1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #include "OgreGLTextureManager.h" |
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31 | #include "OgreRoot.h" |
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32 | #include "OgreRenderSystem.h" |
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33 | #include "OgreGLRenderTexture.h" |
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34 | |
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35 | namespace Ogre { |
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36 | //----------------------------------------------------------------------------- |
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37 | GLTextureManager::GLTextureManager(GLSupport& support) |
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38 | : TextureManager(), mGLSupport(support), mWarningTextureID(0) |
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39 | { |
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40 | // register with group manager |
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41 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); |
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42 | |
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43 | createWarningTexture(); |
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44 | } |
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45 | //----------------------------------------------------------------------------- |
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46 | GLTextureManager::~GLTextureManager() |
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47 | { |
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48 | // unregister with group manager |
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49 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); |
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50 | // Delete warning texture |
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51 | glDeleteTextures(1, &mWarningTextureID); |
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52 | } |
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53 | //----------------------------------------------------------------------------- |
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54 | Resource* GLTextureManager::createImpl(const String& name, ResourceHandle handle, |
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55 | const String& group, bool isManual, ManualResourceLoader* loader, |
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56 | const NameValuePairList* createParams) |
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57 | { |
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58 | return new GLTexture(this, name, handle, group, isManual, loader, mGLSupport); |
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59 | } |
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60 | |
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61 | //----------------------------------------------------------------------------- |
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62 | void GLTextureManager::createWarningTexture() |
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63 | { |
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64 | // Generate warning texture |
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65 | size_t width = 8; |
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66 | size_t height = 8; |
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67 | uint32 *data = new uint32[width*height]; // 0xXXRRGGBB |
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68 | // Yellow/black stripes |
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69 | for(size_t y=0; y<height; ++y) |
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70 | { |
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71 | for(size_t x=0; x<width; ++x) |
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72 | { |
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73 | data[y*width+x] = (((x+y)%8)<4)?0x000000:0xFFFF00; |
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74 | } |
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75 | } |
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76 | // Create GL resource |
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77 | glGenTextures(1, &mWarningTextureID); |
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78 | glBindTexture(GL_TEXTURE_2D, mWarningTextureID); |
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79 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
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80 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (void*)data); |
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81 | // Free memory |
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82 | delete [] data; |
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83 | } |
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84 | //----------------------------------------------------------------------------- |
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85 | PixelFormat GLTextureManager::getNativeFormat(TextureType ttype, PixelFormat format, int usage) |
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86 | { |
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87 | // Adjust requested parameters to capabilities |
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88 | const RenderSystemCapabilities *caps = Root::getSingleton().getRenderSystem()->getCapabilities(); |
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89 | |
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90 | // Check compressed texture support |
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91 | // if a compressed format not supported, revert to PF_A8R8G8B8 |
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92 | if(PixelUtil::isCompressed(format) && |
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93 | !caps->hasCapability( RSC_TEXTURE_COMPRESSION_DXT )) |
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94 | { |
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95 | return PF_A8R8G8B8; |
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96 | } |
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97 | // if floating point textures not supported, revert to PF_A8R8G8B8 |
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98 | if(PixelUtil::isFloatingPoint(format) && |
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99 | !caps->hasCapability( RSC_TEXTURE_FLOAT )) |
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100 | { |
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101 | return PF_A8R8G8B8; |
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102 | } |
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103 | |
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104 | // Check if this is a valid rendertarget format |
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105 | if( usage & TU_RENDERTARGET ) |
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106 | { |
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107 | /// Get closest supported alternative |
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108 | /// If mFormat is supported it's returned |
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109 | return GLRTTManager::getSingleton().getSupportedAlternative(format); |
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110 | } |
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111 | |
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112 | // Supported |
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113 | return format; |
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114 | |
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115 | |
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116 | } |
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117 | //----------------------------------------------------------------------------- |
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118 | bool GLTextureManager::isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage, |
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119 | bool preciseFormatOnly) |
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120 | { |
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121 | if (format == PF_UNKNOWN) |
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122 | return false; |
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123 | |
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124 | // Check natively format |
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125 | PixelFormat nativeFormat = getNativeFormat(ttype, format, usage); |
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126 | if (preciseFormatOnly && format != nativeFormat) |
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127 | return false; |
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128 | |
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129 | // Assume non-floating point is supported always |
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130 | if (!PixelUtil::isFloatingPoint(nativeFormat)) |
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131 | return true; |
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132 | |
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133 | // Hack: there are no elegant GL API to detects texture filtering supported, |
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134 | // just hard code for cards based on vendor specifications. |
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135 | |
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136 | // TODO: Add cards that 16 bits floating point flitering supported by |
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137 | // hardware below |
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138 | static const String sFloat16SupportedCards[] = |
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139 | { |
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140 | // GeForce 8 Series |
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141 | "*GeForce*8800*", |
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142 | |
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143 | // GeForce 7 Series |
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144 | "*GeForce*7950*", |
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145 | "*GeForce*7900*", |
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146 | "*GeForce*7800*", |
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147 | "*GeForce*7600*", |
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148 | "*GeForce*7500*", |
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149 | "*GeForce*7300*", |
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150 | |
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151 | // GeForce 6 Series |
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152 | "*GeForce*6800*", |
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153 | "*GeForce*6700*", |
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154 | "*GeForce*6600*", |
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155 | "*GeForce*6500*", |
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156 | |
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157 | "" // Empty string means end of list |
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158 | }; |
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159 | |
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160 | // TODO: Add cards that 32 bits floating point flitering supported by |
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161 | // hardware below |
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162 | static const String sFloat32SupportedCards[] = |
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163 | { |
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164 | // GeForce 8 Series |
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165 | "*GeForce*8800*", |
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166 | |
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167 | "" // Empty string means end of list |
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168 | }; |
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169 | |
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170 | PixelComponentType pct = PixelUtil::getComponentType(nativeFormat); |
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171 | const String* supportedCards; |
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172 | switch (pct) |
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173 | { |
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174 | case PCT_FLOAT16: |
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175 | supportedCards = sFloat16SupportedCards; |
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176 | break; |
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177 | case PCT_FLOAT32: |
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178 | supportedCards = sFloat32SupportedCards; |
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179 | break; |
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180 | default: |
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181 | return false; |
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182 | } |
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183 | |
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184 | const GLubyte* pcRenderer = glGetString(GL_RENDERER); |
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185 | String str = (const char*)pcRenderer; |
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186 | |
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187 | for (; !supportedCards->empty(); ++supportedCards) |
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188 | { |
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189 | if (StringUtil::match(str, *supportedCards)) |
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190 | { |
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191 | return true; |
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192 | } |
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193 | } |
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194 | |
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195 | return false; |
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196 | } |
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197 | |
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198 | } |
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