1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | You may use this sample code for anything you like, it is not covered by the |
---|
11 | LGPL like the rest of the engine. |
---|
12 | ----------------------------------------------------------------------------- |
---|
13 | */ |
---|
14 | /* |
---|
15 | ----------------------------------------------------------------------------- |
---|
16 | Filename: CelShading.cpp |
---|
17 | Description: Demo of cel-shaded graphics using vertex & fragment programs |
---|
18 | ----------------------------------------------------------------------------- |
---|
19 | */ |
---|
20 | |
---|
21 | |
---|
22 | #include "ExampleApplication.h" |
---|
23 | |
---|
24 | SceneNode* rotNode; |
---|
25 | |
---|
26 | // Listener class for frame updates |
---|
27 | class CelShadingListener : public ExampleFrameListener |
---|
28 | { |
---|
29 | protected: |
---|
30 | public: |
---|
31 | CelShadingListener(RenderWindow* win, Camera* cam) |
---|
32 | : ExampleFrameListener(win, cam) |
---|
33 | { |
---|
34 | } |
---|
35 | |
---|
36 | bool frameStarted(const FrameEvent& evt) |
---|
37 | { |
---|
38 | if( ExampleFrameListener::frameStarted(evt) == false ) |
---|
39 | return false; |
---|
40 | |
---|
41 | rotNode->yaw(Degree(evt.timeSinceLastFrame * 30)); |
---|
42 | return true; |
---|
43 | } |
---|
44 | }; |
---|
45 | |
---|
46 | // Custom parameter bindings |
---|
47 | #define CUSTOM_SHININESS 1 |
---|
48 | #define CUSTOM_DIFFUSE 2 |
---|
49 | #define CUSTOM_SPECULAR 3 |
---|
50 | |
---|
51 | class CelShadingApplication : public ExampleApplication |
---|
52 | { |
---|
53 | public: |
---|
54 | CelShadingApplication() { |
---|
55 | } |
---|
56 | |
---|
57 | ~CelShadingApplication() { } |
---|
58 | |
---|
59 | protected: |
---|
60 | |
---|
61 | void createFrameListener(void) |
---|
62 | { |
---|
63 | // This is where we instantiate our own frame listener |
---|
64 | mFrameListener= new CelShadingListener(mWindow, mCamera); |
---|
65 | mRoot->addFrameListener(mFrameListener); |
---|
66 | |
---|
67 | } |
---|
68 | |
---|
69 | |
---|
70 | // Just override the mandatory create scene method |
---|
71 | void createScene(void) |
---|
72 | { |
---|
73 | // Check capabilities |
---|
74 | const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities(); |
---|
75 | if (!caps->hasCapability(RSC_VERTEX_PROGRAM) || !(caps->hasCapability(RSC_FRAGMENT_PROGRAM))) |
---|
76 | { |
---|
77 | OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "Your card does not support vertex and fragment programs, so cannot " |
---|
78 | "run this demo. Sorry!", |
---|
79 | "CelShading::createScene"); |
---|
80 | } |
---|
81 | |
---|
82 | // Create a point light |
---|
83 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
84 | // Accept default settings: point light, white diffuse, just set position |
---|
85 | // Add light to the scene node |
---|
86 | rotNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
87 | rotNode->createChildSceneNode(Vector3(20,40,50))->attachObject(l); |
---|
88 | |
---|
89 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
---|
90 | |
---|
91 | mCamera->setPosition(20, 0, 100); |
---|
92 | mCamera->lookAt(0,0,0); |
---|
93 | |
---|
94 | |
---|
95 | // Set common material, but define custom parameters to change colours |
---|
96 | // See Example-Advanced.material for how these are finally bound to GPU parameters |
---|
97 | SubEntity* sub; |
---|
98 | // eyes |
---|
99 | sub = ent->getSubEntity(0); |
---|
100 | sub->setMaterialName("Examples/CelShading"); |
---|
101 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(35.0f, 0.0f, 0.0f, 0.0f)); |
---|
102 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 0.3f, 0.3f, 1.0f)); |
---|
103 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 0.6f, 0.6f, 1.0f)); |
---|
104 | // skin |
---|
105 | sub = ent->getSubEntity(1); |
---|
106 | sub->setMaterialName("Examples/CelShading"); |
---|
107 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(10.0f, 0.0f, 0.0f, 0.0f)); |
---|
108 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(0.0f, 0.5f, 0.0f, 1.0f)); |
---|
109 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(0.3f, 0.5f, 0.3f, 1.0f)); |
---|
110 | // earring |
---|
111 | sub = ent->getSubEntity(2); |
---|
112 | sub->setMaterialName("Examples/CelShading"); |
---|
113 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(25.0f, 0.0f, 0.0f, 0.0f)); |
---|
114 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 1.0f, 0.0f, 1.0f)); |
---|
115 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 1.0f, 0.7f, 1.0f)); |
---|
116 | // teeth |
---|
117 | sub = ent->getSubEntity(3); |
---|
118 | sub->setMaterialName("Examples/CelShading"); |
---|
119 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(20.0f, 0.0f, 0.0f, 0.0f)); |
---|
120 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 1.0f, 0.7f, 1.0f)); |
---|
121 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 1.0f, 1.0f, 1.0f)); |
---|
122 | |
---|
123 | // Add entity to the root scene node |
---|
124 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
125 | |
---|
126 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::White); |
---|
127 | } |
---|
128 | }; |
---|
129 | |
---|
130 | |
---|
131 | |
---|
132 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
133 | #define WIN32_LEAN_AND_MEAN |
---|
134 | #include "windows.h" |
---|
135 | #endif |
---|
136 | |
---|
137 | #ifdef __cplusplus |
---|
138 | extern "C" { |
---|
139 | #endif |
---|
140 | |
---|
141 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
142 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
---|
143 | #else |
---|
144 | int main(int argc, char **argv) |
---|
145 | #endif |
---|
146 | { |
---|
147 | // Create application object |
---|
148 | CelShadingApplication app; |
---|
149 | |
---|
150 | try { |
---|
151 | app.go(); |
---|
152 | } catch( Exception& e ) { |
---|
153 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
154 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
---|
155 | #else |
---|
156 | std::cerr << "An exception has occured: " << e.getFullDescription(); |
---|
157 | #endif |
---|
158 | } |
---|
159 | |
---|
160 | |
---|
161 | return 0; |
---|
162 | } |
---|
163 | |
---|
164 | #ifdef __cplusplus |
---|
165 | } |
---|
166 | #endif |
---|