
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36 | #include "OgreImageCodec.h" |
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37 | #include "OgreStringConverter.h" |
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38 | |
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39 | #include "OgreNoMemoryMacros.h" |
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40 | #include <d3d9.h> |
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41 | #include "OgreMemoryMacros.h" |
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42 | #include "OgreRoot.h" |
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43 | #include "OgreWindowEventUtilities.h" |
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44 | |
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45 | namespace Ogre |
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46 | { |
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47 | D3D9RenderWindow::D3D9RenderWindow(HINSTANCE instance, D3D9Driver *driver, LPDIRECT3DDEVICE9 deviceIfSwapChain) |
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48 | : mInstance(instance) |
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49 | , mDriver(driver) |
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50 | , mpRenderSurface(0) |
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51 | { |
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52 | mIsFullScreen = false; |
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53 | mIsSwapChain = (deviceIfSwapChain != NULL); |
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54 | mIsExternal = false; |
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55 | mHWnd = 0; |
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56 | mActive = false; |
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57 | mSizing = false; |
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58 | mClosed = false; |
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59 | mSwitchingFullscreen = false; |
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60 | mDisplayFrequency = 0; |
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61 | } |
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62 | |
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63 | D3D9RenderWindow::~D3D9RenderWindow() |
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64 | { |
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65 | destroy(); |
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66 | } |
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67 | |
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68 | bool D3D9RenderWindow::_checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen) |
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69 | { |
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70 | LPDIRECT3D9 pD3D = mDriver->getD3D(); |
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71 | |
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72 | if (SUCCEEDED(pD3D->CheckDeviceMultiSampleType( |
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73 | adapterNum, |
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74 | deviceType, format, |
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75 | fullScreen, type, outQuality))) |
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76 | return true; |
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77 | else |
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78 | return false; |
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79 | } |
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80 | |
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81 | void D3D9RenderWindow::create(const String& name, unsigned int width, unsigned int height, |
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82 | bool fullScreen, const NameValuePairList *miscParams) |
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83 | { |
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84 | HINSTANCE hInst = mInstance; |
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85 | D3D9Driver* driver = mDriver; |
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86 | |
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87 | HWND parentHWnd = 0; |
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88 | HWND externalHandle = 0; |
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89 | mFSAAType = D3DMULTISAMPLE_NONE; |
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90 | mFSAAQuality = 0; |
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91 | mVSync = false; |
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92 | String title = name; |
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93 | unsigned int colourDepth = 32; |
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94 | int left = -1; // Defaults to screen center |
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95 | int top = -1; // Defaults to screen center |
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96 | bool depthBuffer = true; |
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97 | String border = ""; |
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98 | bool outerSize = false; |
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99 | mUseNVPerfHUD = false; |
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100 | |
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101 | if(miscParams) |
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102 | { |
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103 | // Get variable-length params |
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104 | NameValuePairList::const_iterator opt; |
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105 | // left (x) |
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106 | opt = miscParams->find("left"); |
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107 | if(opt != miscParams->end()) |
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108 | left = StringConverter::parseInt(opt->second); |
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109 | // top (y) |
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110 | opt = miscParams->find("top"); |
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111 | if(opt != miscParams->end()) |
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112 | top = StringConverter::parseInt(opt->second); |
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113 | // Window title |
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114 | opt = miscParams->find("title"); |
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115 | if(opt != miscParams->end()) |
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116 | title = opt->second; |
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117 | // parentWindowHandle -> parentHWnd |
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118 | opt = miscParams->find("parentWindowHandle"); |
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119 | if(opt != miscParams->end()) |
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120 | parentHWnd = (HWND)StringConverter::parseUnsignedInt(opt->second); |
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121 | // externalWindowHandle -> externalHandle |
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122 | opt = miscParams->find("externalWindowHandle"); |
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123 | if(opt != miscParams->end()) |
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124 | externalHandle = (HWND)StringConverter::parseUnsignedInt(opt->second); |
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125 | // vsync [parseBool] |
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126 | opt = miscParams->find("vsync"); |
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127 | if(opt != miscParams->end()) |
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128 | mVSync = StringConverter::parseBool(opt->second); |
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129 | // displayFrequency |
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130 | opt = miscParams->find("displayFrequency"); |
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131 | if(opt != miscParams->end()) |
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132 | mDisplayFrequency = StringConverter::parseUnsignedInt(opt->second); |
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133 | // colourDepth |
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134 | opt = miscParams->find("colourDepth"); |
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135 | if(opt != miscParams->end()) |
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136 | colourDepth = StringConverter::parseUnsignedInt(opt->second); |
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137 | // depthBuffer [parseBool] |
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138 | opt = miscParams->find("depthBuffer"); |
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139 | if(opt != miscParams->end()) |
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140 | depthBuffer = StringConverter::parseBool(opt->second); |
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141 | // FSAA type |
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142 | opt = miscParams->find("FSAA"); |
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143 | if(opt != miscParams->end()) |
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144 | mFSAAType = (D3DMULTISAMPLE_TYPE)StringConverter::parseUnsignedInt(opt->second); |
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145 | // FSAA quality |
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146 | opt = miscParams->find("FSAAQuality"); |
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147 | if(opt != miscParams->end()) |
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148 | mFSAAQuality = StringConverter::parseUnsignedInt(opt->second); |
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149 | // window border style |
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150 | opt = miscParams->find("border"); |
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151 | if(opt != miscParams->end()) |
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152 | border = opt->second; |
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153 | // set outer dimensions? |
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154 | opt = miscParams->find("outerDimensions"); |
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155 | if(opt != miscParams->end()) |
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156 | outerSize = StringConverter::parseBool(opt->second); |
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157 | // NV perf HUD? |
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158 | opt = miscParams->find("useNVPerfHUD"); |
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159 | if(opt != miscParams->end()) |
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160 | mUseNVPerfHUD = StringConverter::parseBool(opt->second); |
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161 | |
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162 | } |
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163 | |
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164 | // Destroy current window if any |
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165 | if( mHWnd ) |
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166 | destroy(); |
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167 | |
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168 | if (!externalHandle) |
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169 | { |
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170 | DWORD dwStyle = WS_VISIBLE | WS_CLIPCHILDREN; |
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171 | RECT rc; |
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172 | |
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173 | mWidth = width; |
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174 | mHeight = height; |
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175 | mTop = top; |
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176 | mLeft = left; |
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177 | |
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178 | if (!fullScreen) |
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179 | { |
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180 | if (parentHWnd) |
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181 | { |
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182 | dwStyle |= WS_CHILD; |
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183 | } |
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184 | else |
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185 | { |
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186 | if (border == "none") |
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187 | dwStyle |= WS_POPUP; |
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188 | else if (border == "fixed") |
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189 | dwStyle |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION | |
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190 | WS_SYSMENU | WS_MINIMIZEBOX; |
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191 | else |
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192 | dwStyle |= WS_OVERLAPPEDWINDOW; |
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193 | } |
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194 | |
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195 | if (!outerSize) |
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196 | { |
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197 | // Calculate window dimensions required |
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198 | // to get the requested client area |
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199 | SetRect(&rc, 0, 0, mWidth, mHeight); |
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200 | AdjustWindowRect(&rc, dwStyle, false); |
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201 | mWidth = rc.right - rc.left; |
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202 | mHeight = rc.bottom - rc.top; |
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203 | |
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204 | // Clamp width and height to the desktop dimensions |
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205 | int screenw = GetSystemMetrics(SM_CXSCREEN); |
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206 | int screenh = GetSystemMetrics(SM_CYSCREEN); |
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207 | if ((int)mWidth > screenw) |
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208 | mWidth = screenw; |
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209 | if ((int)mHeight > screenh) |
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210 | mHeight = screenh; |
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211 | if (mLeft < 0) |
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212 | mLeft = (screenw - mWidth) / 2; |
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213 | if (mTop < 0) |
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214 | mTop = (screenh - mHeight) / 2; |
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215 | } |
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216 | } |
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217 | else |
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218 | { |
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219 | dwStyle |= WS_POPUP; |
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220 | mTop = mLeft = 0; |
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221 | } |
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222 | |
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223 | // Register the window class |
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224 | // NB allow 4 bytes of window data for D3D9RenderWindow pointer |
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225 | WNDCLASS wc = { 0, WindowEventUtilities::_WndProc, 0, 0, hInst, |
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226 | LoadIcon(0, IDI_APPLICATION), LoadCursor(NULL, IDC_ARROW), |
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227 | (HBRUSH)GetStockObject(BLACK_BRUSH), 0, "OgreD3D9Wnd" }; |
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228 | RegisterClass(&wc); |
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229 | |
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230 | // Create our main window |
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231 | // Pass pointer to self |
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232 | mIsExternal = false; |
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233 | mHWnd = CreateWindow("OgreD3D9Wnd", title.c_str(), dwStyle, |
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234 | mLeft, mTop, mWidth, mHeight, parentHWnd, 0, hInst, this); |
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235 | |
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236 | WindowEventUtilities::_addRenderWindow(this); |
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237 | } |
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238 | else |
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239 | { |
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240 | mHWnd = externalHandle; |
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241 | mIsExternal = true; |
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242 | } |
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243 | |
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244 | RECT rc; |
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245 | // top and left represent outer window coordinates |
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246 | GetWindowRect(mHWnd, &rc); |
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247 | mTop = rc.top; |
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248 | mLeft = rc.left; |
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249 | // width and height represent interior drawable area |
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250 | GetClientRect(mHWnd, &rc); |
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251 | mWidth = rc.right; |
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252 | mHeight = rc.bottom; |
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253 | |
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254 | mName = name; |
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255 | mIsDepthBuffered = depthBuffer; |
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256 | mIsFullScreen = fullScreen; |
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257 | mColourDepth = colourDepth; |
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258 | |
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259 | StringUtil::StrStreamType str; |
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260 | str << "D3D9 : Created D3D9 Rendering Window '" |
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261 | << mName << "' : " << mWidth << "x" << mHeight |
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262 | << ", " << mColourDepth << "bpp"; |
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263 | LogManager::getSingleton().logMessage( |
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264 | LML_NORMAL, str.str()); |
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265 | |
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266 | createD3DResources(); |
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267 | |
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268 | mActive = true; |
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269 | mClosed = false; |
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270 | } |
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271 | |
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272 | void D3D9RenderWindow::setFullscreen(bool fullScreen, unsigned int width, unsigned int height) |
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273 | { |
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274 | if (fullScreen != mIsFullScreen || width != mWidth || height != mHeight) |
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275 | { |
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276 | |
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277 | if (fullScreen != mIsFullScreen) |
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278 | mSwitchingFullscreen = true; |
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279 | |
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280 | DWORD dwStyle = WS_VISIBLE | WS_CLIPCHILDREN; |
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281 | |
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282 | bool oldFullscreen = mIsFullScreen; |
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283 | mIsFullScreen = fullScreen; |
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284 | |
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285 | if (fullScreen) |
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286 | { |
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287 | dwStyle |= WS_POPUP; |
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288 | mTop = mLeft = 0; |
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289 | mWidth = width; |
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290 | mHeight = height; |
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291 | // need different ordering here |
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292 | |
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293 | if (oldFullscreen) |
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294 | { |
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295 | // was previously fullscreen, just changing the resolution |
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296 | SetWindowPos(mHWnd, HWND_TOPMOST, 0, 0, width, height, SWP_NOACTIVATE); |
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297 | } |
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298 | else |
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299 | { |
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300 | SetWindowPos(mHWnd, HWND_TOPMOST, 0, 0, width, height, SWP_NOACTIVATE); |
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301 | //MoveWindow(mHWnd, mLeft, mTop, mWidth, mHeight, FALSE); |
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302 | SetWindowLong(mHWnd, GWL_STYLE, dwStyle); |
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303 | SetWindowPos(mHWnd, 0, 0,0, 0,0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER); |
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304 | } |
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305 | } |
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306 | else |
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307 | { |
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308 | dwStyle |= WS_OVERLAPPEDWINDOW; |
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309 | // Calculate window dimensions required |
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310 | // to get the requested client area |
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311 | RECT rc; |
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312 | SetRect(&rc, 0, 0, width, height); |
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313 | AdjustWindowRect(&rc, dwStyle, false); |
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314 | unsigned int winWidth = rc.right - rc.left; |
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315 | unsigned int winHeight = rc.bottom - rc.top; |
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316 | |
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317 | SetWindowLong(mHWnd, GWL_STYLE, dwStyle); |
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318 | SetWindowPos(mHWnd, HWND_NOTOPMOST, 0, 0, winWidth, winHeight, |
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319 | SWP_DRAWFRAME | SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOACTIVATE); |
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320 | // Note that we also set the position in the restoreLostDevice method |
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321 | // via _finishSwitchingFullScreen |
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322 | } |
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323 | |
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324 | md3dpp.Windowed = !fullScreen; |
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325 | md3dpp.FullScreen_RefreshRateInHz = mIsFullScreen ? mDisplayFrequency : 0; |
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326 | md3dpp.BackBufferHeight = height; |
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327 | md3dpp.BackBufferWidth = width; |
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328 | |
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329 | if ((oldFullscreen && fullScreen) || mIsExternal) |
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330 | { |
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331 | // Have to release & trigger device reset |
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332 | // NB don't use windowMovedOrResized since Win32 doesn't know |
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333 | // about the size change yet |
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334 | SAFE_RELEASE(mpRenderSurface); |
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335 | static_cast<D3D9RenderSystem*>(Root::getSingleton().getRenderSystem())->_notifyDeviceLost(); |
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336 | // Notify viewports of resize |
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337 | ViewportList::iterator it = mViewportList.begin(); |
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338 | while(it != mViewportList.end()) (*it++).second->_updateDimensions(); |
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339 | } |
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340 | } |
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341 | } |
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342 | |
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343 | void D3D9RenderWindow::_finishSwitchingFullscreen() |
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344 | { |
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345 | if(mIsFullScreen) |
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346 | { |
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347 | // Need to reset the region on the window sometimes, when the |
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348 | // windowed mode was constrained by desktop |
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349 | HRGN hRgn = CreateRectRgn(0,0,md3dpp.BackBufferWidth, md3dpp.BackBufferHeight); |
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350 | SetWindowRgn(mHWnd, hRgn, FALSE); |
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351 | } |
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352 | else |
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353 | { |
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354 | // When switching back to windowed mode, need to reset window size |
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355 | // after device has been restored |
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356 | RECT rc; |
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357 | SetRect(&rc, 0, 0, md3dpp.BackBufferWidth, md3dpp.BackBufferHeight); |
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358 | AdjustWindowRect(&rc, GetWindowLong(mHWnd, GWL_STYLE), false); |
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359 | unsigned int winWidth = rc.right - rc.left; |
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360 | unsigned int winHeight = rc.bottom - rc.top; |
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361 | int screenw = GetSystemMetrics(SM_CXSCREEN); |
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362 | int screenh = GetSystemMetrics(SM_CYSCREEN); |
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363 | int left = (screenw - winWidth) / 2; |
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364 | int top = (screenh - winHeight) / 2; |
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365 | SetWindowPos(mHWnd, HWND_NOTOPMOST, left, top, winWidth, winHeight, |
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366 | SWP_DRAWFRAME | SWP_FRAMECHANGED | SWP_NOACTIVATE); |
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367 | |
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368 | } |
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369 | mSwitchingFullscreen = false; |
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370 | } |
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371 | |
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372 | void D3D9RenderWindow::createD3DResources(void) |
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373 | { |
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374 | // access device via driver |
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375 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice(); |
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376 | |
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377 | if (mIsSwapChain && !mpD3DDevice) |
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378 | { |
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379 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, |
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380 | "Secondary window has not been given the device from the primary!", |
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381 | "D3D9RenderWindow::createD3DResources"); |
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382 | } |
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383 | |
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384 | SAFE_RELEASE(mpRenderSurface); |
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385 | |
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386 | // Set up the presentation parameters |
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387 | HRESULT hr; |
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388 | LPDIRECT3D9 pD3D = mDriver->getD3D(); |
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389 | D3DDEVTYPE devType = D3DDEVTYPE_HAL; |
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390 | |
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391 | ZeroMemory( &md3dpp, sizeof(D3DPRESENT_PARAMETERS) ); |
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392 | md3dpp.Windowed = !mIsFullScreen; |
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393 | md3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
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394 | // triple buffer if VSync is on |
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395 | md3dpp.BackBufferCount = mVSync ? 2 : 1; |
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396 | md3dpp.EnableAutoDepthStencil = mIsDepthBuffered; |
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397 | md3dpp.hDeviceWindow = mHWnd; |
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398 | md3dpp.BackBufferWidth = mWidth; |
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399 | md3dpp.BackBufferHeight = mHeight; |
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400 | md3dpp.FullScreen_RefreshRateInHz = mIsFullScreen ? mDisplayFrequency : 0; |
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401 | |
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402 | |
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403 | if (mVSync) |
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404 | { |
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405 | md3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
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406 | } |
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407 | else |
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408 | { |
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409 | // NB not using vsync in windowed mode in D3D9 can cause jerking at low |
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410 | // frame rates no matter what buffering modes are used (odd - perhaps a |
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411 | // timer issue in D3D9 since GL doesn't suffer from this) |
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412 | // low is < 200fps in this context |
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413 | if (!mIsFullScreen) |
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414 | { |
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415 | LogManager::getSingleton().logMessage("D3D9 : WARNING - " |
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416 | "disabling VSync in windowed mode can cause timing issues at lower " |
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417 | "frame rates, turn VSync on if you observe this problem."); |
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418 | } |
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419 | md3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
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420 | } |
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421 | |
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422 | md3dpp.BackBufferFormat = D3DFMT_R5G6B5; |
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423 | if( mColourDepth > 16 ) |
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424 | md3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; |
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425 | |
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426 | if (mColourDepth > 16 ) |
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427 | { |
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428 | // Try to create a 32-bit depth, 8-bit stencil |
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429 | if( FAILED( pD3D->CheckDeviceFormat(mDriver->getAdapterNumber(), |
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430 | devType, md3dpp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, |
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431 | D3DRTYPE_SURFACE, D3DFMT_D24S8 ))) |
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432 | { |
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433 | // Bugger, no 8-bit hardware stencil, just try 32-bit zbuffer |
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434 | if( FAILED( pD3D->CheckDeviceFormat(mDriver->getAdapterNumber(), |
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435 | devType, md3dpp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, |
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436 | D3DRTYPE_SURFACE, D3DFMT_D32 ))) |
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437 | { |
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438 | // Jeez, what a naff card. Fall back on 16-bit depth buffering |
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439 | md3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
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440 | } |
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441 | else |
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442 | md3dpp.AutoDepthStencilFormat = D3DFMT_D32; |
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443 | } |
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444 | else |
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445 | { |
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446 | // Woohoo! |
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447 | if( SUCCEEDED( pD3D->CheckDepthStencilMatch( mDriver->getAdapterNumber(), devType, |
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448 | md3dpp.BackBufferFormat, md3dpp.BackBufferFormat, D3DFMT_D24S8 ) ) ) |
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449 | { |
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450 | md3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
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451 | } |
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452 | else |
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453 | md3dpp.AutoDepthStencilFormat = D3DFMT_D24X8; |
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454 | } |
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455 | } |
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456 | else |
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457 | // 16-bit depth, software stencil |
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458 | md3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
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459 | |
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460 | md3dpp.MultiSampleType = mFSAAType; |
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461 | md3dpp.MultiSampleQuality = (mFSAAQuality == 0) ? 0 : mFSAAQuality; |
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462 | |
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463 | if (mIsSwapChain) |
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464 | { |
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465 | // Create swap chain |
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466 | hr = mpD3DDevice->CreateAdditionalSwapChain( |
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467 | &md3dpp, &mpSwapChain); |
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468 | if (FAILED(hr)) |
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469 | { |
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470 | // Try a second time, may fail the first time due to back buffer count, |
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471 | // which will be corrected by the runtime |
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472 | hr = mpD3DDevice->CreateAdditionalSwapChain( |
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473 | &md3dpp, &mpSwapChain); |
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474 | } |
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475 | if (FAILED(hr)) |
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476 | { |
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477 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
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478 | "Unable to create an additional swap chain", |
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479 | "D3D9RenderWindow::createD3DResources"); |
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480 | } |
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481 | // Store references to buffers for convenience |
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482 | mpSwapChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &mpRenderSurface ); |
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483 | // Additional swap chains need their own depth buffer |
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484 | // to support resizing them |
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485 | if (mIsDepthBuffered) |
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486 | { |
---|
487 | hr = mpD3DDevice->CreateDepthStencilSurface( |
---|
488 | mWidth, mHeight, |
---|
489 | md3dpp.AutoDepthStencilFormat, |
---|
490 | md3dpp.MultiSampleType, |
---|
491 | md3dpp.MultiSampleQuality, |
---|
492 | (md3dpp.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL), |
---|
493 | &mpRenderZBuffer, NULL |
---|
494 | ); |
---|
495 | |
---|
496 | if (FAILED(hr)) |
---|
497 | { |
---|
498 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
499 | "Unable to create a depth buffer for the swap chain", |
---|
500 | "D3D9RenderWindow::createD3DResources"); |
---|
501 | |
---|
502 | } |
---|
503 | } |
---|
504 | else |
---|
505 | { |
---|
506 | mpRenderZBuffer = 0; |
---|
507 | } |
---|
508 | } |
---|
509 | else |
---|
510 | { |
---|
511 | if (!mpD3DDevice) |
---|
512 | { |
---|
513 | // We haven't created the device yet, this must be the first time |
---|
514 | |
---|
515 | // Do we want to preserve the FPU mode? Might be useful for scientific apps |
---|
516 | DWORD extraFlags = 0; |
---|
517 | ConfigOptionMap& options = Root::getSingleton().getRenderSystem()->getConfigOptions(); |
---|
518 | ConfigOptionMap::iterator opti = options.find("Floating-point mode"); |
---|
519 | if (opti != options.end() && opti->second.currentValue == "Consistent") |
---|
520 | extraFlags |= D3DCREATE_FPU_PRESERVE; |
---|
521 | |
---|
522 | #if OGRE_THREAD_SUPPORT |
---|
523 | extraFlags |= D3DCREATE_MULTITHREADED; |
---|
524 | #endif |
---|
525 | // Set default settings (use the one Ogre discovered as a default) |
---|
526 | UINT adapterToUse = mDriver->getAdapterNumber(); |
---|
527 | |
---|
528 | if (mUseNVPerfHUD) |
---|
529 | { |
---|
530 | // Look for 'NVIDIA NVPerfHUD' adapter (<= v4) |
---|
531 | // or 'NVIDIA PerfHUD' (v5) |
---|
532 | // If it is present, override default settings |
---|
533 | for (UINT adapter=0; adapter < mDriver->getD3D()->GetAdapterCount(); ++adapter) |
---|
534 | { |
---|
535 | D3DADAPTER_IDENTIFIER9 identifier; |
---|
536 | HRESULT res; |
---|
537 | res = mDriver->getD3D()->GetAdapterIdentifier(adapter,0,&identifier); |
---|
538 | if (strstr(identifier.Description,"PerfHUD") != 0) |
---|
539 | { |
---|
540 | adapterToUse = adapter; |
---|
541 | devType = D3DDEVTYPE_REF; |
---|
542 | break; |
---|
543 | } |
---|
544 | } |
---|
545 | } |
---|
546 | |
---|
547 | hr = pD3D->CreateDevice(adapterToUse, devType, mHWnd, |
---|
548 | D3DCREATE_HARDWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice ); |
---|
549 | if (FAILED(hr)) |
---|
550 | { |
---|
551 | // Try a second time, may fail the first time due to back buffer count, |
---|
552 | // which will be corrected down to 1 by the runtime |
---|
553 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd, |
---|
554 | D3DCREATE_HARDWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice ); |
---|
555 | } |
---|
556 | if( FAILED( hr ) ) |
---|
557 | { |
---|
558 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd, |
---|
559 | D3DCREATE_MIXED_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice ); |
---|
560 | if( FAILED( hr ) ) |
---|
561 | { |
---|
562 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd, |
---|
563 | D3DCREATE_SOFTWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice ); |
---|
564 | } |
---|
565 | } |
---|
566 | // TODO: make this a bit better e.g. go from pure vertex processing to software |
---|
567 | if( FAILED( hr ) ) |
---|
568 | { |
---|
569 | destroy(); |
---|
570 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
571 | "Failed to create Direct3D9 Device: " + |
---|
572 | Root::getSingleton().getErrorDescription(hr), |
---|
573 | "D3D9RenderWindow::createD3DResources" ); |
---|
574 | } |
---|
575 | } |
---|
576 | // update device in driver |
---|
577 | mDriver->setD3DDevice( mpD3DDevice ); |
---|
578 | // Store references to buffers for convenience |
---|
579 | mpD3DDevice->GetRenderTarget( 0, &mpRenderSurface ); |
---|
580 | mpD3DDevice->GetDepthStencilSurface( &mpRenderZBuffer ); |
---|
581 | // release immediately so we don't hog them |
---|
582 | mpRenderZBuffer->Release(); |
---|
583 | } |
---|
584 | |
---|
585 | } |
---|
586 | |
---|
587 | void D3D9RenderWindow::destroyD3DResources() |
---|
588 | { |
---|
589 | if (mIsSwapChain) |
---|
590 | { |
---|
591 | SAFE_RELEASE(mpRenderZBuffer); |
---|
592 | SAFE_RELEASE(mpSwapChain); |
---|
593 | } |
---|
594 | else |
---|
595 | { |
---|
596 | // ignore depth buffer, access device through driver |
---|
597 | mpRenderZBuffer = 0; |
---|
598 | } |
---|
599 | SAFE_RELEASE(mpRenderSurface); |
---|
600 | } |
---|
601 | |
---|
602 | void D3D9RenderWindow::destroy() |
---|
603 | { |
---|
604 | destroyD3DResources(); |
---|
605 | |
---|
606 | if (mHWnd && !mIsExternal) |
---|
607 | { |
---|
608 | WindowEventUtilities::_removeRenderWindow(this); |
---|
609 | DestroyWindow(mHWnd); |
---|
610 | } |
---|
611 | |
---|
612 | mHWnd = 0; |
---|
613 | mActive = false; |
---|
614 | mClosed = true; |
---|
615 | } |
---|
616 | |
---|
617 | bool D3D9RenderWindow::isVisible() const |
---|
618 | { |
---|
619 | return (mHWnd && !IsIconic(mHWnd)); |
---|
620 | } |
---|
621 | |
---|
622 | void D3D9RenderWindow::reposition(int top, int left) |
---|
623 | { |
---|
624 | if (mHWnd && !mIsFullScreen) |
---|
625 | { |
---|
626 | SetWindowPos(mHWnd, 0, top, left, 0, 0, |
---|
627 | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE); |
---|
628 | } |
---|
629 | } |
---|
630 | |
---|
631 | void D3D9RenderWindow::resize(unsigned int width, unsigned int height) |
---|
632 | { |
---|
633 | if (mHWnd && !mIsFullScreen) |
---|
634 | { |
---|
635 | RECT rc = { 0, 0, width, height }; |
---|
636 | AdjustWindowRect(&rc, GetWindowLong(mHWnd, GWL_STYLE), false); |
---|
637 | width = rc.right - rc.left; |
---|
638 | height = rc.bottom - rc.top; |
---|
639 | SetWindowPos(mHWnd, 0, 0, 0, width, height, |
---|
640 | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE); |
---|
641 | } |
---|
642 | } |
---|
643 | |
---|
644 | void D3D9RenderWindow::windowMovedOrResized() |
---|
645 | { |
---|
646 | if (!mHWnd || IsIconic(mHWnd)) |
---|
647 | return; |
---|
648 | |
---|
649 | RECT rc; |
---|
650 | // top and left represent outer window position |
---|
651 | GetWindowRect(mHWnd, &rc); |
---|
652 | mTop = rc.top; |
---|
653 | mLeft = rc.left; |
---|
654 | // width and height represent drawable area only |
---|
655 | GetClientRect(mHWnd, &rc); |
---|
656 | unsigned int width = rc.right; |
---|
657 | unsigned int height = rc.bottom; |
---|
658 | if (mWidth == width && mHeight == height) |
---|
659 | return; |
---|
660 | |
---|
661 | SAFE_RELEASE( mpRenderSurface ); |
---|
662 | |
---|
663 | if (mIsSwapChain) |
---|
664 | { |
---|
665 | |
---|
666 | D3DPRESENT_PARAMETERS pp = md3dpp; |
---|
667 | |
---|
668 | pp.BackBufferWidth = width; |
---|
669 | pp.BackBufferHeight = height; |
---|
670 | |
---|
671 | SAFE_RELEASE( mpRenderZBuffer ); |
---|
672 | SAFE_RELEASE( mpSwapChain ); |
---|
673 | |
---|
674 | HRESULT hr = mDriver->getD3DDevice()->CreateAdditionalSwapChain( |
---|
675 | &pp, |
---|
676 | &mpSwapChain); |
---|
677 | |
---|
678 | if (FAILED(hr)) |
---|
679 | { |
---|
680 | StringUtil::StrStreamType str; |
---|
681 | str << "D3D9RenderWindow: failed to reset device to new dimensions << " |
---|
682 | << width << " x " << height << ". Trying to recover."; |
---|
683 | LogManager::getSingleton().logMessage(LML_CRITICAL, str.str()); |
---|
684 | |
---|
685 | // try to recover |
---|
686 | hr = mDriver->getD3DDevice()->CreateAdditionalSwapChain( |
---|
687 | &md3dpp, |
---|
688 | &mpSwapChain); |
---|
689 | |
---|
690 | if (FAILED(hr)) |
---|
691 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Reset window to last size failed", "D3D9RenderWindow::resize" ); |
---|
692 | |
---|
693 | } |
---|
694 | else |
---|
695 | { |
---|
696 | md3dpp = pp; |
---|
697 | |
---|
698 | mWidth = width; |
---|
699 | mHeight = height; |
---|
700 | |
---|
701 | hr = mpSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mpRenderSurface); |
---|
702 | hr = mDriver->getD3DDevice()->CreateDepthStencilSurface( |
---|
703 | mWidth, mHeight, |
---|
704 | md3dpp.AutoDepthStencilFormat, |
---|
705 | md3dpp.MultiSampleType, |
---|
706 | md3dpp.MultiSampleQuality, |
---|
707 | (md3dpp.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL), |
---|
708 | &mpRenderZBuffer, NULL |
---|
709 | ); |
---|
710 | |
---|
711 | if (FAILED(hr)) |
---|
712 | { |
---|
713 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to create depth stencil surface for Swap Chain", "D3D9RenderWindow::resize" ); |
---|
714 | } |
---|
715 | |
---|
716 | } |
---|
717 | } |
---|
718 | // primary windows must reset the device |
---|
719 | else |
---|
720 | { |
---|
721 | md3dpp.BackBufferWidth = mWidth = width; |
---|
722 | md3dpp.BackBufferHeight = mHeight = height; |
---|
723 | static_cast<D3D9RenderSystem*>( |
---|
724 | Root::getSingleton().getRenderSystem())->_notifyDeviceLost(); |
---|
725 | } |
---|
726 | |
---|
727 | // Notify viewports of resize |
---|
728 | ViewportList::iterator it = mViewportList.begin(); |
---|
729 | while( it != mViewportList.end() ) |
---|
730 | (*it++).second->_updateDimensions(); |
---|
731 | } |
---|
732 | |
---|
733 | void D3D9RenderWindow::swapBuffers( bool waitForVSync ) |
---|
734 | { |
---|
735 | // access device through driver |
---|
736 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice(); |
---|
737 | if( mpD3DDevice ) |
---|
738 | { |
---|
739 | HRESULT hr; |
---|
740 | if (mIsSwapChain) |
---|
741 | { |
---|
742 | hr = mpSwapChain->Present(NULL, NULL, NULL, NULL, 0); |
---|
743 | } |
---|
744 | else |
---|
745 | { |
---|
746 | hr = mpD3DDevice->Present( NULL, NULL, 0, NULL ); |
---|
747 | } |
---|
748 | if( D3DERR_DEVICELOST == hr ) |
---|
749 | { |
---|
750 | SAFE_RELEASE(mpRenderSurface); |
---|
751 | |
---|
752 | static_cast<D3D9RenderSystem*>( |
---|
753 | Root::getSingleton().getRenderSystem())->_notifyDeviceLost(); |
---|
754 | } |
---|
755 | else if( FAILED(hr) ) |
---|
756 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error Presenting surfaces", "D3D9RenderWindow::swapBuffers" ); |
---|
757 | } |
---|
758 | } |
---|
759 | |
---|
760 | void D3D9RenderWindow::getCustomAttribute( const String& name, void* pData ) |
---|
761 | { |
---|
762 | // Valid attributes and their equvalent native functions: |
---|
763 | // D3DDEVICE : getD3DDevice |
---|
764 | // WINDOW : getWindowHandle |
---|
765 | |
---|
766 | if( name == "D3DDEVICE" ) |
---|
767 | { |
---|
768 | LPDIRECT3DDEVICE9 *pDev = (LPDIRECT3DDEVICE9*)pData; |
---|
769 | *pDev = getD3DDevice(); |
---|
770 | return; |
---|
771 | } |
---|
772 | else if( name == "WINDOW" ) |
---|
773 | { |
---|
774 | HWND *pHwnd = (HWND*)pData; |
---|
775 | *pHwnd = getWindowHandle(); |
---|
776 | return; |
---|
777 | } |
---|
778 | else if( name == "isTexture" ) |
---|
779 | { |
---|
780 | bool *b = reinterpret_cast< bool * >( pData ); |
---|
781 | *b = false; |
---|
782 | |
---|
783 | return; |
---|
784 | } |
---|
785 | else if( name == "D3DZBUFFER" ) |
---|
786 | { |
---|
787 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData; |
---|
788 | *pSurf = mpRenderZBuffer; |
---|
789 | return; |
---|
790 | } |
---|
791 | else if( name == "DDBACKBUFFER" ) |
---|
792 | { |
---|
793 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData; |
---|
794 | *pSurf = mpRenderSurface; |
---|
795 | return; |
---|
796 | } |
---|
797 | else if( name == "DDFRONTBUFFER" ) |
---|
798 | { |
---|
799 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData; |
---|
800 | *pSurf = mpRenderSurface; |
---|
801 | return; |
---|
802 | } |
---|
803 | } |
---|
804 | |
---|
805 | void D3D9RenderWindow::writeContentsToFile(const String& filename) |
---|
806 | { |
---|
807 | HRESULT hr; |
---|
808 | LPDIRECT3DSURFACE9 pSurf=NULL, pTempSurf=NULL; |
---|
809 | D3DSURFACE_DESC desc; |
---|
810 | D3DDISPLAYMODE dm; |
---|
811 | |
---|
812 | // access device through driver |
---|
813 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice(); |
---|
814 | |
---|
815 | // get display dimensions |
---|
816 | // this will be the dimensions of the front buffer |
---|
817 | if (FAILED(hr = mpD3DDevice->GetDisplayMode(0, &dm))) |
---|
818 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get display mode!", "D3D9RenderWindow::writeContentsToFile"); |
---|
819 | |
---|
820 | desc.Width = dm.Width; |
---|
821 | desc.Height = dm.Height; |
---|
822 | desc.Format = D3DFMT_A8R8G8B8; |
---|
823 | if (FAILED(hr = mpD3DDevice->CreateOffscreenPlainSurface( |
---|
824 | desc.Width, |
---|
825 | desc.Height, |
---|
826 | desc.Format, |
---|
827 | D3DPOOL_SYSTEMMEM, |
---|
828 | &pTempSurf, |
---|
829 | NULL))) |
---|
830 | { |
---|
831 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Cannot create offscreen buffer 1!", "D3D9RenderWindow::writeContentsToFile"); |
---|
832 | } |
---|
833 | |
---|
834 | if (FAILED(hr = mpD3DDevice->GetFrontBufferData(0, pTempSurf))) |
---|
835 | { |
---|
836 | SAFE_RELEASE(pTempSurf); |
---|
837 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Can't get front buffer!", "D3D9RenderWindow::writeContentsToFile"); |
---|
838 | } |
---|
839 | |
---|
840 | D3DLOCKED_RECT lockedRect; |
---|
841 | if(mIsFullScreen) |
---|
842 | { |
---|
843 | if (FAILED(hr = pTempSurf->LockRect(&lockedRect, NULL, |
---|
844 | D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK))) |
---|
845 | { |
---|
846 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "can't lock rect!", "D3D9RenderWindow::writeContentsToFile"); |
---|
847 | } |
---|
848 | } |
---|
849 | else |
---|
850 | { |
---|
851 | RECT srcRect; |
---|
852 | GetClientRect(mHWnd, &srcRect); |
---|
853 | POINT point; |
---|
854 | point.x = srcRect.left; |
---|
855 | point.y = srcRect.top; |
---|
856 | ClientToScreen(mHWnd, &point); |
---|
857 | srcRect.top = point.y; |
---|
858 | srcRect.left = point.x; |
---|
859 | srcRect.bottom += point.y; |
---|
860 | srcRect.right += point.x; |
---|
861 | |
---|
862 | desc.Width = srcRect.right - srcRect.left; |
---|
863 | desc.Height = srcRect.bottom - srcRect.top; |
---|
864 | |
---|
865 | if (FAILED(hr = pTempSurf->LockRect(&lockedRect, &srcRect, |
---|
866 | |
---|
867 | D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK))) |
---|
868 | { |
---|
869 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "can't lock rect!", "D3D9RenderWindow::writeContentsToFile"); |
---|
870 | } |
---|
871 | } |
---|
872 | |
---|
873 | ImageCodec::ImageData *imgData = new ImageCodec::ImageData(); |
---|
874 | imgData->width = desc.Width; |
---|
875 | imgData->height = desc.Height; |
---|
876 | imgData->format = PF_BYTE_RGB; |
---|
877 | |
---|
878 | // Allocate contiguous buffer (surfaces aren't necessarily contiguous) |
---|
879 | uchar* pBuffer = new uchar[desc.Width * desc.Height * 3]; |
---|
880 | |
---|
881 | uint x, y; |
---|
882 | uchar *pData, *pDest; |
---|
883 | |
---|
884 | pData = (uchar*)lockedRect.pBits; |
---|
885 | pDest = pBuffer; |
---|
886 | for (y = 0; y < desc.Height; ++y) |
---|
887 | { |
---|
888 | uchar *pRow = pData; |
---|
889 | |
---|
890 | for (x = 0; x < desc.Width; ++x) |
---|
891 | { |
---|
892 | switch(desc.Format) |
---|
893 | { |
---|
894 | case D3DFMT_R5G6B5: |
---|
895 | WORD val; |
---|
896 | |
---|
897 | val = *((WORD*)pRow); |
---|
898 | pRow += 2; |
---|
899 | |
---|
900 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0xF800, (BYTE)0xFF); |
---|
901 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0x07E0, (BYTE)0xFF); |
---|
902 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0x001F, (BYTE)0xFF); |
---|
903 | break; |
---|
904 | case D3DFMT_A8R8G8B8: |
---|
905 | case D3DFMT_X8R8G8B8: |
---|
906 | // Actual format is BRGA for some reason |
---|
907 | *pDest++ = pRow[2]; // R |
---|
908 | *pDest++ = pRow[1]; // G |
---|
909 | *pDest++ = pRow[0]; // B |
---|
910 | pRow += 4; // skip alpha / dummy |
---|
911 | break; |
---|
912 | case D3DFMT_R8G8B8: |
---|
913 | // Actual format is BRGA for some reason |
---|
914 | *pDest++ = pRow[2]; // R |
---|
915 | *pDest++ = pRow[1]; // G |
---|
916 | *pDest++ = pRow[0]; // B |
---|
917 | pRow += 3; |
---|
918 | break; |
---|
919 | } |
---|
920 | |
---|
921 | |
---|
922 | } |
---|
923 | // increase by one line |
---|
924 | pData += lockedRect.Pitch; |
---|
925 | } |
---|
926 | |
---|
927 | // Wrap buffer in a chunk |
---|
928 | MemoryDataStreamPtr stream(new MemoryDataStream(pBuffer, desc.Width * desc.Height * 3, false)); |
---|
929 | |
---|
930 | // Get codec |
---|
931 | size_t pos = filename.find_last_of("."); |
---|
932 | String extension; |
---|
933 | if( pos == String::npos ) |
---|
934 | OGRE_EXCEPT( |
---|
935 | Exception::ERR_INVALIDPARAMS, |
---|
936 | "Unable to determine image type for '" + filename + "' - invalid extension.", |
---|
937 | "D3D9RenderWindow::writeContentsToFile" ); |
---|
938 | |
---|
939 | while( pos != filename.length() - 1 ) |
---|
940 | extension += filename[++pos]; |
---|
941 | |
---|
942 | // Get the codec |
---|
943 | Codec * pCodec = Codec::getCodec(extension); |
---|
944 | |
---|
945 | // Write out |
---|
946 | { |
---|
947 | Codec::CodecDataPtr ptr(imgData); |
---|
948 | pCodec->codeToFile(stream, filename, ptr); |
---|
949 | } |
---|
950 | |
---|
951 | delete [] pBuffer; |
---|
952 | |
---|
953 | SAFE_RELEASE(pTempSurf); |
---|
954 | SAFE_RELEASE(pSurf); |
---|
955 | } |
---|
956 | //----------------------------------------------------------------------------- |
---|
957 | void D3D9RenderWindow::update(bool swap) |
---|
958 | { |
---|
959 | |
---|
960 | D3D9RenderSystem* rs = static_cast<D3D9RenderSystem*>( |
---|
961 | Root::getSingleton().getRenderSystem()); |
---|
962 | |
---|
963 | // access device through driver |
---|
964 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice(); |
---|
965 | |
---|
966 | if (rs->isDeviceLost()) |
---|
967 | { |
---|
968 | // Test the cooperative mode first |
---|
969 | HRESULT hr = mpD3DDevice->TestCooperativeLevel(); |
---|
970 | if (hr == D3DERR_DEVICELOST) |
---|
971 | { |
---|
972 | // device lost, and we can't reset |
---|
973 | // can't do anything about it here, wait until we get |
---|
974 | // D3DERR_DEVICENOTRESET; rendering calls will silently fail until |
---|
975 | // then (except Present, but we ignore device lost there too) |
---|
976 | SAFE_RELEASE(mpRenderSurface); |
---|
977 | // need to release if swap chain |
---|
978 | if (!mIsSwapChain) |
---|
979 | mpRenderZBuffer = 0; |
---|
980 | else |
---|
981 | SAFE_RELEASE (mpRenderZBuffer); |
---|
982 | Sleep(50); |
---|
983 | return; |
---|
984 | } |
---|
985 | else |
---|
986 | { |
---|
987 | // device lost, and we can reset |
---|
988 | rs->restoreLostDevice(); |
---|
989 | |
---|
990 | // Still lost? |
---|
991 | if (rs->isDeviceLost()) |
---|
992 | { |
---|
993 | // Wait a while |
---|
994 | Sleep(50); |
---|
995 | return; |
---|
996 | } |
---|
997 | |
---|
998 | if (!mIsSwapChain) |
---|
999 | { |
---|
1000 | // re-qeuery buffers |
---|
1001 | mpD3DDevice->GetRenderTarget( 0, &mpRenderSurface ); |
---|
1002 | mpD3DDevice->GetDepthStencilSurface( &mpRenderZBuffer ); |
---|
1003 | // release immediately so we don't hog them |
---|
1004 | mpRenderZBuffer->Release(); |
---|
1005 | } |
---|
1006 | else |
---|
1007 | { |
---|
1008 | // Update dimensions incase changed |
---|
1009 | ViewportList::iterator it = mViewportList.begin(); |
---|
1010 | while( it != mViewportList.end() ) |
---|
1011 | (*it++).second->_updateDimensions(); |
---|
1012 | // Actual restoration of surfaces will happen in |
---|
1013 | // D3D9RenderSystem::restoreLostDevice when it calls |
---|
1014 | // createD3DResources for each secondary window |
---|
1015 | } |
---|
1016 | } |
---|
1017 | |
---|
1018 | } |
---|
1019 | RenderWindow::update(swap); |
---|
1020 | } |
---|
1021 | } |
---|