1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #ifndef __OgreGLFBO_H__ |
---|
30 | #define __OgreGLFBO_H__ |
---|
31 | |
---|
32 | #include "OgreGLRenderTexture.h" |
---|
33 | #include "OgreGLContext.h" |
---|
34 | |
---|
35 | namespace Ogre { |
---|
36 | |
---|
37 | /** Frame Buffer Object abstraction. |
---|
38 | */ |
---|
39 | class _OgrePrivate GLFrameBufferObject |
---|
40 | { |
---|
41 | public: |
---|
42 | GLFrameBufferObject(GLFBOManager *manager); |
---|
43 | ~GLFrameBufferObject(); |
---|
44 | //void bindSurface(size_t attachment, RenderTarget *target); |
---|
45 | /** Bind a surface to a certain attachment point. |
---|
46 | attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1 |
---|
47 | */ |
---|
48 | void bindSurface(size_t attachment, const GLSurfaceDesc &target); |
---|
49 | /** Unbind attachment |
---|
50 | */ |
---|
51 | void unbindSurface(size_t attachment); |
---|
52 | |
---|
53 | /** Bind FrameBufferObject |
---|
54 | */ |
---|
55 | void bind(); |
---|
56 | |
---|
57 | /// Accessors |
---|
58 | size_t getWidth(); |
---|
59 | size_t getHeight(); |
---|
60 | PixelFormat getFormat(); |
---|
61 | |
---|
62 | GLFBOManager *getManager() { return mManager; } |
---|
63 | const GLSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; } |
---|
64 | private: |
---|
65 | GLFBOManager *mManager; |
---|
66 | GLuint mFB; |
---|
67 | GLSurfaceDesc mDepth; |
---|
68 | GLSurfaceDesc mStencil; |
---|
69 | // Arbitrary number of texture surfaces |
---|
70 | GLSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; |
---|
71 | |
---|
72 | /** Initialise object (find suitable depth and stencil format). |
---|
73 | Must be called every time the bindings change. |
---|
74 | It fails with an exception (ERR_INVALIDPARAMS) if: |
---|
75 | - Attachment point 0 has no binding |
---|
76 | - Not all bound surfaces have the same size |
---|
77 | - Not all bound surfaces have the same internal format |
---|
78 | */ |
---|
79 | void initialise(); |
---|
80 | }; |
---|
81 | |
---|
82 | } |
---|
83 | |
---|
84 | #endif |
---|