1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | /** |
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16 | \file |
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17 | EnvMapping.cpp |
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18 | \brief |
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19 | Specialisation of OGRE's framework application to show the |
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20 | environment mapping feature. |
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21 | */ |
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22 | |
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23 | #include "ExampleApplication.h" |
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24 | |
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25 | class EnvMapApplication : public ExampleApplication |
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26 | { |
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27 | public: |
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28 | EnvMapApplication() {} |
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29 | |
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30 | protected: |
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31 | |
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32 | // Just override the mandatory create scene method |
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33 | void createScene(void) |
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34 | { |
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35 | // Set ambient light |
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36 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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37 | |
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38 | // Create a point light |
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39 | Light* l = mSceneMgr->createLight("MainLight"); |
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40 | // Accept default settings: point light, white diffuse, just set position |
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41 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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42 | // other objects, but I don't |
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43 | l->setPosition(20,80,50); |
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44 | |
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45 | |
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46 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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47 | |
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48 | |
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49 | // Set material loaded from Example.material |
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50 | ent->setMaterialName("Examples/EnvMappedRustySteel"); |
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51 | |
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52 | // Add entity to the root scene node |
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53 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
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54 | |
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55 | |
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56 | |
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57 | |
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58 | } |
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59 | |
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60 | }; |
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