1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __GLTEXTURE_H__ |
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31 | #define __GLTEXTURE_H__ |
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32 | |
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33 | #include "OgreGLPrerequisites.h" |
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34 | #include "OgrePlatform.h" |
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35 | #include "OgreRenderTexture.h" |
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36 | #include "OgreTexture.h" |
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37 | #include "OgreGLSupport.h" |
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38 | #include "OgreHardwarePixelBuffer.h" |
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39 | |
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40 | namespace Ogre { |
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41 | |
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42 | class _OgrePrivate GLTexture : public Texture |
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43 | { |
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44 | public: |
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45 | // Constructor |
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46 | GLTexture(ResourceManager* creator, const String& name, ResourceHandle handle, |
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47 | const String& group, bool isManual, ManualResourceLoader* loader, |
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48 | GLSupport& support); |
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49 | |
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50 | virtual ~GLTexture(); |
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51 | |
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52 | void createRenderTexture(); |
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53 | |
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54 | /// @copydoc Texture::getBuffer |
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55 | HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap); |
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56 | |
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57 | // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one |
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58 | GLenum getGLTextureTarget(void) const; |
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59 | |
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60 | GLuint getGLID() const |
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61 | { return mTextureID; } |
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62 | |
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63 | protected: |
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64 | /// @copydoc Texture::createInternalResourcesImpl |
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65 | void createInternalResourcesImpl(void); |
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66 | /// @copydoc Resource::loadImpl |
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67 | void loadImpl(void); |
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68 | /// @copydoc Resource::freeInternalResourcesImpl |
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69 | void freeInternalResourcesImpl(void); |
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70 | |
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71 | /** internal method, create GLHardwarePixelBuffers for every face and |
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72 | mipmap level. This method must be called after the GL texture object was created, |
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73 | the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to |
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74 | actually allocate the buffer |
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75 | */ |
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76 | void _createSurfaceList(); |
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77 | private: |
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78 | GLuint mTextureID; |
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79 | GLSupport& mGLSupport; |
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80 | |
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81 | /// Vector of pointers to subsurfaces |
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82 | typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList; |
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83 | SurfaceList mSurfaceList; |
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84 | }; |
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85 | |
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86 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GLTexturePtr |
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87 | @note Has to be a subclass since we need operator=. |
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88 | We could templatise this instead of repeating per Resource subclass, |
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89 | except to do so requires a form VC6 does not support i.e. |
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90 | ResourceSubclassPtr<T> : public SharedPtr<T> |
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91 | */ |
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92 | class _OgrePrivate GLTexturePtr : public SharedPtr<GLTexture> |
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93 | { |
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94 | public: |
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95 | GLTexturePtr() : SharedPtr<GLTexture>() {} |
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96 | explicit GLTexturePtr(GLTexture* rep) : SharedPtr<GLTexture>(rep) {} |
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97 | GLTexturePtr(const GLTexturePtr& r) : SharedPtr<GLTexture>(r) {} |
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98 | GLTexturePtr(const ResourcePtr& r) : SharedPtr<GLTexture>() |
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99 | { |
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100 | // lock & copy other mutex pointer |
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101 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
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102 | { |
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103 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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104 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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105 | pRep = static_cast<GLTexture*>(r.getPointer()); |
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106 | pUseCount = r.useCountPointer(); |
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107 | if (pUseCount) |
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108 | { |
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109 | ++(*pUseCount); |
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110 | } |
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111 | } |
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112 | } |
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113 | GLTexturePtr(const TexturePtr& r) : SharedPtr<GLTexture>() |
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114 | { |
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115 | *this = r; |
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116 | } |
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117 | |
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118 | /// Operator used to convert a ResourcePtr to a GLTexturePtr |
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119 | GLTexturePtr& operator=(const ResourcePtr& r) |
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120 | { |
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121 | if (pRep == static_cast<GLTexture*>(r.getPointer())) |
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122 | return *this; |
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123 | release(); |
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124 | // lock & copy other mutex pointer |
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125 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
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126 | { |
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127 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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128 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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129 | pRep = static_cast<GLTexture*>(r.getPointer()); |
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130 | pUseCount = r.useCountPointer(); |
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131 | if (pUseCount) |
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132 | { |
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133 | ++(*pUseCount); |
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134 | } |
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135 | } |
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136 | else |
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137 | { |
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138 | // RHS must be a null pointer |
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139 | assert(r.isNull() && "RHS must be null if it has no mutex!"); |
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140 | setNull(); |
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141 | } |
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142 | return *this; |
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143 | } |
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144 | /// Operator used to convert a TexturePtr to a GLTexturePtr |
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145 | GLTexturePtr& operator=(const TexturePtr& r) |
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146 | { |
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147 | if (pRep == static_cast<GLTexture*>(r.getPointer())) |
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148 | return *this; |
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149 | release(); |
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150 | // lock & copy other mutex pointer |
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151 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
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152 | { |
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153 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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154 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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155 | pRep = static_cast<GLTexture*>(r.getPointer()); |
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156 | pUseCount = r.useCountPointer(); |
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157 | if (pUseCount) |
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158 | { |
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159 | ++(*pUseCount); |
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160 | } |
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161 | } |
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162 | else |
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163 | { |
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164 | // RHS must be a null pointer |
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165 | assert(r.isNull() && "RHS must be null if it has no mutex!"); |
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166 | setNull(); |
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167 | } |
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168 | return *this; |
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169 | } |
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170 | }; |
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171 | } |
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172 | |
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173 | #endif // __GLTEXTURE_H__ |
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