1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | |
---|
30 | /* |
---|
31 | The nVidia occlusion query extension is defined in glext.h so you don't |
---|
32 | need anything else. You do need to look up the function, we provide a |
---|
33 | GLSupport class to do this, which has platform implementations for |
---|
34 | getProcAddress. Check the way that extensions like glActiveTextureARB are |
---|
35 | initialised and used in glRenderSystem and copy what is done there. |
---|
36 | |
---|
37 | |
---|
38 | |
---|
39 | To do: fix so dx7 and DX9 checks and flags if HW Occlusion is supported |
---|
40 | See the openGl dito for ideas what to do. |
---|
41 | |
---|
42 | */ |
---|
43 | |
---|
44 | |
---|
45 | |
---|
46 | //GL_ActiveTextureARB_Func* glActiveTextureARB_ptr = (GL_ActiveTextureARB_Func)mGLSupport->getProcAddress("glActiveTextureARB"); |
---|
47 | |
---|
48 | #ifndef __GLHARDWAREOCCLUSIONQUERY_H__ |
---|
49 | #define __GLHARDWAREOCCLUSIONQUERY_H__ |
---|
50 | |
---|
51 | #include "OgreGLPrerequisites.h" |
---|
52 | #include "OgreHardwareOcclusionQuery.h" |
---|
53 | |
---|
54 | |
---|
55 | namespace Ogre { |
---|
56 | |
---|
57 | |
---|
58 | // If you use multiple rendering passes you can test only the first pass and all other passes don't have to be rendered |
---|
59 | // if the first pass result has too few pixels visible. |
---|
60 | |
---|
61 | // Be sure to render all occluder first and whats out so the RenderQue don't switch places on |
---|
62 | // the occluding objects and the tested objects because it thinks it's more effective.. |
---|
63 | |
---|
64 | |
---|
65 | /** |
---|
66 | * This is a class that is the base class of the query class for |
---|
67 | * hardware occlusion. |
---|
68 | * |
---|
69 | * @author Lee Sandberg email: lee@abcmedia.se |
---|
70 | * Updated on 13/9/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
---|
71 | */ |
---|
72 | |
---|
73 | class _OgrePrivate GLHardwareOcclusionQuery : public HardwareOcclusionQuery |
---|
74 | { |
---|
75 | //---------------------------------------------------------------------- |
---|
76 | // Public methods |
---|
77 | //-- |
---|
78 | public: |
---|
79 | /** |
---|
80 | * Default object constructor |
---|
81 | * |
---|
82 | */ |
---|
83 | GLHardwareOcclusionQuery(); |
---|
84 | /** |
---|
85 | * Object destructor |
---|
86 | */ |
---|
87 | ~GLHardwareOcclusionQuery(); |
---|
88 | |
---|
89 | //------------------------------------------------------------------ |
---|
90 | // Occlusion query functions (see base class documentation for this) |
---|
91 | //-- |
---|
92 | void beginOcclusionQuery(); |
---|
93 | void endOcclusionQuery(); |
---|
94 | bool pullOcclusionQuery( unsigned int* NumOfFragments); |
---|
95 | bool isStillOutstanding(void); |
---|
96 | |
---|
97 | |
---|
98 | //---------------------------------------------------------------------- |
---|
99 | // private members |
---|
100 | //-- |
---|
101 | private: |
---|
102 | |
---|
103 | GLuint mQueryID; |
---|
104 | }; |
---|
105 | |
---|
106 | } |
---|
107 | |
---|
108 | #endif |
---|
109 | |
---|