1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #include "OgreGLPBRenderTexture.h" |
---|
30 | #include "OgreGLContext.h" |
---|
31 | #include "OgreGLPixelFormat.h" |
---|
32 | #include "OgreLogManager.h" |
---|
33 | #include "OgreStringConverter.h" |
---|
34 | #include "OgreRoot.h" |
---|
35 | #include "OgreGLHardwarePixelBuffer.h" |
---|
36 | |
---|
37 | namespace Ogre { |
---|
38 | //----------------------------------------------------------------------------- |
---|
39 | GLPBuffer::GLPBuffer(PixelComponentType format, size_t width, size_t height): |
---|
40 | mFormat(format), |
---|
41 | mWidth(width), |
---|
42 | mHeight(height) |
---|
43 | { |
---|
44 | } |
---|
45 | GLPBuffer::~GLPBuffer() |
---|
46 | { |
---|
47 | } |
---|
48 | |
---|
49 | //----------------------------------------------------------------------------- |
---|
50 | GLPBRenderTexture::GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target): |
---|
51 | GLRenderTexture(name, target), |
---|
52 | mManager(manager) |
---|
53 | { |
---|
54 | mPBFormat = PixelUtil::getComponentType(target.buffer->getFormat()); |
---|
55 | |
---|
56 | mManager->requestPBuffer(mPBFormat, mWidth, mHeight); |
---|
57 | } |
---|
58 | GLPBRenderTexture::~GLPBRenderTexture() |
---|
59 | { |
---|
60 | // Release PBuffer |
---|
61 | mManager->releasePBuffer(mPBFormat); |
---|
62 | } |
---|
63 | void GLPBRenderTexture::getCustomAttribute(const String& name, void* pData) |
---|
64 | { |
---|
65 | if(name=="TARGET") |
---|
66 | { |
---|
67 | GLSurfaceDesc &target = *static_cast<GLSurfaceDesc*>(pData); |
---|
68 | target.buffer = static_cast<GLHardwarePixelBuffer*>(mBuffer); |
---|
69 | target.zoffset = mZOffset; |
---|
70 | } |
---|
71 | else if(name=="GLCONTEXT") |
---|
72 | { |
---|
73 | // Get PBuffer for our internal format |
---|
74 | *static_cast<GLContext**>(pData) = mManager->getContextFor(mPBFormat, mWidth, mHeight); |
---|
75 | } |
---|
76 | } |
---|
77 | //----------------------------------------------------------------------------- |
---|
78 | GLPBRTTManager::GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow): |
---|
79 | mSupport(support), |
---|
80 | mMainWindow(mainwindow), |
---|
81 | mMainContext(0) |
---|
82 | { |
---|
83 | mMainWindow->getCustomAttribute("GLCONTEXT", &mMainContext); |
---|
84 | } |
---|
85 | GLPBRTTManager::~GLPBRTTManager() |
---|
86 | { |
---|
87 | // Delete remaining PBuffers |
---|
88 | for(size_t x=0; x<PCT_COUNT; ++x) |
---|
89 | { |
---|
90 | delete mPBuffers[x].pb; |
---|
91 | } |
---|
92 | } |
---|
93 | |
---|
94 | RenderTexture *GLPBRTTManager::createRenderTexture(const String &name, const GLSurfaceDesc &target) |
---|
95 | { |
---|
96 | return new GLPBRenderTexture(this, name, target); |
---|
97 | } |
---|
98 | |
---|
99 | bool GLPBRTTManager::checkFormat(PixelFormat format) |
---|
100 | { |
---|
101 | return true; |
---|
102 | } |
---|
103 | |
---|
104 | void GLPBRTTManager::bind(RenderTarget *target) |
---|
105 | { |
---|
106 | // Nothing to do here |
---|
107 | // Binding of context is done by GL subsystem, as contexts are also used for RenderWindows |
---|
108 | } |
---|
109 | |
---|
110 | void GLPBRTTManager::unbind(RenderTarget *target) |
---|
111 | { |
---|
112 | // Copy on unbind |
---|
113 | GLSurfaceDesc surface; |
---|
114 | surface.buffer = 0; |
---|
115 | target->getCustomAttribute("TARGET", &surface); |
---|
116 | if(surface.buffer) |
---|
117 | static_cast<GLTextureBuffer*>(surface.buffer)->copyFromFramebuffer(surface.zoffset); |
---|
118 | } |
---|
119 | |
---|
120 | void GLPBRTTManager::requestPBuffer(PixelComponentType ctype, size_t width, size_t height) |
---|
121 | { |
---|
122 | //Check size |
---|
123 | if(mPBuffers[ctype].pb) |
---|
124 | { |
---|
125 | if(mPBuffers[ctype].pb->getWidth()<width || mPBuffers[ctype].pb->getHeight()<height) |
---|
126 | { |
---|
127 | // If the current PBuffer is too small, destroy it and create a new one |
---|
128 | delete mPBuffers[ctype].pb; |
---|
129 | mPBuffers[ctype].pb = 0; |
---|
130 | } |
---|
131 | } |
---|
132 | if(!mPBuffers[ctype].pb) |
---|
133 | { |
---|
134 | // Create pbuffer via rendersystem |
---|
135 | mPBuffers[ctype].pb = mSupport->createPBuffer(ctype, width, height); |
---|
136 | } |
---|
137 | |
---|
138 | ++mPBuffers[ctype].refcount; |
---|
139 | } |
---|
140 | |
---|
141 | void GLPBRTTManager::releasePBuffer(PixelComponentType ctype) |
---|
142 | { |
---|
143 | --mPBuffers[ctype].refcount; |
---|
144 | if(mPBuffers[ctype].refcount == 0) |
---|
145 | { |
---|
146 | delete mPBuffers[ctype].pb; |
---|
147 | mPBuffers[ctype].pb = 0; |
---|
148 | } |
---|
149 | } |
---|
150 | |
---|
151 | GLContext *GLPBRTTManager::getContextFor(PixelComponentType ctype, size_t width, size_t height) |
---|
152 | { |
---|
153 | // Faster to return main context if the RTT is smaller than the window size |
---|
154 | // and ctype is PCT_BYTE. This must be checked every time because the window might have been resized |
---|
155 | if(ctype == PCT_BYTE) |
---|
156 | { |
---|
157 | if(width <= mMainWindow->getWidth() && height <= mMainWindow->getHeight()) |
---|
158 | return mMainContext; |
---|
159 | } |
---|
160 | assert(mPBuffers[ctype].pb); |
---|
161 | return mPBuffers[ctype].pb->getContext(); |
---|
162 | } |
---|
163 | //--------------------------------------------------------------------------------------------- |
---|
164 | |
---|
165 | } |
---|
166 | |
---|