1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | /* |
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15 | ----------------------------------------------------------------------------- |
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16 | Filename: ParticleApplication.cpp |
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17 | Description: Specialisation of OGRE's framework application to show the |
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18 | environment mapping feature. |
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19 | ----------------------------------------------------------------------------- |
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20 | */ |
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21 | |
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22 | |
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23 | #include "ExampleApplication.h" |
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24 | |
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25 | |
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26 | // Event handler to add ability to alter curvature |
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27 | class ParticleFrameListener : public ExampleFrameListener |
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28 | { |
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29 | protected: |
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30 | SceneNode* mFountainNode; |
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31 | public: |
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32 | ParticleFrameListener(RenderWindow* win, Camera* cam, SceneNode* fountainNode) |
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33 | : ExampleFrameListener(win, cam) |
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34 | { |
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35 | mFountainNode = fountainNode; |
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36 | } |
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37 | |
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38 | bool frameStarted(const FrameEvent& evt) |
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39 | { |
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40 | if( ExampleFrameListener::frameStarted(evt) == false ) |
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41 | return false; |
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42 | // Rotate fountains |
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43 | mFountainNode->yaw(Degree(evt.timeSinceLastFrame * 30)); |
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44 | |
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45 | // Call default |
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46 | return true; |
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47 | |
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48 | } |
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49 | }; |
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50 | |
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51 | |
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52 | |
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53 | class ParticleApplication : public ExampleApplication |
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54 | { |
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55 | public: |
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56 | ParticleApplication() {} |
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57 | |
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58 | protected: |
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59 | SceneNode* mFountainNode; |
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60 | |
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61 | // Just override the mandatory create scene method |
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62 | void createScene(void) |
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63 | { |
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64 | // Set ambient light |
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65 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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66 | |
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67 | |
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68 | |
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69 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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70 | |
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71 | // Add entity to the root scene node |
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72 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
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73 | |
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74 | |
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75 | // Green nimbus around Ogre |
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76 | //mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject( |
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77 | // mSceneMgr->createParticleSystem("Nimbus", "Examples/GreenyNimbus")); |
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78 | |
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79 | // Create some nice fireworks |
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80 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject( |
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81 | mSceneMgr->createParticleSystem("Fireworks", "Examples/Fireworks")); |
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82 | |
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83 | // Create shared node for 2 fountains |
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84 | mFountainNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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85 | |
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86 | // fountain 1 |
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87 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("fountain1", |
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88 | "Examples/PurpleFountain"); |
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89 | // Point the fountain at an angle |
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90 | SceneNode* fNode = mFountainNode->createChildSceneNode(); |
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91 | fNode->translate(200,-100,0); |
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92 | fNode->rotate(Vector3::UNIT_Z, Degree(20)); |
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93 | fNode->attachObject(pSys2); |
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94 | |
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95 | // fountain 2 |
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96 | ParticleSystem* pSys3 = mSceneMgr->createParticleSystem("fountain2", |
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97 | "Examples/PurpleFountain"); |
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98 | // Point the fountain at an angle |
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99 | fNode = mFountainNode->createChildSceneNode(); |
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100 | fNode->translate(-200,-100,0); |
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101 | fNode->rotate(Vector3::UNIT_Z, Degree(-20)); |
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102 | fNode->attachObject(pSys3); |
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103 | |
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104 | |
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105 | |
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106 | |
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107 | // Create a rainstorm |
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108 | ParticleSystem* pSys4 = mSceneMgr->createParticleSystem("rain", |
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109 | "Examples/Rain"); |
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110 | SceneNode* rNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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111 | rNode->translate(0,1000,0); |
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112 | rNode->attachObject(pSys4); |
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113 | // Fast-forward the rain so it looks more natural |
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114 | pSys4->fastForward(5); |
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115 | |
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116 | |
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117 | // Aureola around Ogre perpendicular to the ground |
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118 | ParticleSystem* pSys5 = mSceneMgr->createParticleSystem("Aureola", |
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119 | "Examples/Aureola"); |
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120 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pSys5); |
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121 | |
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122 | // Set nonvisible timeout |
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123 | ParticleSystem::setDefaultNonVisibleUpdateTimeout(5); |
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124 | } |
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125 | |
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126 | // Create new frame listener |
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127 | void createFrameListener(void) |
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128 | { |
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129 | mFrameListener= new ParticleFrameListener(mWindow, mCamera, mFountainNode); |
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130 | mRoot->addFrameListener(mFrameListener); |
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131 | } |
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132 | |
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133 | |
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134 | }; |
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135 | |
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