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source: downloads/ogre/RenderSystems/GL/include/OgreGLFBOMultiRenderTarget.h @ 11

Last change on this file since 11 was 5, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29
30#ifndef __GLMULTIRENDERTARGET_H__
31#define __GLMULTIRENDERTARGET_H__
32
33#include "OgreGLFrameBufferObject.h"
34
35namespace Ogre {
36        /** MultiRenderTarget for GL. Requires the FBO extension.
37        */
38        class _OgrePrivate GLFBOMultiRenderTarget : public MultiRenderTarget
39        {
40        public:
41                GLFBOMultiRenderTarget(GLFBOManager *manager, const String &name);
42                ~GLFBOMultiRenderTarget();
43
44                /** @copydoc MultiRenderTarget::bindSurface */
45                virtual void bindSurface(size_t attachment, RenderTexture *target);
46
47
48
49                /** @copydoc MultiRenderTarget::unbindSurface */
50
51                virtual void unbindSurface(size_t attachment); 
52
53                virtual void getCustomAttribute( const String& name, void *pData );
54
55                bool requiresTextureFlipping() const { return true; }
56        private:
57                GLFrameBufferObject fbo;
58        };
59
60}
61
62#endif // __GLTEXTURE_H__
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