1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #include "OgreGLTexture.h" |
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31 | #include "OgreGLSupport.h" |
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32 | #include "OgreGLPixelFormat.h" |
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33 | #include "OgreGLHardwarePixelBuffer.h" |
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34 | |
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35 | #include "OgreTextureManager.h" |
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36 | #include "OgreImage.h" |
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37 | #include "OgreLogManager.h" |
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38 | #include "OgreCamera.h" |
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39 | #include "OgreException.h" |
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40 | #include "OgreRoot.h" |
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41 | #include "OgreCodec.h" |
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42 | #include "OgreImageCodec.h" |
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43 | #include "OgreStringConverter.h" |
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44 | #include "OgreBitwise.h" |
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45 | |
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46 | #include "OgreGLFBORenderTexture.h" |
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47 | |
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48 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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49 | # include <windows.h> |
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50 | # include <wingdi.h> |
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51 | #endif |
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52 | |
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53 | namespace Ogre { |
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54 | |
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55 | |
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56 | |
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57 | GLTexture::GLTexture(ResourceManager* creator, const String& name, |
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58 | ResourceHandle handle, const String& group, bool isManual, |
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59 | ManualResourceLoader* loader, GLSupport& support) |
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60 | : Texture(creator, name, handle, group, isManual, loader), |
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61 | mTextureID(0), mGLSupport(support) |
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62 | { |
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63 | } |
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64 | |
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65 | |
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66 | GLTexture::~GLTexture() |
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67 | { |
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68 | // have to call this here reather than in Resource destructor |
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69 | // since calling virtual methods in base destructors causes crash |
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70 | if (isLoaded()) |
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71 | { |
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72 | unload(); |
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73 | } |
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74 | else |
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75 | { |
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76 | freeInternalResources(); |
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77 | } |
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78 | } |
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79 | |
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80 | GLenum GLTexture::getGLTextureTarget(void) const |
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81 | { |
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82 | switch(mTextureType) |
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83 | { |
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84 | case TEX_TYPE_1D: |
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85 | return GL_TEXTURE_1D; |
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86 | case TEX_TYPE_2D: |
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87 | return GL_TEXTURE_2D; |
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88 | case TEX_TYPE_3D: |
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89 | return GL_TEXTURE_3D; |
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90 | case TEX_TYPE_CUBE_MAP: |
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91 | return GL_TEXTURE_CUBE_MAP; |
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92 | default: |
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93 | return 0; |
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94 | }; |
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95 | } |
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96 | |
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97 | //* Creation / loading methods ******************************************** |
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98 | void GLTexture::createInternalResourcesImpl(void) |
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99 | { |
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100 | // Convert to nearest power-of-two size if required |
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101 | mWidth = GLPixelUtil::optionalPO2(mWidth); |
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102 | mHeight = GLPixelUtil::optionalPO2(mHeight); |
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103 | mDepth = GLPixelUtil::optionalPO2(mDepth); |
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104 | |
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105 | |
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106 | // Adjust format if required |
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107 | mFormat = TextureManager::getSingleton().getNativeFormat(mTextureType, mFormat, mUsage); |
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108 | |
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109 | // Check requested number of mipmaps |
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110 | size_t maxMips = GLPixelUtil::getMaxMipmaps(mWidth, mHeight, mDepth, mFormat); |
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111 | mNumMipmaps = mNumRequestedMipmaps; |
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112 | if(mNumMipmaps>maxMips) |
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113 | mNumMipmaps = maxMips; |
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114 | |
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115 | // Generate texture name |
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116 | glGenTextures( 1, &mTextureID ); |
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117 | |
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118 | // Set texture type |
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119 | glBindTexture( getGLTextureTarget(), mTextureID ); |
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120 | |
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121 | // This needs to be set otherwise the texture doesn't get rendered |
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122 | glTexParameteri( getGLTextureTarget(), GL_TEXTURE_MAX_LEVEL, mNumMipmaps ); |
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123 | |
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124 | // Set some misc default parameters so NVidia won't complain, these can of course be changed later |
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125 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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126 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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127 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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128 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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129 | |
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130 | // If we can do automip generation and the user desires this, do so |
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131 | mMipmapsHardwareGenerated = |
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132 | Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(RSC_AUTOMIPMAP); |
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133 | if((mUsage & TU_AUTOMIPMAP) && |
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134 | mNumRequestedMipmaps && mMipmapsHardwareGenerated) |
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135 | { |
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136 | glTexParameteri( getGLTextureTarget(), GL_GENERATE_MIPMAP, GL_TRUE ); |
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137 | } |
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138 | |
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139 | // Allocate internal buffer so that glTexSubImageXD can be used |
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140 | // Internal format |
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141 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat); |
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142 | size_t width = mWidth; |
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143 | size_t height = mHeight; |
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144 | size_t depth = mDepth; |
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145 | #if 0 |
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146 | /** Luckily, this hack seems not to be needed; empty compressed textures can very well be created the |
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147 | conventional way with glTexImageXD. |
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148 | */ |
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149 | if(PixelUtil::isCompressed(mFormat)) |
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150 | { |
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151 | // Compressed formats |
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152 | size_t size = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat); |
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153 | // Provide temporary buffer filled with zeroes as glCompressedTexImageXD does not |
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154 | // accept a 0 pointer like normal glTexImageXD |
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155 | // Run through this process for every mipmap to pregenerate mipmap piramid |
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156 | uint8 *tmpdata = new uint8[size]; |
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157 | memset(tmpdata, 0, size); |
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158 | |
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159 | for(size_t mip=0; mip<=mNumMipmaps; mip++) |
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160 | { |
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161 | size = PixelUtil::getMemorySize(width, height, depth, mFormat); |
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162 | switch(mTextureType) |
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163 | { |
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164 | case TEX_TYPE_1D: |
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165 | glCompressedTexImage1DARB(GL_TEXTURE_1D, mip, format, |
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166 | width, 0, |
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167 | size, tmpdata); |
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168 | break; |
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169 | case TEX_TYPE_2D: |
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170 | glCompressedTexImage2DARB(GL_TEXTURE_2D, mip, format, |
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171 | width, height, 0, |
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172 | size, tmpdata); |
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173 | break; |
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174 | case TEX_TYPE_3D: |
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175 | glCompressedTexImage3DARB(GL_TEXTURE_3D, mip, format, |
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176 | width, height, depth, 0, |
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177 | size, tmpdata); |
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178 | break; |
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179 | case TEX_TYPE_CUBE_MAP: |
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180 | for(int face=0; face<6; face++) { |
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181 | glCompressedTexImage2DARB(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format, |
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182 | width, height, 0, |
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183 | size, tmpdata); |
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184 | } |
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185 | break; |
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186 | }; |
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187 | if(width>1) width = width/2; |
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188 | if(height>1) height = height/2; |
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189 | if(depth>1) depth = depth/2; |
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190 | } |
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191 | delete [] tmpdata; |
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192 | } |
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193 | else |
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194 | #endif |
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195 | { |
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196 | // Run through this process to pregenerate mipmap piramid |
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197 | for(size_t mip=0; mip<=mNumMipmaps; mip++) |
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198 | { |
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199 | // Normal formats |
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200 | switch(mTextureType) |
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201 | { |
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202 | case TEX_TYPE_1D: |
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203 | glTexImage1D(GL_TEXTURE_1D, mip, format, |
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204 | width, 0, |
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205 | GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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206 | |
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207 | break; |
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208 | case TEX_TYPE_2D: |
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209 | glTexImage2D(GL_TEXTURE_2D, mip, format, |
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210 | width, height, 0, |
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211 | GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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212 | break; |
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213 | case TEX_TYPE_3D: |
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214 | glTexImage3D(GL_TEXTURE_3D, mip, format, |
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215 | width, height, depth, 0, |
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216 | GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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217 | break; |
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218 | case TEX_TYPE_CUBE_MAP: |
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219 | for(int face=0; face<6; face++) { |
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220 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format, |
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221 | width, height, 0, |
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222 | GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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223 | } |
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224 | break; |
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225 | }; |
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226 | if(width>1) width = width/2; |
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227 | if(height>1) height = height/2; |
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228 | if(depth>1) depth = depth/2; |
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229 | } |
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230 | } |
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231 | _createSurfaceList(); |
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232 | // Get final internal format |
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233 | mFormat = getBuffer(0,0)->getFormat(); |
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234 | } |
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235 | |
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236 | void GLTexture::createRenderTexture(void) |
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237 | { |
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238 | // Create the GL texture |
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239 | // This already does everything neccessary |
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240 | createInternalResources(); |
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241 | } |
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242 | |
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243 | void GLTexture::loadImpl() |
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244 | { |
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245 | if( mUsage & TU_RENDERTARGET ) |
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246 | { |
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247 | createRenderTexture(); |
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248 | } |
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249 | else |
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250 | { |
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251 | String baseName, ext; |
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252 | size_t pos = mName.find_last_of("."); |
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253 | if( pos == String::npos ) |
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254 | OGRE_EXCEPT( |
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255 | Exception::ERR_INVALIDPARAMS, |
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256 | "Unable to load image file '"+ mName + "' - invalid extension.", |
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257 | "GLTexture::loadImpl" ); |
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258 | |
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259 | baseName = mName.substr(0, pos); |
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260 | ext = mName.substr(pos+1); |
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261 | |
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262 | if(mTextureType == TEX_TYPE_1D || mTextureType == TEX_TYPE_2D || |
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263 | mTextureType == TEX_TYPE_3D) |
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264 | { |
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265 | Image img; |
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266 | // find & load resource data intro stream to allow resource |
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267 | // group changes if required |
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268 | DataStreamPtr dstream = |
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269 | ResourceGroupManager::getSingleton().openResource( |
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270 | mName, mGroup, true, this); |
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271 | |
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272 | img.load(dstream, ext); |
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273 | |
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274 | // If this is a cube map, set the texture type flag accordingly. |
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275 | if (img.hasFlag(IF_CUBEMAP)) |
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276 | mTextureType = TEX_TYPE_CUBE_MAP; |
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277 | // If this is a volumetric texture set the texture type flag accordingly. |
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278 | if(img.getDepth() > 1) |
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279 | mTextureType = TEX_TYPE_3D; |
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280 | |
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281 | // Call internal _loadImages, not loadImage since that's external and |
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282 | // will determine load status etc again |
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283 | ConstImagePtrList imagePtrs; |
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284 | imagePtrs.push_back(&img); |
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285 | _loadImages( imagePtrs ); |
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286 | } |
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287 | else if (mTextureType == TEX_TYPE_CUBE_MAP) |
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288 | { |
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289 | if(StringUtil::endsWith(getName(), ".dds")) |
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290 | { |
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291 | // XX HACK there should be a better way to specify whether |
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292 | // all faces are in the same file or not |
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293 | Image img; |
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294 | // find & load resource data intro stream to allow resource |
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295 | // group changes if required |
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296 | DataStreamPtr dstream = |
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297 | ResourceGroupManager::getSingleton().openResource( |
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298 | mName, mGroup, true, this); |
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299 | |
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300 | img.load(dstream, ext); |
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301 | // Call internal _loadImages, not loadImage since that's external and |
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302 | // will determine load status etc again |
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303 | ConstImagePtrList imagePtrs; |
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304 | imagePtrs.push_back(&img); |
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305 | _loadImages( imagePtrs ); |
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306 | } |
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307 | else |
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308 | { |
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309 | std::vector<Image> images(6); |
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310 | ConstImagePtrList imagePtrs; |
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311 | static const String suffixes[6] = {"_rt", "_lf", "_up", "_dn", "_fr", "_bk"}; |
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312 | |
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313 | for(size_t i = 0; i < 6; i++) |
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314 | { |
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315 | String fullName = baseName + suffixes[i] + "." + ext; |
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316 | // find & load resource data intro stream to allow resource |
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317 | // group changes if required |
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318 | DataStreamPtr dstream = |
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319 | ResourceGroupManager::getSingleton().openResource( |
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320 | fullName, mGroup, true, this); |
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321 | |
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322 | images[i].load(dstream, ext); |
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323 | imagePtrs.push_back(&images[i]); |
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324 | } |
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325 | |
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326 | _loadImages( imagePtrs ); |
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327 | } |
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328 | } |
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329 | else |
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330 | OGRE_EXCEPT( Exception::ERR_NOT_IMPLEMENTED, "**** Unknown texture type ****", "GLTexture::load" ); |
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331 | } |
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332 | } |
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333 | |
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334 | //************************************************************************* |
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335 | |
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336 | void GLTexture::freeInternalResourcesImpl() |
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337 | { |
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338 | mSurfaceList.clear(); |
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339 | glDeleteTextures( 1, &mTextureID ); |
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340 | } |
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341 | |
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342 | |
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343 | //--------------------------------------------------------------------------------------------- |
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344 | void GLTexture::_createSurfaceList() |
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345 | { |
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346 | mSurfaceList.clear(); |
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347 | |
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348 | // For all faces and mipmaps, store surfaces as HardwarePixelBufferSharedPtr |
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349 | bool wantGeneratedMips = (mUsage & TU_AUTOMIPMAP)!=0; |
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350 | |
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351 | // Do mipmapping in software? (uses GLU) For some cards, this is still needed. Of course, |
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352 | // only when mipmap generation is desired. |
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353 | bool doSoftware = wantGeneratedMips && !mMipmapsHardwareGenerated && getNumMipmaps(); |
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354 | |
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355 | for(size_t face=0; face<getNumFaces(); face++) |
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356 | { |
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357 | for(size_t mip=0; mip<=getNumMipmaps(); mip++) |
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358 | { |
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359 | GLHardwarePixelBuffer *buf = new GLTextureBuffer(mName, getGLTextureTarget(), mTextureID, face, mip, |
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360 | static_cast<HardwareBuffer::Usage>(mUsage), doSoftware && mip==0); |
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361 | mSurfaceList.push_back(HardwarePixelBufferSharedPtr(buf)); |
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362 | |
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363 | /// Check for error |
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364 | if(buf->getWidth()==0 || buf->getHeight()==0 || buf->getDepth()==0) |
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365 | { |
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366 | OGRE_EXCEPT( |
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367 | Exception::ERR_RENDERINGAPI_ERROR, |
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368 | "Zero sized texture surface on texture "+getName()+ |
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369 | " face "+StringConverter::toString(face)+ |
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370 | " mipmap "+StringConverter::toString(mip)+ |
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371 | ". Probably, the GL driver refused to create the texture.", |
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372 | "GLTexture::_createSurfaceList"); |
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373 | } |
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374 | } |
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375 | } |
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376 | } |
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377 | |
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378 | //--------------------------------------------------------------------------------------------- |
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379 | HardwarePixelBufferSharedPtr GLTexture::getBuffer(size_t face, size_t mipmap) |
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380 | { |
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381 | if(face >= getNumFaces()) |
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382 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Face index out of range", |
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383 | "GLTexture::getBuffer"); |
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384 | if(mipmap > mNumMipmaps) |
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385 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Mipmap index out of range", |
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386 | "GLTexture::getBuffer"); |
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387 | unsigned int idx = face*(mNumMipmaps+1) + mipmap; |
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388 | assert(idx < mSurfaceList.size()); |
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389 | return mSurfaceList[idx]; |
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390 | } |
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391 | |
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392 | } |
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393 | |
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