/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __GLRENDERTEXTURE_H__ #define __GLRENDERTEXTURE_H__ #include "OgreGLTexture.h" namespace Ogre { /** GL surface descriptor. Points to a 2D surface that can be rendered to. */ struct _OgrePrivate GLSurfaceDesc { public: GLHardwarePixelBuffer *buffer; size_t zoffset; }; /** Base class for GL Render Textures */ class _OgrePrivate GLRenderTexture: public RenderTexture { public: GLRenderTexture(const String &name, const GLSurfaceDesc &target); virtual ~GLRenderTexture(); bool requiresTextureFlipping() const { return true; } }; /** Manager/factory for RenderTextures. */ class _OgrePrivate GLRTTManager: public Singleton { public: virtual ~GLRTTManager(); /** Create a texture rendertarget object */ virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target) = 0; /** Check if a certain format is usable as rendertexture format */ virtual bool checkFormat(PixelFormat format) = 0; /** Bind a certain render target. */ virtual void bind(RenderTarget *target) = 0; /** Unbind a certain render target. This is called before binding another RenderTarget, and before the context is switched. It can be used to do a copy, or just be a noop if direct binding is used. */ virtual void unbind(RenderTarget *target) = 0; /** Create a multi render target */ virtual MultiRenderTarget* createMultiRenderTarget(const String & name); /** Get the closest supported alternative format. If format is supported, returns format. */ virtual PixelFormat getSupportedAlternative(PixelFormat format); }; /** RenderTexture for simple copying from frame buffer */ class GLCopyingRTTManager; class _OgrePrivate GLCopyingRenderTexture: public GLRenderTexture { public: GLCopyingRenderTexture(GLCopyingRTTManager *manager, const String &name, const GLSurfaceDesc &target); virtual void getCustomAttribute(const String& name, void* pData); }; /** Simple, copying manager/factory for RenderTextures. This is only used as the last fallback if both PBuffers and FBOs aren't supported. */ class _OgrePrivate GLCopyingRTTManager: public GLRTTManager { public: GLCopyingRTTManager(); virtual ~GLCopyingRTTManager(); /** @copydoc GLRTTManager::createRenderTexture */ virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target); /** @copydoc GLRTTManager::checkFormat */ virtual bool checkFormat(PixelFormat format); /** @copydoc GLRTTManager::bind */ virtual void bind(RenderTarget *target); /** @copydoc GLRTTManager::unbind */ virtual void unbind(RenderTarget *target); }; } #endif // __GLTEXTURE_H__