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source: downloads/ogre/RenderSystems/Direct3D9/src/OgreD3D9VertexDeclaration.cpp @ 48

Last change on this file since 48 was 5, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreD3D9VertexDeclaration.h"
30#include "OgreD3D9Mappings.h"
31#include "OgreException.h"
32#include "OgreRoot.h"
33
34namespace Ogre {
35
36    //-----------------------------------------------------------------------
37    D3D9VertexDeclaration::D3D9VertexDeclaration(LPDIRECT3DDEVICE9 device) 
38        : mlpD3DDevice(device), mlpD3DDecl(NULL), mNeedsRebuild(true)
39    {
40    }
41    //-----------------------------------------------------------------------
42    D3D9VertexDeclaration::~D3D9VertexDeclaration()
43    {
44        SAFE_RELEASE(mlpD3DDecl);
45    }
46    //-----------------------------------------------------------------------
47    const VertexElement& D3D9VertexDeclaration::addElement(unsigned short source, 
48        size_t offset, VertexElementType theType,
49        VertexElementSemantic semantic, unsigned short index)
50    {
51        mNeedsRebuild = true;
52        return VertexDeclaration::addElement(source, offset, theType, semantic, index);
53    }
54    //-----------------------------------------------------------------------------
55    const VertexElement& D3D9VertexDeclaration::insertElement(unsigned short atPosition,
56        unsigned short source, size_t offset, VertexElementType theType,
57        VertexElementSemantic semantic, unsigned short index)
58    {
59        mNeedsRebuild = true;
60        return VertexDeclaration::insertElement(atPosition, source, offset, theType, semantic, index);
61    }
62    //-----------------------------------------------------------------------
63    void D3D9VertexDeclaration::removeElement(unsigned short elem_index)
64    {
65        VertexDeclaration::removeElement(elem_index);
66        mNeedsRebuild = true;
67    }
68        //-----------------------------------------------------------------------
69        void D3D9VertexDeclaration::removeElement(VertexElementSemantic semantic, unsigned short index)
70        {
71                VertexDeclaration::removeElement(semantic, index);
72                mNeedsRebuild = true;
73        }
74        //-----------------------------------------------------------------------
75        void D3D9VertexDeclaration::removeAllElements(void)
76        {
77                VertexDeclaration::removeAllElements();
78                mNeedsRebuild = true;
79        }
80    //-----------------------------------------------------------------------
81    void D3D9VertexDeclaration::modifyElement(unsigned short elem_index, 
82        unsigned short source, size_t offset, VertexElementType theType,
83        VertexElementSemantic semantic, unsigned short index)
84    {
85        VertexDeclaration::modifyElement(elem_index, source, offset, theType, semantic, index);
86        mNeedsRebuild = true;
87    }
88    //-----------------------------------------------------------------------
89    LPDIRECT3DVERTEXDECLARATION9 D3D9VertexDeclaration::getD3DVertexDeclaration(void)
90    {
91        if (mNeedsRebuild)
92        {
93            SAFE_RELEASE(mlpD3DDecl);
94            // Create D3D elements
95            D3DVERTEXELEMENT9* d3delems = new D3DVERTEXELEMENT9[mElementList.size() + 1];
96
97            VertexElementList::const_iterator i, iend;
98            unsigned int idx;
99            iend = mElementList.end();
100            for (idx = 0, i = mElementList.begin(); i != iend; ++i, ++idx)
101            {
102                d3delems[idx].Method = D3DDECLMETHOD_DEFAULT;
103                d3delems[idx].Offset = static_cast<WORD>(i->getOffset());
104                d3delems[idx].Stream = i->getSource();
105                                d3delems[idx].Type = D3D9Mappings::get(i->getType());
106                                d3delems[idx].Usage = D3D9Mappings::get(i->getSemantic());
107                                // NB force index if colours since D3D uses the same usage for
108                                // diffuse & specular
109                                if (i->getSemantic() == VES_SPECULAR)
110                                {
111                                        d3delems[idx].UsageIndex = 1;
112                                }
113                                else if (i->getSemantic() == VES_DIFFUSE)
114                                {
115                                        d3delems[idx].UsageIndex = 0;
116                                }
117                                else
118                                {
119                                        d3delems[idx].UsageIndex = i->getIndex();
120                                }
121            }
122            // Add terminator
123                    d3delems[idx].Stream = 0xff;
124                    d3delems[idx].Offset = 0;
125                    d3delems[idx].Type = D3DDECLTYPE_UNUSED;
126                    d3delems[idx].Method = 0;
127                    d3delems[idx].Usage = 0;
128                    d3delems[idx].UsageIndex = 0;
129           
130            HRESULT hr = mlpD3DDevice->CreateVertexDeclaration(d3delems, &mlpD3DDecl);
131
132            if (FAILED(hr))
133            {
134                OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, 
135                    "Cannot create D3D9 vertex declaration: " + 
136                    Root::getSingleton().getErrorDescription(hr), 
137                    "Direct3D9VertexDeclaration::getD3DVertexDeclaration");
138            }
139
140            delete [] d3delems;
141
142                        mNeedsRebuild = false;
143
144        }
145        return mlpD3DDecl;
146    }
147    //-----------------------------------------------------------------------
148
149
150}
151
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