1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __GLPIXELBUFFER_H__ |
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30 | #define __GLPIXELBUFFER_H__ |
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31 | |
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32 | #include "OgreGLPrerequisites.h" |
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33 | #include "OgreHardwarePixelBuffer.h" |
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34 | |
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35 | namespace Ogre { |
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36 | class _OgrePrivate GLHardwarePixelBuffer: public HardwarePixelBuffer |
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37 | { |
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38 | protected: |
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39 | /// Lock a box |
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40 | PixelBox lockImpl(const Image::Box lockBox, LockOptions options); |
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41 | |
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42 | /// Unlock a box |
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43 | void unlockImpl(void); |
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44 | |
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45 | // Internal buffer; either on-card or in system memory, freed/allocated on demand |
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46 | // depending on buffer usage |
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47 | PixelBox mBuffer; |
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48 | GLenum mGLInternalFormat; // GL internal format |
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49 | LockOptions mCurrentLockOptions; |
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50 | |
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51 | // Buffer allocation/freeage |
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52 | void allocateBuffer(); |
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53 | void freeBuffer(); |
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54 | // Upload a box of pixels to this buffer on the card |
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55 | virtual void upload(const PixelBox &data); |
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56 | // Download a box of pixels from the card |
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57 | virtual void download(const PixelBox &data); |
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58 | public: |
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59 | /// Should be called by HardwareBufferManager |
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60 | GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth, |
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61 | PixelFormat mFormat, |
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62 | HardwareBuffer::Usage usage); |
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63 | |
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64 | /// @copydoc HardwarePixelBuffer::blitFromMemory |
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65 | void blitFromMemory(const PixelBox &src, const Image::Box &dstBox); |
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66 | |
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67 | /// @copydoc HardwarePixelBuffer::blitToMemory |
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68 | void blitToMemory(const Image::Box &srcBox, const PixelBox &dst); |
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69 | |
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70 | ~GLHardwarePixelBuffer(); |
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71 | |
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72 | /** Bind surface to frame buffer. Needs FBO extension. |
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73 | */ |
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74 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); |
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75 | GLenum getGLFormat() { return mGLInternalFormat; } |
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76 | }; |
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77 | |
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78 | /** Texture surface. |
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79 | */ |
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80 | class _OgrePrivate GLTextureBuffer: public GLHardwarePixelBuffer |
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81 | { |
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82 | public: |
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83 | /** Texture constructor */ |
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84 | GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, |
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85 | bool softwareMipmap); |
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86 | ~GLTextureBuffer(); |
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87 | |
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88 | /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer |
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89 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); |
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90 | /// @copydoc ardwarePixelBuffer::getRenderTarget |
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91 | RenderTexture* getRenderTarget(size_t); |
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92 | // Upload a box of pixels to this buffer on the card |
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93 | virtual void upload(const PixelBox &data); |
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94 | // Download a box of pixels from the card |
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95 | virtual void download(const PixelBox &data); |
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96 | |
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97 | // Hardware implementation of blitFromMemory |
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98 | virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox); |
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99 | |
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100 | // Notify TextureBuffer of destruction of render target |
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101 | void _clearSliceRTT(size_t zoffset) |
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102 | { |
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103 | mSliceTRT[zoffset] = 0; |
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104 | } |
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105 | // Copy from framebuffer |
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106 | void copyFromFramebuffer(size_t zoffset); |
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107 | /// @copydoc HardwarePixelBuffer::blit |
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108 | void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox); |
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109 | // Blitting implementation |
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110 | void blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox); |
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111 | protected: |
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112 | // In case this is a texture level |
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113 | GLenum mTarget; |
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114 | GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps |
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115 | GLuint mTextureID; |
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116 | GLint mFace; |
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117 | GLint mLevel; |
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118 | bool mSoftwareMipmap; // Use GLU for mip mapping |
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119 | |
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120 | typedef std::vector<RenderTexture*> SliceTRT; |
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121 | SliceTRT mSliceTRT; |
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122 | }; |
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123 | /** Renderbuffer surface. Needs FBO extension. |
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124 | */ |
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125 | class _OgrePrivate GLRenderBuffer: public GLHardwarePixelBuffer |
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126 | { |
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127 | public: |
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128 | GLRenderBuffer(GLenum format, size_t width, size_t height); |
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129 | ~GLRenderBuffer(); |
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130 | |
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131 | /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer |
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132 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); |
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133 | protected: |
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134 | // In case this is a render buffer |
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135 | GLuint mRenderbufferID; |
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136 | }; |
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137 | }; |
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138 | |
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139 | #endif |
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