1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreGLHardwarePixelBuffer.h" |
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30 | #include "OgreGLTexture.h" |
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31 | #include "OgreGLSupport.h" |
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32 | #include "OgreGLPixelFormat.h" |
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33 | #include "OgreException.h" |
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34 | #include "OgreLogManager.h" |
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35 | #include "OgreStringConverter.h" |
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36 | #include "OgreBitwise.h" |
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37 | #include "OgreGLFBORenderTexture.h" |
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38 | #include "OgreRoot.h" |
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39 | |
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40 | namespace Ogre { |
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41 | //----------------------------------------------------------------------------- |
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42 | GLHardwarePixelBuffer::GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth, |
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43 | PixelFormat mFormat, |
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44 | HardwareBuffer::Usage usage): |
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45 | HardwarePixelBuffer(mWidth, mHeight, mDepth, mFormat, usage, false, false), |
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46 | mBuffer(mWidth, mHeight, mDepth, mFormat), |
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47 | mGLInternalFormat(GL_NONE) |
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48 | { |
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49 | } |
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50 | |
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51 | //----------------------------------------------------------------------------- |
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52 | GLHardwarePixelBuffer::~GLHardwarePixelBuffer() |
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53 | { |
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54 | // Force free buffer |
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55 | delete [] (uint8*)mBuffer.data; |
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56 | } |
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57 | //----------------------------------------------------------------------------- |
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58 | void GLHardwarePixelBuffer::allocateBuffer() |
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59 | { |
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60 | if(mBuffer.data) |
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61 | // Already allocated |
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62 | return; |
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63 | mBuffer.data = new uint8[mSizeInBytes]; |
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64 | // TODO: use PBO if we're HBU_DYNAMIC |
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65 | } |
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66 | //----------------------------------------------------------------------------- |
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67 | void GLHardwarePixelBuffer::freeBuffer() |
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68 | { |
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69 | // Free buffer if we're STATIC to save memory |
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70 | if(mUsage & HBU_STATIC) |
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71 | { |
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72 | delete [] (uint8*)mBuffer.data; |
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73 | mBuffer.data = 0; |
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74 | } |
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75 | } |
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76 | //----------------------------------------------------------------------------- |
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77 | PixelBox GLHardwarePixelBuffer::lockImpl(const Image::Box lockBox, LockOptions options) |
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78 | { |
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79 | allocateBuffer(); |
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80 | if(options != HardwareBuffer::HBL_DISCARD |
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81 | && (mUsage & HardwareBuffer::HBU_WRITE_ONLY) == 0) |
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82 | { |
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83 | // Download the old contents of the texture |
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84 | download(mBuffer); |
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85 | } |
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86 | mCurrentLockOptions = options; |
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87 | return mBuffer.getSubVolume(lockBox); |
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88 | } |
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89 | //----------------------------------------------------------------------------- |
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90 | void GLHardwarePixelBuffer::unlockImpl(void) |
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91 | { |
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92 | if (mCurrentLockOptions != HardwareBuffer::HBL_READ_ONLY) |
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93 | { |
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94 | // From buffer to card, only upload if was locked for writing |
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95 | upload(mCurrentLock); |
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96 | } |
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97 | |
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98 | freeBuffer(); |
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99 | } |
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100 | |
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101 | //----------------------------------------------------------------------------- |
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102 | void GLHardwarePixelBuffer::blitFromMemory(const PixelBox &src, const Image::Box &dstBox) |
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103 | { |
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104 | if(!mBuffer.contains(dstBox)) |
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105 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "destination box out of range", |
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106 | "GLHardwarePixelBuffer::blitFromMemory"); |
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107 | PixelBox scaled; |
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108 | |
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109 | if(src.getWidth() != dstBox.getWidth() || |
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110 | src.getHeight() != dstBox.getHeight() || |
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111 | src.getDepth() != dstBox.getDepth()) |
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112 | { |
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113 | // Scale to destination size. Use DevIL and not iluScale because ILU screws up for |
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114 | // floating point textures and cannot cope with 3D images. |
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115 | // This also does pixel format conversion if needed |
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116 | allocateBuffer(); |
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117 | scaled = mBuffer.getSubVolume(dstBox); |
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118 | Image::scale(src, scaled, Image::FILTER_BILINEAR); |
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119 | } |
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120 | else if(GLPixelUtil::getGLOriginFormat(src.format) == 0) |
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121 | { |
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122 | // Extents match, but format is not accepted as valid source format for GL |
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123 | // do conversion in temporary buffer |
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124 | allocateBuffer(); |
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125 | scaled = mBuffer.getSubVolume(dstBox); |
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126 | PixelUtil::bulkPixelConversion(src, scaled); |
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127 | } |
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128 | else |
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129 | { |
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130 | // No scaling or conversion needed |
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131 | scaled = src; |
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132 | // Set extents for upload |
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133 | scaled.left = dstBox.left; |
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134 | scaled.right = dstBox.right; |
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135 | scaled.top = dstBox.top; |
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136 | scaled.bottom = dstBox.bottom; |
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137 | scaled.front = dstBox.front; |
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138 | scaled.back = dstBox.back; |
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139 | } |
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140 | |
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141 | upload(scaled); |
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142 | freeBuffer(); |
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143 | } |
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144 | //----------------------------------------------------------------------------- |
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145 | void GLHardwarePixelBuffer::blitToMemory(const Image::Box &srcBox, const PixelBox &dst) |
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146 | { |
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147 | if(!mBuffer.contains(srcBox)) |
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148 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "source box out of range", |
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149 | "GLHardwarePixelBuffer::blitToMemory"); |
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150 | if(srcBox.left == 0 && srcBox.right == getWidth() && |
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151 | srcBox.top == 0 && srcBox.bottom == getHeight() && |
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152 | srcBox.front == 0 && srcBox.back == getDepth() && |
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153 | dst.getWidth() == getWidth() && |
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154 | dst.getHeight() == getHeight() && |
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155 | dst.getDepth() == getDepth() && |
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156 | GLPixelUtil::getGLOriginFormat(dst.format) != 0) |
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157 | { |
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158 | // The direct case: the user wants the entire texture in a format supported by GL |
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159 | // so we don't need an intermediate buffer |
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160 | download(dst); |
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161 | } |
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162 | else |
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163 | { |
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164 | // Use buffer for intermediate copy |
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165 | allocateBuffer(); |
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166 | // Download entire buffer |
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167 | download(mBuffer); |
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168 | if(srcBox.getWidth() != dst.getWidth() || |
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169 | srcBox.getHeight() != dst.getHeight() || |
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170 | srcBox.getDepth() != dst.getDepth()) |
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171 | { |
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172 | // We need scaling |
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173 | Image::scale(mBuffer.getSubVolume(srcBox), dst, Image::FILTER_BILINEAR); |
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174 | } |
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175 | else |
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176 | { |
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177 | // Just copy the bit that we need |
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178 | PixelUtil::bulkPixelConversion(mBuffer.getSubVolume(srcBox), dst); |
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179 | } |
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180 | freeBuffer(); |
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181 | } |
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182 | } |
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183 | //----------------------------------------------------------------------------- |
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184 | void GLHardwarePixelBuffer::upload(const PixelBox &data) |
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185 | { |
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186 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
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187 | "Upload not possible for this pixelbuffer type", |
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188 | "GLHardwarePixelBuffer::upload"); |
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189 | } |
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190 | //----------------------------------------------------------------------------- |
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191 | void GLHardwarePixelBuffer::download(const PixelBox &data) |
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192 | { |
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193 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Download not possible for this pixelbuffer type", |
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194 | "GLHardwarePixelBuffer::download"); |
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195 | } |
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196 | //----------------------------------------------------------------------------- |
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197 | void GLHardwarePixelBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset) |
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198 | { |
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199 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Framebuffer bind not possible for this pixelbuffer type", |
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200 | "GLHardwarePixelBuffer::bindToFramebuffer"); |
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201 | } |
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202 | //********* GLTextureBuffer |
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203 | GLTextureBuffer::GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, bool crappyCard): |
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204 | GLHardwarePixelBuffer(0, 0, 0, PF_UNKNOWN, usage), |
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205 | mTarget(target), mTextureID(id), mFace(face), mLevel(level), mSoftwareMipmap(crappyCard) |
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206 | { |
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207 | // devise mWidth, mHeight and mDepth and mFormat |
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208 | GLint value; |
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209 | |
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210 | glBindTexture( mTarget, mTextureID ); |
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211 | |
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212 | // Get face identifier |
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213 | mFaceTarget = mTarget; |
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214 | if(mTarget == GL_TEXTURE_CUBE_MAP) |
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215 | mFaceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; |
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216 | |
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217 | // Get width |
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218 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_WIDTH, &value); |
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219 | mWidth = value; |
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220 | |
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221 | // Get height |
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222 | if(target == GL_TEXTURE_1D) |
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223 | value = 1; // Height always 1 for 1D textures |
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224 | else |
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225 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_HEIGHT, &value); |
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226 | mHeight = value; |
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227 | |
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228 | // Get depth |
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229 | if(target != GL_TEXTURE_3D) |
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230 | value = 1; // Depth always 1 for non-3D textures |
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231 | else |
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232 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_DEPTH, &value); |
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233 | mDepth = value; |
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234 | |
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235 | // Get format |
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236 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_INTERNAL_FORMAT, &value); |
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237 | mGLInternalFormat = value; |
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238 | mFormat = GLPixelUtil::getClosestOGREFormat(value); |
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239 | |
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240 | // Default |
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241 | mRowPitch = mWidth; |
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242 | mSlicePitch = mHeight*mWidth; |
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243 | mSizeInBytes = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat); |
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244 | |
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245 | // Log a message |
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246 | /* |
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247 | std::stringstream str; |
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248 | str << "GLHardwarePixelBuffer constructed for texture " << mTextureID |
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249 | << " face " << mFace << " level " << mLevel << ": " |
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250 | << "width=" << mWidth << " height="<< mHeight << " depth=" << mDepth |
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251 | << "format=" << PixelUtil::getFormatName(mFormat) << "(internal 0x" |
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252 | << std::hex << value << ")"; |
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253 | LogManager::getSingleton().logMessage( |
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254 | LML_NORMAL, str.str()); |
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255 | */ |
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256 | // Set up pixel box |
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257 | mBuffer = PixelBox(mWidth, mHeight, mDepth, mFormat); |
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258 | |
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259 | if(mWidth==0 || mHeight==0 || mDepth==0) |
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260 | /// We are invalid, do not allocate a buffer |
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261 | return; |
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262 | // Allocate buffer |
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263 | //if(mUsage & HBU_STATIC) |
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264 | // allocateBuffer(); |
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265 | // Is this a render target? |
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266 | if(mUsage & TU_RENDERTARGET) |
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267 | { |
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268 | // Create render target for each slice |
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269 | mSliceTRT.reserve(mDepth); |
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270 | for(size_t zoffset=0; zoffset<mDepth; ++zoffset) |
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271 | { |
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272 | String name; |
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273 | name = "rtt/" + baseName + "/" + StringConverter::toString((size_t)this); |
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274 | GLSurfaceDesc target; |
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275 | target.buffer = this; |
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276 | target.zoffset = zoffset; |
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277 | RenderTexture *trt = GLRTTManager::getSingleton().createRenderTexture(name, target); |
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278 | mSliceTRT.push_back(trt); |
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279 | Root::getSingleton().getRenderSystem()->attachRenderTarget(*mSliceTRT[zoffset]); |
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280 | } |
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281 | } |
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282 | } |
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283 | GLTextureBuffer::~GLTextureBuffer() |
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284 | { |
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285 | if(mUsage & TU_RENDERTARGET) |
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286 | { |
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287 | // Delete all render targets that are not yet deleted via _clearSliceRTT because the rendertarget |
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288 | // was deleted by the user. |
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289 | for (SliceTRT::const_iterator it = mSliceTRT.begin(); it != mSliceTRT.end(); ++it) |
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290 | { |
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291 | Root::getSingleton().getRenderSystem()->destroyRenderTarget((*it)->getName()); |
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292 | } |
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293 | } |
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294 | } |
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295 | //----------------------------------------------------------------------------- |
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296 | void GLTextureBuffer::upload(const PixelBox &data) |
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297 | { |
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298 | glBindTexture( mTarget, mTextureID ); |
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299 | if(PixelUtil::isCompressed(data.format)) |
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300 | { |
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301 | if(data.format != mFormat || !data.isConsecutive()) |
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302 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
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303 | "Compressed images must be consecutive, in the source format", |
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304 | "GLHardwarePixelBuffer::upload"); |
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305 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat); |
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306 | // Data must be consecutive and at beginning of buffer as PixelStorei not allowed |
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307 | // for compressed formats |
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308 | switch(mTarget) { |
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309 | case GL_TEXTURE_1D: |
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310 | glCompressedTexSubImage1DARB(GL_TEXTURE_1D, mLevel, |
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311 | data.left, |
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312 | data.getWidth(), |
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313 | format, data.getConsecutiveSize(), |
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314 | data.data); |
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315 | break; |
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316 | case GL_TEXTURE_2D: |
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317 | case GL_TEXTURE_CUBE_MAP: |
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318 | glCompressedTexSubImage2DARB(mFaceTarget, mLevel, |
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319 | data.left, data.top, |
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320 | data.getWidth(), data.getHeight(), |
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321 | format, data.getConsecutiveSize(), |
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322 | data.data); |
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323 | break; |
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324 | case GL_TEXTURE_3D: |
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325 | glCompressedTexSubImage3DARB(GL_TEXTURE_3D, mLevel, |
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326 | data.left, data.top, data.front, |
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327 | data.getWidth(), data.getHeight(), data.getDepth(), |
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328 | format, data.getConsecutiveSize(), |
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329 | data.data); |
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330 | break; |
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331 | } |
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332 | |
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333 | } |
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334 | else if(mSoftwareMipmap) |
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335 | { |
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336 | GLint internalFormat; |
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337 | glGetTexLevelParameteriv(mTarget, mLevel, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat); |
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338 | if(data.getWidth() != data.rowPitch) |
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339 | glPixelStorei(GL_UNPACK_ROW_LENGTH, data.rowPitch); |
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340 | if(data.getHeight()*data.getWidth() != data.slicePitch) |
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341 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth())); |
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342 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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343 | |
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344 | switch(mTarget) |
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345 | { |
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346 | case GL_TEXTURE_1D: |
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347 | gluBuild1DMipmaps( |
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348 | GL_TEXTURE_1D, internalFormat, |
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349 | data.getWidth(), |
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350 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format), |
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351 | data.data); |
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352 | break; |
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353 | case GL_TEXTURE_2D: |
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354 | case GL_TEXTURE_CUBE_MAP: |
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355 | gluBuild2DMipmaps( |
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356 | mFaceTarget, |
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357 | internalFormat, data.getWidth(), data.getHeight(), |
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358 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format), |
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359 | data.data); |
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360 | break; |
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361 | case GL_TEXTURE_3D: |
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362 | /* Requires GLU 1.3 which is harder to come by than cards doing hardware mipmapping |
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363 | Most 3D textures don't need mipmaps? |
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364 | gluBuild3DMipmaps( |
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365 | GL_TEXTURE_3D, internalFormat, |
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366 | data.getWidth(), data.getHeight(), data.getDepth(), |
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367 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format), |
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368 | data.data); |
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369 | */ |
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370 | glTexImage3D( |
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371 | GL_TEXTURE_3D, 0, internalFormat, |
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372 | data.getWidth(), data.getHeight(), data.getDepth(), 0, |
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373 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format), |
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374 | data.data ); |
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375 | break; |
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376 | } |
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377 | } |
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378 | else |
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379 | { |
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380 | if(data.getWidth() != data.rowPitch) |
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381 | glPixelStorei(GL_UNPACK_ROW_LENGTH, data.rowPitch); |
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382 | if(data.getHeight()*data.getWidth() != data.slicePitch) |
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383 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth())); |
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384 | if((data.getWidth()*PixelUtil::getNumElemBytes(data.format)) & 3) { |
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385 | // Standard alignment of 4 is not right |
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386 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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387 | } |
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388 | switch(mTarget) { |
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389 | case GL_TEXTURE_1D: |
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390 | glTexSubImage1D(GL_TEXTURE_1D, mLevel, |
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391 | data.left, |
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392 | data.getWidth(), |
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393 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format), |
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394 | data.data); |
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395 | break; |
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396 | case GL_TEXTURE_2D: |
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397 | case GL_TEXTURE_CUBE_MAP: |
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398 | glTexSubImage2D(mFaceTarget, mLevel, |
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399 | data.left, data.top, |
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400 | data.getWidth(), data.getHeight(), |
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401 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format), |
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402 | data.data); |
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403 | break; |
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404 | case GL_TEXTURE_3D: |
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405 | glTexSubImage3D( |
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406 | GL_TEXTURE_3D, mLevel, |
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407 | data.left, data.top, data.front, |
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408 | data.getWidth(), data.getHeight(), data.getDepth(), |
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409 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format), |
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410 | data.data); |
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411 | break; |
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412 | } |
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413 | } |
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414 | // Restore defaults |
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415 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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416 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); |
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417 | glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
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418 | } |
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419 | //----------------------------------------------------------------------------- |
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420 | void GLTextureBuffer::download(const PixelBox &data) |
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421 | { |
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422 | if(data.getWidth() != getWidth() || |
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423 | data.getHeight() != getHeight() || |
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424 | data.getDepth() != getDepth()) |
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425 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "only download of entire buffer is supported by GL", |
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426 | "GLHardwarePixelBuffer::download"); |
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427 | glBindTexture( mTarget, mTextureID ); |
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428 | if(PixelUtil::isCompressed(data.format)) |
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429 | { |
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430 | if(data.format != mFormat || !data.isConsecutive()) |
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431 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
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432 | "Compressed images must be consecutive, in the source format", |
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433 | "GLHardwarePixelBuffer::upload"); |
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434 | // Data must be consecutive and at beginning of buffer as PixelStorei not allowed |
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435 | // for compressed formate |
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436 | glGetCompressedTexImageARB(mFaceTarget, mLevel, data.data); |
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437 | } |
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438 | else |
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439 | { |
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440 | if(data.getWidth() != data.rowPitch) |
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441 | glPixelStorei(GL_PACK_ROW_LENGTH, data.rowPitch); |
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442 | if(data.getHeight()*data.getWidth() != data.slicePitch) |
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443 | glPixelStorei(GL_PACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth())); |
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444 | if((data.getWidth()*PixelUtil::getNumElemBytes(data.format)) & 3) { |
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445 | // Standard alignment of 4 is not right |
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446 | glPixelStorei(GL_PACK_ALIGNMENT, 1); |
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447 | } |
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448 | // We can only get the entire texture |
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449 | glGetTexImage(mFaceTarget, mLevel, |
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450 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format), |
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451 | data.data); |
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452 | // Restore defaults |
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453 | glPixelStorei(GL_PACK_ROW_LENGTH, 0); |
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454 | glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0); |
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455 | glPixelStorei(GL_PACK_ALIGNMENT, 4); |
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456 | } |
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457 | } |
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458 | //----------------------------------------------------------------------------- |
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459 | void GLTextureBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset) |
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460 | { |
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461 | assert(zoffset < mDepth); |
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462 | switch(mTarget) |
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463 | { |
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464 | case GL_TEXTURE_1D: |
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465 | glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment, |
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466 | mFaceTarget, mTextureID, mLevel); |
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467 | break; |
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468 | case GL_TEXTURE_2D: |
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469 | case GL_TEXTURE_CUBE_MAP: |
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470 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, |
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471 | mFaceTarget, mTextureID, mLevel); |
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472 | break; |
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473 | case GL_TEXTURE_3D: |
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474 | glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment, |
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475 | mFaceTarget, mTextureID, mLevel, zoffset); |
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476 | break; |
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477 | } |
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478 | } |
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479 | //----------------------------------------------------------------------------- |
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480 | void GLTextureBuffer::copyFromFramebuffer(size_t zoffset) |
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481 | { |
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482 | glBindTexture(mTarget, mTextureID); |
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483 | switch(mTarget) |
---|
484 | { |
---|
485 | case GL_TEXTURE_1D: |
---|
486 | glCopyTexSubImage1D(mFaceTarget, mLevel, 0, 0, 0, mWidth); |
---|
487 | break; |
---|
488 | case GL_TEXTURE_2D: |
---|
489 | case GL_TEXTURE_CUBE_MAP: |
---|
490 | glCopyTexSubImage2D(mFaceTarget, mLevel, 0, 0, 0, 0, mWidth, mHeight); |
---|
491 | break; |
---|
492 | case GL_TEXTURE_3D: |
---|
493 | glCopyTexSubImage3D(mFaceTarget, mLevel, 0, 0, zoffset, 0, 0, mWidth, mHeight); |
---|
494 | break; |
---|
495 | } |
---|
496 | } |
---|
497 | //----------------------------------------------------------------------------- |
---|
498 | void GLTextureBuffer::blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox) |
---|
499 | { |
---|
500 | GLTextureBuffer *srct = static_cast<GLTextureBuffer *>(src.getPointer()); |
---|
501 | /// Check for FBO support first |
---|
502 | /// Destination texture must be 1D, 2D, 3D, or Cube |
---|
503 | /// Source texture must be 1D, 2D or 3D |
---|
504 | if(GLEW_EXT_framebuffer_object && |
---|
505 | (srct->mTarget==GL_TEXTURE_1D||srct->mTarget==GL_TEXTURE_2D||srct->mTarget==GL_TEXTURE_3D)) |
---|
506 | { |
---|
507 | blitFromTexture(srct, srcBox, dstBox); |
---|
508 | } |
---|
509 | else |
---|
510 | { |
---|
511 | GLHardwarePixelBuffer::blit(src, srcBox, dstBox); |
---|
512 | } |
---|
513 | } |
---|
514 | |
---|
515 | //----------------------------------------------------------------------------- |
---|
516 | /// Very fast texture-to-texture blitter and hardware bi/trilinear scaling implementation using FBO |
---|
517 | /// Destination texture must be 1D, 2D, 3D, or Cube |
---|
518 | /// Source texture must be 1D, 2D or 3D |
---|
519 | /// Supports compressed formats as both source and destination format, it will use the hardware DXT compressor |
---|
520 | /// if available. |
---|
521 | /// @author W.J. van der Laan |
---|
522 | void GLTextureBuffer::blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox) |
---|
523 | { |
---|
524 | //std::cerr << "GLTextureBuffer::blitFromTexture " << |
---|
525 | //src->mTextureID << ":" << srcBox.left << "," << srcBox.top << "," << srcBox.right << "," << srcBox.bottom << " " << |
---|
526 | //mTextureID << ":" << dstBox.left << "," << dstBox.top << "," << dstBox.right << "," << dstBox.bottom << std::endl; |
---|
527 | /// Store reference to FBO manager |
---|
528 | GLFBOManager *fboMan = static_cast<GLFBOManager *>(GLRTTManager::getSingletonPtr()); |
---|
529 | |
---|
530 | /// Save and clear GL state for rendering |
---|
531 | glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT | |
---|
532 | GL_FOG_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT | GL_SCISSOR_BIT | GL_STENCIL_BUFFER_BIT | |
---|
533 | GL_TEXTURE_BIT | GL_VIEWPORT_BIT); |
---|
534 | |
---|
535 | /// Disable alpha, depth and scissor testing, disable blending, |
---|
536 | /// disable culling, disble lighting, disable fog and reset foreground |
---|
537 | /// colour. |
---|
538 | glDisable(GL_ALPHA_TEST); |
---|
539 | glDisable(GL_DEPTH_TEST); |
---|
540 | glDisable(GL_SCISSOR_TEST); |
---|
541 | glDisable(GL_BLEND); |
---|
542 | glDisable(GL_CULL_FACE); |
---|
543 | glDisable(GL_LIGHTING); |
---|
544 | glDisable(GL_FOG); |
---|
545 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
---|
546 | |
---|
547 | /// Save and reset matrices |
---|
548 | glMatrixMode(GL_MODELVIEW); |
---|
549 | glPushMatrix(); |
---|
550 | glLoadIdentity(); |
---|
551 | glMatrixMode(GL_PROJECTION); |
---|
552 | glPushMatrix(); |
---|
553 | glLoadIdentity(); |
---|
554 | glMatrixMode(GL_TEXTURE); |
---|
555 | glPushMatrix(); |
---|
556 | glLoadIdentity(); |
---|
557 | |
---|
558 | /// Set up source texture |
---|
559 | glBindTexture(src->mTarget, src->mTextureID); |
---|
560 | |
---|
561 | /// Set filtering modes depending on the dimensions and source |
---|
562 | if(srcBox.getWidth()==dstBox.getWidth() && |
---|
563 | srcBox.getHeight()==dstBox.getHeight() && |
---|
564 | srcBox.getDepth()==dstBox.getDepth()) |
---|
565 | { |
---|
566 | /// Dimensions match -- use nearest filtering (fastest and pixel correct) |
---|
567 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
568 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
569 | } |
---|
570 | else |
---|
571 | { |
---|
572 | /// Dimensions don't match -- use bi or trilinear filtering depending on the |
---|
573 | /// source texture. |
---|
574 | if(src->mUsage & TU_AUTOMIPMAP) |
---|
575 | { |
---|
576 | /// Automatic mipmaps, we can safely use trilinear filter which |
---|
577 | /// brings greatly imporoved quality for minimisation. |
---|
578 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
---|
579 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
580 | } |
---|
581 | else |
---|
582 | { |
---|
583 | /// Manual mipmaps, stay safe with bilinear filtering so that no |
---|
584 | /// intermipmap leakage occurs. |
---|
585 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
---|
586 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
587 | } |
---|
588 | } |
---|
589 | /// Clamp to edge (fastest) |
---|
590 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
---|
591 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
---|
592 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
---|
593 | |
---|
594 | /// Set origin base level mipmap to make sure we source from the right mip |
---|
595 | /// level. |
---|
596 | glTexParameteri(src->mTarget, GL_TEXTURE_BASE_LEVEL, src->mLevel); |
---|
597 | |
---|
598 | /// Store old binding so it can be restored later |
---|
599 | GLint oldfb; |
---|
600 | glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb); |
---|
601 | |
---|
602 | /// Set up temporary FBO |
---|
603 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboMan->getTemporaryFBO()); |
---|
604 | |
---|
605 | GLuint tempTex = 0; |
---|
606 | if(!fboMan->checkFormat(mFormat)) |
---|
607 | { |
---|
608 | /// If target format not directly supported, create intermediate texture |
---|
609 | GLenum tempFormat = GLPixelUtil::getClosestGLInternalFormat(fboMan->getSupportedAlternative(mFormat)); |
---|
610 | glGenTextures(1, &tempTex); |
---|
611 | glBindTexture(GL_TEXTURE_2D, tempTex); |
---|
612 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
---|
613 | /// Allocate temporary texture of the size of the destination area |
---|
614 | glTexImage2D(GL_TEXTURE_2D, 0, tempFormat, |
---|
615 | GLPixelUtil::optionalPO2(dstBox.getWidth()), GLPixelUtil::optionalPO2(dstBox.getHeight()), |
---|
616 | 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
---|
617 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
618 | GL_TEXTURE_2D, tempTex, 0); |
---|
619 | /// Set viewport to size of destination slice |
---|
620 | glViewport(0, 0, dstBox.getWidth(), dstBox.getHeight()); |
---|
621 | } |
---|
622 | else |
---|
623 | { |
---|
624 | /// We are going to bind directly, so set viewport to size and position of destination slice |
---|
625 | glViewport(dstBox.left, dstBox.top, dstBox.getWidth(), dstBox.getHeight()); |
---|
626 | } |
---|
627 | |
---|
628 | /// Process each destination slice |
---|
629 | for(size_t slice=dstBox.front; slice<dstBox.back; ++slice) |
---|
630 | { |
---|
631 | if(!tempTex) |
---|
632 | { |
---|
633 | /// Bind directly |
---|
634 | bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT, slice); |
---|
635 | } |
---|
636 | /// Calculate source texture coordinates |
---|
637 | float u1 = (float)srcBox.left / (float)src->mWidth; |
---|
638 | float v1 = (float)srcBox.top / (float)src->mHeight; |
---|
639 | float u2 = (float)srcBox.right / (float)src->mWidth; |
---|
640 | float v2 = (float)srcBox.bottom / (float)src->mHeight; |
---|
641 | /// Calculate source slice for this destination slice |
---|
642 | float w = (float)(slice - dstBox.front) / (float)dstBox.getDepth(); |
---|
643 | /// Get slice # in source |
---|
644 | w = w * (float)srcBox.getDepth() + srcBox.front; |
---|
645 | /// Normalise to texture coordinate in 0.0 .. 1.0 |
---|
646 | w = (w+0.5f) / (float)src->mDepth; |
---|
647 | |
---|
648 | /// Finally we're ready to rumble |
---|
649 | glBindTexture(src->mTarget, src->mTextureID); |
---|
650 | glEnable(src->mTarget); |
---|
651 | glBegin(GL_QUADS); |
---|
652 | glTexCoord3f(u1, v1, w); |
---|
653 | glVertex2f(-1.0f, -1.0f); |
---|
654 | glTexCoord3f(u2, v1, w); |
---|
655 | glVertex2f(1.0f, -1.0f); |
---|
656 | glTexCoord3f(u2, v2, w); |
---|
657 | glVertex2f(1.0f, 1.0f); |
---|
658 | glTexCoord3f(u1, v2, w); |
---|
659 | glVertex2f(-1.0f, 1.0f); |
---|
660 | glEnd(); |
---|
661 | glDisable(src->mTarget); |
---|
662 | |
---|
663 | if(tempTex) |
---|
664 | { |
---|
665 | /// Copy temporary texture |
---|
666 | glBindTexture(mTarget, mTextureID); |
---|
667 | switch(mTarget) |
---|
668 | { |
---|
669 | case GL_TEXTURE_1D: |
---|
670 | glCopyTexSubImage1D(mFaceTarget, mLevel, |
---|
671 | dstBox.left, |
---|
672 | 0, 0, dstBox.getWidth()); |
---|
673 | break; |
---|
674 | case GL_TEXTURE_2D: |
---|
675 | case GL_TEXTURE_CUBE_MAP: |
---|
676 | glCopyTexSubImage2D(mFaceTarget, mLevel, |
---|
677 | dstBox.left, dstBox.top, |
---|
678 | 0, 0, dstBox.getWidth(), dstBox.getHeight()); |
---|
679 | break; |
---|
680 | case GL_TEXTURE_3D: |
---|
681 | glCopyTexSubImage3D(mFaceTarget, mLevel, |
---|
682 | dstBox.left, dstBox.top, slice, |
---|
683 | 0, 0, dstBox.getWidth(), dstBox.getHeight()); |
---|
684 | break; |
---|
685 | } |
---|
686 | } |
---|
687 | } |
---|
688 | /// Finish up |
---|
689 | if(!tempTex) |
---|
690 | { |
---|
691 | /// Generate mipmaps |
---|
692 | if(mUsage & TU_AUTOMIPMAP) |
---|
693 | { |
---|
694 | glBindTexture(mTarget, mTextureID); |
---|
695 | glGenerateMipmapEXT(mTarget); |
---|
696 | } |
---|
697 | } |
---|
698 | |
---|
699 | /// Reset source texture to sane state |
---|
700 | glBindTexture(src->mTarget, src->mTextureID); |
---|
701 | glTexParameteri(src->mTarget, GL_TEXTURE_BASE_LEVEL, 0); |
---|
702 | |
---|
703 | /// Detach texture from temporary framebuffer |
---|
704 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
---|
705 | GL_RENDERBUFFER_EXT, 0); |
---|
706 | /// Restore old framebuffer |
---|
707 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb); |
---|
708 | /// Restore matrix stacks and render state |
---|
709 | glMatrixMode(GL_TEXTURE); |
---|
710 | glPopMatrix(); |
---|
711 | glMatrixMode(GL_PROJECTION); |
---|
712 | glPopMatrix(); |
---|
713 | glMatrixMode(GL_MODELVIEW); |
---|
714 | glPopMatrix(); |
---|
715 | glPopAttrib(); |
---|
716 | glDeleteTextures(1, &tempTex); |
---|
717 | } |
---|
718 | //----------------------------------------------------------------------------- |
---|
719 | /// blitFromMemory doing hardware trilinear scaling |
---|
720 | void GLTextureBuffer::blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox) |
---|
721 | { |
---|
722 | /// Fall back to normal GLHardwarePixelBuffer::blitFromMemory in case |
---|
723 | /// - FBO is not supported |
---|
724 | /// - Either source or target is luminance due doesn't looks like supported by hardware |
---|
725 | /// - the source dimensions match the destination ones, in which case no scaling is needed |
---|
726 | if(!GLEW_EXT_framebuffer_object || |
---|
727 | PixelUtil::isLuminance(src_orig.format) || |
---|
728 | PixelUtil::isLuminance(mFormat) || |
---|
729 | (src_orig.getWidth() == dstBox.getWidth() && |
---|
730 | src_orig.getHeight() == dstBox.getHeight() && |
---|
731 | src_orig.getDepth() == dstBox.getDepth())) |
---|
732 | { |
---|
733 | GLHardwarePixelBuffer::blitFromMemory(src_orig, dstBox); |
---|
734 | return; |
---|
735 | } |
---|
736 | if(!mBuffer.contains(dstBox)) |
---|
737 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "destination box out of range", |
---|
738 | "GLHardwarePixelBuffer::blitFromMemory"); |
---|
739 | /// For scoped deletion of conversion buffer |
---|
740 | MemoryDataStreamPtr buf; |
---|
741 | PixelBox src; |
---|
742 | |
---|
743 | /// First, convert the srcbox to a OpenGL compatible pixel format |
---|
744 | if(GLPixelUtil::getGLOriginFormat(src_orig.format) == 0) |
---|
745 | { |
---|
746 | /// Convert to buffer internal format |
---|
747 | buf.bind(new MemoryDataStream( |
---|
748 | PixelUtil::getMemorySize(src_orig.getWidth(), src_orig.getHeight(), src_orig.getDepth(), |
---|
749 | mFormat))); |
---|
750 | src = PixelBox(src_orig.getWidth(), src_orig.getHeight(), src_orig.getDepth(), mFormat, buf->getPtr()); |
---|
751 | PixelUtil::bulkPixelConversion(src_orig, src); |
---|
752 | } |
---|
753 | else |
---|
754 | { |
---|
755 | /// No conversion needed |
---|
756 | src = src_orig; |
---|
757 | } |
---|
758 | |
---|
759 | /// Create temporary texture to store source data |
---|
760 | GLuint id; |
---|
761 | GLenum target = (src.getDepth()!=1)?GL_TEXTURE_3D:GL_TEXTURE_2D; |
---|
762 | GLsizei width = GLPixelUtil::optionalPO2(src.getWidth()); |
---|
763 | GLsizei height = GLPixelUtil::optionalPO2(src.getHeight()); |
---|
764 | GLsizei depth = GLPixelUtil::optionalPO2(src.getDepth()); |
---|
765 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(src.format); |
---|
766 | |
---|
767 | /// Generate texture name |
---|
768 | glGenTextures(1, &id); |
---|
769 | |
---|
770 | /// Set texture type |
---|
771 | glBindTexture(target, id); |
---|
772 | |
---|
773 | /// Set automatic mipmap generation; nice for minimisation |
---|
774 | glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1000 ); |
---|
775 | glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE ); |
---|
776 | |
---|
777 | /// Allocate texture memory |
---|
778 | if(target == GL_TEXTURE_3D) |
---|
779 | glTexImage3D(target, 0, format, width, height, depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
---|
780 | else |
---|
781 | glTexImage2D(target, 0, format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
---|
782 | |
---|
783 | /// GL texture buffer |
---|
784 | GLTextureBuffer tex(StringUtil::BLANK, target, id, 0, 0, (Usage)(TU_AUTOMIPMAP|HBU_STATIC_WRITE_ONLY), false); |
---|
785 | |
---|
786 | /// Upload data to 0,0,0 in temporary texture |
---|
787 | PixelBox tempTarget(src.getWidth(), src.getHeight(), src.getDepth(), src.format, src.data); |
---|
788 | tempTarget.rowPitch = src.rowPitch; |
---|
789 | tempTarget.slicePitch = src.slicePitch; |
---|
790 | tex.upload(tempTarget); |
---|
791 | |
---|
792 | /// Blit |
---|
793 | blitFromTexture(&tex, tempTarget, dstBox); |
---|
794 | |
---|
795 | /// Delete temp texture |
---|
796 | glDeleteTextures(1, &id); |
---|
797 | } |
---|
798 | //----------------------------------------------------------------------------- |
---|
799 | |
---|
800 | RenderTexture *GLTextureBuffer::getRenderTarget(size_t zoffset) |
---|
801 | { |
---|
802 | assert(mUsage & TU_RENDERTARGET); |
---|
803 | assert(zoffset < mDepth); |
---|
804 | return mSliceTRT[zoffset]; |
---|
805 | } |
---|
806 | //********* GLRenderBuffer |
---|
807 | //----------------------------------------------------------------------------- |
---|
808 | GLRenderBuffer::GLRenderBuffer(GLenum format, size_t width, size_t height): |
---|
809 | GLHardwarePixelBuffer(width, height, 1, GLPixelUtil::getClosestOGREFormat(format),HBU_WRITE_ONLY) |
---|
810 | { |
---|
811 | mGLInternalFormat = format; |
---|
812 | /// Generate renderbuffer |
---|
813 | glGenRenderbuffersEXT(1, &mRenderbufferID); |
---|
814 | /// Bind it to FBO |
---|
815 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mRenderbufferID); |
---|
816 | |
---|
817 | /// Allocate storage for depth buffer |
---|
818 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, |
---|
819 | width, height); |
---|
820 | } |
---|
821 | //----------------------------------------------------------------------------- |
---|
822 | GLRenderBuffer::~GLRenderBuffer() |
---|
823 | { |
---|
824 | /// Generate renderbuffer |
---|
825 | glDeleteRenderbuffersEXT(1, &mRenderbufferID); |
---|
826 | } |
---|
827 | //----------------------------------------------------------------------------- |
---|
828 | void GLRenderBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset) |
---|
829 | { |
---|
830 | assert(zoffset < mDepth); |
---|
831 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, |
---|
832 | GL_RENDERBUFFER_EXT, mRenderbufferID); |
---|
833 | } |
---|
834 | |
---|
835 | }; |
---|