1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #ifndef __OgreGLFBORTT_H__ |
---|
30 | #define __OgreGLFBORTT_H__ |
---|
31 | |
---|
32 | #include "OgreGLRenderTexture.h" |
---|
33 | #include "OgreGLContext.h" |
---|
34 | #include "OgreGLFrameBufferObject.h" |
---|
35 | |
---|
36 | /// Extra GL constants |
---|
37 | #define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
---|
38 | |
---|
39 | |
---|
40 | namespace Ogre { |
---|
41 | class GLFBOManager; |
---|
42 | |
---|
43 | /** RenderTexture for GL FBO |
---|
44 | */ |
---|
45 | class _OgrePrivate GLFBORenderTexture: public GLRenderTexture |
---|
46 | { |
---|
47 | public: |
---|
48 | GLFBORenderTexture(GLFBOManager *manager, const String &name, const GLSurfaceDesc &target); |
---|
49 | |
---|
50 | virtual void getCustomAttribute(const String& name, void* pData); |
---|
51 | protected: |
---|
52 | GLFrameBufferObject mFB; |
---|
53 | }; |
---|
54 | |
---|
55 | /** Factory for GL Frame Buffer Objects, and related things. |
---|
56 | */ |
---|
57 | class _OgrePrivate GLFBOManager: public GLRTTManager |
---|
58 | { |
---|
59 | public: |
---|
60 | GLFBOManager(bool atimode); |
---|
61 | ~GLFBOManager(); |
---|
62 | |
---|
63 | /** Bind a certain render target if it is a FBO. If it is not a FBO, bind the |
---|
64 | main frame buffer. |
---|
65 | */ |
---|
66 | void bind(RenderTarget *target); |
---|
67 | |
---|
68 | /** Unbind a certain render target. No-op for FBOs. |
---|
69 | */ |
---|
70 | void unbind(RenderTarget *target) {}; |
---|
71 | |
---|
72 | /** Get best depth and stencil supported for given internalFormat |
---|
73 | */ |
---|
74 | void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat); |
---|
75 | |
---|
76 | /** Create a texture rendertarget object |
---|
77 | */ |
---|
78 | virtual GLFBORenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target); |
---|
79 | |
---|
80 | /** Create a multi render target |
---|
81 | */ |
---|
82 | virtual MultiRenderTarget* createMultiRenderTarget(const String & name); |
---|
83 | |
---|
84 | /** Create a framebuffer object |
---|
85 | */ |
---|
86 | GLFrameBufferObject *createFrameBufferObject(); |
---|
87 | |
---|
88 | /** Destroy a framebuffer object |
---|
89 | */ |
---|
90 | void destroyFrameBufferObject(GLFrameBufferObject *); |
---|
91 | |
---|
92 | /** Request a render buffer. If format is GL_NONE, return a zero buffer. |
---|
93 | */ |
---|
94 | GLSurfaceDesc requestRenderBuffer(GLenum format, size_t width, size_t height); |
---|
95 | /** Request the specify render buffer in case shared somewhere. Ignore |
---|
96 | silently if surface.buffer is 0. |
---|
97 | */ |
---|
98 | void requestRenderBuffer(const GLSurfaceDesc &surface); |
---|
99 | /** Release a render buffer. Ignore silently if surface.buffer is 0. |
---|
100 | */ |
---|
101 | void releaseRenderBuffer(const GLSurfaceDesc &surface); |
---|
102 | |
---|
103 | /** Check if a certain format is usable as FBO rendertarget format |
---|
104 | */ |
---|
105 | bool checkFormat(PixelFormat format) { return mProps[format].valid; } |
---|
106 | |
---|
107 | /** Get a FBO without depth/stencil for temporary use, like blitting between textures. |
---|
108 | */ |
---|
109 | GLuint getTemporaryFBO() { return mTempFBO; } |
---|
110 | private: |
---|
111 | /** Frame Buffer Object properties for a certain texture format. |
---|
112 | */ |
---|
113 | struct FormatProperties |
---|
114 | { |
---|
115 | bool valid; // This format can be used as RTT (FBO) |
---|
116 | |
---|
117 | /** Allowed modes/properties for this pixel format |
---|
118 | */ |
---|
119 | struct Mode |
---|
120 | { |
---|
121 | size_t depth; // Depth format (0=no depth) |
---|
122 | size_t stencil; // Stencil format (0=no stencil) |
---|
123 | }; |
---|
124 | |
---|
125 | std::vector<Mode> modes; |
---|
126 | }; |
---|
127 | /** Properties for all internal formats defined by OGRE |
---|
128 | */ |
---|
129 | FormatProperties mProps[PF_COUNT]; |
---|
130 | |
---|
131 | /** Stencil and depth renderbuffers of the same format are re-used between surfaces of the |
---|
132 | same size and format. This can save a lot of memory when a large amount of rendertargets |
---|
133 | are used. |
---|
134 | */ |
---|
135 | struct RBFormat |
---|
136 | { |
---|
137 | RBFormat(GLenum format, size_t width, size_t height): |
---|
138 | format(format), width(width), height(height) |
---|
139 | {} |
---|
140 | GLenum format; |
---|
141 | size_t width; |
---|
142 | size_t height; |
---|
143 | // Overloaded comparison operator for usage in map |
---|
144 | bool operator < (const RBFormat &other) const |
---|
145 | { |
---|
146 | if(format < other.format) |
---|
147 | { |
---|
148 | return true; |
---|
149 | } |
---|
150 | else if(format == other.format) |
---|
151 | { |
---|
152 | if(width < other.width) |
---|
153 | { |
---|
154 | return true; |
---|
155 | } |
---|
156 | else if(width == other.width) |
---|
157 | { |
---|
158 | if(height < other.height) |
---|
159 | return true; |
---|
160 | } |
---|
161 | } |
---|
162 | return false; |
---|
163 | } |
---|
164 | }; |
---|
165 | struct RBRef |
---|
166 | { |
---|
167 | RBRef(){} |
---|
168 | RBRef(GLRenderBuffer *buffer): |
---|
169 | buffer(buffer), refcount(1) |
---|
170 | { } |
---|
171 | GLRenderBuffer *buffer; |
---|
172 | size_t refcount; |
---|
173 | }; |
---|
174 | typedef std::map<RBFormat, RBRef> RenderBufferMap; |
---|
175 | RenderBufferMap mRenderBufferMap; |
---|
176 | // map(format, sizex, sizey) -> [GLSurface*,refcount] |
---|
177 | |
---|
178 | /** Temporary FBO identifier |
---|
179 | */ |
---|
180 | GLuint mTempFBO; |
---|
181 | |
---|
182 | /// Buggy ATI driver? |
---|
183 | bool mATIMode; |
---|
184 | |
---|
185 | /** Detect allowed FBO formats */ |
---|
186 | void detectFBOFormats(); |
---|
187 | GLuint _tryFormat(GLenum depthFormat, GLenum stencilFormat); |
---|
188 | bool _tryPackedFormat(GLenum packedFormat); |
---|
189 | }; |
---|
190 | |
---|
191 | |
---|
192 | } |
---|
193 | |
---|
194 | #endif |
---|