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source: downloads/ogre/RenderSystems/GL/include/OSX/OgreOSXCGLContext.h @ 11

Last change on this file since 11 was 5, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __OgreOSXCGLContext_H__
30#define __OgreOSXCGLContext_H__
31
32#include "OgreOSXContext.h"
33#include <OpenGL/OpenGL.h>
34#include <OpenGL/CGLTypes.h>
35
36namespace Ogre {
37
38    class OSXCGLContext: public OSXContext
39    {
40    public:
41                OSXCGLContext(CGLContextObj cglContext);
42        virtual ~OSXCGLContext();
43
44        /** See GLContext */
45        virtual void setCurrent();
46                /**
47         * This is called before another context is made current. By default,
48         * nothing is done here.
49         */
50        virtual void endCurrent();
51                /** Create a new context based on the same window/pbuffer as this
52                        context - mostly useful for additional threads.
53                @note The caller is responsible for deleting the returned context.
54                */
55                virtual GLContext* clone() const;
56                /**
57                 * Return value will be "CGL"
58                 */
59                virtual String getContextType();
60
61                /** Grab the CGLContext if it exists */
62                CGLContextObj getContext();
63
64        private:
65                CGLContextObj mCGLContext;
66    };
67}
68
69#endif
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