1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __GLHARDWAREVERTEXBUFFER_H__ |
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30 | #define __GLHARDWAREVERTEXBUFFER_H__ |
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31 | |
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32 | #include "OgreGLPrerequisites.h" |
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33 | #include "OgreHardwareVertexBuffer.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /// Specialisation of HardwareVertexBuffer for OpenGL |
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38 | class _OgrePrivate GLHardwareVertexBuffer : public HardwareVertexBuffer |
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39 | { |
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40 | private: |
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41 | GLuint mBufferId; |
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42 | // Scratch buffer handling |
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43 | bool mLockedToScratch; |
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44 | size_t mScratchOffset; |
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45 | size_t mScratchSize; |
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46 | void* mScratchPtr; |
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47 | bool mScratchUploadOnUnlock; |
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48 | |
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49 | protected: |
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50 | /** See HardwareBuffer. */ |
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51 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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52 | /** See HardwareBuffer. */ |
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53 | void unlockImpl(void); |
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54 | public: |
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55 | GLHardwareVertexBuffer(size_t vertexSize, size_t numVertices, |
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56 | HardwareBuffer::Usage usage, bool useShadowBuffer); |
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57 | ~GLHardwareVertexBuffer(); |
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58 | /** See HardwareBuffer. */ |
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59 | void readData(size_t offset, size_t length, void* pDest); |
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60 | /** See HardwareBuffer. */ |
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61 | void writeData(size_t offset, size_t length, |
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62 | const void* pSource, bool discardWholeBuffer = false); |
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63 | /** See HardwareBuffer. */ |
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64 | void _updateFromShadow(void); |
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65 | |
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66 | GLuint getGLBufferId(void) const { return mBufferId; } |
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67 | }; |
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68 | |
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69 | } |
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70 | #endif // __GLHARDWAREVERTEXBUFFER_H__ |
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