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source: downloads/ogre/RenderSystems/GL/src/OgreGLPBRenderTexture.cpp @ 29

Last change on this file since 29 was 5, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreGLPBRenderTexture.h"
30#include "OgreGLContext.h"
31#include "OgreGLPixelFormat.h"
32#include "OgreLogManager.h"
33#include "OgreStringConverter.h"
34#include "OgreRoot.h"
35#include "OgreGLHardwarePixelBuffer.h"
36
37namespace Ogre {
38//----------------------------------------------------------------------------- 
39    GLPBuffer::GLPBuffer(PixelComponentType format, size_t width, size_t height):
40        mFormat(format),
41        mWidth(width),
42        mHeight(height)
43    {
44    }
45    GLPBuffer::~GLPBuffer()
46    {
47    }
48
49//----------------------------------------------------------------------------- 
50    GLPBRenderTexture::GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target):
51        GLRenderTexture(name, target),
52        mManager(manager)
53    {
54        mPBFormat = PixelUtil::getComponentType(target.buffer->getFormat());
55       
56        mManager->requestPBuffer(mPBFormat, mWidth, mHeight);
57    }
58    GLPBRenderTexture::~GLPBRenderTexture()
59    {
60        // Release PBuffer
61        mManager->releasePBuffer(mPBFormat);
62    }
63    void GLPBRenderTexture::getCustomAttribute(const String& name, void* pData)
64    {
65        if(name=="TARGET")
66        {
67                        GLSurfaceDesc &target = *static_cast<GLSurfaceDesc*>(pData);
68                        target.buffer = static_cast<GLHardwarePixelBuffer*>(mBuffer);
69                        target.zoffset = mZOffset;
70        }
71        else if(name=="GLCONTEXT")
72        {
73            // Get PBuffer for our internal format
74            *static_cast<GLContext**>(pData) = mManager->getContextFor(mPBFormat, mWidth, mHeight);
75        }
76    }
77//----------------------------------------------------------------------------- 
78    GLPBRTTManager::GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow):
79        mSupport(support),
80                mMainWindow(mainwindow),
81                mMainContext(0)
82    {
83                mMainWindow->getCustomAttribute("GLCONTEXT", &mMainContext);
84    } 
85    GLPBRTTManager::~GLPBRTTManager()
86    {
87        // Delete remaining PBuffers
88        for(size_t x=0; x<PCT_COUNT; ++x)
89        {
90            delete mPBuffers[x].pb;
91        }
92    }
93
94    RenderTexture *GLPBRTTManager::createRenderTexture(const String &name, const GLSurfaceDesc &target)
95    {
96        return new GLPBRenderTexture(this, name, target);
97    }
98   
99    bool GLPBRTTManager::checkFormat(PixelFormat format) 
100    { 
101        return true; 
102    }
103
104    void GLPBRTTManager::bind(RenderTarget *target)
105    {
106        // Nothing to do here
107        // Binding of context is done by GL subsystem, as contexts are also used for RenderWindows
108    }
109
110    void GLPBRTTManager::unbind(RenderTarget *target)
111    { 
112                // Copy on unbind
113        GLSurfaceDesc surface;
114                surface.buffer = 0;
115        target->getCustomAttribute("TARGET", &surface);
116        if(surface.buffer)
117            static_cast<GLTextureBuffer*>(surface.buffer)->copyFromFramebuffer(surface.zoffset);
118    }
119   
120    void GLPBRTTManager::requestPBuffer(PixelComponentType ctype, size_t width, size_t height)
121    {
122        //Check size
123        if(mPBuffers[ctype].pb)
124        {
125            if(mPBuffers[ctype].pb->getWidth()<width || mPBuffers[ctype].pb->getHeight()<height)
126            {
127                // If the current PBuffer is too small, destroy it and create a new one
128                delete mPBuffers[ctype].pb;
129                mPBuffers[ctype].pb = 0;
130            }
131        }
132        if(!mPBuffers[ctype].pb)
133        {
134            // Create pbuffer via rendersystem
135            mPBuffers[ctype].pb = mSupport->createPBuffer(ctype, width, height);
136        }
137       
138        ++mPBuffers[ctype].refcount;
139    }
140   
141    void GLPBRTTManager::releasePBuffer(PixelComponentType ctype)
142    {
143        --mPBuffers[ctype].refcount;
144        if(mPBuffers[ctype].refcount == 0)
145        {
146            delete mPBuffers[ctype].pb;
147            mPBuffers[ctype].pb = 0;
148        }
149    }
150   
151    GLContext *GLPBRTTManager::getContextFor(PixelComponentType ctype, size_t width, size_t height)
152    {
153        // Faster to return main context if the RTT is smaller than the window size
154        // and ctype is PCT_BYTE. This must be checked every time because the window might have been resized
155                if(ctype == PCT_BYTE)
156                {
157                        if(width <= mMainWindow->getWidth() && height <= mMainWindow->getHeight())
158                                return mMainContext;
159                }
160        assert(mPBuffers[ctype].pb);
161        return mPBuffers[ctype].pb->getContext();
162    }
163//---------------------------------------------------------------------------------------------
164
165}
166
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