1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #ifndef __GLHARDWAREINDEXBUFFER_H__ |
---|
30 | #define __GLHARDWAREINDEXBUFFER_H__ |
---|
31 | |
---|
32 | #include "OgreGLPrerequisites.h" |
---|
33 | #include "OgreHardwareIndexBuffer.h" |
---|
34 | |
---|
35 | namespace Ogre { |
---|
36 | |
---|
37 | |
---|
38 | class _OgrePrivate GLHardwareIndexBuffer : public HardwareIndexBuffer |
---|
39 | { |
---|
40 | private: |
---|
41 | GLuint mBufferId; |
---|
42 | // Scratch buffer handling |
---|
43 | bool mLockedToScratch; |
---|
44 | size_t mScratchOffset; |
---|
45 | size_t mScratchSize; |
---|
46 | void* mScratchPtr; |
---|
47 | bool mScratchUploadOnUnlock; |
---|
48 | protected: |
---|
49 | /** See HardwareBuffer. */ |
---|
50 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
---|
51 | /** See HardwareBuffer. */ |
---|
52 | void unlockImpl(void); |
---|
53 | public: |
---|
54 | GLHardwareIndexBuffer(IndexType idxType, size_t numIndexes, |
---|
55 | HardwareBuffer::Usage usage, bool useShadowBuffer); |
---|
56 | ~GLHardwareIndexBuffer(); |
---|
57 | /** See HardwareBuffer. */ |
---|
58 | void readData(size_t offset, size_t length, void* pDest); |
---|
59 | /** See HardwareBuffer. */ |
---|
60 | void writeData(size_t offset, size_t length, |
---|
61 | const void* pSource, bool discardWholeBuffer = false); |
---|
62 | /** See HardwareBuffer. */ |
---|
63 | void _updateFromShadow(void); |
---|
64 | |
---|
65 | GLuint getGLBufferId(void) const { return mBufferId; } |
---|
66 | }; |
---|
67 | |
---|
68 | } |
---|
69 | |
---|
70 | #endif // __GLHARDWAREINDEXBUFFER_H__ |
---|
71 | |
---|