/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreGLHardwareOcclusionQuery.h" #include "OgreException.h" namespace Ogre { /** * This is a class that is the base class of the query class for * hardware occlusion testing. * * @author Lee Sandberg email: lee@abcmedia.se * * Updated on 12/7/2004 by Chris McGuirk * - Implemented ARB_occlusion_query * Updated on 13/9/2005 by Tuan Kuranes email: tuan.kuranes@free.fr */ //------------------------------------------------------------------ /** * Default object constructor * */ GLHardwareOcclusionQuery::GLHardwareOcclusionQuery() { // Check for hardware occlusion support if(GLEW_VERSION_1_5 || GLEW_ARB_occlusion_query) { glGenQueriesARB(1, &mQueryID ); } else if (GLEW_NV_occlusion_query) { glGenOcclusionQueriesNV(1, &mQueryID); } else { OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Cannot allocate a Hardware query. This video card doesn't supports it, sorry.", "GLHardwareOcclusionQuery::GLHardwareOcclusionQuery" ); } } //------------------------------------------------------------------ /** * Object destructor */ GLHardwareOcclusionQuery::~GLHardwareOcclusionQuery() { if(GLEW_VERSION_1_5 || GLEW_ARB_occlusion_query) { glDeleteQueriesARB(1, &mQueryID); } else if (GLEW_NV_occlusion_query) { glDeleteOcclusionQueriesNV(1, &mQueryID); } } //------------------------------------------------------------------ void GLHardwareOcclusionQuery::beginOcclusionQuery() { if(GLEW_VERSION_1_5 || GLEW_ARB_occlusion_query) { glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryID); } else if (GLEW_NV_occlusion_query) { glBeginOcclusionQueryNV(mQueryID); } } //------------------------------------------------------------------ void GLHardwareOcclusionQuery::endOcclusionQuery() { if(GLEW_VERSION_1_5 || GLEW_ARB_occlusion_query) { glEndQueryARB(GL_SAMPLES_PASSED_ARB); } else if (GLEW_NV_occlusion_query) { glEndOcclusionQueryNV(); } } //------------------------------------------------------------------ bool GLHardwareOcclusionQuery::pullOcclusionQuery( unsigned int* NumOfFragments ) { if(GLEW_VERSION_1_5 || GLEW_ARB_occlusion_query) { glGetQueryObjectuivARB(mQueryID, GL_QUERY_RESULT_ARB, (GLuint*)NumOfFragments); mPixelCount = *NumOfFragments; return true; } else if (GLEW_NV_occlusion_query) { glGetOcclusionQueryuivNV(mQueryID, GL_PIXEL_COUNT_NV, (GLuint*)NumOfFragments); mPixelCount = *NumOfFragments; return true; } return false; } //------------------------------------------------------------------ bool GLHardwareOcclusionQuery::isStillOutstanding(void) { GLuint available; if(GLEW_VERSION_1_5 || GLEW_ARB_occlusion_query) { glGetQueryObjectuivARB(mQueryID, GL_QUERY_RESULT_AVAILABLE_ARB, &available); } else if (GLEW_NV_occlusion_query) { glGetOcclusionQueryuivNV(mQueryID, GL_PIXEL_COUNT_AVAILABLE_NV, &available); } // GL_TRUE means a wait would occur return !(available == GL_TRUE); } }